When to take taunt?


Alvan

 

Posted

I know that taunt is on of the most useful powers a tank can have.
But when is the best time to take it?
Before lvl 14 or after lvl 20 since you need the teens to take the powers required for stamina. So should I take taunt eatly on or can I wait with it.
(Note: I tend to play mostly in teams.)


 

Posted

Personally I always take it before 14. My last tank took it at level 10 or 12.


@Unthing ... Mostly on Union.

 

Posted

As soon as humanely possible.

And if you are an invun tank, take it at 10 or you wont be worth much to a team.


 

Posted

[ QUOTE ]
As soon as humanely possible.

And if you are an invun tank, take it at 10 or you wont be worth much to a team.

[/ QUOTE ]

How come that applies just for invun tanks?


 

Posted

[ QUOTE ]
[ QUOTE ]
As soon as humanely possible.

And if you are an invun tank, take it at 10 or you wont be worth much to a team.

[/ QUOTE ]

How come that applies just for invun tanks?

[/ QUOTE ]

Cos ya not worth much till 18 without it:P


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

The bulk of a tanks job is attracting aggro.

The main tool for this is the "Taunt aura". Chilling embrace (by far the best for the job), Mudpots, Fiery aura, and Invincibility. Invun tanks dont get their aura to level 18 so are pretty pathetic at grabbing aggro.

So you need taunt to make yerself worthwhile until then.

Punchvoke? Dont ignore it, but its the weakest tool in the box. Any tank who says they can get by without taunt aura or taunt with punchvoke is a liar and you must never team with them!

Frankly, if I had my choice, I wouldnt team without a tank with taunt and taunt aura.


 

Posted

Had no idea that Invincibility worked as an taunt aura. Niether the in game descriptions nor the hero builder mention it. So how does it work? Do you only need toturn it on and foes get taunted automatically as with mud pots?


 

Posted

Basically yes, you just cant see it.

Anything next to you gives you +defence (and +accuracy i think) and is taunted. Its "Auto hit". Slot it with defence and end reducer enhancers.

And get it at level 18. Its impossible to really tank effectively without a taunt aura.


 

Posted

I know about the +def and +acc. It's just the auto hit taunted part that I've never heard off or read about anywhere offical or half offical like builder. So sorry for sounding sceptical but you absolutely 100% certain that it has a taunt effect too?

I might be mistaken and I admit that I'm not an expert at tanks, but from what I understand from what I've read mudpots and the other "taunt auras" doesn't have an acctual taunt effect. Instead they cause damage, slow or similar effects on foes that draw aggro the same way a punch will do. Only diffrent is that they do it as an PAoE, does it more often and auto hit. Not that they cause a taunt effect identical to taunt.
Invincibility on the other hand seems to be purely defensive, giving out defence bonus for foes inside the PAoE but not activly effecting the foes itself.
It's just seems odd that if it has a taunting effect on foes why haven't Cryptic or SherckSilver mentioned that in their power descriptions?


 

Posted

Yep invincibility is invuln's taunt aura. As for the affect not being noted, the game and builders make note of the fact that you could slot taunt enhancements in the power, which is usually a giveaway in a non-damage power.

As for the original question, both my tanks have taken taunt at 10, to allow me to completely manage aggro with Chilling Embrace.


 

Posted

Ok taking this one stage further, as an Invulnerable/BattleAxe tanker, which is more important, Taunt or Unyielding?

Also, while Taunt is available at LVL 4 does anyone think this is a little early to actually choose it because you probably dont have all the defensive stuff you need at that stage to handle athe aggro it can bring?


 

Posted

unyielding, i think, purely as it forms the bulk of your mez protection.

As for taunt at 4, that is no longer possible - the earliest you can take it now is level 10.


 

Posted

Always take my Taunt ASAP if I can.


 

Posted

You should never have to choose between unyielding and taunt.

For Inv I'd say the must have powers are Temp Inv at 1, Dull Pain at 2, Unyielding at 8, Taunt at 10 and Invincibilty at 18.

