Bad PvP experince
Very unheroic experience.
Like every other bad game experience, ask the people doing ti to stop via broadcast or tells. If they don't, they are deliberately ruining your fun and I suspect should be petitioned. I would, anyway.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
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1) Unless you are a spines regen scrapper you are [censored] and will die
2) Hide is worthless as every body can see through it
3) SR is useless and as you don't get a heal your just gonna die.
4) The 'improvements' to hospitals in PvP zones now mean that most of the action now takes place while waiting for your rest to recharge.
5) Teleport foe doesn't need line of site and seems to totally ignore SRs defense.
6) Heroes are spawn point lhamams just waiting for someone to pop their head over the wall so they can gank em.
Tried it, its rubbish and won't be rushing back.
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Hm..admittedly spines/regen is *FOTM*, although Rad is becoming PvE FOTM but hey...generally for its ease to pick up and kill.
Second point i guess stems from heroes now so well adapting to stalkers that many get tactics so stacked tactics = eeeeee
Hospital thing i'm not sure why they did that...all i can think of is to stop suicidal players just rushing back out again or something.
Also a few bad sports may have had a lot of pent-up anger for stalkers due to the 'early PvP' stage where everyone cried and moaned about the ASing...so its rather ferocious on them
Just as a new rise in hatred for stormies with the hurricane nerf...yet hurricane is not their only good power..sheeesh!
Chiefette
Oh and just read Wilfred's post.../em agree
I don't think you can petition people for ambushing you in a PvP zone can you? Thats all it looks like they were doing here. It mightn't be very sporting or enjoyable but its not griefing.
CoH wasn't built for PvP, it doesn't fit well. Thats all there really is to it.
Hmmmm. A thought has just occured to me. Maybe the PvP zones should have dedicated "referee" GMs who can do something about things like this which are more against the spirit of the law rather than the letter.
I'd say doing it repeatedly, where the target has no chance to escape, despite being asked to stop, would be griefing.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
The base teleport thingy is annoying... aside from giving blasters defiance the moment they superspeed out of the hospital, I don't see what it was meant to achieve, especially in the case of Masterminds; I wouldn't bother with PvP if I was the biggest target due to the lowest HP and everytime I die I have to set pets *and* get my health back up.
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I don't think you can petition people for ambushing you in a PvP zone can you? Thats all it looks like they were doing here. It mightn't be very sporting or enjoyable but its not griefing.
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Espically when he was looking around for heros to kill himself.
My 2 infs worth... PvP should never have been added to the game, it just doesnt work well.
I'm not against it per se i just think the current set up is rubbish, it should have been implemented from day one in the design stages or not at all...
Defiant
Proud Member of the Liberty Legion
Venture - Emp/En Defender
Seph - Kat/SR Scrapper
Blizzard - Ice/Storm Controller
Legionelosis - Rad/Rad Defender
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I don't think you can petition people for ambushing you in a PvP zone can you? Thats all it looks like they were doing here. It mightn't be very sporting or enjoyable but its not griefing.
CoH wasn't built for PvP, it doesn't fit well. Thats all there really is to it.
Hmmmm. A thought has just occured to me. Maybe the PvP zones should have dedicated "referee" GMs who can do something about things like this which are more against the spirit of the law rather than the letter.
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What it needs is a giant anvil to drop on top of campers if they spend anymore than 20 minutes outside the enemy base.
That'll spice it up a wee bit.
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1) Unless you are a spines regen scrapper you are [censored] and will die
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Not really, but PvP in CoX is largely rock, paper, scissors, and a bit of talent.
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2) Hide is worthless as every body can see through it
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No, they'll need some enhancement to see through it. Most people will have this enhancement. You need to get some other, compatible, Stealth power stuffed on you for it to work.
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3) SR is useless and as you get hit all the time and don't get a heal so you're just gonna die.
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I would tend to agree.
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5) Teleport foe doesn't need line of site and seems to totally ignore SRs defense.
