A Real Villains Life
Big post there, I better chop it to bits before trying to respond or this could get confusing.
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1) LOYALTIES
First, what are villains like?
To me it doesnt make sense that villains just attack every other villain group randomly. Of course finally, villains have no allegiance or loyalty to anyone. But they sure form some sort of ever shifting alliances! They´re not stupid!
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Players are different from the regular members that are part of the villain groups around in the isles. In short they are the potential destined ones, and they se them self as better then everyone else (speeking general turns here, anyone my RP it differently). As such, all the regular villains hate them and would love to take them down a peg or two.
Add to that that most often when you work for a contact that is actuarially part of a know group, you do so covertly, therefore know one lese in that group knows you work for them and as such still attack you.
So every NPC might know that the player villain beat up an entire cave of CoT, and stole several magic books, but know one knows why or who he was working for.
As for peace with a villain group, it would more likely come from beating that group up sufficiently, so they would conclude that picking on you was to risky.
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2) FORMALITIES
If u are assigned to kidnap someone, and he screams I dont wanna come with you! why is it, that he runs after you like a little duckling???!
Villains abduct with force! They are ruthless! They´d AT LEAST tie up the guy and carry him out on the back (like one of these money filled bags ,the NPC badguys have during a bankrobbery)!
There would be a hundred ways to abduct a person villain style. A tech themed villain would capture the whiny bug in a floating force field!
The thought of one of these confused bastards floating helplessly in the air like a space-born fetus, that alone is worth the work!
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Got to agree on that one, can not even count how many times I would have liked to simply pick up the hostage and the fly out, rather then having to lead them out. I never take kidnap newspaper missions if I can avoid them.
On the same note why can TP Foe not be used to pull them along if they get lost. And TP Friend on the ones who wand to follow you.
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3) ARENA?
Does it make sense that villains have an official building for duels??
Duels should be held on the streets!
Instead of an arena, if u wanna have a quick fun battle with a fellow villain, make it so that u can invite a villain to duel, and if he agrees(given he has the allow invites option activated) you enter the duelling options screen(or however u call it) and pick the rules, price(if u want) etc.!
You would become intangible for NPC enemies for the entire length of the duel, of course(if u choose).
And if u want a more fancy duel, incorporating the upcoming level editor, u can go to an Arcade kind of place called Virtual West(for example) and enter a virtual reality fight with your pal at any place the psychic mutant called Cowboy(he´s running the place) can think of
Give it a sincere thought.
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I think that is a technical limitation, as well as the blue healer and similar issues.
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4)Now a series of questions without solution:
a) Why cant villains kill civilians?
b) Why cant villains abduct civilians and bring them to a cell in the villain base and hold them like tamagotchies?(the newly announced feature update screems for stuff like that)
c) Why cant villains steal on the street?
Why cant they rob civilians and get a little influence as reward?Why cant a group of longbows come and try to help the civilians?
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As per nr 1. I think that peaty theft is simply beneath the player villains. Could you imagine any of the cartoon villains say the Green Goblin or Dr Octopus, sop on the street to mug a civilian.
As for killing civilians, there is nothing to gain by it. OK you could kidnap civilians to use in scions experiments if you RPed a mad scientist, but that is about all you could use them for. CoT mages would make better sacrifices to daemons. (or at least that is who I keep getting send to capture souls from when a contact needs to bargain with daemons)
As for the Longbow, the rouge isles are not part of USA territory, and Longbow is technically a part paragon city or something like that. So what few longbows there are outside their jurisdiction, and in violation of local laws, Archons is the official military for all the isles after all.
LOYALTIES
I like this idea, it would be most gratifying not to have to fight everybody even when I am trying to help the ungrateful people. Of course those people have no clue that I am on their side this time. I could turn on them any moment now and they know it. There is no such thing as an alliance, a truce is the best you can hope for in the rogue islands.
About the soldiers of Arachnos, well they know that we are the so called Destined ones and they are quite resentful of that status. No wonder they rather beat us up then help us.
It could be done I think, but it would mean a major overhaul. For one thing we would need more contacts. If I got a faction at my side I would like to work for the 'allies' of that faction not their enemies.
