Good to evil, evil to good
This is Going Rogue, which has been discussed for I13. Although it's not likely to happen IMO. Not enough confirmation by the Devs to secure it.
And again...
On topic, my Arachnos Widow is supposed to be an undercover Longbow plant, so she'd be perfect for this.
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
I'd think its a good idea, just hard to work it in the game xD we need more healers villain side
Union-
HEROES
Shiver . Ice/Empath Controller
VILLAINS
Necromozone . Necro/Dark Miasma Mastermind
Tils - Bane Spider
[url="http://i38.tinypic.com/spavbl.jpg"]http://i38.tinypic.com/spavbl.jpg[/url]
While it might be interesting to try out the ATs on the other side, having 2 sides with access to the exact same ATs would kind of defeat the purpose of having 2 sides.
Some corporative zones where heroes could do bad deeds and villains could help clean up paragon city might provide some limited fun though.
I'm asking for selfish reasons really as two of my villains have developed into heroes really through their character progession. At least in my storylines for them.
Although i'm sure there are others out there with similar evil turning good and good turning to evil characters like Myopic's above.
Mine are Fenris my electric brute, has turned to good after defeating Recluse, learning the value of saving lives instead of taking them.
And Aerie Angel, went undercover pretending to be evil in order to find out who had set up her family. Now her mission is almost complete she really should turn back to good.
Does anyone else have a similar character alignment changing story?
Yes.
Recluse doesn't stand a chance given the amount of infiltrators he's now allowed into his organisation and that doesn't even allow for the villains who only pretend to show him some allegiance.
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Yes.
Recluse doesn't stand a chance given the amount of infiltrators he's now allowed into his organisation and that doesn't even allow for the villains who only pretend to show him some allegiance.
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That's a very good point, he's got hundreds if not thousands of very annoyed and very capable 'destined ones' who will be gunning for him. Tactical error me thinks from the so called mastermind.
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Yes.
Recluse doesn't stand a chance given the amount of infiltrators he's now allowed into his organisation and that doesn't even allow for the villains who only pretend to show him some allegiance.
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That's a very good point, he's got hundreds if not thousands of very annoyed and very capable 'destined ones' who will be gunning for him. Tactical error me thinks from the so called mastermind.
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Surely it's better to have 'hundreds if not thousands' 'gunning for him' and for each other than to have only one or two who could concentrate on deposing Lord Recluse?
Maybe a tactical masterstroke to have so many that they will expend too much energy fighting each other.
Yes - I know CoV doesn't pit you against other PCs, but if a similar situation did exist in reality surely each villain would be interested in knocking out the competing destined ones.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
FWIW I think one of the things that makes it feel like there is actually a difference between being a "goodie" and a "baddie" is that there is a difference in powers.
If you accept that at some point there has to be an "upper limit" to what you can do and where you can go with a toon then the only reason for "swapping sides" is a role play one and that doesn't need a pysichal swap - just a backstory.
I'd personally be sad if the only difference between them was which side of the server they are on
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Yes.
Recluse doesn't stand a chance given the amount of infiltrators he's now allowed into his organisation and that doesn't even allow for the villains who only pretend to show him some allegiance.
[/ QUOTE ]
That's a very good point, he's got hundreds if not thousands of very annoyed and very capable 'destined ones' who will be gunning for him. Tactical error me thinks from the so called mastermind.
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Surely it's better to have 'hundreds if not thousands' 'gunning for him' and for each other than to have only one or two who could concentrate on deposing Lord Recluse?
Maybe a tactical masterstroke to have so many that they will expend too much energy fighting each other.
Yes - I know CoV doesn't pit you against other PCs, but if a similar situation did exist in reality surely each villain would be interested in knocking out the competing destined ones.
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I see your point, but if you had hundred albeit thousands of super villains, chances are many would team up to take out Recluse, or go after Recluse first before dealing with the competition. After all these 'others' have done nothing to you, while Recluse is a very big target.
I call it a tactical error, although I see, given the right conditions it could be a tactical success.
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without evil there can be no good, so it must be good to be evil sometimes!
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I don't think that'd stand up in court
@Golden Girl
City of Heroes comics and artwork
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Yes.
Recluse doesn't stand a chance given the amount of infiltrators he's now allowed into his organisation and that doesn't even allow for the villains who only pretend to show him some allegiance.
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Pehaps this is part of his plan
@Golden Girl
City of Heroes comics and artwork
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Yes.
Recluse doesn't stand a chance given the amount of infiltrators he's now allowed into his organisation and that doesn't even allow for the villains who only pretend to show him some allegiance.
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Pehaps this is part of his plan
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Plan closing resembling a Xanatos Roulette...
OMG, Recluse is Nemesis!
(You know it's really shows how convoluted that Nemesis's plans are when we can make a connection simply by having a convoluted scheme)
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Yes.
Recluse doesn't stand a chance given the amount of infiltrators he's now allowed into his organisation and that doesn't even allow for the villains who only pretend to show him some allegiance.
[/ QUOTE ]
That's a very good point, he's got hundreds if not thousands of very annoyed and very capable 'destined ones' who will be gunning for him. Tactical error me thinks from the so called mastermind.
[/ QUOTE ]
Surely it's better to have 'hundreds if not thousands' 'gunning for him' and for each other than to have only one or two who could concentrate on deposing Lord Recluse?
Maybe a tactical masterstroke to have so many that they will expend too much energy fighting each other.
Yes - I know CoV doesn't pit you against other PCs, but if a similar situation did exist in reality surely each villain would be interested in knocking out the competing destined ones.
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I see your point, but if you had hundred albeit thousands of super villains, chances are many would team up to take out Recluse, or go after Recluse first before dealing with the competition. After all these 'others' have done nothing to you, while Recluse is a very big target.
I call it a tactical error, although I see, given the right conditions it could be a tactical success.
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I think either way it could go would be a tactical success. Anyone who would truly be the Destined One wouldn't have a problem climbing their way up to the top, disposing of their competition and then Recluse at the end, guaranteeing the Destined Ones' power and glory. If lesser beings banded together, they'd either lose at the hands of Recluse, or depose him, making it theoretically easier for the true Destined One to pick them off one at a time, and thus guaranteeing his/her success. Even if the Destined One was one of the ones banded together with lesser villains, they'd probably betray the others at a critical moment, letting Recluse finish them off to show his/her loyalty, and then disposing of Recluse when he's a little more End-drained. Of course, if a non Destined One did that, the true Destined One would still have no problems with finishing off the pretender, as they're destined to do so.
Any way you look at it, really, the Destined One will win.
I think it'd be nice, but you should be forced to level on Vill side if you want the Epic archetypes.
But ontop of that It'd be abit skew-if.
My level 50 Hero is Empath/Rad - Vills don't have Empathy
But it seems will do but with a name/power teak.
My guess would be...
1. a solo TF/Mission strand to betray your origin, possibly around level 5 ish.
2. Epics would still be limited to the relevant sides, Kheldians are too good to turn evil (Nictus have been forced to be evil, and Warshades have already turned from the dark path), and the Soldiers of Arachnos are loyal to Lord Recluse (at least as loyal as any villain can be)
Hmm... maybe we could have Villainous Kheldians with a PB/WS going thru some missions leading to their capture and turning into a Nictus.
Discussed many times in the past i'm sure. But i'll raise it again, would you like the option to change a hero to a villain and vice versa in the game?
I know would be difficult albeit impossible at the moment, but if heroes and villains shared the same power sets eventually in a far off future issue...