That means you have the choice of 2 or the 3 of a second attack, Resist Physical Damage or Stamina at 20 rather than 22.


@Unthing ... Mostly on Union.

 

Posted

For Inv/Axe I would take the following powers:

1) Temp Inv and Gash
2) Dull Pain
4) Chop
6) Travel Power pre requisite (for my inv/axe this was hasten)
8) Unyielding
10) Taunt
12) Hurdle or Swift
14) Travel power
16) Health
18) Invincibility
20) Stamina

My Inv/Axe tank is currently at lvl 27 and this has worked well, if you want I can post up my lvl 32 build as that is all I have worked out up to.


 

Posted

L40 tank so far, no taunt, nothing really caused aggro trouble apart for the bloody AV's, who are now impossible to keep aggroed without it... :/


 

Posted

[ QUOTE ]
I might be mistaken and I admit that I'm not an expert at tanks, but from what I understand from what I've read mudpots and the other "taunt auras" doesn't have an acctual taunt effect.

[/ QUOTE ]
The Tanker damage auras do have a Taunt component, though they've only had it since Gauntlet was added.

Invinc has always had a Taunt component. Always. Even during US beta. Why it isn't mentioned ingame, on some site or in a planner app is not known, but lazyness and/or lack of knowledge is likely the cause.


 

Posted

[ QUOTE ]
L40 tank so far, no taunt, nothing really caused aggro trouble apart for the bloody AV's, who are now impossible to keep aggroed without it... :/

[/ QUOTE ]

You didnt do mary macomber ten times then? or perhaps not dr vahzilock? or perhaps any other av of good high level versus you in the tfs and trials pre 40 i take it? i personally couldnt of done countess crey without it, she can be murder up close but easily kited thankfully.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Personally I dont trust tanks without taunt. Aside from the fact it impairs aggro pick up (It just does ok? No getting away from it! ).

I know good tanks can manage fairly effectively without it (with the exception of flying/ranged foes like the cabal and fofr AVs), but my anxiety comes from the psychology of taking it.

If I see a tank with taunt I am always somewhat reassured that he/she sees it as his job first and foremost to save people and take aggro.

As its one power, works well with one slot - its auto hit, fast recharge, no end cost, I am very nervous about a tank without it, because of what it suggests about the psychology of the tank.

Please bear in mind this is not always true - but it has been a pretty good indication of the tank from my experience.

However, as an invun tank, I dont think you really have much choice but to take it at level 10. You could possibly respec it out once you have invincibility at level 18 (although I wouldnt advise it).


 

Posted

get taunt as early as possible it is your best way of grabbing aggro being a Inv tank. I Respeced out Invincibilty after first respec at 24 because at that lvl and not having the Inf to fully SO my defensive powers i was not able to take the aggro on an 8 man team without faceplanting. With taunt you can more or less pick and choose who you aggro, so you are able to stay alive longer..remember if you die your not taking any aggro at all, so if you cant take it all its still best to take as much as you can....just because you a Inv tank dosnt make you invincible, that comes later


 

Posted

[ QUOTE ]
[ QUOTE ]
L40 tank so far, no taunt, nothing really caused aggro trouble apart for the bloody AV's, who are now impossible to keep aggroed without it... :/

[/ QUOTE ]

You didnt do mary macomber ten times then? or perhaps not dr vahzilock? or perhaps any other av of good high level versus you in the tfs and trials pre 40 i take it? i personally couldnt of done countess crey without it, she can be murder up close but easily kited thankfully.

[/ QUOTE ]Vahzilok was no problem. People died with mary, but she was also +4 to me so taunt wouldn't have affected her long enough. Clamor was no problem, terra and envoy caused few deaths.


 

Posted

@Cognito
[ QUOTE ]
Personally I dont trust tanks without taunt. Aside from the fact it impairs aggro pick up (It just does ok? No getting away from it! ).

I know good tanks can manage fairly effectively without it (with the exception of flying/ranged foes like the cabal and fofr AVs), but my anxiety comes from the psychology of taking it.

