Some Grav / Storm advice please
You must at least try Hurrcane out on Test when you get to that level. It really is a very good power if you learn how to use it, the -acc is really nice, and its like another AoE hold if you can get them in a corner like I've done many times to Freakshows.
My Grav/Stormie is level 25 now. I'm not going to critique your build but will discuss two point you raised: Steamy Mist and O2 Boost.
For my Blaster, Stealth was always helpful. It meant less aggro, less blundering into things round the stupid ship maps or caves or wherever.
Steamy Mist is stealth, plus resistance to damage (certain types) PLUS it affects the team too, in quite a wide radius, so it's a very useful power to have in my opinion.
I also took O2 Boost. Slotted with 3 heal SOs it's healing for about 160 points. Not a huge amount, but certainly useful to quishies who are in trouble. Playing an Empath before means I did like the opportunity of doing a bit of spot-healing as well as all the controllering.
So, two powers that do things that I already liked and wanted to do in with my Controller. So I took 'em. If you're not worried about Stealth, or healing in any capacity, then these aren't "must-have" picks.
Do you really need so many of the lower level powers? Like Crush, Lift, GD and propel so early?
I just mean that if you can fit Freezing Rain in at 16, Crushing Field > Freezing Rain is a superb combo. Freezing Rain is Storms bit hitter really.
Personally I'm unsure on Tornado & Thunderclap. However trying to solo Snaptooth yesterday with Illusion/Storm I think Tornado would have saved me (instead I planted)
And I'd only one-slot Snow Storm. The slows only affect running speed, not -mob recharge and -mob recharge is the reason its so great.
Yeah take Freezing Rain as soon as possible. Unlike holds, which have to hit to affect people, it's a locational power, so will affect bosses etc in a wide area. Combine it with Crushing Field for maximum carnage so that enemies can't do that stupid 10 foot leap to get out of it. Grrr. Hax.
If you're not taking hurricane, you might as well not roll storm, it is THE defining power of the set.
My grav troller is 38 now, so here are some suggestions based on what I've experienced so far:
- You do seem a bit paranoid about accuracy. For PvE, 2 accuracies are definitely needed for the AoE hold, and good for the single-target hold and attacks, but 3 seems like overkill. You also want some recharges since you want to be able to stack holds (for ex. I slot GD and GDF 2 acc 2 hold 2 rechg).
- Likewise for Wormhole, 2 acc should be enough. And yes, it is AoE, but you have to get fairly close to the mobs to fire it off (so a stealth-type power might come in handy).
- Singularity is usually slotted either for dmg or holds (recharges if you want to tank with it a lot). I went 2 acc 3 dmg 1 hold in the early 30s (since your damage won't be great if you plan to solo a lot), but have now swapped 2 dmgs for 2 extra holds.
- In the low levels, if you solo, you can slot GD (Crush) for damage and then switch to holds (immob).
- Dimension shift is highly skippable. Barely used it at all, and I don't think it ever saved my team from a wipe-out tbh. You have a lot of better control options anyway.
- If you feel you're missing some powers, you might consider dropping one of the immobs (Crush or Crushing Field). It's really a personal choice here since both have (dis)advantages. Crush has a higher magnitude (works well with bosses/AVs), but CF gives you AoE containment which is handy.
It sounds like a nice combo since many grav powers have slows as secondary effects which should go well with /Storm (and Ice Epic if you want to go that way). Hope some of this helps!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Most things have already been said so I'll reply to the slotting
[ QUOTE ]
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Name:
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Storm Summoning
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01) --> Crush==> Acc(1) Acc(3) Immob(37) Dmg(37)
Basically only take this if you want some lowlvl dmg. Skip the immob dur, since the baseduration is pretty long. Put some more dmg in here if you want to have this power.
01) --> Gale==> Acc(1)
Well, you got to take this power, if you have a spare slot put 1 more acc in it...so it hits when you use it 1 of the 5 times from lvl 1 - 50
02) --> Lift==> Acc(2) Acc(3) Dmg(36) Dmg(36) Dmg(43)
Looks good, could put a recharge in it if you have the extra slot.
04) --> Gravity Distortion==> Acc(4) Acc(5) Acc(5) Hold(9) Hold(15) Hold(17)
Get this power at lvl 2. It's your bread and butter power and it will be the one you use the most from lvl 1 - 50. Slot this 2 acc, 2 rech, 2 hold
06) --> Propel==> Acc(6) Acc(7) Acc(7) Dmg(11) Dmg(11) Dmg(15)
Swap one of the acc to a rech
08) --> Crushing Field==> Acc(8) Acc(9)
It uses a lot of endurance, this should be 2 acc, 1 end red.
