Do you think that fire controll is overpowered?


aaaARMSaaa_EU

 

Posted

So recently I rolled a fire/rad toon on defiant after hearing that they were powerfull and it worked pretty neat.
Now, yesterday I walked into perez park and saw a typical perez size even conned mob and I thought "hey what if I go and attack them with fire cages?" so I layed on RI, popped a shipload of inspirations and started running around in circles around the mob spamming firecages once it recharged.
I was in the red a few times but I pulled off a feat that I have never done before. (defeat an entire even conned perez size mob by myself)
Now I wonder:is fire controll overpowered?


 

Posted

I got a level 9 fire/rad and yes you are right it does seem quite effective


 

Posted

Compare it to a PB, who in Nova form and running SOs can 2-shot an even level spawn.

Or how about a stone tank in granite armour and running rooted who is completely indestructable to even lvl mobs (unless they have psi).

So no, I dont think a fire troller is overpowered. I don't think either of the above 2 are overpowered either.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

[ QUOTE ]
So recently I rolled a fire/rad toon on defiant after hearing that they were powerfull and it worked pretty neat.
Now, yesterday I walked into perez park and saw a typical perez size even conned mob and I thought "hey what if I go and attack them with fire cages?" so I layed on RI, popped a shipload of inspirations and started running around in circles around the mob spamming firecages once it recharged.
I was in the red a few times but I pulled off a feat that I have never done before. (defeat an entire even conned perez size mob by myself)
Now I wonder:is fire control overpowered?

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Not really. Its a very early bloomer though, both Fire &amp; Rad have great early power.

It is an AOE / Damage monster. Its very powerful indeed against even and lower level mobs. Against higher levels and in your 20s the damage output falls until you get imps.

Also in teams you find yourself becoming "Most Wanted" if your not careful and can easily get squished repeatedly.

It is a lot of fun though. My Illusionist is better at soloing a smaller spawn of +2s, my Fire Controller is better at a massive crowd of even levels.


 

Posted

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Compare it to a PB, who in Nova form and running SOs can 2-shot an even level spawn.

Or how about a stone tank in granite armour and running rooted who is completely indestructable to even lvl mobs (unless they have psi).

So no, I dont think a fire troller is overpowered. I don't think either of the above 2 are overpowered either.

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Yes but I'm talking about a controller that's not even level 10, does'nt have more than 2 enhancements in his powers and who is allready capable of handling massive mobs with the help of only 2 powers.


 

Posted

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Compare it to a PB, who in Nova form and running SOs can 2-shot an even level spawn.

Or how about a stone tank in granite armour and running rooted who is completely indestructable to even lvl mobs (unless they have psi).

So no, I dont think a fire troller is overpowered. I don't think either of the above 2 are overpowered either.

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Yes but I'm talking about a controller that's not even level 10, does'nt have more than 2 enhancements in his powers and who is allready capable of handling massive mobs with the help of only 2 powers.

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It doesn't last though. Mid game you're still good but not as much of a monster. A lot of other toons start easily outdamaging you.

I'd recommend you getting Hotfeet &amp; Air Sup too to maximise damage. Fire Cages runs out of damage-steam very quickly but Hotfeet &amp; Containment is wonderful. If you do you'll be "OMG, they are SO overpowered" until you hit Talos, thats when your single-target damage starts to drop.

But Fire/Rad is a great early Hazard Zone patrolling toon alright. I picked it on purpose to teach The Hollows a lesson. I has so much fun there and in the streets of Perez.

Wonderfully colourful sets too. Orange and lime everywhere


 

Posted

i dont slot fire cages for damage later at all

i hit flashfire to mez the mob , fire cages to stop them wandering then lead imps in with hot feet on
anyone i missed i hit with char this pretty much wipes any mob out fairly easily

with harder conning mobs i hit lingering rad and then radiation infection/ enervating field as well, for numb nut mobs i dont even run in forAV/ GM teams i act as a primary debuffer and dont run hot feet

emp is a good power if you can teake the - end regen hit for a while and cinders makes a nice ambush stopper and maqss hold when you can run in without being targeted to much

it is true compared to other sets you do slow down in pure out put , but still a very good set

if i had the slots i would take invis to lead those dang nabbit imps a bout a bit more effectivly


 

Posted

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Fire Control

overpowered?

