change to rage
Whilst logical, zero end recovery for 10 secs will probably prove unworkable on an AT with lots of toggles. Later on Castle mentions setting the end cap to 35 instead, which would seem better, since you could keep toggles running, and maybe use the odd taunt, but you wouldn't have enough end for major powers.
Fire would prefer a def debuff, I guess that is being removed since it hurts def based sets, but is completly ignorable for res based sets.
I really should do something about this signature.
I've an SS/Invul Brute and I don't like it. The Endurance crash (along with Hasten's) are the main problems I have on my Brute.
-recovery? Crazy?
Inv and Fire, fighting pool, CJ/Acro, hence FA.. no way you survive 10 seconds. Ok, fire got costume, but it requires tohit. Ice would be save, with that end-drain power. Inv is fooked, only conserve might work.
Each debuff they would apply affect some set negative. -acc would be Fire vs Ice (fire is nearly all tohit check), -def is resist vs defence sets, -recov is toggles vs drain/little toggle.
-recovery is part of a Nova power, doesnt fit a power as rage.
Why not just a -50% HP/end crash? Only fire and elec would be in negative way as they have no +hp power, yet fire has healing flames.
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And DA has no +HP if you're including brutes, does Energy Aura have one?
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They were appropriately appalled
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They're now putting it all together.
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EA has +hp in thier tier 9 power.
Elec has no +hp.
I really should do something about this signature.
I though EA tier9 had a +HP, DA has heal power right?
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DA has a heal from mobs power.
I really should do something about this signature.
Looks like EA Brutes will be onto a winner here (points to sig). No more punishing -25% is a massive buff. Being able to hit end drain when under -recovery is also fantastic (with conserve power also an option). I'd much rather have a -recover period than an end crash on an EA brute, a crash (combined with a hasten end crash) can be enough to drop your toggles if your not careful.
And on top of all that can still taunt and use footstomp, not to mention the hold portion of KO blow still functioning.
Signed,
One happy SS/EA Brute
after reading the US boards i don't know if this is going to be a buff or an even bigger nerf only time will tell.
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[ QUOTE ]
Well it looks like the -Def is now going to be hefty -Rec.
Castle [ QUOTE ]
Just an update:
I'll be removing the 20% Defense Debuff, and replacing it with a Max Recovery = 0.00% debuff, in addition to the aforementioned change.
EDIT: Consequence of this = Stacking Rage is dangerous! Keep a good supply of Blue inspirations if you plan on doing this.
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Source
[/ QUOTE ]To counter this, I propose we change the penalty of nukes to -20% def!
It's only logical.
Personally I absolutely love the "-damage instead of OnlyAffectingSelf" change, but I detest with a passion the "-Recovery instead of -Defence" change.
I don't hate the crash because I intend to be attacking during the crash period, but because I want my INV tanker to be able to keep his toggles up. Zero recovery is not good, even if it's "only" for ten seconds.
My INV is fairly heavilly slotted for Endred... but over the course of ten seconds, he'll use anything from 15 to 22 endurance simply by standing there with his toggles running. Heaven forbid I use "Footstomp" (for the knockdown, available every 7 seconds) at another 12 endurance a pop... or Hasten crashes...
I doubt -recovery will survive long in testing.
Devs don't play like real people, they only turn on the shields they absolutly need.
I really should do something about this signature.
Agreed... Consider that Rage as it stands now is "-25% Endurance". Over a 10 second period (the "zero recovery" time) my IO'ed INV/SS Tanker currently regenerates 34 points of endurance.
Using Rage in its "changed form" would therefore effectively cost me 9 points of endurance MORE than it currently does on live. Even if the defence debuff was dropped, I'm not sure about that tradeoff.
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Anyway enough of this talk about Rage. We all seem to agree its a good thing, people are just arguing over maths now.
More important is the statement that they are changing some of the Mace AOE powers. Wild Speculation on what might change anyone ? (I just hope they change knockback to knockdown)
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Start a new thread for that pls so I can ask this in it:
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I feel weird about all these Mace changes, the numbers start to get far above Axe now. Dispite Axe has more control (KU/KD), damage(DPS)wise i feel weird about it.
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XD what numbers you looking at?
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The recovery debuff is a harsher penalty on those that generate more End per second, and they are presumably the ones who need end to run effectively
I think as it stands the power is as dangerous tanking for a team with the rec debuff as it is with only affecting yourself. I personally would be very wary about using it. If they are bothered about stacking it, then they should code it so it doesn't stack.
The new casting times of Mace, that been added/changed a while ago. Afaik other changed were reverted except casting times of mace. (was a redname list, old and new casting).
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OMG
This whining really makes me angry.
There are so MANY powers in the game that are totally broken and underperforming to the degree of uselessness and you whine about a change to rage, eat some blues if you low on end.
Let me see, RAGE gives:
80% dmg buff thats TWO lvl 50 dmg IOS you can theoretically skip in your powers and STILL be about same as all other sets.
31% tohitbuff thats 1 lvl 50 acc IO you can skip in ALL powers.
SO this let you slot 3 end reducers in your attacks if you have end issues.