10) --> Snow Storm==> Slow(10) Slow(17) Slow(40)
Get some end reds in this...its very endheavy. Slot it 2 end red, 1 slow and maybe 1 rech
12) --> Hover==> Fly(12) Fly(13) Fly(13)
14) --> Fly==> Fly(14) Fly(43)
Fly is the slowest travelpower so try and get 1 more fly in here, maybe some end reds?
16) --> Swift==> Run(16)
18) --> Gravity Distortion Field==> Acc(18) Acc(19) Acc(19) Hold(21) Hold(21) Hold(34)
Same as with the single hold, 2 acc, 2 rech, 2 hold dur
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
26) --> Wormhole==> Acc(26) Acc(27) Acc(27) DisDur(31) DisDur(31) DisDur(31)
Swap 1 acc and 1 disdur with 2 recharge...believe me you will love this power (and yes, its AoE)
28) --> Freezing Rain==> Acc(28) Acc(29) Slow(29) Slow(37) Slow(43)
No acc needed. I know the power takes it but it's autohit. Slot 2 or 3 recharge and 1 end red. No slows needed really.
Use freezing rain + snowstorm and crushing field to set up containment.
30) --> Thunder Clap==> Acc(30) Acc(36) DisDur(42) DisDur(46)
Hmm, personally think this power is pants since it has a very long animation (cool looking though), is PbAoE and only stuns minions. Steamy Mist would be a much better choice which should be slotted 2 end reds, 3 dmg res if you take it.
32) --> Singularity==> Acc(32) Acc(33) Acc(33) Dmg(33) Dmg(34) Dmg(34)
Pets have a very high base acc so 1 acc is really all thats needed. Could use 2 if you want to be absolutely certain it hits. Maybe use the slots elsewhere or swap 1 or 2 acc for hold durs.
35) --> Tornado==> DisDur(35)
Hmm, personally love this power but it's at it's best with sets that has -knockback/down in their AoE immob but gravs hasnt. Your holds have tho but aren't up as much. It has pretty good dmg and has avery nice def debuff. Exellent on AVs. Hard to tell on slotting really as it depends on how you use it. Personally have it slotted 3 dmg, 2 rech, 1 end red on my ice/storm troller.
38) --> Lightning Storm==> Acc(39) Acc(39) Dmg(39) Dmg(40) Dmg(40)
Again it has a very high base accuracy so keep it at 1 acc. Think this should be 1 acc, 3 dmg, 1 rech, 1 end red
41) --> Hibernate==> Rechg(41) Rechg(42) Rechg(42)
44) --> Ice Blast==> Acc(44) Acc(45) Acc(45) Dmg(45) Dmg(46) Dmg(46)
Swap 1 acc for a rech
47) --> Ice Storm==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Frozen Armor==> DefBuf(49) DefBuf(50) DefBuf(50)
The Ice armor is pretty pants, since it only has res to cold and defense to S/L. Get 1 or 2 end reds in this.
Personally I would go for the fire epic, lots of dmg, good shield and a end recovery power in consume. Storm uses a lot of end.
Hope this helps.
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Containment==> Empty(1)
02) --> Rest==> IntRdx(2)
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[/ QUOTE ]
SingStar:
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Thanks for all the advice.
Sounds like I need to drop Frozen Armour and take Hurricane.
I figured some of the slotting would need amending.
I'll try another build and post it later.
Thanks all.
Hurricane also has a very noticable but rarely mentioned -range effect that i find handy (and it's so annoying when a sorc gets you with it and suddenly everything is out of range.
Isn't the AoE immob in grav one that has no kb res? Hense would be awesome with freezing rain as it wouldn't ruin the knockdown.
O2 boost....yeah it's not great, but i've saved many a life with it, and i use it to buff my empaths with sleep and disorient res.
Do take steamy mist, it gives some nice res to cold, fire and i beleive confuse and slow. These are more use in PvP to be honest but a group stealth power is always nice and lets you get the jump on any mob and avoid accidental agroing.
i have tornado on my ill/storm and whilst i love it, i would kill for an immob to use with it to stop it throwing things anywhere and get the most out of it's impressive damge (on one target). Having said that if the grav AoE immon doesn't give KB res then maybe not (unless it's just KB res and not KD).
