PUG Fun!


Baby_Phoenix

 

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Well, my only real beef with PUG's at the moment seems to be the insistance to do Newspaper missions instead of anything else that's remotely more interesting.

We have other missions! *sobs*

[/ QUOTE ]1. Stay in the PuG until the leader drops
2. Become the new leader
3. Select story missions
4. Team starts shouting: Wer r t3h Freekz!? we wnat l33t Xpeez!
5. Great Success?

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*facepalms*
Sad because its true sometimes...

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I admit not all of the time, but *most* of it. That and incompitent/rude players puts me off PuGs most of the time.

Having said that, my duo partner and I have started to PuG our /Trappers (Dark/Traps corrs). Brilliant fun, when they play by our rules and use positioning/tactics instead of charge atfter 'the Bruter-tanker-god-man'.

I only fully enjoy story content solo, or with a group of close ingame friends. It's very rare that a pug gives a damn what it means that the office is full of nemesis automations, or that the fortuata you just escorted out is going to be tortured to death...so long as they get their XP


 

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How to have fun in PUGS:

Roll a Storm/Energy Defender and put Energy Torrent on Auto, then select the Tanker and hit your F key (assuming you're using default controls).
Oh, and don't forget to always have Hurricane toggled on.


 

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On story lines I work solo(unless it can't be done solo). For xp and chatter I like to join PuG's. I love the very bad battle cries, the facepalm puns and generally relaxed atmosphere when battling a group of enemies not even knowing what they did.

I always have to think about that conversation between Batman and Superman in the middle of fight on why they are fighting these bad guys and that Superman either thinks they are trying to take over the world or robbed a bank, when I am in a newspaper PuG


The M.A.D. Files - Me talking about games, films, games, life, games, internet and games

I'm not good at giving advice, can I interest you in a sarcastic comment?

@Lyrik

 

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The way to PUG is:

1. Start the PUG
2. Send informative tells to heroes in the appropriate lvl range that has capitalized the first letter in their name and dont have any numbers in the name.
3. Invite those that reply back for invites
4. Run story arcs
4b Recruit extra when needed
5. Success


 

Posted

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The way to PUG is:

1. Start the PUG
2. Send informative tells to heroes in the appropriate lvl range that has capitalized the first letter in their name and dont have any numbers in the name.
3. Invite those that reply back for invites
4. Run story arcs
4b Recruit extra when needed
5. Success

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Bit harsh on robot character that ¬_¬


Brawling Cactus from a distant planet.

 

Posted

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The way to PUG is:

1. Start the PUG
2. Send informative tells to heroes in the appropriate lvl range that has capitalized the first letter in their name and dont have any numbers in the name.
3. Invite those that reply back for invites
4. Run story arcs
4b Recruit extra when needed
5. Success

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Bit harsh on robot character that ¬_¬

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Or my poor fire/cold corruptor Fahrenheit 212
Numbers aren't always a signifier of ineptitude! (I agree with capitalisation though, how difficult is it to hit the shift key??)


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

Posted

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The way to PUG is:

1. Start the PUG
2. Send informative tells to heroes in the appropriate lvl range that has capitalized the first letter in their name and dont have any numbers in the name.
3. Invite those that reply back for invites
4. Run story arcs
4b Recruit extra when needed
5. Success

[/ QUOTE ]

Bit harsh on robot character that ¬_¬

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Or my poor fire/cold corruptor Fahrenheit 212
Numbers aren't always a signifier of ineptitude! (I agree with capitalisation though, how difficult is it to hit the shift key??)

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Pah... Shift is for noobs... CAPSLOCK all the way!
...
Ehem... What he said.


 

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PuG's are great fun. You never know what people you are getting. What brilliant strategies or silly mistakes they make. You never get a truly optimized team and every mix is unique and has its own merrits andd flaws.

Besides you meet new and interesting people that way. I like PuG-ing.


 

Posted

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The way to PUG is:

1. Start the PUG
2. Send informative tells to heroes in the appropriate lvl range that has capitalized the first letter in their name and dont have any numbers in the name.
3. Invite those that reply back for invites
4. Run story arcs
4b Recruit extra when needed
5. Success

[/ QUOTE ]

Bit harsh on robot character that ¬_¬

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Or my poor fire/cold corruptor Fahrenheit 212
Numbers aren't always a signifier of ineptitude! (I agree with capitalisation though, how difficult is it to hit the shift key??)

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Ok you got me there.

I might even consider inviting Cathy 22


 

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When I first started being the shy type in RL I was nervous about teams, when Madam Victim hit lvl 5 and went to The Hollows I found myself being invited to team and thought, "what the hell?" and clicked accept.

What followed was quite possibly the best three hours I spent ingame before or since. I got invited back by the same person about 8 times before I stopped playing Madam Victim for a bit and it was nearly always the Frostfire mission helping newer players through it, and even though it was the same mission sets repeatedly I had fun.

When I made my first Defender (Empath/En), I was invited to a newbie team made up of lvl 1 & 2 players, this was about 9pm, the last of the team disbanded at 2am around lvl 7. Levelling was a little slow, but no one minded, we had fun, races from the hospital and a constant stream of newcomers keeping the team between 5-8 people even as people dropped out.

Of course I have had bad PUG experiences too, one is of a leader so bad he thought a tanker and a defender could take on a six man AV spawn. I promptly told him I had way to much debt already, quit the team, ignored him and logged off.

But I have to admit, in general PUG teams can be good, but like most things, you have to take the good with the bad.


 

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You know I have been saying for years (smeg has it really been years.. now I feel old ) that PUGs are some of the best fun you can have. Especially the really, really bad ones. As long as you don't mind debt and know when to run. You can have hours of entertainment watching a bunch of n00bs get creamed. Of course it gets even better when they just won't let you give them advice. I have lost track of how many times I have typed "let the tanker go first", "maybe unyeilding is not good for a level 5 character", or of course the classic "anyone got rez?"


 

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PUG's are nice or terrible, it all depends on the team members. As i usually play solo or PUGs i can say 90% of the PUGs are fun and good for meeting new people.

I don't know if it is only me but i find low level PUGs more fun (Especially in Sewers, Hollows and Faultline). If i have to point most fun PUG mission: Frostfire with some new players in team.


 

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I've discovered that when in a PUG on my MA/Regen Scrapper I turn into a bigger jerk than usual. Had some poor Stone Tanker yelling at me like crazy the other night because I kept running ahead of him and Dragon's Tailing the next spawn as he waddled after me slowly (lazy Kinetic).


 

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PuGs are great for finding yet more good players and adding them to your friends list, or even globals if you either team with them a few times or just hit it off with them (think about a third of my globals list were made that way).

I had a very bad PuG experience recently, but generally I've not let it put me off joining or building PuG teams.


 

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Due to my alt-ism i thrive off PuGs and have very few bad experiences from doing so (I'd say about 2 bad teams a month on average!). My only problem is that no PuG wants my pure archer who finds it incredibly difficult to get any teaming


@SkullFester

I'm not changing this signature until I'm proclaimed 'King of the World'.