Further Quality of Life Improvements
Fair point Extrumus though procs are somewhat limited by the fact on a couple excist in any enhancment type, It just seems a waste of time to use slots on lower tier powers that no longer appear in my attack chain once I hit 35+ and the rain of slots starts (perhaps this is because the levelling and slotting system was designed to balance at max lvl 40 if I remember correctly)
[ QUOTE ]
dunno if this is QOL but, maybe a better face detail?
o, and a bunny.....NO wait....statesman with his bunny
[/ QUOTE ]
*sighs*
*points to the Costume Thread*
QOL = user-interface upgrades. E.g. the recent addition of adding more Power Trays.
QOL = adding a Trainer and Hospital to The Hollows.
Contact Information!
Twitter: @TonyParkeze
Facebook: www.facebook.com/anthonyjp91
Email: anthonyjp91@gmail.com
[ QUOTE ]
It just seems a waste of time to use slots on lower tier powers that no longer appear in my attack chain once I hit 35+
[/ QUOTE ]
And so we have respecs.
And the suggestion is a major redesign, not a QoL improvement.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Search function on badge window.
Similar to Consignment house search engine but for the badges.
Maybe add an option to search for badges that haven't obtained yet too.
[ QUOTE ]
[ QUOTE ]
It just seems a waste of time to use slots on lower tier powers that no longer appear in my attack chain once I hit 35+
[/ QUOTE ]
And so we have respecs. And still too many slots compared to useful powers
And the suggestion is a major redesign, not a QoL improvement. Does this look like the face of a man who cares
[/ QUOTE ]
No it looks like the face of a man who ignores the thread title.
...and makes it more likely that genuine suggestions will be lost in the spam.
I really should do something about this signature.
[ QUOTE ]
[ QUOTE ]
It just seems a waste of time to use slots on lower tier powers that no longer appear in my attack chain once I hit 35+
[/ QUOTE ]
And so we have respecs. And still too many slots compared to useful powers
[/ QUOTE ]
If you have useless powers you are doing something wrong. I have one attack I don't use very much. That's it. Don't ask the designers to solve your bad planning problems. And, yes, I can tell you don't care... enough to think about what you post.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
[ QUOTE ]
And still too many slots compared to useful powers
[/ QUOTE ]
/me chokes.
Sorry, TOO MANY SLOTS? You have managed to create a toon with a seamless attack-chain, every bell and whistle you want, including APPs, and you have too many slots?
Wow.
Do you have a L50 triform Kheldian?
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
a small option in the CCS to see how your color looks in the dark, sometimes some purple colors look blue, there are even some colors that have an even weirder color in the dark.
it's not much, but makes it easier to see how it looks when it's dark.
a bit simpler chat emote command, i can't figure out how it works as i'm used to type /dance or /clap.
make bind commands in a window, where it's easier to bind powers and shouts.
also, it would be nice if there is some kind of way to link a power to a shout without it appearing in a chat channel.
maybe have it like a battle cry, it appears in a smal text bar above your head but the chat window says clear.
you can do this by putting ; in to replace your /.
;dance
;atease
;praise
etc...
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
Allow heroes and villains to trade inspirations in co-op zones.
[ QUOTE ]
Allow heroes and villains to trade inspirations in co-op zones.
[/ QUOTE ]
^ This. And my suggestion a month or so ago, to be able to *buy* them in co-op zones, considering Ouroborous is an auto-kick when it's a mixed team
It would be nice to be able to see a list of which history plaques you've read.
I can see a number of issue with how best to list them, but it would still be handy to know which ones you stumbled across on a toon you haven't played for a couple of years.
For all the poor little villains out there...
Change the CoV UI to more... CoV.
As in change Super Group window to VillanGroup or alteast change the enter SG mode button to enter VG mode.
[ QUOTE ]
For all the poor little villains out there...
Change the CoV UI to more... CoV.
As in change Super Group window to VillanGroup or alteast change the enter SG mode button to enter VG mode.
[/ QUOTE ]
Not sure this is needed - "Super Group"'s fairly neutral in the first place.
If it had said "Hero Group", and used that for villains too, then certainly a change would have been nice.
[ QUOTE ]
[ QUOTE ]
For all the poor little villains out there...
Change the CoV UI to more... CoV.
As in change Super Group window to VillanGroup or alteast change the enter SG mode button to enter VG mode.
[/ QUOTE ]
Not sure this is needed - "Super Group"'s fairly neutral in the first place.
If it had said "Hero Group", and used that for villains too, then certainly a change would have been nice.
[/ QUOTE ]
True enough.
But it just does not feel very "villainy".
[ QUOTE ]
Allow heroes and villains to trade inspirations in co-op zones.
[/ QUOTE ]
Errrr. No!
while yes it would be more helpful when teaming together i still say and i do believe the devs once said tht they wont change the fact tht we cant trade things across. this is why:
villain hates hero
hero hates villain.
at the end of the day were teaming to fight a comman enemy. we still hate eachother un the less.
also if we start trading insips ppl will ask for more like sal and then tht breaks the ww/ah cos some things one side cost more another.
this is still a vill v hero game. if we start trading with eachother then its stops being good v bad.
thts imo anyway
[ QUOTE ]
villain hates hero
hero hates villain.