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
Yep you're right Kitty, Gravs immobilses down have -knockback components which is why the AOE immob + Freezing Rain with Hurricane to shuffle people into the rain sounds so lovely. With Carni I had FR at 16 and Hurricane at 24. Fun fun fun
Means Tornado might be a little chaotic still though with no -knockback to keep the dumb wind tunnel in check
[ QUOTE ]
Isn't the AoE immob in grav one that has no kb res? Hense would be awesome with freezing rain as it wouldn't ruin the knockdown.
[/ QUOTE ]
That's correct. It doesn't have the pesky -knockdown component that others do .
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
[ QUOTE ]
28) --> Freezing Rain==> Acc(28) Acc(29) Slow(29) Slow(37) Slow(43)
No acc needed. I know the power takes it but it's autohit. Slot 2 or 3 recharge and 1 end red. No slows needed really.
Use freezing rain + snowstorm and crushing field to set up containment.
[/ QUOTE ]It's not auto-hit, but it uses the summon accuracy so it's about 200% ACC, and it also has DEF debuff, so the accuracies aren't needed.
Just off out so in a bit of a hurry but here's my build below.... currently level 30... havent looked too far ahead yet but loving this character.
here is a good thread on the us forums with some good tips
Just one more thing before I go, hurricane is a great power and i dont recommend missing out on it
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Exported from Ver: 1.7.4.0 of the CoH_CoV Character Builder
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Name: Falling sky
Level: 35
Archetype: Controller
Primary: Gravity Control
Secondary: Storm Summoning
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01) --> Crush==> Acc(1)Acc(3)Dmg(3)Dmg(7)Dmg(9)EndRdx(11)
01) --> Gale==> Acc(1)Acc(17)
02) --> Gravity Distortion==> Acc(2)Acc(5)Hold(5)Hold(7)Rechg(9)Rechg(11)
04) --> O2 Boost==> Heal(4)Heal(17)Heal(42)EndRdx(43)
06) --> Combat Jumping==> Jump(6)
08) --> Hurdle==> Jump(8)
10) --> Crushing Field==> Acc(10)Acc(13)EndRdx(15)Rechg(46)
12) --> Steamy Mist==> DmgRes(12)DmgRes(13)DmgRes(15)EndRdx(19)EndRdx(19)
14) --> Super Jump==> Jump(14)
16) --> Freezing Rain==> Rechg(16)Rechg(29)Rechg(29)EndRdx(46)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Hurricane==> EndRdx(22)TH_DeBuf(23)TH_DeBuf(23)TH_DeBuf(25)
24) --> Gravity Distortion Field==> Acc(24)Acc(25)Hold(31)Hold(33)Rechg(34)Rechg(36)
26) --> Wormhole==> Acc(26)Acc(27)Rechg(27)Rechg(33)Range(34)DisDur(36)
28) --> Thunder Clap==> Acc(28)Acc(31)DisDur(31)DisDur(33)DisDur(34)EndRdx(36)
30) --> Acrobatics==> EndRdx(30)
32) --> Singularity==> Acc(32)Acc(37)Dmg(37)Dmg(37)Hold(39)Hold(39)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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Just Curious, is it gravity's group hold that prevents KB then? I was always under the impression that one of the group control powers does prevent KB.
yes, gravity's group hold prevents knockback, but the gravity aoe immobilise does not, also, the grav aoe immobilise does not stop them from falling over on ice slicks/freezing rain.
I have a Grav/FF 50 so will discuss youre main only.
Firstly I'd suggest find 2 power slots to take leadership.
If you 3 slot tactics with tohihbuff SO's it's roughly a ACC SO in each power.
Crush - I use mainly for DoT and it's -Fly aspect. 3 Dam, 1 Acc
Lift - Great. Don't think of it as a damage, but another control. Slot for knock distance. While an enemy's flying up and down they cant attack. It's a mini hold :P 3knock,1dam,1acc,1recharge
Grav Dist - Take this power. 3 hold, 2 rehcarge, 1 Acc. (Poss 2 Hold, Dam)
Propel - I'm in 2 minds about this power. Great damage. Long activation time. It's good with containment, but the enemy can lose containment during the activation time. It'll proberbly be gone with i7.