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It needs LoS to get a fix, it has never needed it to actually work. I'd expect the TP Foe user has slotted for ACC. It sounds like their attacks are slotted that way since they seemed to have no trouble hitting you.
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6) Heroes are spawn point lhamams just waiting for someone to pop their head over the wall so they can gank em.
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So are villains, just depends when you try it. I feel like reporting the post for that line, but I can't be bothered.
When they did the RV test recently, I rapidly gave up bothering on the second day when I realised that almost everyone was playing villains. About the third time I died I began to notice that every time I did, I was surrounded by about a dozen villains.
So, be fair.
BTW, I'm not trying to get you to go back and try again. I dislike the PvP Zones, as I dislike any form of PvP which encourages people to be pillocks in game. And this kind of Zone does just that.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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I'd say doing it repeatedly, where the target has no chance to escape, despite being asked to stop, would be griefing.
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He went back towards them, he could have left the PvPer zone.
But the third time Rad tried an assult on them, they were able to iniate an assult and attack back it just didn't get them anywhere other than back to hospital
I agree wholeheartedly with it that it ruins the PvP experience and the PvP mechanics are just wonky, but I don't see this as griefing, just horribly unbalanced.
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BTW, I'm not trying to get you to go back and try again. I dislike the PvP Zones, as I dislike any form of PvP which encourages people to be pillocks in game. And this kind of Zone does just that.
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Yeah I agree with that too, I'm not a PvPer. I just don't think they were griefing, they were jsut being typical PvPers
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I'd say doing it repeatedly, where the target has no chance to escape, despite being asked to stop, would be griefing.
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I don't think so - it's extremely poor form and only graceless idiots would do it (IMHO), but I remember seeing a US red name post essentially saying that griefing is definitively impossible in a PvP zone. Their primary purpose is to allow players to take down other players, so absolutely any tactics used to acheive that are in order.
Sorry to hear you won't be returning as there are many decent and polite players on both sides.
It's sad to think they'll go off saying they were 'pwning' stalkers, when it was 100 vs 1 gank fest.
If you know who are and are reading this, feel ashamed, it's not very talented and not particularly challenging to gank someone.
On an aside, I went toe to toe with a spines/regen (which are VERY popular right now!) and stood my ground for the most part with my stalker, it can be done I eventually lost, my endurance finally gave way before his then it was a sorry slope after that then we stood and chatted about play styles and then before parting ways we thanked each other for a good fight.
"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad
Union Heroes
War Borg - Leader of The Paragon Knights
Union Villains
McCabe - Co-leader of The Rogue Knights
Defiant - Supreme Hero
hopefully soon somebody will post telling you that you have less than one thousand three hundred and thiry seven skills and possibly that you need to "get some skill"
pvp is rubbish in this game, don't even bother with it is my advice, you meet much nicer people just doing the pve game as pvp tends to attract the more childish members of the game.
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I'd say doing it repeatedly, where the target has no chance to escape, despite being asked to stop, would be griefing.
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He went back towards them, he could have left the PvPer zone.
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I agree, i tried PVP for a bit, didnt like it, havent gone back since. One of the reasons I got COH was because it didnt have PVP (at the time). But what the OP is complaining about is the game mechanics, so I dont see it as petitionable, just hard luck.
Fair comments all.
I'm usually very open-minded about what goes on in PvP zones: I consider anyone in a PvP zone to be fair game.
I just don't see what was in it for the ambushers in this case - Personally I go into PvP for a fight, not to repeatedly destroy people with no chance of fighting back.
If they were just after rep, why not get their mates to swap to villains and have a go - fun AND productive.
Ah well.
As many have said, the game wasn't designed for PvP, and even in team PvP I've never been in a situation where the opposing sides have felt balanced. Generally, the fights are won before they're fought.
It would have been nice if the devs had taken the game in the direction it's strongest in: Co-op play. That's what drew me to the game (being extraordinarily non-competitive).