FORMALITIES
The hossie system is indeed a bit awkward. I would love to see other methods of transporting them to the exit. Such as tying them up, put them in a bag and let my bruiser carry them out like a sack of potatoes. Problem is of course that you would need to develop a load of animations for a number of interesting hossie scenario's. Plus a method to let your villain choose one of the methods. I love the idea but the problems to make this into realization are very numerous. I am afraid this is beyond the possibilities at the moment.
ARENA?
It would depends on the area I suppose. Try something like that in Grandville and LR will set his troops onto you. While on Mercy Island they could not care less. In St Martial however I expect there to be an arena like setting up like the one in Sharkhead if only for the possibility of making a buck out of the betting.
If you would implement this, the easiest solution is to tp the duelists to an instanced part of the city. With or without hostiles and civies in it.
Now a series of questions without solution:
Why cant villains kill civilians?
Probably because civilians, especially during missions, are meant to be as irritating as they can be. If villains would kill these indiscriminately then they would no longer serve that awkwardness purpose.
Another rpg reason is that it is NOT in the interest of LR and his Governors of having villains running around who like to kill tons of civilians. They need the civilians for political reasons (this is supposed to be a respectable country and those have some rules they need to adhere to) and for the money businesses make. So I imagine that any villain who is to trigger happy gets blackmarked by the local arbiter.
Why cant villains abduct civilians and bring them to a cell in the villain base and hold them like tamagotchies?
No thanks, most villains have no interest in keeping prisoners. Messy and costly business that. Better to get your hossie and hand them over to the one with the paycheck.
Why cant villains steal on the street?
Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.
Answered by Points;
1. Heartily agree, although actually implementing it could be a royal pain sans le derriere. A bit brain dead, so out of ideas on how it could work atm, but a nice thought.
2. So very /Signed. Carry them, teleport them, hit them in the right direction, *anything*! Horrible things...If that fails, at least do over their AI, its so appallingly bad.
3. Myeah, agree with Spades on that one. Maybe make it look less like an arena, which is kinda daft, and more like a shady fighting ring, or something. In fact, renovate the original Monkey Bar, make that an Arena?
4;
a) Recluse may be a Tyrant, but, in the background, he does not allow Villains to kill wily nilly. For thugs and snakes and suchlike, he treats that as free bounty. Hitting civies counts as breaking HIS law. Blackmark, and blackguards follow.
b) and c) A bit below Super Villains. Informants and Heroes, yes, avergae joes, no. See above. Also, they could use thugs and NPC enemies anyway, without fear or reprecussions for Arachnos (excpet nabbing Soldiers that is )
Although, on that note, killing or 'defeating' civs in Bank missions should be allowed. Even if its just knocking them to the floor, IC wise, it should happen. Thats Paragon. Recluse doesnt care about that. Certain villains wouldnt care, either. That should be an option at the very least, imo.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Although, on that note, killing or 'defeating' civs in Bank missions should be allowed. Even if its just knocking them to the floor, IC wise, it should happen. Thats Paragon. Recluse doesnt care about that. Certain villains wouldnt care, either. That should be an option at the very least, imo.
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The developers made it such that the civilians inside a mayhem missions are a nuisance. You have to click the police officers and avoid wasting time on the civilians. It makes the missions that more challenging. If you could kill the civilians and you will if you use your first aoe attack this whole feature is gone. Unless you give civilians tons of hp so they die as easily as any other minion. I am not to fond of the latter. I am still not happy about non powered opponents who can beat up super powered villains. Scrapyarders anyone? Having civilains running around with more hit points then my hand picked thugs would be very very wrong.
I always tend to think scrapyarder are more than your average person they're probably pretty hard boiled to begin with and i wouldn't be surprised if they haven't come into contact with numerous mutagens and minor mystical artifacts.
The Scrapyarders live, work, and occasionally riot on Sharkhead. Sharkhead is probably the most dismally grim inhabited part of the surface world on display in the whole of the Citygame. (Sure, there are grimmer places in CoX, but normal humans don't live there.) I think it's perfectly reasonable that they can have a fair stab at beating the living daylights out of the supposedly "super". And besides, you have read Marshall Brass's little rant in the Origin of Power arc, right?
DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it

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MY IDEA was to create some sort of non-aggression system dependent on how you act throughout your career.
You dont attack a certain villain group for a while and they respond! - by not attacking you right away
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Technically, you're going to have a huge increase in stored data for each character, plus some fairly interesting alterations to the mob AI, plus you'd have to consider what happens when two people in a team have drastically different current reactions from a particular group.
It sounds good, but I can see it generating a lot of confusion in the AI and just resulting in mobs standing around looking dumb.
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If u are assigned to kidnap someone, and he screams I dont wanna come with you! why is it, that he runs after you like a little duckling???!
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Well my theory on this goes something like: "Well, you see that guy over there who's head I just crushed into a bloody pulp? That's what you're gonna look like if you don't come quietly."
Frankly, your suggestion is just designed to make the entire process easier.
ARENAS: Well, your suggestion about the 'duelling arcade' is an arena. If you want in in-character reason why duels are kept to the Arenas, then maybe Recluse frowns upon street fights between his Destined Ones unless they occur in a controlled environment. So, Arenas.
Personally, if the Rogue Isles were similar to Goldshire, where you can't move without tripping over some pair of egoistic thickos trying to prove who's got the best FotM spec, I would be even less inclined to spend time there than I am now.
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b) Why cant villains abduct civilians and bring them to a cell in the villain base and hold them like tamagotchies?
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Why would they want to?
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c) Why cant villains steal on the street?
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I thought that's what I was doing. I beat up some smug idiot on the street, I get Inf.
If I just had to beat up civilians for it, I think I'd be within my rights to assume the returns would be practically nothing since otherwise it would just be a really brilliant farming exercise.
Overall, I think you're proposing systems which:
a. Would make the game easier under the guise of thematic improvements.
b. Are replacing roleplaying with system mechanics.
I don't think either of those things are good.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
You might think you could do what you like in the Rogue Isles, but in fact it's a police state - with some pretty serious police. You would probably have more freedom in Paragon City.
I really should do something about this signature.
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b) Why cant villains abduct civilians and bring them to a cell in the villain base and hold them like tamagotchies?
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Why would they want to?
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Same reason as someone gets a Tamagotchi, I guess - total boredom
@Golden Girl
City of Heroes comics and artwork
Dungeon Keeper had some fun things to do with captives...
I really should do something about this signature.
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Dungeon Keeper had some fun things to do with captives...
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Probably something gross - and as CoV is still only 16+, I think you can forget it
@Golden Girl
City of Heroes comics and artwork
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Why cant villains steal on the street?
Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.
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hey GrinningSpade ...
I would think it is in the interest of everybody, that you´re able to be any kind of villain you like to be.
Not every bad guy does things for a financial gain.
Some are just crazy and find delight in spreading terror and pain.
Some cant even control their bloodlust to differentiate between "valuable foes" and "bugs"!
Of course killing civillians shouldnt be done for any notable kind of reward, but it should be possible, much like in the GTA series.Just to have the feeling of superiority.
Even there I felt somewhat above things, cause I could do things like run over some dude on the street, if I felt like it.Everybody who plays that game does that at least once in awhile, and their is no gain to be had!It just makes u feel damn powerful.lol
However, reading the answers I do understand that this should better be limited to the chaos and robbery missions,as they are in Paragon, and Recluse wont care, bla bla.
And thats funny, cause thats where the idea came to me in the first place.
The civilians there should have nearly no hitpoints.One hit - one kill.One AoE Mezz -> a street full of sleeping muggles.
And thats exactly WHY they will be irritating!
Imagine, you are running through paragon after robbing a bank, there is police on every corner, and u´d just slice your way through to them ,but these damn pedestrians keep getting in the way! Now you could just run through them,leaving a trail of death, but diminishing your stamina with rather overpowered attacks - or ignore them and try to find the real foes, wich can be one pain in the dernière, as we all know.
I dont know about you guys, but that feels right to me.
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If you would implement this, the easiest solution is to tp the duelists to an instanced part of the city. With or without hostiles and civies in it.
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yeah that seems to be the easiest way, I guess.And it would satisfy me ,I guess.(Its just such a far stretch ,that Recluse would have an "arena" built for villains, and a neat clean hero style arena at that)
Although I would have liked running in on a fight between two Players, instead of seeing them running around doing their own thing all the time...CoV is asocial as it is, if you dont team as much ,it would be nice to at least see some other action between people.