Crushing Field - The only time I used this was hunting Illusionist. I immobbed 14 of the buggers. Briliant. Otherwise its just an agro hog with next to no damage. It's ok if your teams running and you want to stall the enemy, but wormhole does that better.
Wormhole - It's a targeted AoE. Great Fun, Great adaptability. Can be used to Mez, pull, protect a fleeing team. Best time I used it was fighting luminary on roofs. Tp'd all her minions off to their doom. 1 Acc, 2 Dis
Grav Dist Field. Take it. 2 recharge, 2 acc, 2 hold (Or some other combo)
Dimension Shift - A good "Oh s***" power and agro management. But very situational. If you're on "bad" teams they'll often waste far to long attacking shifted enemies, despite telling them not to.
Sing - 3 hold, 1 Acc, 2 Dam.
I'd also recommend the primal forces Epic. You get the blast, an armour, conserve power AND POWER BOOST. Powerboost alone makes the set perfect (increases you hold/mezs)
Ok, round 2.
I've put comments under each power.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Storm Summoning
---------------------------------------------
01) --> Crush==> Acc(1) Acc(3) Dmg(13) Dmg(15)
I've reduced the number of accuracies I've taken and slotted for damage... not sure about this one, I don't think I'll need it at high levels, may respec it out.
01) --> Gale==> Acc(1) Acc(15)
I like Gale, I find it useful as a panic button for when mobs get too close or are swamping the team. I imagine there are better mass mob control tools later tho' (only level 15 at the mo).
02) --> Lift==> Acc(2) Acc(3) Dmg(27) Dmg(31)
Nice little single target damage and control.
04) --> Gravity Distortion==> Acc(4) Acc(5) Hold(5) Hold(7) Hold(7)
Good for stacking on bosses after GDF.
06) --> Snow Storm==> Slow(6)
I've reduced the slows. I still think reducing melee mob's speed is a good idea, but slots were better used elsewhere.
08) --> Propel==> Acc(8) Acc(9) Dmg(9) Dmg(11) Dmg(13) Range(29)
I like propel. Very slow tho, I have to make sure I'm targetting mobs that the team aren't hitting or its a waste. Great damage with containment. Does BI of 10.85 fully slotted, that's 21 with containment... that's Energy Transfer territory! The range is in there to put it at GD distance.
10) --> Crushing Field==> Acc(10) Acc(11)
Just going to use this to immobilise and combine with FR and Ice Storm.
12) --> Hover==> Fly(12) Fly(40) Fly(42)
Should keep me out of the way when necessary. I don't plan to use it all the time as that would make Hurricane pointless.
14) --> Fly==> Fly(14) Fly(43) Fly(43)
I like Fly, its my favourite travel power and it isn't that slow, it just feels like it because everything is so far away and there's nothing to do whilst flying. Nothing looks cooler and its versatility is unmatched... unless you're a stone tank
16) --> Freezing Rain==> Dmg(16) Dmg(17) Dmg(17) DefDeBuf(25) Slow(25) Range(37)
Gone with the advice that it doesn't need accuracies. I took range because a lot of the Grav powers are range 80, but some of the Storm ones are range 60. With one Range SO I get range 74 and its a nice distance from the mobs. I could have taken Steamy Mist, but I ran out of slots. I also find that I stay at the back of the team a lot so I can see what's going on.
18) --> Gravity Distortion Field==> Acc(18) Acc(19) Hold(19) Hold(21) Rechg(21) Rechg(29)
Nothing to say here, move along.
20) --> Hurricane==> TH_DeBuf(20) KB_Dist(46) EndRdx(46)
Okay, I took it, it had better be good! Not sure of slotting, open to suggestions.
22) --> Hasten==> Rechg(22) Rechg(23) Rechg(23)
Taken just in time to get the SO's into it, no point taking it earlier in my mind. I lot of people advised taking recharge reductions in some powers, but with Hasten running I don't think its that necessary. I still took some recharges in the long recharge powers.
24) --> Swift==> Run(24)
I've really pushed back taking the Fitness pool to get in some of the other powers earlier. The character is currently level 15 and has taken powers differently to this list, but I'm hoping to use the upcoming freespec.
26) --> Wormhole==> Acc(26) Acc(27) Range(34) Rechg(42) Rechg(42)
Again, range to bring it up to 74yards, I hope the rest of the slotting is ok. I think I should have slotted it sooner tho', not sure what happened there, so the slot levels may change.
