change to rage
[ QUOTE ]
So 20% defence drop and 25% endurance drop is not "rough."
[/ QUOTE ]
[ QUOTE ]
the 20% defence drop was removed.
[/ QUOTE ]
Well, I know that. I was the one on this thread who announced the test. I was saying that the 20% drop + 25% end drop is plenty rough for a power that basically gives a 2 minute accuracy buff. Don't you think?
[ QUOTE ]
the endurance crash is instead of the defence drop, to balance out the "buff" that the -999% damage really is (compared to how it is at the moment)
[/ QUOTE ]
You've lost me completely. You're saying this as though no one knew what the intention was. We've had 120 posts + the usa site (1000+) to clue us in.
We're saying that :
a) a balance of any despcription is NOT required. All we want is to taunt or grab aggro. Having that factor doesn't throw rage out of whack.
b) A "balance" of zero recovery completely alters the dynamic of the set in an unpleasant way, whatever way you want to look at it. The knockon effects, all of which can be unpleasant, make iot a disproportionate and undesirable response.
It is clearly not wanted. It is clearly going to make the set hard work to manage rather than fun. It has a far bigger net impact on playing style than merely a (almost zero ) damage warrants.
Oh and what dio you think of the 15 second drop?
What does THAT balance?
This entire thing is so surreal, badly though out, disrespectful to our wishes and, quite frankly idiotic, that it's almost not worth talking about. Almost.
I just despair that people capable of thinking like this, then launching a test that they know people won't like, are in charge of the dynamic of the "fun" the game produces.
It's bad bad news.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
[ QUOTE ]
I just despair that people capable of thinking like this, then launching a test that they know people won't like, are in charge of the dynamic of the "fun" the game produces.
[/ QUOTE ]
Actually, I quite like Castle.
He gives us "real numbers" on stuff, he responds to queries helpfully and he's usually very "fair" in the way he designs powers. He's made some controversial decisions, but usually things are balanced out soon afterwards.
Unfortunately, this time he has made a bad decision and appears to want to run with it until i12. It appears to be due to his inexperience with playing SuperStrength in the real game, coupled with a desire to see "insps" used more often. I fully expect it to be rolled back or the -recovery period to be vastly toned down or removed.
Also, everything is now gearing up for i12. So there's no time to make more major changes to Rage until then. Which is why these proposed changes should NOT go live until the players are at least slightly convinced that it will not completely kill their enjoyment of playing SuperStrength toons.
[ QUOTE ]
I just despair that people capable of thinking like this, then launching a test that they know people won't like, are in charge of the dynamic of the "fun" the game produces.
[/ QUOTE ]
[ QUOTE ]
Actually, I quite like Castle.
[/ QUOTE ]
till now so did I.
But his posts on this, not to mention I just cannot concieve why he thought this is a good idea, are almost Statesman esque in their smugness and arrogance. Read em again. They're quite astounding.
.
[ QUOTE ]
Also, everything is now gearing up for i12. So there's no time to make more major changes to Rage until then. Which is why these proposed changes should NOT go live until the players are at least slightly convinced that it will not completely kill their enjoyment of playing SuperStrength toons.
[/ QUOTE ]
You have to remember Castle is a key player in a team responsible for a multi million operation. This is fairly big business. And he has to answer to shareholders who want to see a hike in profits.
He's demonstrating to me that he's not up to the job.
Firstly scheming this nonsense up. Then oputting it forward. Then the way it was announced. .999 damage (yay) zero recovery (wha?) and then ... 15 seconds drop. and then, almost unbelievably, putting it on test knowing we wont like it and knowing he cant or wont revisit for months.
You couldn't make nonsense like this up. Really.
Smart people who want to please their customers just do not do things like this. They just don't.
It's the stuff of total amateurs.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
[ QUOTE ]
[ QUOTE ]
So 20% defence drop and 25% endurance drop is not "rough."
[/ QUOTE ]
[ QUOTE ]
the 20% defence drop was removed.
[/ QUOTE ]
Well, I know that. I was the one on this thread who announced the test. I was saying that the 20% drop + 25% end drop is plenty rough for a power that basically gives a 2 minute accuracy buff. Don't you think?
[/ QUOTE ]it sounded like you were saying 20& defence drop + 25% end drop and 0% end recovery thus exaggerating the negative effects of the proposed change.. and i think rage gives a damage buff youve neglected to mention..
