What IS Heroic Roleplaying Anyway?
Not to sound like an idiot, though I am one regularly, but what do you mean by "killing" mobs?
Are we talking about what stops a character from killing eg Nevermore's Honour Code?
Either as a deliberate action, or by collateral damage... Given the intensity of some fights, someone WILL get killed from time to time.. Be it an NPC, or a PC.
Please note, I'm not referring to it in a game mechanics way, or even how Cryptic want us to RP, where no-one ever dies. I mean with how players RP in missions and the like, and around GG too, where sometimes, characters die, and so do the innocent.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
A topic I've discussed with several people both IC and OOC and one that often leads to heated debates both for and against actually "killing" mobs.
Lets take Veskit as an example. (my main for people that don't know him)
He's a clawed scrapper, which basically means that he dives into gangs of thugs and unloads as much damage on them as is needed to stop them from either getting up to hit him back or hitting those with him. (as he usually only teams up with people he has a personal connection with such as SG members or IC friends)
Now for various IC reasons he's developed a serious hatred towards certain groups such as the Crey and the Warriors, and because of this he tends to use a little more force than might be needed in some cases. As you can imagine this leads to the occasional seriously injured bad guy. Now to justify this I've stated that he was introduced to hero work by the Back Alley Brawler, and as any regular Pocket D visitor will know, there's an NPC in there who states that BAB uses extreme force from time to time, (also I read the CoH comics which feature him and he breaks a fair few heads in those as well) so he's likely to pass on his own personal style of crime fighting to anyone he gives advice to.
Ves doesn't go out to actively "kill" anyone, but when you're fighting with razor sharp claws against people that ARE activly trying to kill you there's bound to be the occasional accident.
I try to stay away from making Ves out to be a clean cut hero, he doesn't fight for the greater good of the people, his reasons for fighting crime are totally selfish, he fights to protect what is HIS. He fights to protect HIS friends, HIS home and HIS "family" (also known as the Fletched Alliance, he has no memory prior to arriving in Paragon City, so when they accepted him as a member the others in the group became his new family). If he helps out the rest of the city while he does what he's best at well thats just a bonus for them.
Like I said, I try to avoid the heroic stereotype of a caring and considerate crime fighter, which is why one of Veskit's favorite sayings is "I'm not 'Good' it's more like 'Diet Evil' when you think about it." He's the lesser of many evils, sure he sends the crims to the Zig in need of a fair amount of medical attention, or a body bag in a few cases, but it's better than them sending more people to the hospital.
I was on a RP mission with a Sonic blaster. Now IC, the sonic blaster's voice is rather... painful to hear.
I made a comment about not wanting to be the focus point of her voice (having had a wave going through me). Since then I tried to keep behind the blaster in a fight (o above her, in nova form) to keep out of her firing line. This was not easy as being the one leading the 'assault'.
So yes, I do keep such things in mind, if I can tacticly speaking.
With my lvl50 controler, I have taken out a lot of low lvl mobs. My favourite way is by fireball. Yet, if there are innocents in or near the group, I'll use an attack that will visually only affect the villains.
That said, I ussually ignore the groups around GG which isn't very heroic, but I'm just focused on ... what ever else I'm focused on at that time.
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
Interesting question.
There are some powersets combinations I just will not consider for any of my hero role play characters, due to the difficulty around balancing game mechanics and not murdering everyone you meet (whih if you ar using a broadsword is very likely ).
But that said, in the comics combat in urban areas is usualy as result of poor writing or last resort ("my god Chickenmeister! That villain has a portable planantery fusion detonator!!!!! We cant wait for him to leave the city! Attack!").
In the real world such thingds do happen in a mundane fashion, police are forced to use lethal force, armies forced to engage in urban areas and so on.
The use of such actions do not make the characters weaker/worse than others, it is the justification that matters.
A lot of does depend on other peoples reactions, if the rest of your team does not comment if you use UberDeapthpower43 to arrest the mobs, then you will carry on doing so.
I like to think that some of the people my chars have bashed,burnt,frozen,crushed,shot,screamed at,drained in fact surrendered once they realised that they were facing a lot of pain and possible death.
(such a mechanism in the game would be nice..)
The GoD also don't generally kill, and make a point of the fact. Of course, like everything else in the GoD, this is only partly ethics, but also because Mina can see dead people and the fewer we cause, the better. Yes, we are slaves to her neuroses.
That said, we have had some rather cool RP out of it...
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Ok, here I go.
On the subject of using a great big broadsword/assualt rifle/whatever, I generaly go by the principle that the villians we're fighting are beyond you're standard human. As we know, the PDP are what most would consider ordinary people with basic equipment. As such any of the villians we deal with are beyond them, including a level 1 hellion. To sum up what I'm trying to say, I tend to assume that a swing from a katana (or several) isn't going to be lethal.