28) --> Health==> Heal(28)
No use in combat, but does reduce downtime. I would have liked to put more slots in, but I've never created a character before that needs so many slots and has so many cool and useful powers!
30) --> Stamina==> EndMod(30) EndMod(31) EndMod(31)
This is coming in late for me. I usually have it at lvl 20. I'm really not sure about this, but if I take the good powers at the level they are available then this is the only chance I get.
32) --> Singularity==> Dmg(32) Dmg(33) Dmg(33) Hold(33) Hold(34) Acc(34)
I hope this is a good mix of enhancements.
35) --> Tornado==> Dmg(35) Dmg(36) Dmg(36) Rechg(36) Rechg(37) DefDeBuf(37)
Well the damage on paper from Tornado certainly looks worth slotting, is the defence debuff worth it?
38) --> Lightning Storm==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) Rechg(40)
Again, on paper the damage is awesome. I hope it lives up to it.
41) --> Hibernate==> Rechg(41) Rechg(43)
I do like this power, the ultimate panic button. I just hope all the mobs are dead or gone before the time runs out.
44) --> Ice Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46)
With contaiment the BI on this is 18, awesome! And with hasten, the recharge is 4.71 secs. With an activation time of 1 this is much better than Propel. Obviously I'm not looking for an attack chain, but some single target damage at range to help the team out where needed is very useful.
47) --> Ice Storm==> Dmg(47) Dmg(48) Dmg(48) Range(48) Rechg(50)
With a BI of 29 (over 72 tics!) I'm hoping to combine this with GDF and CF for mass area annhilation.
49) --> O2 Boost==> Heal(49) Heal(50) Heal(50)
Finally, I must admit I currently have this in my build and it is very useful. I imagine three slotted with SO's its even more useful, but I'm wondering that in the 40's with all the other tricks and attacks, am I really going to use it. It'll probably be more use in the 20's when the best thing I can do would be to heal the tank/blaster/scrapper or other healer to keep them alive to either damage the mobs or heal properly. Its probably not worth taking at this level. Should I swap it for Steamy Mist which I didn't manage to fit in?
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01) --> Power Slide==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> IntRdx(2)
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Overall, I've really struggled to take all the powers I wanted and slot them how I would like. I'm currently leaning to the idea that some of the early powers (Crush, Lift) might not be of much use once all the tricks have been picked up and fully slotted, ie: Wormhole, GDF, FR. And once I have the Ice Epic, I think even Propel might be redundant.
So how is the build looking now? Its a mix of playabilty without respeccing, but I think maybe I should look to a respec build for when I get to the late 40's. Maybe I should put Steamy Mist in and O2 Boost at lower levels and then respec them out at later levels... thoughts?
wrote a long post, managed to delete it by mistake, cant be bothered to re-write it :P
crush is still good in the late game though... it immobilises an EB/AV in one hit and does great damage
also, the knockback on hurricane has been reduced and is nto as reliable any more... it seems to happen rarely in pve at least... I recommend slottign 2 end red/3 to hit debuff
I'd say you'll want 2 acc 2 rech 2 stun or 1 acc 3 stun 2 rech in wormhole, since it's your only soft control power...
my wormhole is slotted 2 acc/3 recharge/1 duration because I top it up with thunderclap and the base duration is pretty high anyway.
I'd replace the damages in Freezing Rain with recharge reductions. Also, Hurricane will really benefit from 2 end reds and 3 acc debuffs.
Don't put damage in Freezing Rain. It's not a damage power, it's a debuff and knockdown power. Those 1s you see coming up are actually rounded up - it's doing tiny amounts of damage really. The main thing you'll probably want in it is recharge. It's really useful, and having it up as much as possible is great.
There are a number of ways you can go with Grav. If you want to be able to do a bit of damage, and even solo pretty well, there are a couple of ways to go. One option is Propel, but as has been commented on, a lot of people find it's just too slow. On teams, especially, it's a pain - all too often, I find that my target is dead by the time it hits, and I've wasted my endurance. So, instead, my Grav Controller cycles Crush (2xAcc, 3xDam, 1xRecharge), Lift (2xAcc, 3xDam, 1xRecharge), and Gravity Distortion (2xAcc, 2xHold, 2x Recharge). Grav Distortion first since it's not slotted for damage, to set up Containment. Then I throw Crush and Lift on the same target for damage, and move to the next enemy, to get containment set up on that one. When soloing, I often find I get groups of three or four mobs which is perfect, because I can keep them all locked down while I kill them. I have Singularity slotted 3xHold 3xDam (no Acc, I've read lots that says it's fine without, and I don't miss having one there), and he helps me out as well. I can't wait to get a blast from the ancillary pools to go with it all - I have Propel still but just don't use it, because it takes too long to activate to fit into the little chain I have going. A quick blast (like Ice Blast) would work well, though.
