AR/Dev build
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I haven't slotted for end rdx which may be a problem but we'll see I geuss.
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You can say that again.
Good luck!
I look at a the colours, get blinded and have to go look at something else. But there is alot wrong with it especially endurancewise...I am guessing.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I haven't slotted for end rdx which may be a problem but we'll see I geuss.
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You can say that again.
Good luck!
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dunno , i have a AR/Energy and not 1 end redux in primary or secondary powers , although i have conserve power its rarley used .
just have to be slightly picky an not so trigger happy
All personal opinion, of course, but here's mine:-
Problem #1: No Caltrops. It's an amazing power and always the one from Devices that I miss most when playing my non-devices blasters. And Trip Mine is of maximum benefit when used with Caltrops.
Problem #2: Too much recharge. 3 recharges in most of your attacks + Hasten is overkill. Usually, that 3rd recharge could be much better spent - probably an endurance reduction (see Problem #3).
Problem #3: Yup, not enough endurance reduction. I note that you have lots of reductions in your toggles, which is great, but that won't stop you running out when spamming attacks at less than half their base recharge rate with no end reduction. I'd consider an endurance reduction in many of your attacks.
Problem #4: Not enough love for fire. Not enough enough slots on Flamethrower, which is one of the best blaster attacks full stop, let alone in the set. It may be DoT but it's big DoT, extremely accurate, a big cone which benefits well from Range enhancements, and fire damage which helps round out the overreliance on lethal damage that AR has. See Ignite below also. Being able to set people on fire is a core part of the AR set.
Problem #5: Ignores some other good powers in favour of less good ones. Ignite and Beanbag are very good - Ignite is huge single-target damage when used with Web Grenade, and it's fire damage again. Beanbag is a ranged stun - I notice you've given Cryo Freeze Ray much love later on, why not take a very similar power much earlier in your career? On the other hand, M30 grenade is the lowest-damage AoE in the set, and has a tendency to scatter enemies out of your nice cone pathways. You already have the superior Cloaking Device and Superspeed - why Stealth as well?
Problem #6: No accuracy in Trip Mine or Time Bomb - they don't benefit from your Targeting Drone so far as I'm aware.
Problem #7: Bad prioritisation in allocation of slots. Putting 3 slots immediately in powers that are either good with just one or two (Cloaking Device) or marginal anyway (Health), whilst neglecting 4th+ slots in bread & butter powers until the 40s is highly inefficient. I'd be slotting those attacks up earlier, and add on the luxury slots when you get to luxury slot levels (mid-30s or after at the very least).
I hope that helps.
I tried Time Bomb, respec'd out at the first opportunity. There were several things wrong wiht it (IMO etc). Damage was too poor (this was pre-ED) and by the time you get it there are a fair few mobs that can spot you easily enough without getting that close.
I'd join in suggesting Caltrops myself. People that haven't used it have no idea how useful it can be. In teams I've effectively sealed off escape routes, solo I've stood on them to help fend off melee and I've placed them so that once something big and nasty has triggered my well-placed mines they've been bounced on top of them. stall them on that spot and you've got consistent DoT to add to your other attacks.
Personaly I don't think your builds that bad. Sustained combat is going to empty you of End of course, but almost every AT I play can have that said of it.
As you have haste you could consider losing maybe 1 Recharge for an End Redux. Maybe lose one of the End Redux from the Drone too since it's not a big drain and you could get bigger benefit from moving it elsewhere. Of the top of my head for instance Flamethrower is a High End Cost power and has good reasons for using it often.
I'm going to have to disagree about Beanbag though. It could very easily be a playstyle issue, but I hated it. Didn't rate it. Don't ever suggest to anyone to waste a power choice on it.
I felt even more strongly about Ignite. It sounds great and I really tried to like it but unless it's been changed since I tried it I found it to be utter rubbish. As you can read above other disagree with me but I always felt that it didn't do enough damage, took too much end, too long to animate, too short a duration.
Ignite takes up hardly any end, you can practically spam it as it takes so little, also with someone stuck on caltrops or web grenaded those 4 damage start to add up.
It's not running away. It's advancing in reverse!