No Way!?



[/ QUOTE ]

"Circuit has defeated Imp"
"Electrode has defeated Imp"
"Electrode has defeated Imp"

Ha!


 

Posted

[ QUOTE ]

"Circuit has defeated Imp"
"Electrode has defeated Imp"
"Electrode has defeated Imp"

Ha!



[/ QUOTE ]

You know. You can tell MBar's just got his PC fixed, since he's posting like a thing possessed on these boards.

As to Fire control being overpowered?

Not really to my eyes.

A lot of what the OP seems to have achieved in Perez is down to the combination of Fire/Rad, IMO.

Fire/FF is a lot more support oriented, and I seriously doubt I could have managed a Perez spawn solo that early in Heat's career. Mind you, that early in her career was before Containment, and life for a solo controller pre containment was painful.

It took me a full bar of end to take on two blue conning trolls in Skyway once. And I was down to about 25% health at the end of it. So I stuck to teams, and got to 32, then never looked back

Of course, the Flashfire/Fire Cages combo needs no further explanation to anyone that's used it


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

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the Flashfire/Fire Cages combo needs no further explanation to anyone that's used it

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Nor does the Flashfire/Fire Cages/Fulcrum/Fireball one


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

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Yes but I'm talking about a controller that's not even level 10, does'nt have more than 2 enhancements in his powers and who is allready capable of handling massive mobs with the help of only 2 powers.

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Maybe the [ QUOTE ]
popped a shipload of inspirations

[/ QUOTE ] helped a bit ... a lot?


 

Posted

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Nor does the Flashfire/Fire Cages/Fulcrum/Fireball one

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Ah, but that's only available to a Fire/Kin or a fire/? teamed with a Kin/? or ?/kin. Whereas Flashfire/Fire cages is available to pretty much any Fire controller with Imps (unless they made some rather odd choices...) and once a group's not doing much, then they susceptible to be being smacked in the groin by the three little psychos


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

I also dont think that Fire Control is overpowered its just containment doing its job


 

Posted

in PvE maybe but it really lacks in PvP


 

Posted

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Nor does the Flashfire/Fire Cages/Fulcrum/Fireball one

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Ah, but that's only available to a Fire/Kin or a fire/? teamed with a Kin/? or ?/kin. Whereas Flashfire/Fire cages is available to pretty much any Fire controller with Imps (unless they made some rather odd choices...) and once a group's not doing much, then they susceptible to be being smacked in the groin by the three little psychos

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Man I love the three little psychos. Got them over the weekend. Wonderful little guys altogether.

Flashfire / Firecages is a lovely combo. But all the sets have lovely combos.

Mind can do the AOE Sleep followed by Terrorize. Or TK -&gt; Terrorize etc.

Grav has Wormhole -&gt; Immobilise and then single target smackdowns on the hapless targets.

Illusion has PAs -&gt; Spectral terror, with maybe a Deceive or two beforehand.

Ice has Ice Patch -&gt; Artic Air.

Earth has Cover In Poo -&gt; Volcanic gasses.

So all the controller sets have those lovely one-twos really. Fire is just lucky that it gets its so early.


 

Posted

fire is woefully underpowered (as is mind, illusion ...) I think all of my toons that will hit 50 will be a controller at this rate, despite the obvious drawbacks.

Containment really does very little to benefit fire at lower levels - other ATs can easily manage exactly the same thing (Kin/Elec def, Fire/Ice tanker and a peacebringer can do this from lvl 6(?) without breaking into a sweat).


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

/e, shiftyeyes

Fire is most definitely, and without doubt the single most underpowered and "meh" controller set in the game! If anything, the set needs love, not nerfs!