[ QUOTE ]
[ QUOTE ]
the endurance crash is instead of the defence drop, to balance out the "buff" that the -999% damage really is (compared to how it is at the moment)
[/ QUOTE ]
You've lost me completely. You're saying this as though no one knew what the intention was. We've had 120 posts + the usa site (1000+) to clue us in.
We're saying that :
a) a balance of any despcription is NOT required. All we want is to taunt or grab aggro. Having that factor doesn't throw rage out of whack.
b) A "balance" of zero recovery completely alters the dynamic of the set in an unpleasant way, whatever way you want to look at it. The knockon effects, all of which can be unpleasant, make iot a disproportionate and undesirable response.
It is clearly not wanted. It is clearly going to make the set hard work to manage rather than fun. It has a far bigger net impact on playing style than merely a (almost zero ) damage warrants.
Oh and what do you think of the 15 second drop?
What does THAT balance?
[/ QUOTE ]I think its a bit over the top yes.. but i dont get as passionate about the whole subject, at least not while its still on test, subjected to change at any time.
I'm gonna wait until its tested a bit before i really make up my mind.
It's like food, how do you know how it taste like before youve tried it?
CHILDREN refuse to eat..
[/ QUOTE ]
This entire thing is so surreal, badly though out, disrespectful to our wishes and, quite frankly idiotic, that it's almost not worth talking about. Almost.
I just despair that people capable of thinking like this, then launching a test that they know people won't like, are in charge of the dynamic of the "fun" the game produces.
It's bad bad news.
[/ QUOTE ]
And I despair over people crying dooom without getting on test to try it out first.
Go on test, try it out.. and if you still dont like it, then your argument will have more weight.
Right now you're just panicking..
UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender
Total Cat: @Officer Cuffz
"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.
[ QUOTE ]
You have to remember Castle is a key player in a team responsible for a multi million operation. This is fairly big business. And he has to answer to shareholders who want to see a hike in profits.
He's demonstrating to me that he's not up to the job.
[/ QUOTE ]It's not like what he's done so far will have any noticeable impact on subs, so there's no problem there.
[ QUOTE ]
Firstly scheming this nonsense up. Then oputting it forward. Then the way it was announced. .999 damage (yay) zero recovery (wha?) and then ... 15 seconds drop. and then, almost unbelievably, putting it on test knowing we wont like it and knowing he cant or wont revisit for months.
[/ QUOTE ]...and? He put it on test, people said they hate it. Only if they push it on live despite of this will there have been a really big problem.
[ QUOTE ]
it sounded like you were saying 20& defence drop + 25% end drop and 0% end recovery thus exaggerating the negative effects of the proposed change.. and i think rage gives a damage buff youve neglected to mention..
[/ QUOTE ]
Hardly. I didn't mention it because it isn't a real buff. It brings a limp damage set up to, I think it works out 3rd in the League table of Tank damage dealers.
That doesnt include the genuine buff of build up the other sets have.
It's not my idea of a buff.
As far as im concerned its a crutch i need to keep pace with my friends, when all they need are their legs.
I hope its not yours either.
[ QUOTE ]
Oh and what do you think of the 15 second drop?
What does THAT balance?
[/ QUOTE ]
[ QUOTE ]
I think its a bit over the top yes.. but i dont get as passionate about the whole subject, at least not while its still on test, subjected to change at any time.
[/ QUOTE ]
Castle has stated that it won't be revisited until i12. Even though he knows we wont like it.
So dont hold your breath.
[ QUOTE ]
I just despair that people capable of thinking like this, then launching a test that they know people won't like, are in charge of the dynamic of the "fun" the game produces.
It's bad bad news.
[/ QUOTE ]
[ QUOTE ]
And I despair over people crying dooom without getting on test to try it out first.
Go on test, try it out.. and if you still dont like it, then your argument will have more weight.
Right now you're just panicking..
[/ QUOTE ]
You're not reading or understanding my posts fully.
Firstly I and many other Tankers / brutes are experienced enough to know roughly the effect of this change. All the test will do will bring out just how awkward it is going to be.
And besides, in the USA it is on test. And the testing is coming back generally as I who havent tested but really can see what's in front of me, and many others predicted.
Go to the boards yourself and have a read.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
[ QUOTE ]
It's not like what he's done so far will have any noticeable impact on subs, so there's no problem there.
[/ QUOTE ]
Max that's true.
But, he's just announced to COH that firstkly he's capable of doing the same elsewhere ansd secondly that he doesnt understand the synergy between powers and players expectations. And if he doesnt calm down that WILL end up in a reduction of subs.
