Invul- its time to make a stand.


Aurrius

 

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Was just talking cross purposes (since when Shannon commented on the cone Taunt that effects >17 targets, I assumed we were talking about the actual taunt effect rather than the mob's subsequent behaviour!!)

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See we do look at things differently from wording!

AOE Attack, "Effect Area Sphere", Radius 15 feet, Cast Time 1.67 seconds, Range 70 feet, Recharge Time 10 seconds.

41 second Taunt (magnitude 4) to Target if (target = critter)
10.25 second Taunt (magnitude 4) to Target if ((target = player) and (Attack does not miss [Autohit overridden]))

I know Im not a funny girl

But now that I have played chess well enough and shown a love for fish. I just want to say something. Not directing anything at anyone in particular or everyone cos that wouldnt be fair especially not fair on Maelwys I might add whose done nothing dodgy on this section. Hammerfalls always dodgy . I just keen to point out that alot of the time one has to try and think for the third person when a post is written. I say to myself "how would they read it?" and the newer to the boards a person is or as "unused to people" they maybe then the more chance they are going to be misunderstood or misunderstand. Id guess maybe they are not likely to be thinking "How would someone read or take my post". People dont always interpret other peoples posts as the other people intended or for that matter do so, with awareness of the rules. The more posts one makes the more one learns (so really by the time I get to Golden Girls number of posts I should be a open minded kitten to someone with a post count of 500 no matter how insulting they may come across but thats just a theory).


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Prior to I5, Tankers main vulnerability was psionics, which was fine because we were pretty much invulnerable to anything else.

Thats not the case anymore, yet we still have our old restrictions , weakness v psionics, -5% debuff on unyielding, heavy endurance usage.

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I think this is actually a fair point. When Inv Tanks were "uber" in terms of massive resists to everything then it was right that there should be "kryptonite", but if Tanks aren't "uber" anymore in that old way, it seems a bit silly to still have "kryptonite"; why not just include psi in the variable but (hopefully!) balanced mix of defences and resists?

That said, having just started an Inv/Eng (with an Inv/SS at 27), I've never found any problem "feeling super" with Inv/ at all up to level 27, even without the passives (just the 3 toggles), and that's using Taunt liberally too. Sometimes things can get hairy and and I do appreciate some healing in a large team against +1s and +2s, but it just makes things exciting and risky! (But then again, my main is an MA/SR, so maybe that's just me )


 

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I may not have been a tank for as long as many people here, but made my way to lvl 44 so far. its not psionics that worry me about invulnerability, with manoevers and hover and other general defencive powers. but its the strength of the more common resistances, like Energy, i find myself a lot more squishy to enrgy attacks from rikti rones than i do to mesmerists. i could easily tank psychic clockwork, with heavy taunting. but put me against a mob of 6 or 7 drones and i'll yelling out for spam healing in seconds.

i agree it needs to be changed. it just doesnt seem like a tanker power any more, but is more suuited to scrappers. when teambuilding and i'm looking for a tanker. i think everyone knows what to choose...


Frostbourne: lvl 50 Scrapper Katana/Regen
Energenica: lvl 50 Tanker Invuln/Energy
Ionised: lvl 50 Defender Empathy/Electrical Blast
Avalonica: lvl 50 Controller Ice/Storm
SunSphere: lvl 50 PeaceBringer

 

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I may not have been a tank for as long as many people here, but made my way to lvl 44 so far. its not psionics that worry me about invulnerability, with manoevers and hover and other general defencive powers. but its the strength of the more common resistances, like Energy, i find myself a lot more squishy to enrgy attacks from rikti rones than i do to mesmerists. i could easily tank psychic clockwork, with heavy taunting. but put me against a mob of 6 or 7 drones and i'll yelling out for spam healing in seconds.

i agree it needs to be changed. it just doesnt seem like a tanker power any more, but is more suuited to scrappers. when teambuilding and i'm looking for a tanker. i think everyone knows what to choose...

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The problem with drones is high acc.


 

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. when teambuilding and i'm looking for a tanker. i think everyone knows what to choose...

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Yes, a tank with taunt, above anything else.

Second, I would choose:

A fire tank if we have a good amount of defenders/controllers so we need more damage.

A granite tank if we are doing the LRSF (however, would have to have heavily slotted taunt).

Otherwise, an Ice or Invun tank.


But quite frankly, any tank with taunt will do me fine, thankyou.

All tanks have pro's and con's.

Fire- more damage, less defence
Ice - good at everything but vulnerable to unlucky streaks
Granite - more resilience but weakes aggro grabbing.
Invun - superb at Smash/Lethal, a little sub-par against anything else.


Personally, Granite tanks are usually at the lowest of my list and I grin madly when an Ice tank joins, but thats just personal preference. Good taunting tanks are so rare now I'd be happy with anything.


 

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A granite tank if we are doing the LRSF

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How interesting...


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

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A granite tank if we are doing the LRSF

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How interesting...