Akkarin, my semi-main, is similar to Veskit in that he can and has accidently killed oppnents. Due to his somewhater darker side, this doesn't bother him in the slightest. Several times he's been out to kill someone intentionaly, this is kept quiet though. I certainly wouldn't call him a hero in the typical sense, he is a firm beliver in doing what's neccesary rather than what is right.
Innocents though, he'd always avoid hurting them, more from guilt than anything else but at least he does it. From a RP perspective, this is easier to do with certain powersets than others. His Katana for example, is much easier to aim than hurling a fireball at a group of people.
I think that'll do for now
Ahh yes, civilians.
Thankfully Claws do allow me a higher degree of control over collateral damage than some other power sets, (fire blasters, I'm looking at you *Points a finger Uncle Sam style*)
Urban combat isn't much of a problem for a scrapper as such, we're not really capable of throwing around attacks that could topple buildings and ruin the city (how I wish I was capable of being on par with DBZ fighters, but thats not to be *dies inside a little*)
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The GoD also don't generally kill, and make a point of the fact. Of course, like everything else in the GoD, this is only partly ethics, but also because Mina can see dead people and the fewer we cause, the better. Yes, we are slaves to her neuroses.
That said, we have had some rather cool RP out of it...
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I think Mina may be the only member of the GoD who *hasn't* killed actually.
Dark went psycho during the Light Stone incident, Sara went psycho during Tiamat, Doc murdered about 4000 council with a tacnuke (that one *really* upset Mina )...ok, I have no idea about Liz, I think it's her turn to go psycho next
Min can't kill, it's a simple as that. While she's better than she was (someone dying next to her isn't going to knock her out too any more) actually killing someone would put her through the same pain - it's an old adage that you can't strangle yourself, the same pretty much applies.
Of course, that's a lot easier to justify with a psi-blaster rather than a broadsword.
Senoi doesn't kill, using illusions to frighten people instead. She'll try and protect civillians, but she wouldn't be overly upset if someone died. She's not a murderer, but she accepts that sometimes you need to use leathal force.
Angela is pretty much the same (although most of her arresties are sent to the serious burns unit at the zig), she'd be upset if she killed a civilian, but not too phased by the occasional death during "arrest" so long as it wasn't too often.
Sami wouldn't care, but then again she *is* a partially redeemed villian. She won't hurt a bystander, but if they attack her they're fair game, and she's not going to cry over collateral.
I think that's all my IC heroes
Sara doesn't. She was revolted enough by what happened when she was under the Tiamat virus to not kill ever again. She got close with the whole cross-dmensional Mina-hurting Hannah close, but since then, she's learnt more control. Even when she was effectively demloshing Tsoo parlours to get Mina back, she didn't kill anyone. To paraphrase Firefly "thou shalt not kill" is a little fuzzy on the matter of kneecaps.
Damia tries not to. She's got very good at disabling strokes with that sword of hers, and she goes all out against her usual prey (Spirits, demons, creatures, things like that) but if it's really necessary, she will.
Sylpheed doesn't. Her energy projection systems are tuneable, so her blasts are disabling versus most targets. it's a reaction to the fact of her original creation, and her current self-awareness and "new life."
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Max used to kill. He only doesn't at the moment because he hasn't got the job where he can. To him, if a criminal warranted 'extreme measures', they got extreme measures.
To him, there wasn't a moral argument at all.
Ironclad killed once. A long long time ago. Admittedly it was a moment of grief fuelled rage at the murder of his wife at the hands of a super-villain, whose neck Ironclad snapped, but still.
Basilisk is constantly aware of how his powers could affect those he fights. He has to rein in his kicks, using them to push attackers away rather than pummel them into submission. His poisonous touch might cause anaphylactic (sp?) shock so again he has to think twice about using it and even when he does he's mastered only exposing an enemy to a miniscule dose.
Manolith. Well having been turned to stone by forces and for reasons as yet unknown, John is still somewhat irritable. Sometimes he takes this irritation out on an enemy, with fatal or near fatal consequences. But he's constantly aware of keeping civilians out of harms way.
Blitz was trained by wyvern.. who are funded and founded by manticore..who believes that if you must kill a villian for the greater good, than so be it... and if you read my bio i killed even before i came to paragon.So yes my character would take a life if needed. He believes in the whole " i will try to incapacite everyone but if i come across a villian to powerful or dangerous to let live then so be it.. as far as im considered thats one less super being killing people to worry about"
Also do you mean in the whole wolverine, kill the bad guy if needed hero don't really care either way, or the whole spiderman i didn't wanna kill him but if A) happened by accident (movie green gob, B) there was really no other choice as he has escaped x times and kill hundreds of people and killing or permantly incapacitating was the only way to stop him because he was too powerful to contain?
