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A way to do it would be to have not so much 'contacts', but 'Handymen'.
For example;
Handyman; "Hey, what can I do for ya fell...a...wait a minute, ain't you..?
Oh hells..right..well, um, sir, whatcha need?
What? How would I know where to get that many explosives?
Shhh! Keep it down willya? Ok, ok, I got a shipment coming in tonight. You keep the Port authorities off my back, and it's yours, ok?"
For every mission of this sort you can 'create' a mission that involves or revolves around a personal scheme. Or something similar. It just gets a bit boring having to 'work' for people. You big, your bad, you're the one with the powers. *They* should be running around for you
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I absolutely love this idea!
As you do arcs you get introduced to these handymen so at level 50 you will have quite a few and can flashback to earn a few more, then you can 'hit them up' and do some protection missions to earn things like maps, explosives, delivery times etc and when you collect a certain list of things you unlock a massive heist mish (Or something very villainous) where you get to beat on a hero (Or 10) at the end to see if you complete it or not!
I would even go so far as suggesting these be the 'end game' content that some people (including me) would like to see, very difficult missions where you need to put in a lot of work to unlock and with very difficult heroes at the end but big rewards. The rewards could include temp powers much like the bank job powers, but useful to a lvl 50 (And some lovely merits).
I recently read I think BaB mentioning an 'arch-enemy' system he wants that could be used to provide the final boss in the last mission, someone specifically designed to counter your abilities!
Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"
[ QUOTE ]
A way to do it would be to have not so much 'contacts', but 'Handymen'.
For example;
Handyman; "Hey, what can I do for ya fell...a...wait a minute, ain't you..?
Oh hells..right..well, um, sir, whatcha need?
What? How would I know where to get that many explosives?
Shhh! Keep it down willya? Ok, ok, I got a shipment coming in tonight. You keep the Port authorities off my back, and it's yours, ok?"
For every mission of this sort you can 'create' a mission that involves or revolves around a personal scheme. Or something similar. It just gets a bit boring having to 'work' for people. You big, your bad, you're the one with the powers. *They* should be running around for you
[/ QUOTE ]
I absolutely love this idea!
As you do arcs you get introduced to these handymen so at level 50 you will have quite a few and can flashback to earn a few more, then you can 'hit them up' and do some protection missions to earn things like maps, explosives, delivery times etc and when you collect a certain list of things you unlock a massive heist mish (Or something very villainous) where you get to beat on a hero (Or 10) at the end to see if you complete it or not!
I would even go so far as suggesting these be the 'end game' content that some people (including me) would like to see, very difficult missions where you need to put in a lot of work to unlock and with very difficult heroes at the end but big rewards. The rewards could include temp powers much like the bank job powers, but useful to a lvl 50 (And some lovely merits).
I recently read I think BaB mentioning an 'arch-enemy' system he wants that could be used to provide the final boss in the last mission, someone specifically designed to counter your abilities!
British by act of union, English by grace of God, Northern by pure good fortune!