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Why cant villains steal on the street?
Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.
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You are right there, there is no way someone would waste his time snatching purses instead of making some real money.
I just find it odd that its not possible .
I mean we are supposed to be villains(remember some dont NEED to be the chosen ones)but we even cant make a screenshot of us actually doing bad things! Killing some other criminal low life,or some cop that would team up with the next best skull just to kill u - whats so evil about that?
Its the same thing everybody else does, just somewhere else and for slightly different reasons.
And if the Longbow wouldnt help a civilian on the rogues ,just cause its not paragon law, they just as crazy as everybody else
What this game would need to really shine ,in my opinion ,is some serious contrast!
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Technically, you're going to have a huge increase in stored data for each character, plus some fairly interesting alterations to the mob AI, plus you'd have to consider what happens when two people in a team have drastically different current reactions from a particular group.
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hey Ravenswing,
Either u a) make it a streets only thing
or you b) Make them react to the team leader only
as for the abduction thing. No matter hw u put it, it just doesnt look right. never seen an action movie ,where the hostage follows you 20 meters behind you, no matter how many bloody pulps u just showed to her/him.All he is gonna be, is probably in shock and UNable to move.
This idea is NOT to make things easier, that would be just a nice side effect.
GG , nice to see u
side with me,sista, today its gonna be the non-aggression truce , tomorrow animated hair!
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Dungeon Keeper had some fun things to do with captives...
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You mean like torturing or starving prisoners to death, or do you mean that female minion why liked being tortures and even begged for more?
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Probably something gross - and as CoV is still only 16+, I think you can forget it
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I just checked my old Dungeon Keeper 2 box, it was 15+ (though I doubt anyone could get away with anything even remotely similar now a days, even in 18+ game)
I suspect most of your points are dealt with by game mechanic practicalities, and editorial restrictions.
But to answer a couple of specific points, have you never seen Michael Caine put his hand in his raincoat pocket and make somebody walk to a destination in front of him. Just the belief that worse will happen if you don't comply is often threat enough and you are, after all, a supervillain - so kidnap victims should be scared of your rep from the start.
Killing civvies would denude the Isles of populace quciker than you could say "farming team?" - and thus the already weakened economy of the Isles would collapse. No dictator permits the random destruction of the populace and you ARE on the database! Recluse knows who you are - and civvies are his cash cow.
Arena = Coliseum. Villainous doesn't mean wanton destruction if the order of the day every day. Sometimes just proving a point is sufficient. Nuff said.

Thelonious Monk
The only point I would make raelly is that they do need to overhaul hostage AI. Its far, far too dim. Yes, ok, the person might try and escape, but that doesnt mean they are actively retarded, which is what the current situation is.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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But to answer a couple of specific points, have you never seen Michael Caine put his hand in his raincoat pocket and make somebody walk to a destination in front of him. Just the belief that worse will happen if you don't comply is often threat enough and you are, after all, a supervillain - so kidnap victims should be scared of your rep from the start.
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I did see him do that. Then again Mike is no Supervillain and force them to walk on their own is pretty much all he can do.a true supervillain wont waste time talking the hostage into following him, if he can knock out and carry them(/transport them/have him carried).and even if, its the far more likely scenario.there should be differences to the CoH routine, that much is undeniable.or isnt it?
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hey GrinningSpade ...
I would think it is in the interest of everybody, that you´re able to be any kind of villain you like to be.
Not every bad guy does things for a financial gain.
Some are just crazy and find delight in spreading terror and pain.
Some cant even control their bloodlust to differentiate between "valuable foes" and "bugs"!
Of course killing civillians shouldnt be done for any notable kind of reward, but it should be possible, much like in the GTA series.Just to have the feeling of superiority.
Even there I felt somewhat above things, cause I could do things like run over some dude on the street, if I felt like it.Everybody who plays that game does that at least once in awhile, and their is no gain to be had!It just makes u feel damn powerful.lol
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Well if you like to beat people up. You can do that in the game although not civvies. Only thing is. You wont get anything out of it besides badges and whatever pleasure you like. The pocket money you get will not improve your bank account. Nor will your reputation be much improved by it. After all everybody can beat up greys. So no ingame rewards ought to be granted here.
