EM stuns too great


Bananas

 

Posted

Recently when i've been pvping in the zones all i see is energy melee blasters, energy melee brutes, energy melee tankers and energy melee stalkers.

I have 3 energy melee toons my self. I think they should reduce the stuns chance of the powers it's too great. Makes it a pain playing a squishy. What do you guys think of this.


 

Posted

I believe that for brutes, stalkers and tankers the real reason is the high amount of burst damage the set can deal out rather than stuns. To correct this either other sets should be buffed damage-wise, or EM nerfed.. naturally I prefer the first option. ( I wouldnt mind having disorient secondary effects in War Mace increased so that we could at least speak about mace in the same sentence than EM.. Disorient is supposed to be Mace's secondary effect after all..)

For blasters its really the same, other secondaries than EM or elec simply cant deal as much damage for pvp needs. Although I think the real reason are the slow animations in other sets rather than damage. So other blaster secondaries than EM and elec should have their animation times reduced accordingly.

ps. I wouldnt mind lowering the EM stun chance overall.. It is much much much much better than most other secondary effects in other sets.. As long as total focus retains its current disorient.


 

Posted

In short nope i love it id hate to see it changed in anyway.


 

Posted

I can deal with the damage but the stuns are far too great, when ever you're playing a squishy in the zones you'll burn breakfrees like hell.


 

Posted

Yeah, it's generally the stuns that get me killed, and not the damage, in the zones. When you compare it to the secondary effects of the other Blaster and Tanker secondary effects, it's decidedly imbalanced.

In the arena, I'd guess the higher damage of both /Energy and /Elec is the more important thing? I'm a little torn on whether anything really needs to be done, on that front. Perhaps to /Ice. /Fire makes such a lovely PvE AoE build, though - it's just good at something else, as far as I can see, and it already had some of its damage boosted in a recent patch.


 

Posted

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Recently when i've been pvping in the zones all i see is energy melee blasters, energy melee brutes, energy melee tankers and energy melee stalkers.

I have 3 energy melee toons my self. I think they should reduce the stuns chance of the powers it's too great. Makes it a pain playing a squishy. What do you guys think of this.

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I think you feel guilty after pwning my poor dom last night you bully!
I think theres a problem when a non control AT can incapacitate something AND kill it before the effect wears off. I'm not sure what the solution is though, maybe a scaled supression so the supression period is different for each AT. Either that or just reduce the effect time so it can still toggle drop and give the player time to close in for more attacks.


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Posted

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I think theres a problem when a non control AT can incapacitate something AND kill it before the effect wears off.

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I think that sums it up exactly.


 

Posted

Stalker's EM stun chance is lower than a Blasters by quite a way, which is lower than a Tanks, which'll stun all-the-[censored]-time it seems.

If anything, I'd see them either A) Tone down the Tank and (slightly) the Blaster versions, maybe the brutes, I've not noticed them stunning much, but that might be me. Or B) Tweak the other sets a bit, give Elec Melee a better chance to Sleep/Stun, give /Ice a better slow component etc...


 

Posted

A somewhat pointless thread which can be summed up here

"wahh wahh wahh EMs overpowered"

"cry cry cry no its not"

why dont we start threads about regens now, AS damage, repel powers, rad and a million other things already discussed to death. Whats next? Whining about taser as its a fast firing 100% stun, web grenade as it shuts down 2 travel powers? 3 if you dont have mez protections and/or combat jumping.

The upshot is EMs one of the few blaster powers that is balanced, high damage, long recharge, useful 2ndary effect, long animation. When looked into in context (and not in a uber buffed environment with support classes) its all it should be, high burst damage to reduce incoming damage. Its been acknowledged by the devs that the rest of the blaster 2ndaries need work and that was well over a year ago.

I dont beleive there is anything in this game now that is remotely close to being overpowered as A beats B, B beats C, C beats A truely exists now. Its just that a whole heap of 2ndaries need buffing significantly.


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Posted

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Its just that a whole heap of 2ndaries need buffing significantly.

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Which is what I hope we were discussing about, its not just 'wah wah waaaah'.


 

Posted

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Its just that a whole heap of 2ndaries need buffing significantly.

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Which is what I hope we were discussing about, its not just 'wah wah waaaah'.

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Psydock has a habit of starting threads just to try and get a rise, the thread isnt "what needs work" its just a blanket statement which is based purely on the /acs he has been spamming for the last few days trying to wind people up on union.

In context and balance based on the characters and not external intervention the EM power functions how the rest should and hopefully will.


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Posted

i just think it's ridiculous being perma stunned in the zones when i play a squishy. Either buff the other sets or tweak the stuns bonesmasher having a 75% chance to stun is too powerful for me and since when is that long animation time?


 

Posted

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i just think it's ridiculous being perma stunned in the zones when i play a squishy. Either buff the other sets or tweak the stuns bonesmasher having a 75% chance to stun is too powerful for me and since when is that long animation time?

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Long recharge.

Also, how about taking a team or Break Frees?


 

Posted

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i just think it's ridiculous being perma stunned in the zones when i play a squishy. Either buff the other sets or tweak the stuns bonesmasher having a 75% chance to stun is too powerful for me and since when is that long animation time?