[ QUOTE ]
and? He put it on test, people said they hate it. Only if they push it on live despite of this will there have been a really big problem.
[/ QUOTE ]
Putting it on test then stating it wont be revisited for months, is a statement of intent, Max. there's no other way to read it.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
[ QUOTE ]
It's like food, how do you know how it taste like before youve tried it?
CHILDREN refuse to eat...
[/ QUOTE ]
I don't like mushrooms.
I don't need to eat every kind of mushroom under the sun to know that I don't like mushrooms. I don't like their smell, I don't like their texture, and I especially don't like their taste.
If someone were to say to me "Ahh, but you haven't tried THIS type of mushroom! Go on, you might like it" then I would consider that person to be not worth listening to. And I would not eat their mushroom.
But this is somewhat besides the point. Unless the person offering me the mushroom was completely misinformed about the exact species of that ugly little vegetable, then eating their mushroom would probably not kill me.
What Castle is doing isn't offering someone who doesn't like Mushrooms a few odd-looking Truffles. Rather, he is stuffing peanuts down the throat of someone who has a severe nut allergy.
Superstrength is an endurance-intensive, low-damage melee set. Rage brings it up to par with the damage of other such sets. Tankers/Brutes rely on a steady supply of endurance in order to solo, and to fulfil their role on teams. Superstrength is no exception, and as KO Blow and Footstomp are endurance-intensive and staples of the set, it suffers badly when exposed to ANY form of -recovery. Pair the new Rage with a Defensive set that does not have an endurance drain (Stone, DA, INV, etc.) and you have a recipe for complete disaster.
We do not need to play on test to know that this change is going to have a VERY NEGATIVE INFLUENCE on SS. We do not need to play on test to know there's going to be a massacre, only to determine the bodycount.
That said, I will be going onto test with my INV/SS tanker, and I will be sending a fresh petition each and every time his toggles drop due to a Rage crash. As my INV/SS currently solos Carnie maps on Live and I have no intention of behaving any differently on test, I fully expect the EU test "inbox" to be clogged for a while.
-Maelwys
[ QUOTE ]
[ QUOTE ]
and? He put it on test, people said they hate it. Only if they push it on live despite of this will there have been a really big problem.
[/ QUOTE ]
Putting it on test then stating it wont be revisited for months, is a statement of intent, Max. there's no other way to read it.
[/ QUOTE ]He said there will be no time to make further adjustments to rage. This means there are only two possibilities.
1) The rage changes go live as they are. This is very unlikely considering that the test version of rage allows you to circumvent temporary power restrictions, which is a BIG exploit
2) Rage gets reverted to what it's currently on live, and stays so until I12. This is far more likely.
So I see no reason to panic yet.
Couple of Lions points I'd like to take issue with really to clarify point of fact rather than his stance in essence, which on the whole I agree with. The proposed Rage changes were fine until the whole end issue was announced, however...
[ QUOTE ]
.. what is basically a 2 minute accuracy buff
[/ QUOTE ]
Rage isn't just that, more importantly it also gives an 80% damage buff as well, effectively almost doubling the potential damage output. Part of the rethink for rage in the first place was the possibility to stack it with Hasten and IO sets with +rech (yes it should be +rech.. it's describing the recharge RATE, not the recharge TIME), thus tripling the damage output. Of course an easy solution to this, as someone I believe has already said, would be to make it non stackable rather than all this complicated messing about with debuffs.
[ QUOTE ]
He's demonstrating to me that he's not up to the job.
[/ QUOTE ]
I think that's a little harsh. Even the most amazing performing people make the odd unbelievable hash up now and again, and given that up until now Castles work and his communication with the player base has been exemplary, we can't be demanding his resignation House of Commons stylee just on the basis of this one error of judgement on his part.
I agree with Max, given the huge player outcry on this, and that the current test version isn't WAI anyway it's going to have to wait to I12 before anything happens. By then, I'd imagine there'd be sufficient data mining and feedback from people to show Castle that he's wrong, and it'll be modified or rethought.
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
I will properly work out my end loss over a crash period and then make my build that much more end friendly through slotting attacks differently. I think I definitely may have much more acc than I actually require anyway but with the new combat number thingy I will soon find out!
We humans adapt
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
.. what is basically a 2 minute accuracy buff
[/ QUOTE ]
[ QUOTE ]
Rage isn't just that, more importantly it also gives an 80% damage buff as well, effectively almost doubling the potential damage output.
[/ QUOTE ]
Steel, it's true rage buffs damage.