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However, reading the answers I do understand that this should better be limited to the chaos and robbery missions,as they are in Paragon, and Recluse wont care, bla bla.
And thats funny, cause thats where the idea came to me in the first place.
The civilians there should have nearly no hitpoints.One hit - one kill.One AoE Mezz -> a street full of sleeping muggles.
And thats exactly WHY they will be irritating!
Imagine, you are running through paragon after robbing a bank, there is police on every corner, and u´d just slice your way through to them ,but these damn pedestrians keep getting in the way! Now you could just run through them,leaving a trail of death, but diminishing your stamina with rather overpowered attacks - or ignore them and try to find the real foes, wich can be one pain in the dernière, as we all know.
I dont know about you guys, but that feels right to me.
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As almost everyone have at least one useful AOE attack the hindrance system the civilians would provide is null and void. This was clearly not the intention of the developers.
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yeah that seems to be the easiest way, I guess.And it would satisfy me ,I guess.(Its just such a far stretch ,that Recluse would have an "arena" built for villains, and a neat clean hero style arena at that)
Although I would have liked running in on a fight between two Players, instead of seeing them running around doing their own thing all the time...CoV is asocial as it is, if you dont team as much ,it would be nice to at least see some other action between people.
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Could be nice but would be impractical. Unless you make it so that people can voluntary go into PvP mode for a limited amount of time.
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Why cant villains steal on the street?
Ok and getting a bit of pocket money while I am about to get thousands if not more for the next big heist I could pull instead? There is such a thing as dignity. I am not a Skull or so who cant make a living otherwise.
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You are right there, there is no way someone would waste his time snatching purses instead of making some real money.
I just find it odd that its not possible .I mean we are supposed to be villains(remember some dont NEED to be the chosen ones)
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To me we earn influence (or is that the heroic one?) To me that means money, outstanding favors, reputation etc. Every mission we do gives us this. Even if we are not destined ones. But robbing one atlas city bank will give you more money then you will ever get robbing civilians in your whole career.
So you can try to play a low life scum villain who will never get rich or important. But the game is NOT designed that way. It is designed that you are a super villain a destined one tested and pruned by Lord Recluse himself. There is a storyline here.
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but we even cant make a screenshot of us actually doing bad things! Killing some other criminal low life,or some cop that would team up with the next best skull just to kill u - whats so evil about that?
Its the same thing everybody else does, just somewhere else and for slightly different reasons.
And if the Longbow wouldnt help a civilian on the rogues ,just cause its not paragon law, they just as crazy as everybody else
What this game would need to really shine ,in my opinion ,is some serious contrast!
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I agree here. It doesn't feel that villainy all the time. Sure you can sometimes for despicable persons like Dr Creed or Westin Phelps. But you don't initiate your own dastardly plots, you always are and will be someones flunky. Worse even at level 50 there are some contacts who dare speak to you as if you were fresh out of Mercy Island. At that point my character would normally hurt such a person to make it obvious that there is a reason he is a level 50 now who has bested even Lord Recluse in personal combat and takes not to much lip from a lackey. Unfortunately the game won't let me.
I would have loved if the game was designed a bit different.
At low levels the struggle to survive and gain the trust of a few people so you can move up.
Then at mid levels the struggle to move up the foodchain. To build up your power base.
Then at high levels the end of the destined one arc but as well the opportunity to develop your own plans for big villainy things. Your own throw to be the next one to go for world domination.
But that is not the game i play now. Maybe in the future would be nice though
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The Scrapyarders live, work, and occasionally riot on Sharkhead. Sharkhead is probably the most dismally grim inhabited part of the surface world on display in the whole of the Citygame. (Sure, there are grimmer places in CoX, but normal humans don't live there.) I think it's perfectly reasonable that they can have a fair stab at beating the living daylights out of the supposedly "super". And besides, you have read Marshall Brass's little rant in the Origin of Power arc, right?
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Rioting or not. They are only grunts at works. They are not demons or thugs armed with high tech weaponry and body armor, they are not trained specialists with years of combat training. They are just disgruntled man at work. People like that should be ragdols when they meet a super powered being or even a well trained natural professional.
