AR/NRG Qusetions


columbo

 

Posted

Just rolled one of these and was wodering whats hot and whats not from these sets.

My intial thoughst is that ignite looks poor from AR and the rest looks ok.

NRG Manipulation all again looks ok with the exception of boost range.

I have a few genreal question as well if people in the know wouldnt mind giving there views on.

1) I can get conserve power at lvl 16 will this be able to replace the need for stamina or would i still need it for the downtime.

2 How useful would power boost be as I dont seem to have that many secondary effect i can boost.

Thanks in advance.


 

Posted

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My intial thoughst is that ignite looks poor from AR and the rest looks ok.

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Slug is good, burst is questionable if you like to blap. I took burst initally and got good use out of it but later respecced out since I teneded to do well enough with just my energy melee and slug+cones from AR.

M30 grenade would nomrally be described to you by just about anyone as 'pretty crappy' since it's damage is questionable and that big knockback is annoying and isn't something you'd consider using if you want to use flmaethrower or full auto on a group afterwards.

I don't rate buckshot, couldn't fit it into my build.

Ignite I like but agree it isn't very useful in a strict sense. It can be a lifesaver in rare situations like blocking sewer doors or doing massive damage vs. immobilised AVs but if there's a power you'd use very often then don't skip it for ignite.


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NRG Manipulation all again looks ok with the exception of boost range.

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I'd agree, I want total focus' babies. *love*

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I have a few genreal question as well if people in the know wouldnt mind giving there views on.

1) I can get conserve power at lvl 16 will this be able to replace the need for stamina or would i still need it for the downtime.

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You can operate fine with just conserve power, I did it for the first 30 levels but there is some downtime and you may want to slot a few endreds in the AR powers. However, I very much enjoy stamina since I specced into it which was for PvP at the time but now I can pretty much run continously without worry and slot attacks for extra recharges.

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2 How useful would power boost be as I dont seem to have that many secondary effect i can boost.

Thanks in advance.

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You've got 2 stuns in beanbag and stun which stack very quickly with power boost and is a good way to deal with bosses. If you add that to tatal focus which is a big mag stun and the chance to stun from the other energy melee powers you could probably stun an AV.

There's also your epic hold and interestingly the accuracy boost from build up is boosted if you use power boost first.

And flying, I have power boost on auto so I can fight using hover at a faster than runspeed pace when it's going plus before I slotted flightspeeds in fly it gave a noticeable boost to my travel speed.


 

Posted

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NRG Manipulation all again looks ok with the exception of boost range.

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I must say I think that boost range is possibally one of the the best power you can get from energy to use with AR.

Why? Cones my friend, cones. AR has more cones than any other, buckshot and flamethrower have rather short ranges (40 feet) with full auto being about 60 feet. Anyone within those cones is potentially going to get hit (though admittedly limited by the 10 mob cap for cones).

Now throw in boost range. It is perma with 3 recharges SOs and suddenly all your cones have 75% further range which equates to roughly (off the top of my head) 3 times as much space covered by the AoE. Less need to set up tight cones as your cones are massive [img]/uk/images/graemlins/laugh.gif[/img]. Flamethrower and buckshot have a 70 foot range and full auto a 105 foot range (thats nudging snipe range)!

I can understand that for blaster sets with only one cone and mostly target centred AoEs or PAoE the effect is less impressive as the increased range does not affect the potential area covered by the AoE, just how far it can be flung. But AR is cone central [img]/uk/images/graemlins/smile.gif[/img].

Check out The Master of Cones guide for more information [img]/uk/images/graemlins/smile.gif[/img]
here.


@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).

 

Posted

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[ QUOTE ]
NRG Manipulation all again looks ok with the exception of boost range.

[/ QUOTE ]

I must say I think that boost range is possibally one of the the best power you can get from energy to use with AR.

Why? Cones my friend, cones. AR has more cones than any other, buckshot and flamethrower have rather short ranges (40 feet) with full auto being about 60 feet. Anyone within those cones is potentially going to get hit (though admittedly limited by the 10 mob cap for cones).

Now throw in boost range. It is perma with 3 recharges SOs and suddenly all your cones have 75% further range which equates to roughly (off the top of my head) 3 times as much space covered by the AoE. Less need to set up tight cones as your cones are massive <img src="/uk/images/graemlins/laugh.gif" alt="" />. Flamethrower and buckshot have a 70 foot range and full auto a 105 foot range (thats nudging snipe range)!

I can understand that for blaster sets with only one cone and mostly target centred AoEs or PAoE the effect is less impressive as the increased range does not affect the potential area covered by the AoE, just how far it can be flung. But AR is cone central <img src="/uk/images/graemlins/smile.gif" alt="" />.

Check out The Master of Cones guide for more information <img src="/uk/images/graemlins/smile.gif" alt="" />
here.

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took the increase range does work rather well.

i do like grenade as a after attack from full auto ,just to finish things off.

i have conserve power but probaly i dont give it the use it needs as i also have stamina but it is a handy power.

bean bag an total focus are great for disorient but so far i have left stun out from the energy power set


 

Posted

Personally I'd say that Energy manipulation is all good with the exception of Stun which you should skip. Total focus is just as good disorient and does like 50000% more damage..

Power boost has 3 main uses in my own game:
1. buff aid self so that it heals about 70% hp bar.
2. buff toHit boosts of Aim and buildup so I hit thru every defense Ive come across.
3. buff disorient duration in Total focus (and if you have other kind of mezzes like an epic hold them too)

Boost range is all good and perma with 2 slots iirc.


 

Posted

(quote)You can operate fine with just conserve power, I did it for the first 30 levels but there is some downtime and you may want to slot a few endreds in the AR powers. However, I very much enjoy stamina since I specced into it which was for PvP at the time but now I can pretty much run continously without worry and slot attacks for extra recharges(quote)

with stamina i operate with no end redux in any power , i'm currently level 39


 

Posted

ah AR/EM, my first ever alt back on release. Just dont think about how good this combo used to be.........*sob*


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Posted

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ah AR/EM, my first ever alt back on release. Just dont think about how good this combo used to be.........*sob*

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still a very good combo and i'm luvin it


 

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ah AR/EM, my first ever alt back on release. Just dont think about how good this combo used to be.........*sob*

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still a very good combo and i'm luvin it

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Its good, but before ED? It rocked


 

Posted

Most things rocked pre-ED, but then again they rocked too much.