Ultra On the other hand wouldn't kill for any reason, he makes sure he uses the least amount of energy possible and goes up from there if the target is to strong and there alway concussive blasts on organic matter, he wears a suit design to half his power to keep people safe. He's based on the whole "im superman. i have more than enough power to kill almost any emeny i will ever faced, but im such a boy scout ill never use even half my strenght" motto. Does leave him quite ... high strung i guess and might be developing a disturbing sense of "living amongst ants" trend tho beter.. watch that
Well the villains i fight either get mullered till they can fight no more (0hp doesnt equal dead it means arrested) and they get teleported to prison whereas female carnies are possessed and twisted, and the men have had their souls eaten so they are soulless. The point in arresting the women for rehabilitational purposes is just not there, same as thinking of the men as living.
Maybe its better to think of it as futile trying to save the carnie women just when you can arrest them the mask consumes their souls completely.
"You had come to sympathize with Vanessa, but you knew she had to be stopped. You used the mental monocle to uncover her whereabouts, then went to her hideout and defeated her. Vanessa DeVore is currently serving time in the Ziggursky Prison, under the watch of several talented telepaths. It is unknown whether her mental powers are strong enough to subvert their control."
I'm gonna have to see how she falls by doing her with one of my 50's. If she goes down and does the dark consumption like power i may assume its like soul transfer but in which case she teleports straight into the prison because we have a tp device on her.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Doc murdered about 4000 council with a tacnuke (that one *really* upset Mina )
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That was Belgian Doc, I ought to note, during the Crisis of Infinite Victorians saga, though the point is fair enough.
Generally speaking the current iteration of Doctor Temporis is vehemently against killing, vastly preferring rehabilitation over incarceration wherever possible.
This is probably a function of his innate - and possibly unwilling - need to try to help people be all they can be: matters of Destiny and Fate aren't very scientific, though, so he tries not to think about it too hard.
Sometimes there's nothing else you can do, however, though 'last of all last resorts' would be his viewpoint.
Interesting points, about the Carnies...
My main is a mage as alvl50 Controler and a 30+ peacebringer (yes, I suppose it might be lame, but I like it)
She opperated under the believe that killing a Carnie (female) before the mask sets the soul free, where as arresting or destroying the mask led to the consumption of said soul. IE: it was the humane thing to do.
Now, after the incident the OP mentioned, that character's ... remorse, or resolution made my character rethink the situation (one would hope so, them being engaged to be married).
In order to safe her friend, she did a lot of research into souls. In particular the relocation of them. Who know more about it than most? The Circle of Thorns.
So, she raided their libraries and conviscated books and soulgems.
After some researching, she started to experiment on some Thornies.
She ... um... released 136 souls that were Thornies to the great beyond, so they'll never possess an other body again, and managed to return 11 souls she freed from soulgems to their original bodies.
Now, in retrospect, she realised she was acting like judge, jury and excecutioner and does regret the things she did. But at the same time, she's glad for the knowlidge she got from it. It allowed her to free a good friend of hers from slavery, brought her more or less back to life, and it also proved usefull with problems not pertaining to her now fiancé.
She has since passed on those research notes and such to Azuria of MAGI, with the idea that seperating the soul from a Carnie temporarily would leave nothing to be consumed by the mask should it be broken.
Now, her total count is 281 (she does keep count, to remind herself of various aspects/morals) (+3 she doesn't remember and I'm not sure they would even count as hers)
281-136=145 that have died by her hands in combat. But in that she counts the Carnies as well, both male(zombies) and female (at 127), 9 Nemesis that she killed in a rage to protect her two (then faceplanted) best friends (one was the girlfriend at the time, the other is her fiancé now).
This leaves 9 that were killed in battle that were more or less unavoidable due to the actions of the villain.
But always has she tried her best to arrest instead of kill (except for those that are dead already).
She's always managed to protect bystanders (even let some get away to protect an obsessed fan a few times).
My other characters...
My tanker is a bit oldfashioned and will go out of his way to protect any female in his facinity.
Also, he'll jump in any group and keep fighting till either his team can retreat or either the enemy or he is defeated.
My empath defender is slightly more ... cautious.
She'll stick with the team, but if 2/3rd or so are face down in the dirt, she'll retreat and teleport her team away for awakening.
She's a bit of a mix between an adult, a child and a cat. Crazy as hell too.
Her radiation powers are now undercontrole, but still she fears that she'll hurt someone if she feels a buildup.
She'll do her best to protect any non villain (or rather anyone she doesn't find annoying).
Then there's a Dark Clown...
Devoutly loyal to the Cirque de la Lune.
If it's not Cirque, it'll look lovely on fire.
But, the Cirque protect the city, so she does so too... just doesn't care about collatoral damage.