It feels wrong.
It's heavily implied the Scrapyarders are former criminals with access to some heavy duty drugs and stimulants. Bearing in mind this is a group specifically armed to tunnel around a Leviathan, while under siege from the Catalyx...
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The Scrapyarders live, work, and occasionally riot on Sharkhead. Sharkhead is probably the most dismally grim inhabited part of the surface world on display in the whole of the Citygame. (Sure, there are grimmer places in CoX, but normal humans don't live there.) I think it's perfectly reasonable that they can have a fair stab at beating the living daylights out of the supposedly "super". And besides, you have read Marshall Brass's little rant in the Origin of Power arc, right?
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Rioting or not. They are only grunts at works. They are not demons or thugs armed with high tech weaponry and body armor, they are not trained specialists with years of combat training. They are just disgruntled man at work. People like that should be ragdols when they meet a super powered being or even a well trained natural professional.
It feels wrong.
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People always say stuff like that. But how much damage would a big pickaxe swung by a big and bulky miner do you even the shiniest of armour types? A pointy pick is a pointy pick, and even if the villain is made out of rock, its still going to pack a punch. Dynamite is really quite nasty, hell they use it on mountains...
The only reason they havent won more is, A) every villain and his lackey dog have deecided to beat up Scrapyard when he pops up and, B) Arachnos has Arbiter Drones. Arbiter Drones = pain.
Personally, I hope the mission maker might relieve some of the tedium of lvl 50 'servitude'. I admit, you should be able to do something more than the radio missions. Destined or not, we play Super Villains. Where is our supas?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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People always say stuff like that. But how much damage would a big pickaxe swung by a big and bulky miner do you even the shiniest of armour types? A pointy pick is a pointy pick, and even if the villain is made out of rock, its still going to pack a punch. Dynamite is really quite nasty, hell they use it on mountains...
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Very true of course but a colt 45 is a colt 45 and when i start blasting people with it. i expect to see them die messily. Especially when my thugs pour in even more slugs.
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Personally, I hope the mission maker might relieve some of the tedium of lvl 50 'servitude'. I admit, you should be able to do something more than the radio missions. Destined or not, we play Super Villains. Where is our supas?
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Indeed
I was planning to do a follow up one this one outlandish storyarcs but i am tempted now to make a storyline where a supervillain can try to to make a step towards world domination.
A way to do it would be to have not so much 'contacts', but 'Handymen'.
For example;
Handyman; "Hey, what can I do for ya fell...a...wait a minute, ain't you..?
Oh hells..right..well, um, sir, whatcha need?
What? How would I know where to get that many explosives?
Shhh! Keep it down willya? Ok, ok, I got a shipment coming in tonight. You keep the Port authorities off my back, and it's yours, ok?"
For every mission of this sort you can 'create' a mission that involves or revolves around a personal scheme. Or something similar. It just gets a bit boring having to 'work' for people. You big, your bad, you're the one with the powers. *They* should be running around for you
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Either u a) make it a streets only thing
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You can have teams on the street.
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or you b) Make them react to the team leader only
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Would work, but lacks finesse.
Neither of these get around the fact that it's a stack load of work and an ongoing requirement for a huge amount of storage.
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never seen an action movie ,where the hostage follows you 20 meters behind you, no matter how many bloody pulps u just showed to her/him.All he is gonna be, is probably in shock and UNable to move.
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a. Watch more movies. Rather more rare are the cases when a hostage is carried in a bag over the villain's shoulder. Not if the villain wants to get out alive anyway.
b. I'm not exactly defending the current mechanism as such, but I don't like your proposed alteration even more.
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This idea is NOT to make things easier, that would be just a nice side effect.
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It's a side-effect that isn't needed, for a special effect that would look, IMO, sucky.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Hello all of you, who Love(or need,lol) CoH/CoV!

I´ve been playing this game quite a long time now and I would consider myself a roleplayer at heart.
I dont even level half as fast as many others, but I make screenshots for my future self-made comic book scenes everywhere I go, and write lil stories around my characters. I spend my way to work thinking about new character concepts ,backgrounds and names.