I know that.
But the reason it has to do that because without rage the set is completely lame compared to trhe other powersets.
As an example of what i mean, raged up, with the 80% buff, the ss tanker damage is way behind energy melee and somewhat behind stone melee.
In a real sense it isnt a buff at all. It's a prop up for a broken set.
Whereas accuracy IS a buff and we hit (unehanced) more often than any other unenhanced set.
So I regard that as a genuine buff.
I do not regard the damage buff to be a real buff even though, in the literal context of this particular set, it is one.
[ QUOTE ]
He's demonstrating to me that he's not up to the job.
[/ QUOTE ]
[ QUOTE ]
I think that's a little harsh.
[/ QUOTE ]
I dont and i'll explain why in a second.
[ QUOTE ]
Even the most amazing performing people make the odd unbelievable hash up now and again, and given that up until now Castles work and his communication with the player base has been exemplary,
[/ QUOTE ]
i dont know about that but, yes he has been fairly on the money in a certain way. Till now. But this is a biggun.
[ QUOTE ]
we can't be demanding his resignation House of Commons stylee just on the basis of this one error of judgement on his part.
[/ QUOTE ]
Steel, picture this. You and i in the office discussing rage. I suspect this has come about because of willpower but I actually made a thread about rage and taunt just before this hit.
So we're in NC office discussing options.
Never in a thousand years would i suggest or agree to zero recovery because out of the gate it is obvious how crippling it would be and how the fanbase would recieve it.
It is incomprehensible to me how they thought this would work. Now imagine then suggesting increasing the drop by 50% (!!!)
Steel I'de laugh you out of the office. And you would me.
We just would know, without testing, how unpopular it would be and how it would break the set.
How in the name of this world did these peoople not come to that conclusion?
We're forever talking about the fact they dont have time to do this because they're doing that. Well, here's one.
[ QUOTE ]
I agree with Max, given the huge player outcry on this, and that the current test version isn't WAI anyway it's going to have to wait to I12 before anything happens. By then, I'd imagine there'd be sufficient data mining and feedback from people to show Castle that he's wrong, and it'll be modified or rethought.
[/ QUOTE ]
We said that during the unstop nerf, the scrapper nerf, the hamidon nerf, the global nerf nerf and Ed. Ed in particular produced an outcry thirty times the size of this one. Still goes on today. They didn't even blink.
And data mining is useless in this context. In fact it's worse because in cases like this it leads you up the wrong path.
It tells you what but not why and its the how and why thats important.
(its not the fact RV is deserted thats key for instance but WHY its so.) nd so on.
I'm sorry to come down so harsh. But I simply whatever way I look, see no commercial acumen at all in this decision.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
What has "commercial acumen" got to do with it? I don't think you're being harsh on me, I just think you're reading way too much into the reasons behind it and blowing the whole thing out of proportion.
Our hypothetical conversation you use as an example doesn't really apply here. I'm sure there are procedures and systems in place that prevent really, really stupid ideas getting through, and in order to get it as far as testing, Castle would have had make a good case for the ones he's suggested. If, on paper these ideas seemed like they were good ideas, and would work properly, only then would they graduate from theoretical to testing? That's not something based on what I know from NC's operating procedures, because I don't know anything about them simply because I don't work there, it just seems like rational good sense to me.
As for the nerfs you mentioned, I really can't comment on any of them because I only came into the game around I6. As for ED, I'm sure it seemed like nonsense at the time because you were all running around with 6 slotted Stamina, Novas with 6 Slots in damage etc etc and at the time you must have thought "Where's the sense in that? Ridiculous!"
What's happened though? 3 issues later we get Inventions, and suddenly it all makes sense. The fact is we don't know what NC have in store for us in the future, or the bigger picture and reasons they make the changes they do. If we knew better than them, and I mean if we REALLY knew better than them, rather than just thinking we did as it appears a lot of people on these boards do, we'd be doing their job wouldn't we?
I don't agree the changes to Rage are a good thing. I also don't agree with "He's made a mistake, he's therefore not up to the job".
I'm not in a flap. I just disagree with your opinion. The rest you can work out yourself.
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
[ QUOTE ]
Steel, it's true rage buffs damage. I know that.
But the reason it has to do that because without rage the set is completely lame compared to trhe other powersets.
As an example of what i mean, raged up, with the 80% buff, the ss tanker damage is way behind energy melee and somewhat behind stone melee. In a real sense it isnt a buff at all. It's a prop up for a broken set.