If I see a tank with taunt I am always somewhat reassured that he/she sees it as his job first and foremost to save people and take aggro.

As its one power, works well with one slot - its auto hit, fast recharge, no end cost, I am very nervous about a tank without it, because of what it suggests about the psychology of the tank.

Please bear in mind this is not always true - but it has been a pretty good indication of the tank from my experience.

However, as an invun tank, I dont think you really have much choice but to take it at level 10. You could possibly respec it out once you have invincibility at level 18 (although I wouldnt advise it).

[/ QUOTE ]

I pretty agree with this whole post. If a tank has taunt they are more likely to be look at my health bars than a tank who hasn't.

Tanks with no aura completely annoy me. Unless they are fantastically good at Gauntlet they really add very little to the team.


@Unthing ... Mostly on Union.

 

Posted

Think it's a shame that the taunt element in invincibility isn't explain anywhere offical (like in the bloody game), esp. since taunting is a tanks primary role. But as for how it works I stand corrected.

Another thing I'm wondering about invincibility is just how well it works together with Unyeilding at lower lvls. If the numbers I've seen is correct the negative def you get from unyeilding just cancel any positve effects you get from invinciablitity. (Unless you have 3 slotted CJ or hover). This changes of course when you get tough hide.

As for taking taunt at lvl 10. I tired that with an experimental tank I did. The trouble was I stopped taunting with him since taunting resulted in a faceplant. All got a lot better at lvl 12 when I got another armor for protection.

Anyway here is the build I'm planing to make. up to lvl 25.
Any Comments?


---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 26
Archetype: Tanker
Primary: Invulnerability
Secondary: War Mace
---------------------------------------------
01) --> Temp Invulnerability==> Empty(1)
01) --> Bash==> Empty(1)
02) --> Pulverize==> Empty(2)
04) --> Dull Pain==> Empty(4)
06) --> Hover==> Empty(6)
08) --> Unyielding==> Empty(8)
10) --> Resist Physical Damage==> Empty(10)
12) --> Taunt==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Invincibility==> Empty(18)
20) --> Health==> Empty(20)
22) --> Stamina==> Empty(22)
24) --> Jawbreaker==> Empty(24)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

[ QUOTE ]
@Cognito
[ QUOTE ]
Personally I dont trust tanks without taunt. Aside from the fact it impairs aggro pick up (It just does ok? No getting away from it! ).

I know good tanks can manage fairly effectively without it (with the exception of flying/ranged foes like the cabal and fofr AVs), but my anxiety comes from the psychology of taking it.

If I see a tank with taunt I am always somewhat reassured that he/she sees it as his job first and foremost to save people and take aggro.

As its one power, works well with one slot - its auto hit, fast recharge, no end cost, I am very nervous about a tank without it, because of what it suggests about the psychology of the tank.

Please bear in mind this is not always true - but it has been a pretty good indication of the tank from my experience.

However, as an invun tank, I dont think you really have much choice but to take it at level 10. You could possibly respec it out once you have invincibility at level 18 (although I wouldnt advise it).

[/ QUOTE ]

I pretty agree with this whole post. If a tank has taunt they are more likely to be look at my health bars than a tank who hasn't.

Tanks with no aura completely annoy me. Unless they are fantastically good at Gauntlet they really add very little to the team.

[/ QUOTE ]

Hehe. Before this post I didnt even know invun tanks had auras.
AS for gauntlet. Doesn't it suck just as much as defiance suck for blasters?


 

Posted

[ QUOTE ]

Hehe. Before this post I didnt even know invun tanks had auras.
AS for gauntlet. Doesn't it suck just as much as defiance suck for blasters?

[/ QUOTE ]

No. It sucks solo, as it has no value, but so does vigilance.

It allows you to attract the attention of an enemy and the enemies immediately surrounding him by hitting him. This ensures that ( if they are melee enemies ) they will be ensnared by your aura.


@Unthing ... Mostly on Union.