*pssst* Hey guys, do you think the nerfbat bought that?


@Byrne

Debtmeister General of The Plastic Army & Empire

 

Posted

oh yeah good point. Fixed my post up above as well

Seriously, while lots of powersets do have golden stretches of levels (and fire has it right at the start) There are specific builds for defenders, tankers, scrappers that in any given level range are more powerful (I'd say you'd have a hard time topping fire/kin in the 38-41 range though).

The set is great fun to play, although ST damage does droop a bit in the 20s.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

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(I'd say you'd have a hard time topping fire/kin in the 38-41 range though).


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I found fire/kin to be really powerful (for PvE) after 41, i.e. once you got your AoE attack to use with Fulcrum.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

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(I'd say you'd have a hard time topping fire/kin in the 38-41 range though).


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I found fire/kin to be really powerful (for PvE) after 41, i.e. once you got your AoE attack to use with Fulcrum.

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at level 50 there is nothing more powerful than a fire/kin troller for pve, pvp fire is underpowered tho

fire cages and hot feet is the [censored] too


 

Posted

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[ QUOTE ]
Fire Control

overpowered?

No Way!?



[/ QUOTE ]

"Circuit has defeated Imp"
"Electrode has defeated Imp"
"Electrode has defeated Imp"

Ha!



[/ QUOTE ]

Those guys haxed lol, but oh man nothing was more fun than herding all those bots. After 41 with fireball imps just felt redundant.


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pvp fire is underpowered tho

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No way dude, fire does insane damage and is a damage dealing controlle. For control it has a single target, hold, single target immobilze and a group immobilze to use to set up containment along with nasty damaging pets, thats all i need. Not to mention smoke, which is just great for the -perception. I rate fire above illusion. Fire is just so good in PvE though, i'm hesitant to respec into pure PvP, but then again i'm not fire/kinetics. :P

Fire/kinetics is [censored] hot, never seen mobs go down as fast as with fire/kinetics


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Fire Control

overpowered?

No Way!?



[/ QUOTE ]

"Circuit has defeated Imp"
"Electrode has defeated Imp"
"Electrode has defeated Imp"

Ha!



[/ QUOTE ]

Those guys haxed lol, but oh man nothing was more fun than herding all those bots. After 41 with fireball imps just felt redundant.


[ QUOTE ]
pvp fire is underpowered tho

[/ QUOTE ]

No way dude, fire does insane damage and is a damage dealing controlle. For control it has a single target, hold, single target immobilze and a group immobilze to use to set up containment along with nasty damaging pets, thats all i need. Not to mention smoke, which is just great for the -perception. I rate fire above illusion. Fire is just so good in PvE though, i'm hesitant to respec into pure PvP, but then again i'm not fire/kinetics. :P

Fire/kinetics is [censored] hot, never seen mobs go down as fast as with fire/kinetics

[/ QUOTE ]

Fire is [censored] in team pvp.


 

Posted

Teams- doesn't have any soft control, so it lacks.
Duals- its great.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Fire Control

overpowered?

No Way!?



[/ QUOTE ]

"Circuit has defeated Imp"
"Electrode has defeated Imp"
"Electrode has defeated Imp"

Ha!



[/ QUOTE ]

Those guys haxed lol, but oh man nothing was more fun than herding all those bots. After 41 with fireball imps just felt redundant.


[ QUOTE ]
pvp fire is underpowered tho

[/ QUOTE ]

No way dude, fire does insane damage and is a damage dealing controlle. For control it has a single target, hold, single target immobilze and a group immobilze to use to set up containment along with nasty damaging pets, thats all i need. Not to mention smoke, which is just great for the -perception. I rate fire above illusion. Fire is just so good in PvE though, i'm hesitant to respec into pure PvP, but then again i'm not fire/kinetics. :P

Fire/kinetics is [censored] hot, never seen mobs go down as fast as with fire/kinetics

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Fire is [censored] in team pvp.

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no control set is [censored], fire has many good things for pvp