Perhaps the third City of... game will take it back in that direction a bit.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
though you might have had a bad experience, your drawn conclusions aint really accurate.
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1) Unless you are a spines regen scrapper you are [censored] and will die
2) Hide is worthless as every body can see through it
3) SR is useless and as you don't get a heal your just gonna die.
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Spines/Regen indeed are FotM for PvP, and indeed they ARE pretty powerful, however far from unbeatable. Prob is, bout the only villains visiting sirens are stalkers, and stalkers got quite a big chance of gettin their [censored] handed over on a silver platter. Bring and ice/cold, ice/rad or ice/kin corrupter for instance, and spiney wont be that tough anymore.
Bout seeing through hide and hitting through SR the next 2 questions spring to mind:
a) are you using only hide or hide+stealth?
b) was there a hero using tactics in the team? Or an empath spamming CM and fort on mr spiney?
People dont normally see through hide, but seeing that CM and tactics both got +perception you need more protection than hide to stay invis (say hide+stealth). Tactics havin its acc bonus (or fort) will go through your SR. SR is far from weak in PvP, however when people get spammed by acc buffs they WILL hit you through it. Also I take it you got all SR powers up to 30 and slotted em with SOs?
Only suggestion I can give, is when you go to a PvP zone, an all-stalker team isnt as effective as it looks, cause a decent balanced hero team will kick your [censored] with relative ease.
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4) The 'improvements' to hospitals in PvP zones now mean that most of the action now takes place while waiting for your rest to recharge.
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IIRC, this was done to simulate the tactical start in arena battles. When you go to hosp you now get 1 hp and 1 end. This was also to stimulate people usin tactics as dying now actually slows you down rather than "click go to hosp, back in fight 2 secs later". Opinions are divided on this one, and something can be said for both sides of the argument.
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5) Teleport foe doesn't need line of site and seems to totally ignore SRs defense.
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Or of course they got it 3slotted with acc and received an acc buff or 2
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6) Heroes are spawn point lhamams just waiting for someone to pop their head over the wall so they can gank em.
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Sadly this happens alot when one side greatly outnumbers the other. Doesnt only happen with heroes, but villains do the same. Dont forget that earlier a stalker could sneak into the hero hospital and gank heroes who tried to rez there (and it happened).. now thats even worse than waiting outside imo. Prob is, there currently are more heroes than villains and personally I like playin hero ATs in PvP better than villain ATs. This ensues that most of the times there are more heroes than villains which will result in camping the villain base.
Reason why people head to the other side's base is that they are tired of hunting around the zone not finding anybody. The 'logical' thing to do then (note the ') is to head to the source where there are bound to come villains sooner or later. If thats only 1 vs 8 of them doesnt seem like an issue to most sadly.
Personally I hate ganking and wont join in if people start doin it. However there are alot of ppl who dont think like this and have no problem camping the base happily ganking everybody on sight. Yes, it can be annoying. Yes, you might call the people doing it "lame". However, generalizing that EVERY hero in the PvP zone is a lamer that likes to camp villain base and gank everything is not fair for people PvPin for the sport of it.
There are alot of good PvPers out there that DONT camp 'n gank. Just because this one incident occurs, and dont get me wrong, i understand it might [censored] ppl off if its their first time, doesnt mean you can generalize the whole hero population as a ganksquad.
Only thing I can recommend is, when going to sirens (or any PvP zone), bring some support or at least check in the search window if there are any non-stalker ATs there. Stalkers arent the king of PvP zones as people might make you believe. Sure they are powerful, but if a hero team gets perception buffs and some acc buffs to boot, a stalker will be receivin tickets to the hospital pretty soon.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
Radiant, SR relies on defence, right?
Just take a full tray of Respites and Lucks and rush them.
Trust me, you'll end up taking at least ONE down.
