What should i go for.


BindW

 

Posted

Hello,

Since Costons hit 50, i have been a litle bored stood around in atlas, and i want to start leveling another hero up,i have been wanting to lvl a blater for a couple of months, so ive come to the decision to make one, so he's going to be made for pvp, 'NOT a blapper and NO melee' (( yes i know, it sounds tricky already )) He's going to be designed for 1 v 1, scrapper and and maybe tanker beating, I want him to have fly, some nice range, and use plenty of -slow powers, so i was thinking ice, as the secondary,Ok so that sounds good, next decision was his primary, i thought about AR, people say its [censored], i know. But it has a nice snipe and osme decent range, including ignite and combined with icepatch, it wouldnt be to bad, then i thought of fire, hmm the most powerful snipe in the game including aim, so i can pack more of a punch, hmm what do you guys reckon?


 

Posted

Sonic!!

-Res the tanks ftw!!


 

Posted

play a sonic/Devices with ice epic. you can just hover over the tanker/scrapper and throw a webnade and caltrops and slowly kill them.


 

Posted

Right first off a decleration of bias I have had an Ice/Dev and have a Sonic/Ice Blaster that I am leveling atm and I really like the sets, also have an Elec/nrg for PvP but thats a blapper build so not what you are looking for. Anywho my 2p as ever all IMO....

If you are going for a ranged PvP build then I would advise Devices as a secondary as its got a few handy tricks and is melee light, failing that ice ain't a bad choice has some fair soft troll and movement restriction, also has a couple decent melees (particularly Ice Sword) but going from what you said thats beside the point as you are going ranged.

As a primary if you are going one on one as your main PvP idea I really advise a look at Sonic -Res is a very strong secondary effect and it has some sleeps and stuns, but the -Res really is the icing on the cake and will I suspect be invaluable against tankers.

Ice isn't half bad either vs a single target as all that slow can really cramp your style, my tanker experienced this when I was roundly slowed to all heck by a corrupter in Sirens Call and then picked off by a pair of stalkers.

Still overall I would recommend Sonic/Ice or Sonic/Dev you will enjoy the -Res and the light troll in one on one duels it could make a big difference (and it ain't half bad on a team either)

Anyway I reallly hope that helps a little

Cheers,

White


 

Posted

One thing to remember with /Dev is the Targeting Drone vs Build Up discussion. 3 Acc + TD will hit almost anything constantly but BU will help burst damage more.

If a /Dev Blaster wants burst damage then TeleMining seems to be the best it has to offer.


 

Posted

You won't be beating any good tanks or scrappers at range imo

elec/elec/elec pwns all

Plight

and i'm off to bed ...


 

Posted

I'm sure he has that bound. or at the very least, saved in a text file so he can copy/paste it!

Sonic/Dev could be fun. Same for Sonic/Energy.

As a left of centre answer...I'm really enjoying my lowbie archery/energy - good range, blazing arrow is just fantastic, and effectively gives you two snipes. Rain of Arrows could be fairly useful, as it doesn't drain all your endurance. Couple with the self buffs from /Energy - Boost Range in particular, and some good pool choices, and you could have a winner for a ranged blaster, with a choice of total focus or bonesmasher for dishing out some pain if they manage to get too close.


 

Posted

[ QUOTE ]
elec/elec/elec pwns all

[/ QUOTE ]
What were your blasters sets again Plight?!?
*Sarcasm switch off* Actually valid point well they'd sure as heck pwn me anyway, though my PvP build is (well will be one day when I level more) Elec/Nrg/Elec for variation

[ QUOTE ]
I'm sure he has that bound. or at the very least, saved in a text file so he can copy/paste it!

[/ QUOTE ]

You know Cap that sounds entirely plausable.....

[ QUOTE ]
As a left of centre answer...I'm really enjoying my lowbie archery/energy - good range, blazing arrow is just fantastic, and effectively gives you two snipes. Rain of Arrows could be fairly useful, as it doesn't drain all your endurance. Couple with the self buffs from /Energy - Boost Range in particular, and some good pool choices, and you could have a winner for a ranged blaster, with a choice of total focus or bonesmasher for dishing out some pain if they manage to get too close.