[/ QUOTE ]
Have you actually played other sets or looked at the damage figures anywhere?
KO Blow WITHOUT rage is over 50% more powerful than the hardest hitting mace attack
Footstomp WITHOUT rage is 20% more powerful than the equivalent AOE from mace
KO Blow without rage does equal damage to Stone Melees Seismic Smash, and footstomp is more powerful than tremor
KO Blow without rage is more powerful than Greater Fire Sword
In fact the only single target attack that does more damage than KO Blow is Energy Transfer.
Super Strength is not gimped without Rage and is in fact the best offensive tanker set with rage as it currently stands.
Please check your figures before you shout DOOM!
(and yes I have a L50 SS tank who will need his build altering to deal with the change.
[ QUOTE ]
[ QUOTE ]
It's like food, how do you know how it taste like before youve tried it?
CHILDREN refuse to eat...
[/ QUOTE ]
I don't like mushrooms.
I don't need to eat every kind of mushroom under the sun to know that I don't like mushrooms. I don't like their smell, I don't like their texture, and I especially don't like their taste.
If someone were to say to me "Ahh, but you haven't tried THIS type of mushroom! Go on, you might like it" then I would consider that person to be not worth listening to. And I would not eat their mushroom.
But this is somewhat besides the point. Unless the person offering me the mushroom was completely misinformed about the exact species of that ugly little vegetable, then eating their mushroom would probably not kill me.
What Castle is doing isn't offering someone who doesn't like Mushrooms a few odd-looking Truffles. Rather, he is stuffing peanuts down the throat of someone who has a severe nut allergy.
Superstrength is an endurance-intensive, low-damage melee set. Rage brings it up to par with the damage of other such sets. Tankers/Brutes rely on a steady supply of endurance in order to solo, and to fulfil their role on teams. Superstrength is no exception, and as KO Blow and Footstomp are endurance-intensive and staples of the set, it suffers badly when exposed to ANY form of -recovery. Pair the new Rage with a Defensive set that does not have an endurance drain (Stone, DA, INV, etc.) and you have a recipe for complete disaster.
We do not need to play on test to know that this change is going to have a VERY NEGATIVE INFLUENCE on SS. We do not need to play on test to know there's going to be a massacre, only to determine the bodycount.
That said, I will be going onto test with my INV/SS tanker, and I will be sending a fresh petition each and every time his toggles drop due to a Rage crash. As my INV/SS currently solos Carnie maps on Live and I have no intention of behaving any differently on test, I fully expect the EU test "inbox" to be clogged for a while.
-Maelwys
[/ QUOTE ]
Which is all I (as well as Castle) asked for in the first place.
And if you find it as bad as were all assuming it will be, I'll support every one of of those tickets.
Because those are based on FACTS, not guessing
UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender
Total Cat: @Officer Cuffz
"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.
Thanks DB.. I was going to post something along those lines this morning after having a look at the figures on RedTomax's City Of Data site.
Essentially in terms of damage output, SS without rage is on a par with Stone Melee. Not as good as EM or Axe, but better than Mace and Ice. It seems to me that what Castle is trying to do here is make Rage more of a Build Up (i.e situational) type power, rather than something that can just be left on auto. Given that BU is +80% dmg buff for 10 seconds, and Rage is +80% damage buff for 2 minutes, Rage quite clearly needs something to offset it so that it's not in essence, a "perma build up".
Think about the other sets, and think about the times you use build up; against tougher enemies, or a group of enemies that you want / need to defeat more quickly. I think Rage is going to become more like Unstoppable; timing is going to be essential, and for the most part if you can't defeat the enemies your using it against before it crashes, you're pretty well stuffed anyway.
All this means of course that there is a strong argument for, "Well if he's just making it more like Build Up, why not ditch it and make it build up anyway?".
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
[ QUOTE ]
Have you actually played other sets or looked at the damage figures anywhere?
[/ QUOTE ]
Yes. On the USA boards.
I also have a 50 Stone melee/ 50 en melee and a 40 SS (who is my main right now.)
[ QUOTE ]
KO Blow WITHOUT rage is over 50% more powerful than the hardest hitting mace attack
[/ QUOTE ]
SS, with Rage running is behind the stone melee and energy melee attack chain. Without rage I have no idea. But, if it buffs our attacks by 80%,then without it I'm significantly weaker. So rocket science is not required.
I have no desire to play the set without it. Beides, as i said the usa boards are pretty clear about this
[ QUOTE ]
Super Strength is not gimped without Rage and is in fact the best offensive tanker set with rage as it currently stands.