For me this game is mostly something that inspires my inventiveness and fantasy.
So I am not the kind of person who needs to have the game do everything for him. I can imagine that a mystic gem is giving me that wammajamma ,even though u can´t see any such gem. I can imagine that my hero has his battle axe on his back, and doesnt pull it out of thin air. And if my war hammer transforms into a ghost slaying axe and back into a hammer, I have no trouble making stories up to validate that.
Of course there are things the game itself should provide, a profound basis for the players inventiveness, for example.
This basis should desirably limit the players imagination as little as possible, while granting as many as possible tools to create variety ingame.
Variety that all the other players can see or find out about, if they wish.
CoH has in many ways opened uncharted territory, so for me it seems clear, that constant tweaking and change was a factor, the devs calculated.
I spent the last 33 months mostly on the Hero side. I did always have some lowbies on cov, but not one of them ever made it past lvl 25, most of them never even saw whats beyond Mercy Island.
Recently I was trying to give it another shot and started pondering, why the villain experience couldnt quite satisfy me all this time.
I came up with a little list. I call it my Needs-List. It defines what I would need to start to feel like a real villain in CoV.
Of course, of these needs, some may be more effective to the villain experience, some are possibly nice additions, and some are more luxury than necessity an heck, some maybe be useless.
I´d like you all to take a look at these thoughts and think about them in full panorama
1) LOYALTIES
First, what are villains like?
To me it doesnt make sense that villains just attack every other villain group randomly. Of course finally, villains have no allegiance or loyalty to anyone. But they sure form some sort of ever shifting alliances! They´re not stupid!
If it serves his goal, Mr.Slasher will be nice to the snakes for a while, and benefit from their support, only to stab them in the back another time.
To be a villain means to do everything in order to survive and gain power.
No gangster would make himself more enemies than necessary.A crime mogul maybe doesnt care, but most of them choose their enemies carefully.
Why , if u run in on a fight between two villain groups, as soon as they see you, they ignore each other to kill you?
MY IDEA was to create some sort of non-aggression system dependent on how you act throughout your career.
You dont attack a certain villain group for a while and they respond! - by not attacking you right away, helping when they see u fighting against a third villain party, and granting you with badges and maybe even turning to you to help them against another group.
Who knows, they might just start to count you to their crew - Until u break your non-aggression pact, of course!
This could give u a temporary backstabbing bonus dependent on how long u been allies. give it a thought or two!
You could pick the group you want to get on your side. Some maybe easier to impress, some harder. But finally u´ll have them. And if u like,you can betray them afterwards.
2) FORMALITIES
If u are assigned to kidnap someone, and he screams I dont wanna come with you! why is it, that he runs after you like a little duckling???!
Villains abduct with force! They are ruthless! They´d AT LEAST tie up the guy and carry him out on the back (like one of these money filled bags ,the NPC badguys have during a bankrobbery)!
There would be a hundred ways to abduct a person villain style. A tech themed villain would capture the whiny bug in a floating force field!
The thought of one of these confused bastards floating helplessly in the air like a space-born fetus, that alone is worth the work!
3) ARENA?
Does it make sense that villains have an official building for duels??
Duels should be held on the streets!
Instead of an arena, if u wanna have a quick fun battle with a fellow villain, make it so that u can invite a villain to duel, and if he agrees(given he has the allow invites option activated) you enter the duelling options screen(or however u call it) and pick the rules, price(if u want) etc.!
You would become intangible for NPC enemies for the entire length of the duel, of course(if u choose).
And if u want a more fancy duel, incorporating the upcoming level editor, u can go to an Arcade kind of place called Virtual West(for example) and enter a virtual reality fight with your pal at any place the psychic mutant called Cowboy(he´s running the place) can think of
Give it a sincere thought.
4)Now a series of questions without solution:
a) Why cant villains kill civilians?
b) Why cant villains abduct civilians and bring them to a cell in the villain base and hold them like tamagotchies?(the newly announced feature update screems for stuff like that)
c) Why cant villains steal on the street?
Why cant they rob civilians and get a little influence as reward?Why cant a group of longbows come and try to help the civilians?
You get my drift?
Answer me, lets create a real villain experience!
!TC!