Power Weapon Customisation


Alphane

 

Posted

before you think this is power customisation, stop, you are wrong, this is basically the ability to customise certain weapons in powersets but not change its colour or effect, I'll demonstrate:

FIRE SWORD CUSTOMISATIONS
1) Legacy Fire sword
2) Fire Broadsword
3) Fire Longsword
4) Tech pyro Sabre
5) Tsoo/Oni fire Sword

ICE SWORD CUSTOMISATION
1) Legacy Ice sword
2) Ice Broadsword
3) Ice Saw
4) Tech Cryo Sword
5) Tsoo Ice sword (like fire sword but ice)

STONE MALLET CUSTOMISATION
1) Legacy Stone Malet
2) Stone Pickhammer
3) Stone Battlehammer
4) Concrete Tipped Pole (as seen thrown by Infected)

SPINES/THORNS CUSTOMISATION*
1) Legacy Spines
2) Legacy Thorns
3) Spikes (silver mantis)
4) Stingers

*dispite Type, the customisations will remain the colour as the original, Thorns are Yellow for scrappers/Stalkers and vice versa

please note, the only thing customisable is the actual weapon, not the colour, this is only available for such powersets that have any of the above

Thaughts, Comments, questions and replacements are welcomed and appreciated


A total of 14 of my nerves have been harmed in the making of this post...

 

Posted

[ QUOTE ]
before you think this is power customisation, stop, you are wrong, this is basically the ability to customise certain weapons in powersets but not change its colour or effect, I'll demonstrate:

[/ QUOTE ]

No, you are wrong. This is power customisation and has been covered many times in previous threads. The weapons are part of the power, not a separate item.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Actually, no, S4P is almost right. BAB has said that any weapon could have customisation enabled, including things like Stone Mallet. However, since those affect fewer powers in a set, it is lower priority.

The ones that are powers, not weapons, and therefore not cusomisable are Spines and Thorns.


I really should do something about this signature.

 

Posted

Really? I read a long post from BAB about weapon customisation that seemed to indicate that although it could be done, the shape and appearance of the weapon was the same as the cone of a blast power for example, as in it was 'baked in' (how I love that phrase). At least that was how I understood it.

I'm willing to concede that I'm wrong though in which case apologies. But I don't see customisation of that scale coming any time soon.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Nope, BAB says Stone Mallet, Fire Sword and Ice Sword are just the same as other weapons. Things like the hit effect and sound are baked in though.

This would be a problem if you, for example, had an ice sword with a colourable aura. You might make it green smoke, but the cloud of smoke that appears on the hit mob would still be blue.


I really should do something about this signature.

 

Posted

Well if this is easily doable then I hope they will implement it one day. I do have a stone tanker who would like to have a customizable stone mallet.


 

Posted

/signed, it's just more weapon customisation really.


 

Posted

I also recall them being worried that changing only a part of a set - which elemental weapons are, only a small part of these sets - might get in the way of true power customization, if they ever figure out how to do it. So they're gonna play it safe and not work on elemental weapon customization until they can customize the entire [Elemental] Melee sets.

Or so I've read.


 

Posted

Can someone explain to me more clearly NC's excuse for being unable to this, I can understand the animator might not have instant access to the tools but what does 'baked in' mean exactly.


 

Posted

[ QUOTE ]
Can someone explain to me more clearly NC's excuse for being unable to this, I can understand the animator might not have instant access to the tools but what does 'baked in' mean exactly.

[/ QUOTE ]

If I'm not all wrong it would mean rewriting most if not all of a power's code.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

[ QUOTE ]
Can someone explain to me more clearly NC's excuse for being unable to this, I can understand the animator might not have instant access to the tools but what does 'baked in' mean exactly.

[/ QUOTE ]
Everything you ever wanted to know about Power Customisation, and more...

Edit: And "baked in" means the "red" on a fireball isn't just one colour overlaid on a generic fireball that could just was well be any colour; the redness is as much a part of the fx as the animation, so you'd need to completely recreate the fx to change its colour.


 

Posted

[ QUOTE ]
Can someone explain to me more clearly NC's excuse for being unable to this, I can understand the animator might not have instant access to the tools but what does 'baked in' mean exactly.

[/ QUOTE ]

It means that either the values are hardcoded into the power, or that the mechanism for grabbing the values is hardcoded into the power.

It isn't exactly that you would have to rewrite the entire thing to fix it, it's generally more that every colour (or whatever) would need a duplicate code block with different code/pointers to different animations or colour codes.

So, first, you have to do all that replication work, and then you have to make sure every copy has been changed correctly. And then what you end up with is a total mess, unmaintainable. A single bug in the power requires you to go through hundreds of copies, fixing the same thing in each code block.

Second, the animation effects on the power originator and any impact effects are handled by seperate code. So, in many cases it is possible to handle the originating power customisations using the same sort of method as the sword customisations. You can have fire powers that toss blue flame.

Unfortunately, the target of your blue flame has his own animation for being hit by flame powers, and you can't customise that through the costume editor, because it isn't your costume. When 'Toastie the Target' gets hit by blue flame, he bursts into normal orange flame.

Does that make it clearer?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

To quote the OP:[ QUOTE ]
This is basically the ability to customise certain weapons in powersets but not change its colour or effect!

[/ QUOTE ]

I seem to recall the issue with the elemental sets being the baked in projectiles and target semi-perma effects.

Officially bows have the same problem with their arrows...

However the work around for bows was to change the weapon model not the projectile.

The OP was suggesting various 'Legacy' models that could be used in addition to the current default.

As an example you could have a variation of a Talsorian Broadsword with flames or ice coming off it's blade, (Blade and handle colourable, vfx not affected.) or even with a fire or ice blade. (with a colourable handle.)

(With the above the vfx would be like a non customisable weapon aura.)

You should also note the OP noted that it would be the design of the weapon models that could offer alternatives, and not their projectiles or effects.

So no matter what weapon model you choose the projectile/enemy effects would be unaffected.


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

What -would- be nifty is if we could choose between the Fire Sword and GFS models, instead of switching between the two, for example.

Or, in my dreams, not to use any sword at all and use flaming fists instead... I can dream, can't I?


 

Posted

Thank you all I'm now so knowledgable about 'baking' I think I'll go make myself a loaf of bread.


 

Posted

The principle is no different to being able to select different types of sword, guns, mace or even claws, the basic attack capability is intact (e.g. an impervium katana does the same as a different weapon), it just appears different.

They've already got the model for the fire katana in the Oni.


 

Posted

[ QUOTE ]
The principle is no different to being able to select different types of sword, guns, mace or even claws, the basic attack capability is intact (e.g. an impervium katana does the same as a different weapon), it just appears different.

They've already got the model for the fire katana in the Oni.

[/ QUOTE ]

From how I now inderstand it this is not the case. The colours of the powers are not a variable that can be easily accesed rather a defined figure that is, without very serious reproggaming, unchangable.


 

Posted

The colours of the weapons (or auras on the weapons) can be easly changed. Colours for powers, including hit animations, cannot.

Weapon =/= power


I really should do something about this signature.

 

Posted

Yes we know!

However we were suggesting changing the base weapon models not the effects, so orange flame would be orange flame, but the source weapon could be a type of talsorian, greater, or even the standard fire sword.


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

That is one way to work around it, prevent the colours from being selectable, but allow the shape of the elemental weapons to be selectable (e.g. Fire Katana for those that want their character to weild what the oni weilds)