The nice thing about this, I find, is that if a team really doesn't need me to be Wormholing things around and heavily Controlling (say there's a really good Tank keeping everything sorted), I can add a bit of damage, instad of acting like a third wheel (or eighth wheel, on a big team ). And while I prefer teaming, in the times when I just can't find a team, I'm perfectly capable of doing my own missions on Invincible. At the same time, I've really not sacrificed on control in my build to do this - they're all useful powers anyway.
Just something to think about - as I said, there are a lot of ways to go with it, and you're probably best playing for a while and seeing how the set works for you. I'd never have built my Grav/FF like this originally, it was something I came up with after playing for a while.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name:
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Storm Summoning
---------------------------------------------
01) --> Crush==> Acc(1) Acc(3) Immob(37) Dmg(37)
01) --> Gale==> Acc(1)
02) --> Lift==> Acc(2) Acc(3) Dmg(36) Dmg(36) Dmg(43)
04) --> Gravity Distortion==> Acc(4) Acc(5) Acc(5) Hold(9) Hold(15) Hold(17)
06) --> Propel==> Acc(6) Acc(7) Acc(7) Dmg(11) Dmg(11) Dmg(15)
08) --> Crushing Field==> Acc(8) Acc(9)
10) --> Snow Storm==> Slow(10) Slow(17) Slow(40)
12) --> Hover==> Fly(12) Fly(13) Fly(13)
14) --> Fly==> Fly(14) Fly(43)
16) --> Swift==> Run(16)
18) --> Gravity Distortion Field==> Acc(18) Acc(19) Acc(19) Hold(21) Hold(21) Hold(34)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
26) --> Wormhole==> Acc(26) Acc(27) Acc(27) DisDur(31) DisDur(31) DisDur(31)
28) --> Freezing Rain==> Acc(28) Acc(29) Slow(29) Slow(37) Slow(43)
30) --> Thunder Clap==> Acc(30) Acc(36) DisDur(42) DisDur(46)
32) --> Singularity==> Acc(32) Acc(33) Acc(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Tornado==> DisDur(35)
38) --> Lightning Storm==> Acc(39) Acc(39) Dmg(39) Dmg(40) Dmg(40)
41) --> Hibernate==> Rechg(41) Rechg(42) Rechg(42)
44) --> Ice Blast==> Acc(44) Acc(45) Acc(45) Dmg(45) Dmg(46) Dmg(46)
47) --> Ice Storm==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Frozen Armor==> DefBuf(49) DefBuf(50) DefBuf(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Containment==> Empty(1)
02) --> Rest==> IntRdx(2)
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I've recently rolled a Grav / Storm controller after playing several scrappers/tanks/brutes/stalkers and I must say I'm really enjoying the more tactical playing style.
Above is my proposed build. I've left out Dimension Shift from Grav and O2 Boost, Steamy Mist, and Hurricane from Storm as from reading the guides these seemed to be the powers of most contention and I wanted the Ice Epic (I'm a big fan of Slow powers).
Does this look like a good build? I'm not sure if my slotting is a little too scrapper based (lots of accuracy and damage) in some places, but I hate to miss and some of those powers actually have reduced accuracy . I'm used to MA's 80% base accuracy and I still slot three accuracy SO's and run Focused Accuracy... I really hate to miss
I very nearly skipped Wormhole, but one of the guides said it was AoE. This isn't mentioned in the Hero Builder, is it definitely AoE?
I've skipped Hurricane because you can do the same trick standing under the Singularity and I've skipped O2 Boost because you can't heal the Sing and I wouldn't want a team relying on it for a combat heal (although slotted with SO's, is it good?). The only one I'm not sure about is Steamy Mist. I have Stealth on my scrapper (until the next freespec) and I don't find it a lot of use. Is Steamy Mist a good stealth power at lvl50? The defence buff looks as naff as all the other powers with defence secondary effects (Combat jumping, Hover, etc) and once you've aggro'd a mob, what's the point.
So any advice on slotting or power selection would be much appreciated. Its mainly a PvE build, with a 50:50 mix of solo and team play.