Invulnerability...at last!!!!


Alphane

 

Posted

[ QUOTE ]

Def is dodging, or the attack bouncing off without making a scratch. Check the text that floats above characters heads. If you are SR and an attack misses because of def, the word "dodged" apears above your head, howver if you are Ice or Invunrability the word "deflected" appears.

[/ QUOTE ]And with MoG, and possibly some others, the text says "absorbed". So yes, def can be many things.


 

Posted

Eluded provides the word "Eluded" which is nice to see


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

To put it simply, a "Defended" attack is any attack that doesn't do you any damage at all, by what ever mechanism you choose.

A "Resisted" attack is any attack that does you *some* damage but your abilities mean that it does less damage than it ordinarily would.


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed

 

Posted

Some more details emerge:

[ QUOTE ]
Slow resist in elements, end resist in energies and for the true killer a defense debuff resist somewhere like tough hide and I'd be happy.


--------------------------------------------------------------------------------



That's about what's going through my mind, though I'm also planning on losing the Defense Debuff from Unyielding and decreasing Invincibility a commensurate amount (in other words, no net benefit, except against Toxic, Psi and "exotic" damage types.)

[/ QUOTE ] -Castle

The logical "decrease to Invincibility" would be to reduce the maximum number of mobs that give a bonus from 10 to 8. This would reduce the maximum benefit by about 4.5% slotted, which is close enough to 5%.

This would leave the maximum defense alone, and hence behind "pure defense" sets, but give a net buff when surrounded by fewer than 10 mobs, which is most of the time, unless you are surronded by a coterie of Rikti monkeys.

This also avoids having to increase the radius of Invincibility, since you can currently get 8 large mobs into the AOE. Increasing the radius of Invincibility to 10' would have the side effect of turning it into an uber-taunt power, well ahead of CE.


I really should do something about this signature.

 

Posted

...a net benefit against Psi! That would definitely put the groove back in my tank & brute.


 

Posted

Castle must think programmers grow on trees, hours of extra work for a 5% buff to PSI defense, like thats ever gonna have a noticable effect as AFAIK the system chooses your best defence it will only have any effect at all against those who do pure PSI dmg don't know how prevlant they are but they can't be that common. Or perhaps I'm wrong as the 'best defence' system may only work on situational vs. dmg type but I find it hard to believe with that precedent the system chooses your worst defence in type vs. type conflicts, maybe it's an average but then 2.5% to rare dmg types ain't really anything to write home about either.


 

Posted

My impression is that very few psionic attacks are typed as anything else than "psionic damage, [positional damage]" and that some of the ones that are actually lack a positional component and are pure psionic attacks.
An exception would be Telekinetic Blast in the Blaster psychic blast set, which has a smashing component. There are also exceptions where only psionic defense is applicable. World of Confusion from the Mental Domination set is typed as purely psionic, to take an example.
The Mind Control set for Controllers is notorious for this as all of the powers are typed as purely psionic without a positional component (which means SR scrappers and brutes may as well be naked).
Now, in the PvE game I'm not certain how prevalent pure psionic attacks are. I suspect they usually have a positional component. My personal experience is that they very seldom has another damage type component however, given that my Defense rarely seems to help against psionic enemies.


Note: I've taken the information from Red Tomax' City of Data site; while usually correct there could be errors.


 

Posted

[ QUOTE ]
My impression is that very few psionic attacks are typed as anything else than "psionic damage, [positional damage]" and that some of the ones that are actually lack a positional component and are pure psionic attacks.
An exception would be Telekinetic Blast in the Blaster psychic blast set, which has a smashing component. There are also exceptions where only psionic defense is applicable. World of Confusion from the Mental Domination set is typed as purely psionic, to take an example.
The Mind Control set for Controllers is notorious for this as all of the powers are typed as purely psionic without a positional component (which means SR scrappers and brutes may as well be naked).
Now, in the PvE game I'm not certain how prevalent pure psionic attacks are. I suspect they usually have a positional component. My personal experience is that they very seldom has another damage type component however, given that my Defense rarely seems to help against psionic enemies.


Note: I've taken the information from Red Tomax' City of Data site; while usually correct there could be errors.

[/ QUOTE ]

You probably right on reflection if the Devs have judged all PSI powers to be 'non manifesting' then maybe they don't contain other dmg types to balance thre defence against. Don't really know enough about the subject to say for sure.

What I was really saying is that it is worth changing why only provide a 5% boost which in game probably ain't gonna effect you still diving for green pills all the time.


 

Posted

Don't understand much about game mechanics do you?


I really should do something about this signature.

 

Posted

[ QUOTE ]
Castle must think programmers grow on trees, hours of extra work for a 5% buff to PSI defense

[/ QUOTE ]There's no need for programmers, he only has to change a few numbers. And he'll be the one doing the changes too, not someone else.
[ QUOTE ]
it will only have any effect at all against those who do pure PSI dmg don't know how prevlant they are but they can't be that common

[/ QUOTE ]Could you name one power that does psi damage and some other damage type at the same time? I can't think of any.


 

Posted

TK Thrust = Psi + Smash
TK Blast = Psi + Smash

They're the only two I can think of. IIRC its Dominate from mobs that doesn't have a positional value and the rest do, but that might be wrong


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I think you missing something. It's not just Psi damage, its untyped damage as well.