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Granite tank with six slotted taunt. A tauntless tank on a LRSF is almost deadweight.

And I'd only want that tank in preference to others for LR himself.

Iv'e done the LRSF twice now. Once with an invun tank, once with an ice tank. The first time was fairly straightforward (Ghost Widow caused the most problems), the second was extremely difficult and if it wasn't for our illusion controller, quite possibly impossible.

If you are looking at fixing tanks, the one thing that bothers me is how the Lord Recluse Rumble smashes through Ice tanks due to high accuracy. (Admittedly, a miniscule amount of game, but even so).


 

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When I see LR with my Icetanker I have no plans in taking Melee damage and should be dearly loving a stormie on the team! Looking to pull an "out of the box" trick. That would require no knuckle dragging cavemen team mates.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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When I see LR with my Icetanker I have no plans in taking Melee damage and should be dearly loving a stormie on the team! Looking to pull an "out of the box" trick. That would require no knuckle dragging cavemen team mates.

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Exatly how to play it with an ice tank!. Dont get me wrong I would have no qualms with inviting an ice tank to a STF (THanks for correction btw), however I would have a lot of qualms about a tauntless tank.

When i did STF with an ice tank, the ice tank was without taunt. Tanks would be flailing away, I lay down radiation debuffs on his lordship (which may have kept the tank alive). His lordship instantly runs to me and pounds my defender to the ground in under one second.

Messsage: You want to be a tank in the STF? Please get taunt.


 

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Granite tank with six slotted taunt. A tauntless tank on a LRSF is almost deadweight.

And I'd only want that tank in preference to others for LR himself.


[/ QUOTE ]Granite and invul both hit S/L res cap solo. Granite suffers from heavy -rech, invul does not.

I know which I'd rather have.


 

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Granite tank with six slotted taunt. A tauntless tank on a LRSF is almost deadweight.

And I'd only want that tank in preference to others for LR himself.


[/ QUOTE ]Granite and invul both hit S/L res cap solo. Granite suffers from heavy -rech, invul does not.

I know which I'd rather have.

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Against single target, AFAIK, Granite will have higher defence, and higher +regen (assuming rooted).

Im not clear, however, whether LR does only smash/lethal or mainly smash/lethal? I was destroyed in 3 picoseconds by him with my defender so it was rather arbitary at the time.

Having said all that, as I said, the only real consideration for me on the STF is whether the tank has taunt adequately slotted to maintain his lordships attention.


 

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If it wasn't for the one-shot-code he'd one-shot my Sonic Defender (70% S/L Resists plus HP Set Bonuses + Accolades) - his attacks have a considerable Energy damage component.


 

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If it wasn't for the one-shot-code he'd one-shot my Sonic Defender (70% S/L Resists plus HP Set Bonuses + Accolades) - his attacks have a considerable Energy damage component.

[/ QUOTE ]AFAIK the STF LR does only S/L damage, but I haven't tested it myself.


 

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He definately spattered through my own resistances with his PBAoE, and he seems to make good inroads into a Sonic-buffed INV Tanker (who should in theory be at the S/L cap). I haven't noticed a Stone Tanker in Granite being as badly pummelled, but an INV definately needs heavy support to tank him. GA's +defence shouldn't matter before the yellow tower is down, so that leaves Stone's high Energy/Toxic resistances as the culprit.

Haven't tanked him myself yet though, so I can't speak from combat logs other than that Energy based PBAoE.


 

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He does Lethal, Smash and Energy, the Energy is in either a ST or a AoE, being channel gun or suppression. He even does Toxic damage in an attack, I can tell you that his Bane spiders crowd control did Toxic DoT.

First 2 weeks RV came out on Test! There I was Tanking away upto 3 AVs at a time for upto 10 minutes at a time "solo". I also did a number of tests around people, different defenders. Taking combat logs. Suffice to say when STF came out was I worried?

No.

Will I worry with my itty bitty icetank?

No.

The only thing to worry about is how the team work together.

Some posts were made by me on the forums about it way back then.

I keep records of how much they hit my Invuln for for ie:

Chum attack toxic 271 (approx) by Mako (this is damage - my resists at the time)

Spirit Shark for 230.79

Ghost widow dark blast smacked me for 380

Soul storm 231*5

Something I like to take details off, I did all attacks. If you work out an AVs limits you can use them against them.

Taunt rules btw


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Personally, Granite tanks are usually at the lowest of my list and I grin madly when an Ice tank joins

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u been reading my thoughts again?


 

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but an INV definately needs heavy support to tank him.

[/ QUOTE ]I dunno, really. Our inv seems to do pretty well, I tend to just put heal other on auto and watch when he tanks LR while the towers go down. I'd imagine that, if need be, he could tank LR solo, or just with occasional heals off someone.

On the other hand, for a fire tank with tough, I need to be careful and use both Heal other and AP reactively, and they still go down sometimes.