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				Posts64
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				Joined
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	[ QUOTE ]
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 PL plz?
 
 GTFO
 
 This.
 
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 Someone needs work on their Haiku's...  
 
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 my haiku was weak
 this one is better thanks to
 wikipedia.
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	I got AR/En to 50, it was great fun. The rooting anims and the lethal dmg was more than made up for by the sheer awesomeness of FA and flamethrower after a build-up/boost range. Add total focus to the mix and it was a heck of a lot fun.
 
 Then ED came along.  
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	I have been playing a DM/Regen, lots of fun. As the previous poster said, putting a couple of dmg in your main attacks would benefit you more early on than heal slots in the Regen side.
 
 I am at level 38 now and I still havent slotted Dull Pain or reconstruction fully with heal enhancements; my priority was to get 3 recharges in there and then add heals later on, after putting the dmg in smite etc. This has worked out pretty well.
 
 Also with stamina and quick recovery I have had no end probs so far, even with hasten running, and I have slotted attacks with a recharge for extra DPS.
 
 Here's how it looks so far (n.b. I always take SS and SJ on my toons)
 
 Hero Plan by Mids' Hero Designer 1.21
 http://www.honourableunited.org.uk/mhd.php
 
 Level 37 Natural Scrapper
 Primary Power Set: Dark Melee
 Secondary Power Set: Regeneration
 Power Pool: Leaping
 Power Pool: Speed
 Power Pool: Fitness
 
 Hero Profile:
 Level 1: Shadow Punch -- Acc-I:40(A), Acc-I:40(3), Dmg-I:40(13), Dmg-I:40(15), Dmg-I:40(25), RechRdx-I:40(31)
 Level 1: Fast Healing -- Heal-I:40(A)
 Level 2: Smite -- Acc-I:40(A), Acc-I:40(3), Dmg-I:40(13), Dmg-I:40(15), Dmg-I:40(21), RechRdx-I:40(23)
 Level 4: Reconstruction -- RechRdx-I:40(A), RechRdx-I:40(5), RechRdx-I:40(5), Heal-I:40(29), Heal-I:40(34)
 Level 6: Quick Recovery -- EndMod-I:40(A), EndMod-I:40(7), EndMod-I:40(7)
 Level 8: Shadow Maul -- Acc-I:40(A), Acc-I:40(9), ToHitDeb-I:40(9), Dmg-I:40(21), Dmg-I:40(23), Dmg-I:40(25)
 Level 10: Dull Pain -- RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:40(11), Heal-I:40(29), Heal-I:40(34)
 Level 12: Combat Jumping -- Jump-I:40(A)
 Level 14: Super Jump -- Jump-I:40(A)
 Level 16: Integration -- Heal-I:40(A), Heal-I:40(17), Heal-I:40(17)
 Level 18: Hasten -- RechRdx-I:40(A), RechRdx-I:40(19), RechRdx-I:40(19)
 Level 20: Super Speed -- Run-I:40(A)
 Level 22: Swift -- Run-I:40(A)
 Level 24: Health -- Heal-I:40(A)
 Level 26: Stamina -- EndMod-I:40(A), EndMod-I:40(27), EndMod-I:40(27)
 Level 28: Resilience -- ResDam-I:40(A)
 Level 30: Instant Healing -- RechRdx-I:40(A), RechRdx-I:40(31), RechRdx-I:40(31)
 Level 32: Midnight Grasp -- Acc-I:40(A), Acc-I:40(33), Dmg-I:40(33), Dmg-I:40(33), Dmg-I:40(34), RechRdx-I:40(37)
 Level 35: Soul Drain -- Acc-I:40(A), Acc-I:40(36), Dmg-I:40(36), Dmg-I:40(36), Dmg-I:40(37), RechRdx-I:40(37)
 Level 38: Touch of Fear -- Acc-I:40(A)
 Level 41: [Empty]
 Level 44: [Empty]
 Level 47: [Empty]
 Level 49: [Empty]
 ------------
 Level 1: Brawl -- Acc-I:40(A)
 Level 1: Sprint -- Run-I:40(A)
 Level 2: Rest -- RechRdx-I:40(A)
 Level 1: Critical Hit
 
 
 