[/ QUOTE ]

Interesting point actually and my bad for forgeting the "Pointy Stick Lobber" I haven't done much with it myself (tried it but couldn't quite get on with it) but I have a couple of mates who are enjoying their Archers so, yeah not a bad idea at all and it certainly has the ranged element covered

[ QUOTE ]
You won't be beating any good tanks or scrappers at range imo

[/ QUOTE ]

Well I can't really disagree massively since I am pretty much sold on Blappers in PvP as I regularly team with one and both my Blasters atm (one and eventuall PvP build and one solid PvE) do tend to the Blapping side, but the OP was clear on wanting to do it without Blapping and Melee (definatley a challange imo) so had a go at the best advice I could come up with at that time

Cheers,

White


 

Posted

[ QUOTE ]
You won't be beating any good tanks or scrappers at range imo


[/ QUOTE ]

Yeah exactly, you cant be a good pvp blaster without energy, and you cant win a scrapper or a tanker with a range based blaster, thats what i called unbalanced pvp, and thats why Energy is so fotm, because its one of the only things that a blaster can pvp with, anyway thanks for the tips, but i realy don't like sonic, its nice, but the animation bores me alot. I want to choose between fire or ice,


 

Posted

Then why didn't you just say "I want either Fire or Ice, which one do you feel is better?"?

And in that case, go for Ice.


 

Posted

[ QUOTE ]

Yeah exactly, you cant be a good pvp blaster without energy,

[/ QUOTE ]Oh, the ignorance...


 

Posted

Lol because yesterday i wasnt so sure if to go for those two, thats why i asked your opinions.


 

Posted

[ QUOTE ]
[ QUOTE ]

Yeah exactly, you cant be a good pvp blaster without energy,

[/ QUOTE ]Oh, the ignorance...

[/ QUOTE ]
Well, Havoc Punch + Thunder Strike probably doesn't hurt at all and the same can be said about multiple Trip Mines...


 

Posted

fire primary is too weak on it's own without a good secondary. blaze is strong but fire blast is weak. and in a one on one fight you wont be able to use the snipe too often. i'd recomend you to go ice/devices if you don't like sonic.


 

Posted

[ QUOTE ]
[ QUOTE ]

Yeah exactly, you cant be a good pvp blaster without energy,

[/ QUOTE ]Oh, the ignorance...

[/ QUOTE ]For once we agree MaX

As Jummy said, if you wanted fire or ice you should have said that.

Energy is not the only valid secondary, what is valid is building your toon to be strong. A ranged blaster could beat a melee character, although it will be very hard to maintain the DPS without end issues (again pointing towards /fire, /elec and /fire).

I think it's probably best that the OP rolls a blaster for PvP, then at 50, rolls a few more to get the idea

Plight


 

Posted

[ QUOTE ]
Plus point for Sonic/Dev, I've noticed Sonic suffers from Accuracy penalties, so Targetting Drone will really help out with that.

[/ QUOTE ] Sonic has no accuracy penalty, apart for the AoE control powers.


 

Posted

I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.


 

Posted

[ QUOTE ]
I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.

[/ QUOTE ]Although don't forget, even though /nrg is so good up close, boost range can leave you at permanent minimum of more than 100 feet

Plight


 

Posted

[ QUOTE ]
[ QUOTE ]
I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.

[/ QUOTE ]Although don't forget, even though /nrg is so good up close, boost range can leave you at permanent minimum of more than 100 feet

Plight

[/ QUOTE ]

Ooooo yeah, and the CP, and PB (which will increase self heals/holds), Energy Manipulation might be worth just getting for the self buffs, rather then SMASH powers!


 

Posted

[ QUOTE ]
I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.

[/ QUOTE ]/Ice is still pretty much a melee secondary, I'd say /dev is propably the best ranged one.


 

Posted

Best ranged powersets for blasters is a fight between web grenades and boost range. Hard to say what its best cause it depends on what your teaming with and what your fighting.


A Paragon Defender

 

Posted

[ QUOTE ]
[ QUOTE ]
I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.

[/ QUOTE ]Although don't forget, even though /nrg is so good up close, boost range can leave you at permanent minimum of more than 100 feet

Plight

[/ QUOTE ]

Only if you're Ice primary as that's the only primary where the heavy hitter attack has a base range of 50 yards. Fire, Nrg and Sonic all have 20 yard heavy hitters, so while boost range will help with those, you won't be hitting them from 100 yards . Dam/Range HO's FTW though


 

Posted

Honestly, I really think the only combo that really matches your prerequisites is Ice/Energy. Ice as a secondary is much more PvE oriented IMO; it isn't good for blapping and has the sort of soft controls that are great in PvE but much more situational in PvP.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.

[/ QUOTE ]Although don't forget, even though /nrg is so good up close, boost range can leave you at permanent minimum of more than 100 feet

Plight

[/ QUOTE ]

Only if you're Ice primary as that's the only primary where the heavy hitter attack has a base range of 50 yards. Fire, Nrg and Sonic all have 20 yard heavy hitters, so while boost range will help with those, you won't be hitting them from 100 yards . Dam/Range HO's FTW though

[/ QUOTE ]feet

Plight