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u cant be perma stunned any more than you can be perma held in pvp (except in specific situations but stuns cannot achieve this)

bonesmasher is one MELEE attack and if you manage to get into melee combat then you deserve to reap the benefits, what you going to whine at next? Screech? Beanbag? These are FAR more effective stuns, if the amount of /em blasters is causing you a problem you may want to spend more time practicing than moaning as you more than most should know how to deal with them.


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Posted

There's not a problem with EM. There is a problem with all the other secondaries.

Buffs not nerfs!


 

Posted

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u cant be perma stunned any more than you can be perma held in pvp (except in specific situations but stuns cannot achieve this)

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Still a blaster needs 2 shots to kill, which something no troller can do. I agree with marq's statement...
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I think theres a problem when a non control AT can incapacitate something AND kill it before the effect wears off

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...but I also know that if blasters were taken off mez most of the guys that clapped trollers nerf would cry well loud now.


 

Posted

I played every AT up to 50 that has Energy Melee apart from the Dominator and I would be pretty [censored] off, if the only reason why I picked my chars would be nerfed. Energy is pretty PvP-heavy and it is the biggest hitter especially with the Disorient in it, but ppl should just deal with it. On the downside it is a Endurance-Hog and it has pretty long animations.

I think EM is fine as it is.

Kaiser


 

Posted

[ QUOTE ]
A somewhat pointless thread which can be summed up here

"wahh wahh wahh EMs overpowered"

"cry cry cry no its not"

why dont we start threads about regens now, AS damage, repel powers, rad and a million other things already discussed to death. Whats next? Whining about taser as its a fast firing 100% stun, web grenade as it shuts down 2 travel powers? 3 if you dont have mez protections and/or combat jumping.

The upshot is EMs one of the few blaster powers that is balanced, high damage, long recharge, useful 2ndary effect, long animation. When looked into in context (and not in a uber buffed environment with support classes) its all it should be, high burst damage to reduce incoming damage. Its been acknowledged by the devs that the rest of the blaster 2ndaries need work and that was well over a year ago.

I dont beleive there is anything in this game now that is remotely close to being overpowered as A beats B, B beats C, C beats A truely exists now. Its just that a whole heap of 2ndaries need buffing significantly.

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Pretty much summed it up right there.

EM is what other secondaries should strive to be, not the other way around.


 

Posted

Should consider buffing controller and dom damage then so they can kill before their effects wear off as well. (although I have no idea about controllers as I havent played many so I may be wrong there). I wouldnt say this is JUST EM though, there are other sets which my earlier comment refered too. That a non control AT shouldnt be able to incapacitate AND kill before the effect wears off. And yes, I would say a control, non damage AT shouldnt be able to pull that off either. Thats what teams are for, to cover each others weaknesses.


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Posted

Ridiculous, different sets, different advantages/disadvantages. May as well ask trollers to hold less, stalkers to hide less, fire anything to DoT less, spine to Toxic less and nerf everyone, this is called variety


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Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
I think they should reduce the stuns chance of the powers it's too great. Makes it a pain playing a squishy. What do you guys think of this.

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Agreed.

I don't think you'll get much support, though. There's two kinds of pvpers, the ones looking for a challenge and the ones looking for easy wins. The best "easy win" AT (controllers) just got nerfed, so those pvpers moved on to their beloved ice/nrj and fire/nrj blasters (or EM/ stalkers, brutes, tankers), I doubt you'll be liked for suggesting a EM nerf, especially by those who loathe PVE and don't want to level another toon to "pwn nubz".


 

Posted

Easy win ATs controllers? Oh my... yes because they had the "Ioneshotyoubadlywithmyuberpower" button... Before the nerf they were easily beatable with the right built, like they are now. Problem is most of them can't kill [censored] atm. They mezzed, yes, but didn't 2shot, whereas blasters and tanks 2shot, and the first one mezzes.


 

Posted

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I think they should reduce the stuns chance of the powers it's too great. Makes it a pain playing a squishy. What do you guys think of this.

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Agreed.

I don't think you'll get much support, though. There's two kinds of pvpers, the ones looking for a challenge and the ones looking for easy wins. The best "easy win" AT (controllers) just got nerfed, so those pvpers moved on to their beloved ice/nrj and fire/nrj blasters (or EM/ stalkers, brutes, tankers), I doubt you'll be liked for suggesting a EM nerf, especially by those who loathe PVE and don't want to level another toon to "pwn nubz".

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Funny, I see two sides of PvP'ers. Those that want set equality through tweaks and buffs, so each set performs as well as the others, albeit in slightly different ways, and those that (stupidly imo) want everything they personally have trouble against Nerfed.

I'm guessing you're one of the latter, eh?


 

Posted

I have 3 EM heroes my self. all the other secondary effect are too weak. either buff em or tweak energy melee


 

Posted

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I have 3 EM heroes my self. all the other secondary effect are too weak. either buff em or tweak energy melee

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Buffing the other sets doesnt solve the problem your squishy toons have. Although I agree most of the alternative blaster sets are pants.


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