I really should do something about this signature.

 

Posted

[ QUOTE ]
What I was really saying is that it is worth changing why only provide a 5% boost which in game probably ain't gonna effect you still diving for green pills all the time.

[/ QUOTE ]

Sooo, taking your def from 40% to 45%, halfing your incoming damage is nothing?


 

Posted

[ QUOTE ]
[ QUOTE ]
What I was really saying is that it is worth changing why only provide a 5% boost which in game probably ain't gonna effect you still diving for green pills all the time.

[/ QUOTE ]

Sooo, taking your def from 40% to 45%, halfing your incoming damage is nothing?

[/ QUOTE ]

Which will only happen if you currently have 40% psi defence and the changes actually make it to live.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

It's just an illustration, to show that 5% def isn't a trivial ajustment.

You guys are missing the point. The improved def against psi isn't the object of the change. It is a side effect of the change. The object of the change is to improve the performace of Invun when you don't have 10 mobs in the AoE of Invince. That it will also make you less vunerable to psi and hamidon is a bonus.


I really should do something about this signature.

 

Posted

[ QUOTE ]
[ QUOTE ]
Castle must think programmers grow on trees, hours of extra work for a 5% buff to PSI defense

[/ QUOTE ]There's no need for programmers, he only has to change a few numbers. And he'll be the one doing the changes too, not someone else.
Plus hours of testing time to put up viable stastical analyse then a relisation 5% was to much 2.5 would have been better further hours of testing 2nd realistation 3.75 would be about right more hours of testing............. if it was just a matter of changing two numbers all nurfs/buffs ever needed would be done by the end of the week
[ QUOTE ]
it will only have any effect at all against those who do pure PSI dmg don't know how prevlant they are but they can't be that common

[/ QUOTE ]Could you name one power that does psi damage and some other damage type at the same time? I can't think of any. Obviously you failed to read Jravens post, then again he might be wrong being as my knowledge of game mechanics has been found to be so wanting who am I to know

[/ QUOTE ]


 

Posted

[ QUOTE ]
[ QUOTE ]
What I was really saying is that it is worth changing why only provide a 5% boost which in game probably ain't gonna effect you still diving for green pills all the time.

[/ QUOTE ]

Sooo, taking your def from 40% to 45%, halfing your incoming damage is nothing?

[/ QUOTE ]

Well just choose the ideal situation and try to make a point using it if you like to me statistics just don't work that way, perhaps you should get a job in the goverment though I'm sure they'd love you.


 

Posted

[ QUOTE ]
Don't understand much about game mechanics do you?

[/ QUOTE ]

oh I feel all 'belittled' now


 

Posted

It works exactly that way. The closer you are to the 45% soft cap the greater the effect of a def buff, so no def buff is ever trivial.

If you want to look at it in another way, 5% def is roughly equivelent to 10% resistance in terms of damage mitigation, which is more than you get from your passive resists.


I really should do something about this signature.

 

Posted

Do higher conning mobs still have a better to hit chance or did they change that cos wouldn't that change the def*2=res calculation?

And no sorry 'Best case scenario' does not equal a full statistical analysis


 

Posted

[ QUOTE ]
Do higher conning mobs still have a better to hit chance or did they change that cos wouldn't that change the def*2=res calculation?

[/ QUOTE ]

It used to (which made balancing def and res sets impossible), so they changed the way they did the to-hit calculation.

Best case scenario is what they have to use when balancing power sets, because you can be sure that is what players will aim for.

for example, Combat Jumping gives my bane spider only about +3% def, but is is abolutly essential to my suvivability.


I really should do something about this signature.

 

Posted

Will be even nicer when you stack it with set bonuses


 

Posted

[ QUOTE ]
[ QUOTE ]
Do higher conning mobs still have a better to hit chance or did they change that cos wouldn't that change the def*2=res calculation?

[/ QUOTE ]

It used to (which made balancing def and res sets impossible), so they changed the way they did the to-hit calculation.

Best case scenario is what they have to use when balancing power sets, because you can be sure that is what players will aim for.

for example, Combat Jumping gives my bane spider only about +3% def, but is is abolutly essential to my suvivability.

[/ QUOTE ]

Man best case scenario, so they [censored] nukes as when they hit there cap, all tanks have allways got there optimum amount off oppenents about them .....

Aim for it all you like in an 'Average' game it rarely happens

oh yes 'Mary Whitehouse' bot that says a.s.s.e.s.s obviously a word unknown to these forums


 

Posted

[ QUOTE ]
oh yes 'Mary Whitehouse' bot that says a.s.s.e.s.s obviously a word unknown to these forums

[/ QUOTE ] I think you made a typo, since it doesn't censor assess


 

Posted

[ QUOTE ]
Aim for it all you like in an 'Average' game it rarely happens

[/ QUOTE ]

Have you actually played this game? Min-maxers can quite easily get near the def cap, where a tiny bonus makes a sizable difference to suvivability, and it is the smart players who understand maths ans statistics that the game has to be balanced around.

If you care to ignore numbers and statistics, and think 5% def is trivial, then it is not suprising that your characters underperform.


I really should do something about this signature.