Spines regens are going to have a short sharp shock sooner rather than later, with the AV change -regens abilities have been thrust into the spotlight and people are now realising the power of these capabilities. Indeed many people have started rads/therms/colds/darks/poisons/robots and so on which when high enough are going to give regens a bloody nose.
On the RV event I made an Ice/Therm corrupter who took down every regen I came across, they would usually chase me I pull them to where it was just 1v1, turn, heat exhaustion and a barrage of ice. Result, no end, no regen, no power rotation and I could still heal any damage being done to myself.
The age of spines/regens are pretty much at an end as more and more are going to be relocating to Recluses Victory.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
Wilfreds comment on sending a Broadcast about it is a good one though, just saying something like "Hey guys, is this as boring for you as us? How about you disperse and we use the entire zone and get a proper rumble on."
But have your flameproof vest on.
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I just don't see what was in it for the ambushers in this case
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Bragging rights.
If you don't understand why this is important to some people (even when gained without any skill) then you haven't spent enough time around some of the less reputable PvPers.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Aw NUTS, and there's me with a /regen stalker.
Pants, that'll look good vs. Rads / Darks... aw I'm gonna go cry now.
I'm very sorry to hear you had a bad experience.
As someone who has fun with the odd casual PvP session, I might humbly suggest that drawing conclusions based on a single attempt in a zone where you were horribly outnumbered might be a little hasty, but it may well be that PvP simply isn't for you - which is fine.
Personally, if I enter a zone and see that my side is horribly outnumbered, I either leave immediately and try again after doing a mission or three, or jump right in, knowing that I'm going to get ganked but seeing if I can take someone down with me just for the hell of it (I don't normally manage to, but the odd occassion where I pull it off is very satisfying ).
As far as Spines/Regen go, my Brute can beat them toe-to-toe. The problem is keeping them in toe-to-toe range once they start to lose.
Of course, I suspect that part of the reason I enjoy my little PvP jaunts is that I always go in fully expecting to lose horribly and die a lot - that way, any success I do have seems so much sweeter.
Getting really into my stalker so thought I'd try her out in Sirens (Defiant) the other night, this enthusiasm lasted for about 2 minutes then I realised why nobody bothers much with PvP on the villains side.
I turned up villain compound turned all toggles on (SR secondary) flew up to compound to see a bunch of heroes camped there basically waiting to gank anyone who came out. Hovering hidden by by the wall it took all of 5 seconds for the first thrown spines to hit and knock me to the floor. Ok fine I though they can obvious see through my hide and got lucky shot SR is really quite good in PvE so must provide some defence in PvP, err no, 5 seconds later I found myself teleported into the midst of the heroes gank zone and blam dead.
Go to hospital (which for some reason no longer actually heals you???) rest a bit to get health and stamina back up. Go back up to wall and low and behold, 4 sets of thrown spines all hit leaving me immobilized, then of course the pack close in, slash slash hospital again.
Thanks to the terrific decision to make hospital crap now had to wait around for rest to recharge before I could actually heal again and try for a third time.
This time me and the other 3 stalkers decided to try to rush hero and try a combined assault to at least try and take one down. Predictably as we headed towards them a hail of spines impacted, I got close enough to unleash a Focus strike that scored a crtical hit but was almost instantaneously healed by regen and predictable got shredded.
Ever the optimist I tried again, flew up over the wall to see what was going on, went back into the compound only to be teleported back into gank zone and bam dead again.
By that time I was totally disenchanted with the entire PvP thing and left Sirens for good.
What have I learned about PvP
1) Unless you are a spines regen scrapper you are crap and will die
2) Hide is worthless as every body can see through it
3) SR is useless and as you get hit all the time and don't get a heal so you're just gonna die.
4) The 'improvements' to hospitals in PvP zones now mean that most of the action now takes place while waiting for your rest to recharge.
5) Teleport foe doesn't need line of sight and seems to totally ignore SRs defense.
6) Heroes are spawn point lhamas just waiting for someone to pop their head over the wall so they can gank em.
Tried it, its rubbish and won't be rushing back.