[/ QUOTE ]
Where does it say that? many heroes would consider it unheroic to hate anyone, and the more intellegent villains would consider hatred an unproductive emotion: heroes are simply an obsticle an thier path to world domination. Do Magneto and Professor X hate each other? I don't think so!
The comics are chock full of stories where heroes and villains have to work together against a common foe, and they share equipment all the time.
I really should do something about this signature.
[ QUOTE ]
[ QUOTE ]
Allow heroes and villains to trade inspirations in co-op zones.
[/ QUOTE ]
Errrr. No!
while yes it would be more helpful when teaming together i still say and i do believe the devs once said tht they wont change the fact tht we cant trade things across. this is why:
villain hates hero
hero hates villain.
at the end of the day were teaming to fight a comman enemy. we still hate eachother un the less.
also if we start trading insips ppl will ask for more like sal and then tht breaks the ww/ah cos some things one side cost more another.
this is still a vill v hero game. if we start trading with eachother then its stops being good v bad.
thts imo anyway
[/ QUOTE ]Then make heroes and villains unable to buff, heal or resurrect each other. One or the other, please, no half-and-half.
It would be handy to know how long you've had an item up for sale in the Auction House for.
[ QUOTE ]
A bind command allowing you to target anyone in your team whether or not they are in your LOS
[/ QUOTE ]
Could be wrong but doesn't:
/teamselect <team number>
Do just that?
[/ QUOTE ]
Some slash commands...
/logout - takes you to the login screen just like the /quit kills the game now, you still have to wait 30s in game before the character actually logs out, but will make switching from character to character much easier.
/list_recipe <chat tab> - Lists all recipes that you own in the default chat tab, if you add a chat tab name as an operator (eg. /list_recipe system) it outputs to that tab.
/list_memorised <chat tab> - Lists all recipes that you can make from memory
/list_salvage <type> <location> - Lists all salvage you own, the operators denote what sort of salvage (eg. Base, Invention etc) and where it is stored. If you have access to base storage it will also list what you have in the base storage.
/make_warcry <new warcry> - Adding Warcrys on the fly rather than having to go into the ID screen.
/powexec_emote <power name> <emote> - Allowing you to have a power activate with a specific emote rather than the one assigned to it. (Possibly impossible and part of power customisation if so ignore...) {Won't work in PvP zones.}
Split the emote part of /newspaper from the command to open the newspaper/police scanner:
/paper_mission <emote> }
/police_mission <emote> } - Which would work the same as now unless a emote name was given, which would open the mission select screen with the given emote. (Abbreviated to /pm <emote>
/played - How many days/hours/minutes you have played this charatcer.
/bio - As above but would also tell you how many deaths, respecs, badges, accolades... etc you have done during the character's life.
/played_account - How many days/hours/minutes you have played on this account, including deleted characters. (Not sure if that is currently stored. )
/close_tray <tray number> - Closes the extra tray of that number.
Add some more strings... Currently we have #Name, #Archetype, #Level, etc. Would like to see:
#Primary
#Secondary
#Tertiary - for APP.
#XP - Would announce how much XP current and % of the next level until 50, after 50 would announce how long since you reached 50.
#Debt - How much debt you have.
#HP / #END - How much Hit points and End you have, when either are not full the total is given as a percentage of total.
#SG - Supergroup name.
#Rank - Super group rank.
#Status <power name> - When given with no power name you insert something like: 'I am a level 35 Scrapper, I have 100 hit points out of a possible 600. I have 100% endurance. I am 50% away from my next level and have zero debt.' When given with the power name the output is something like, 'I used recall friend 10 seconds ago and it will be recharged in another 10 seconds.
#Status would be built up from the other strings and would be saved in one of the save files and so could be edited. All could be called from within macros.
Strings that are called as parts of macros would express as the stored value not the string... eg:
/bind_save_file z:\settings\#archetype\#name.txt
would actually look like this:
/bind_save_file z:\settings\Scrapper\Lost_Ninja.txt
Other stuff.<ul type="square">[*]Back buttons for each stage of a respec, so rather than clicking back for each step I can move from placing enhancements back to placing slots in a single step.[*]Cancel Button in respecs too.[*]Better script/macro system, especially allowing macros to modify depending on what modifier you select. (Alt/CTRL/Shift/etc)[*]All scroll bars that are connected to actual values should be given a real number rather than just the bar, especially important in the Character Creator. (See the recipe purchase thing within the AH as an example.)[*]Make the ID screen just a normal window, so it doesn't take over the screen.[*]Make enhancement slotting a normal window and not take over the whole screen[/list]
[ QUOTE ]
Better script/macro system, especially allowing macros to modify depending on what modifier you select. (Alt/CTRL/Shift/etc)
[/ QUOTE ]
Sadly, this won't work because those modifier keys already do something. One of them activates autofire mode, IIRC.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Auto fire doesn't work on a macro anyway, so it'd continue to work the way it does now on a normal power (ctrl+click to set auto fire). But macros give the option to have a modifier included to change the effect based on what was held while clicking... perhaps even having different clicks respond differently.
Not really, just don't have any extra IO's to the sets.
ED would theoretically stop the extra two slots becoming too much of an issue, but it would mean you could slot more procs - which could be a bit silly.