When to take taunt?
Look there is not a single AT that can be as big impact as a tanker (and no it doesn´t have to be a granite)
A player can do tons of things , a combination of players can even achieve odds beyond anything currently designed.
But unfortunatly the tanker AT has the most responsible or the least impact in a game , its hard to define .
But they can pull out stuff in combination with the team , that can be a wipe prevention .
If a scrapper wants to tank so be it , if the scrapper does a good job , even more fun for the tank to go scranking (a change of playstyle never hurts no need for all the shielding thus more endurance into damage output)
If things go wrong the tank can take it over .
Tanks are usually a rally point , lets say you have two tanks , first one goes down , the rest can still rally around the second one .
Most other AT even in very skilled hands can only delay the mob while the tank can really hold out .
Now when does the tank have the least impact !!
When the whole strategy is involved around pulling ,seperate fights all over the place in look of a glowie or a hostage ,generally chaos split up fights.
In that case the tank can still carry it weight if it was designed that way .
But in that case a scrapper or other selfsufficient person
is infact a beter candidate.
Now which other AT can hold out for prolonged (not unlimited) time against a AV or GM .
And Shannon is right its not fixed , cause it will never be fixed it all is dependant on the team , and no other AT (excluding the empath ) is more reliant on a TEAM to shine .
Or let the team down fastest if not understanding the team .
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No the best player is the one who can improvise under any situation , with the tools and people they have .
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Not fixed, you can not play other peoples toons for them, you can suggest how to go about things in the most basic speak possible and still people may not understand, agree, get things spot on or cooperate. It doesnt take much to cause a teamwipe (perhaps minus the granite tank:P) by anytoon playing with any tanker. The success of any AT is largely helped by a good team. Not so much best player but best leader, but that would mean nothing when people dont follow.
Its not always the player makes the team its sometimes the team makes the player.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.