[/ QUOTE ]
It's unwise to block the thread with going backward and forward about this except: nope.It's (with Rage) 3rd.
[ QUOTE ]
Please check your figures before you shout DOOM!
[/ QUOTE ]
I'm not shouting doom. Not for the game. I am saying that if you like you want players to micro manage their char pretty much every fight they're in (especially in large teams,) if want them to have to remember to make sure they have a box full of blues, or if youre ok for the players toggles to drop very fequently this is a beneficial change.
And Castle is a genius.
In fact he's greater than that because almost no-one in the player base can understand how the 15 second drop balances the set.
Or how he can think that SS is going to be more fun or the same fun as it is now.
Or why he thinks it's acceptable to put a change on test he KNOWS will cause an outcry.
Everything about this is beyond me. So he's either a far greater intelligence than I am (not hard i admit) or he's demonstrated a not fit for duty action.
This is a game for which we must be encouraged to pay every month. there are millions of dollars involved and there are plenty of games out there for fickle players to jump to.
Every single thing the devs do should either be of a mind to, directly or indirectly increase our overall fun factor or,at minimum, leave it at status quo.
What part of this, from the idea, to the communication with the fan base who asked for taunt to be added to rage, to the announcement, to testing, fits the above criteria?
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
[ QUOTE ]
SS, with Rage running is behind the stone melee and energy melee attack chain.
[/ QUOTE ]Funny, when I did the maths it seemed to be just slightly below stone without factoring in rage.
[ QUOTE ]
SS, with Rage running is behind the stone melee and energy melee attack chain. Without rage I have no idea. But, if it buffs our attacks by 80%,then without it I'm significantly weaker. So rocket science is not required.
I have no desire to play the set without it. Beides, as i said the usa boards are pretty clear about this
[/ QUOTE ]
Actually it isn't. Without rage the numbers about the same. Check your facts.
@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat
[ QUOTE ]
[ QUOTE ]
SS, with Rage running is behind the stone melee and energy melee attack chain.
[/ QUOTE ]Funny, when I did the maths it seemed to be just slightly below stone without factoring in rage.
[/ QUOTE ]
IIRC stone is quite far ahead in the lower levels but it pretty much evens out with the later powers. Rage puts SS quite far ahead in the end. Sure EM has high ST damage, but its AoE is hardly worth mentioning let alone using.
I looked into all three for making a brute. In the end I picked stone cause it looked so much nicer than the others, I mean who doesn't love the mallets?
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Funny, when I did the maths it seemed to be just slightly below stone without factoring in rage.
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Did you look at the powers' recharge time? SS is slowww so its dps is low without rage runing. This modification is a step to normalize all tankers smash/letal sets on mace/axe basis... Great
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SS, with Rage running is behind the stone melee and energy melee attack chain.
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Funny, when I did the maths it seemed to be just slightly below stone without factoring in rage.
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I cant help you there, Max.
But this derailment is my fault.
I've made a meal of this.
I have made my point about what I think of the thinking behind this.
I don't want to derail the overall point.
it isnt important which is which except it demonstrates that the damage in rage does NOT overpower us but gives us a parity in terms of Tanker damage.
This has brought out the worst in me.
Havin made my point of what I think of the devs I'll try to move on and go back to the point.
Don't get into a flap. It's only my opinion and I'm thick
Arc 56763 Lord Anarchys heaven
2 mission arc. Bring friends cause Lord Anarchy means business...
If Rage is pushing the levels of damage past all the other sets in terms of DPS be it in ST or AoE then none of the other sets use build up but they do.
SS is not king of ST.
SS is not king of AoE.
I think comparing one power against the next or simply looking at the bars on Mids Planner won't give anyone a true picture.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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If Rage is pushing the levels of damage past all the other sets in terms of DPS be it in ST or AoE then none of the other sets use build up but they do.
SS is not king of ST.
SS is not king of AoE.
I think comparing one power against the next or simply looking at the bars on Mids Planner won't give anyone a true picture.
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True, however Lionsbane stating that the damage buff from Rage isn't actually a buff is probably the most ridiculous statement ever in the history of these boards.
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So 20% defence drop and 25% endurance drop is not "rough."
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the 20% defence drop was removed.
which i stated in my previous quotes from castle.
the endurance crash is instead of the defence drop, to balance out the "buff" that the -999% damage really is (compared to how it is at the moment)
UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender
Total Cat: @Officer Cuffz
"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.