No other selfbuff in the whole game this overpowered, so stop whining about it beeing changed especially if its not a nerf but only an adjustment to auras......
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31% tohitbuff thats 1 lvl 50 acc IO you can skip in ALL powers.
[/ QUOTE ]Acc != ToHit
What Anonymous said.
Also, this is pre-i9 thinking:
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SO this let you slot 3 end reducers in your attacks if you have end issues.
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In the land of IOs, we don't necessarily want to waste our time slotting common IOs when we could be going for much more useful Set Bonuses. Like Recharge, since SS suffers from long recharge times.
You also fail to consider the drawback of not being able to damage anything during the ten second crash period. During this time, you will not be hurting ANYTHING, so your damage comparison will fall apart.
Finally, other sets get "Build Up". Regardless of the duration of Rage, it does not produce more potent self-buffs than Build Up. Meaning that whilst "Rage" is likely to be a better option for damage-over-time, it's still not going to be any better than "Build Up" for spike damage.
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No other selfbuff in the whole game this overpowered, so stop whining about it beeing changed especially if its not a nerf but only an adjustment to auras......
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No other self-buff in the game cost over 50 endurance to use.
Rage costs 25% of your endurance bar (27.5 Endurance when you factor in accolades). Castle is now talking about ALSO adding a ten second period of zero recovery, during which my INV tanker would normally recover 34 Endurance. Rage therefore costs my Tanker 61.5 Endurance.
A SS/DullPain Tank with "Quick Recovery" will be even worse hit. They can easily recover over 40 Endurance in ten seconds, meaning that a single application of Rage will cost them nearly 70 Endurace.
Rage is a good buff, but it is NOT worth 70 Endurance, especially if it zeros your damage for ten seconds.
But it does zero your damage and everything tauntwise for 10 seconds as it is, I thought that was what they were trying to fix at the moment, a tank still being able to taunt and use aggro auras for 10 seconds rand the WP brute/tank still benefiting from RttC for 10 seconds rather than having the "Only Affecting Self" bit. Changing it to a recovery debuff rather than a defence debuff signifies the tiredness and needing to have a bit of a breather after expending all that Rage for 120 seconds.
Just looks like those with an independent end recover power (EA, Elec, Fire) are going to gain a bit from this and those with access to Conserve power (All heros, villans with elec and EA) will be able to manage easy enough, and their's always CaB's and kins to help in teams.
Anyway, I'm sure they'll do the numbers on test and if they don't like it we won't see it.
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Just looks like those with an independent end recover power (EA, Elec, Fire) are going to gain a bit from this and those with access to Conserve power (All heros, villans with elec and EA) will be able to manage easy enough, and their's always CaB's and kins to help in teams.
Anyway, I'm sure they'll do the numbers on test and if they don't like it we won't see it.
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Conserve Power won't do squat against a loss of 70 Endurance points. Ice Tanks will be able to manage, Elec and NRG Brutes will be able to manage. Fire Tanks/Brutes *might* be able to manage if they time it right. Stone, WillPower, INV and Dark are going to get *HAMMERED* by this. Especially Dark.
Not so long ago, if you activated a second Rage before the first one wore off it would negate any endurance crash... so we've effectively gone from 0 to 70 points of endurance cost for it over the space of a few issues.
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OMG
This whining really makes me angry.
There are so MANY powers in the game that are totally broken and underperforming to the degree of uselessness and you whine about a change to rage, eat some blues if you low on end.
Let me see, RAGE gives:
80% dmg buff thats TWO lvl 50 dmg IOS you can theoretically skip in your powers and STILL be about same as all other sets.
31% tohitbuff thats 1 lvl 50 acc IO you can skip in ALL powers.
SO this let you slot 3 end reducers in your attacks if you have end issues.
No other selfbuff in the whole game this overpowered, so stop whining about it beeing changed especially if its not a nerf but only an adjustment to auras......
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I think you'll find Super strength powers are balanced on the basis Rage is in the set, the 1st 3 powers do significantly lower damage than other sets equivalents.
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OMG
This whining really makes me angry.
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Just for the record.. how long do you play this game?
Or you are one of those people that run around with Perma rage and call himself a true teamtanker?
I was already highly amused by your post about AR
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Considering the really nice changes to the archery and trick arrow set to animation times, it makes me wonder why assault rifle wasnt changed, which was and is much more unblanced than ta or archery ever was.
Comparing assault rifle to other sets, the damg is lower the end cost AND recharge much higher and the animation time almost tripple to other sets.
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I serious dont think you even know power normalisation recently done, and by FAR not the true potention of AR. (trust me, i can outdamage many people with my AR).
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Sign the petition, dont let CoH go down! SIGN!
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31% tohitbuff thats 1 lvl 50 acc IO you can skip in ALL powers.
[/ QUOTE ]Acc != ToHit
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Never said it wasnt, but if you look again you will see i said tohitbuff.................. and thats a huge difference, if you dont think so try slotting tohitbuffs in your normal attacks instead of acc.
Urk, really don't like that. My fire/ss would prefer def debuff