 <font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
 |-----------------------------------------------------------------------------|
 |MHDz;2490;577;772;|
 >-KEE<V*VS`0Q^^!O,.^0$HTDOQ!3UO< 2U-#]G2NS86B6EB&]N!+@@_>R59LAT\*EOH;0GQA%_^&HU 2U-#]G2NS86B6EB&]N!+@@_>R59LAT\*EOH;0GQA%_^&HU
 &,^.=;*I,=.*G;-JB*C^2#VR]4M]%=VO$13T?&U'7LEFO,M'\>MC+BY3J($^RE(WHM%Y]*<^RD66GOD
 E1%^5)/==2YNJIZ$K9MNKI4IS.G?I4Y:\/>]%VLGE=K[;*?[CJ'X_''GJ(>M;3GJ8:+A"H/KN>#$H](
 AAC2P::'>3Q?,A_:\ZHY]3LOB&*V#"&9[^3XJ)5=!:+%7D)P>(E_S?>+1XOP!0*52;NT,%PS()X&l t;6A(
 $$CIE"^NGV`.^;G,]U5N=.!U'*51@(Y'BO47L.S&2Z3#^U'MBBZ3+YIS,N-8-A<,T"H90S$W2D/Y2G%
 ,MF'^;_FUI4;L%>NU7V_7VCC<C@[)3$:U#'#9[+8(M\4"R*;Z+P1&.)SVC;4[4P'XD>,`3X)\\IS:0$
 TR;Z51\5&53@<"TX9;3`5DIJ):!6A7PRP[P+6,!HH9\&J&*(0GM[$:HM1G;C-Q-6&R41A/1P93;E$HF
 9`&I]=?IYJ=$L8D6$]19&11I"O>S`(SA\Z*AC+;Y5@T#&$<V>6M +`I&0\9H8CM&D5<-G=T-L[\V;I6'
 %(,1!I,%M*4QM/;RM7>G0;M@IC']1U5H[-S[BNXBV!`DK'<"339T?C9#:YA1-I3E8"-GN;/$6>8L.$N
 =39SUGIG;S`YI$G/G@KNEW"WESB5W6W&WM=7[A8D'WD/J;.SL>O4';<M!_```
 |-----------------------------------------------------------------------------|
 </pre><hr />
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 Full Auto is just a too long animation compared to RoA, although FA can combine with flame trower (nrg boost range).
 
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 The way i did it (AR/Energy)...Boost range then build-up. Flamethrower on mob, move back a couple of steps, Full Auto.
 
 End of mob.
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 Can I have your st00f?
 
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 You want his speedos?
 
  
 
 you take care jum
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 I haven't slotted for end rdx which may be a problem but we'll see I geuss.
 
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 You can say that again.
 
 Good luck!
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	I was one of the toons in there that night, and i have to say i was disgusted with the attitude I saw. When I come into a PVP zone I expect to be attacked, ganked, dismembered.
 
 I do not expect to have to listen to this so-called idle banter.
 
 I petitioned the "chatty" ones. For breaking PVP conduct.
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	Why have the 1AT boards gone down?
 
 (Checks date)
 
 Uh Oh....
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 ah AR/EM, my first ever alt back on release. Just dont think about how good this combo used to be.........*sob*
 
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 still a very good combo and i'm luvin it
 
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 Its good, but before ED? It rocked
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	Well, you can draw better me then me. Congrats!
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	I thought this thread was for the artistically challenged? These have all been brilliant so far.
 
 Allow me:
 
 http://i9.photobucket.com/albums/a75.../columbo-1.jpg
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 Ice/Energy is best single target, and with /Energy you get Conserve power, and Powerbuildup, so you do more damage, and run out of end less= survivability.
 
 
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 */Energy gets Power boost, not Power build up. Power boost doesn't increase damage . .
 
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 I think Chi meant BuildUp, which increases damage
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	good stuff, now posting in a legendary thread...
 
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 The Schizophrenics... Double standards for all
 
 
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 schizophrenia doesnt mean split personality though, thats multiple personality disorder.
 
 Carry on...
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 I'd say doing it repeatedly, where the target has no chance to escape, despite being asked to stop, would be griefing.
 
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 He went back towards them, he could have left the PvPer zone.
 
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 I agree, i tried PVP for a bit, didnt like it, havent gone back since. One of the reasons I got COH was because it didnt have PVP (at the time). But what the OP is complaining about is the game mechanics, so I dont see it as petitionable, just hard luck.
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 Personally I would much rather see how a person plays before I invite them...usually a good solid hour of teaming is enough to make an informed decision.  
 
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 No, you want the COV method of inviting peeps to an SG:
 
 Pick a person at random, preferably at level 1, and blindly invite them to your SG without a tell first. Then when that person has joined another SG, still proceed to invite them to yours, even though you havent ever teamed with them.
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	Been a while since I played AR/En.
 
 I found I could get away without slotting FA or flamethrower for accuracy, mostly using them as AOE attacks, if they didnt hit the target, they would still hit everyhing next to it.
 
 I think I had 2 or even 3 recharges in FA to bring it up to flamethrower recharge speed as main aoe attack was:
 
 Boost range
 Build up
 flamethrower
 full auto
 
 erm, speaking of which, I dont see boost range in your build. I found that indespensible.
 
 I never slotted sniper rifle for accuracy, although I never used it in pvp, but I think it had an inherent acc bonus.
 
 After ED, I respecced things in like beanbag, powerboost, energy punch. I found that I had too many powers that I never really used. Im waiting for the freespec so I can spec back to something a bit simpler.
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	Is this still happening? I just took a peek in the hive and there was only 2 of us in there...