Archetype: Blaster
Primary Powers - Ranged : Assault Rifle
Secondary Powers - Support : Devices
Level 01 : Web Grenade
Accuracy ( 01 )
Level 01 : Slug
Damage ( 01 )
Damage ( 3 )
Damage ( 5 )
Recharge Reduction ( 34 )
Recharge Reduction ( 40 )
Recharge Reduction ( 40 )
Level 02 : Buck Shot
Damage ( 02 )
Damage ( 3 )
Damage ( 9 )
Recharge Reduction ( 43 )
Recharge Reduction ( 43 )
Recharge Reduction ( 43 )
Level 04 : Burst
Damage ( 04 )
Damage ( 5 )
Damage ( 9 )
Level 06 : M30 Grenade
Damage ( 06 )
Damage ( 7 )
Damage ( 7 )
Recharge Reduction ( 46 )
Recharge Reduction ( 50 )
Level 08 : Swift
Run Speed ( 08 )
Level 10 : Hasten
Recharge Reduction ( 10 )
Recharge Reduction ( 11 )
Recharge Reduction ( 11 )
Level 12 : Targeting Drone
To Hit Buff ( 12 )
To Hit Buff ( 13 )
To Hit Buff ( 13 )
Endurance Reduction ( 15 )
Endurance Reduction ( 15 )
Endurance Reduction ( 36 )
Level 14 : Super Speed
Endurance Reduction ( 14 )
Level 16 : Sniper Rifle
Damage ( 16 )
Damage ( 17 )
Damage ( 17 )
Interrupt Time ( 37 )
Interrupt Time ( 37 )
Interrupt Time ( 37 )
Level 18 : Flamethrower
Damage ( 18 )
Damage ( 19 )
Damage ( 19 )
Level 20 : Cloaking Device
Endurance Reduction ( 20 )
Endurance Reduction ( 21 )
Endurance Reduction ( 21 )
Level 22 : Stealth
Endurance Reduction ( 22 )
Endurance Reduction ( 23 )
Endurance Reduction ( 23 )
Level 24 : Health
Healing ( 24 )
Healing ( 25 )
Healing ( 25 )
Level 26 : Stamina
Endurance Recovery ( 26 )
Endurance Recovery ( 27 )
Endurance Recovery ( 27 )
Level 28 : Trip Mine
Damage ( 28 )
Damage ( 29 )
Damage ( 29 )
Recharge Reduction ( 31 )
Recharge Reduction ( 40 )
Recharge Reduction ( 42 )
Level 30 : Aid Other
Healing ( 30 )
Healing ( 31 )
Healing ( 31 )
Level 32 : Full Auto
Damage ( 32 )
Damage ( 33 )
Damage ( 33 )
Recharge Reduction ( 33 )
Recharge Reduction ( 34 )
Recharge Reduction ( 34 )
Level 35 : Time Bomb
Damage ( 35 )
Damage ( 36 )
Damage ( 36 )
Level 38 : Aid Self
Healing ( 38 )
Healing ( 39 )
Healing ( 39 )
Recharge Reduction ( 39 )
Level 41 : Body Armor
Damage Resistance ( 41 )
Damage Resistance ( 42 )
Damage Resistance ( 42 )
Level 44 : Cryo Freeze Ray
Hold Duration ( 44 )
Hold Duration ( 45 )
Hold Duration ( 45 )
Recharge Reduction ( 45 )
Recharge Reduction ( 46 )
Recharge Reduction ( 46 )
Level 47 : LRM Missile
Damage ( 47 )
Damage ( 48 )
Damage ( 48 )
Recharge Reduction ( 48 )
Level 49 : Auto Turret
Accuracy ( 49 )
Accuracy ( 50 )
Accuracy ( 50 )
-------------------------------------------
Level 01 : Brawl
Empty ( 01 )
Level 01 : Sprint
Empty ( 01 )
Level 02 : Rest
Empty ( 02 )
How's that? Sniper's been slotted to be more of a blasty power, seems a shame to put it's damage to waste in combat.
I haven't slotted for end rdx which may be a problem but we'll see I geuss.