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
Pink's killed because it was "the right thing to do" at the time. but not since then and never when being a hero. she's openly and directly opposed Jest er's view on the carnival several times throughout her time in paragon, almost coming to blows.
Timekeeper doesn't and never has and never will kill, it's distasteful to her to waste a life like that when they are so short.
Dinah caused an accident in which his golem went a bit out of control and killed some people. He's sewn his eyes and mouth shut as atonement and has sworn never to use magic ever again.
Quilla, nope.. i wouldn't kill so my warshade certainly doesn't.
Chandra's an airhead.. nuff said.
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So, what do you guys do? Discuss!!!
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Well, that depends on the hero in question. Battleflag's view is:
"I don't try to kill criminals but if they die they die. Protect the innocent!"
Morally sound, probably not but that's his view.
Battleflag
I have an interesting thought. What about your villians? As i remeber recluse said that we are not aloud to kill with out permission, but at the same time he believes in darwin's law, and it even says sometimes your off to kill some one. SO my question is do you obey recluse, disobey and use darwins law for defences or just kill for the hell of it, or are you a noble villain who resosrted to crime for what you believe is the greater good?. And also do you leave a path of destruction or are you a perfectionist and believe the less mess the better?
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I have an interesting thought. What about your villians? As i remeber recluse said that we are not aloud to kill with out permission, but at the same time he believes in darwin's law, and it even says sometimes your off to kill some one. SO my question is do you obey recluse, disobey and use darwins law for defences or just kill for the hell of it, or are you a noble villain who resosrted to crime for what you believe is the greater good?. And also do you leave a path of destruction or are you a perfectionist and believe the less mess the better?
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I believe you might be misunderstanding Recluse; while survival of the fittest is his doctrine, if his own people start slaughtering each other - effectively slowing down, or even scuppering - his plans then there's a problem.
A few missions tell you not to cause permanent harm to the personnel or facilities, after all (although, that said, there's also quite a few where you're meant to murder everyone so that can't yap).
As for the other part, well....
Eressos has never been subtle. Ever. Feeling betrayed by her former team in Paragon has left her pretty spiteful and vindictive; collateral damage caused by her troops is considered perfectly acceptable....after all, how can you blame her for what her men do?
That said, she has something of a vague honour code; children are a no-go, as well as pregnant women (although the latter is difficult for her to really follow, for fairly obvious reasons). Looting, pillaging is also acceptable; anything to fund her movements.
On the other hand, she has incredible loyalty to those who have helped her in the past. One reason she's so fanatical towards Recluse; plucked from the Zig - away from the city she honestly believes turned on her for no fault of her own - and let loose with power and prestige. I like to think she's actually faithful to who she serves, rather than being nothing more than a power hungry lunatic.
/EDIT - I just realised....I think Eres' rather casual approach to violence is because - frankly - she's never been directly responsible for it. Always ordering someone else to do the job; to plant the explosives, to slay the Warden, to destroy the Longbow base. Sure, she contributes with her devices, but whatever death has been dealt in "her name" - so to speak - wasn't close up, it never felt personal.
Give her a knife with someone at her mercy and she'd probably freeze up, without the faintest clue what to do.
Augury just doesn't care how the job gets done, as long as it gets done. When you're flinging extremely heavy objects at people and filling the air with shrapnel, crushing people with the force of gravity, and zap them with energy inevitably someone's gonna die.
But if they're just knocked out she's happy too. Hell if gameplay supported it she'd usually just prefer to intimidate people to step aside, easiest that way.
I guess that's what she is. Ruthless uncaring efficiency. Mind you she wasn't always that ruthless, but past events changed her, made her bitter and uncaring.
My main villain was originally my main hero who went into hiding to avoid some rather angry people that were looking for him after he made a lab kinda explode, (long story, check the Wiki link in my sig and read Veskits character page for the whole tale). Anyway, for various IC reasons Ves went back to thr Rogue Isles, usually for information gathering for various SG plots etc. Not wanting to wander round killing randomly when he did missions IC he'd usually do ghost runs (the Villain version is a stalker as thay're the only AT with Claws as a power choice, kinda vital as he's ment to be my hero in disguise) taking out only those he had to in order to get the information he needed, or to stop various bad things changing hands.
Due to Ves' obligations in Paragon he hasn't had much time to take on his darker name as much as he'd like in order to keep his information gathering network running smothly, so he trained a replacement. The new guy works to the same strict code of only killing if he has to, although anything he does to fund the network is fair game. Part of the groups cover is that they're a private hire extermination firm, specialising in quiet hits, this also helps to keep his IC body count to a minimum. (Although those rules go right out the window when fighting Arachnos troops of any kind, as the new guy kinda holds a grudge after he kinda got stuck on the recieving end of a right good kicking from a few of those guys)
I find it a bit hard to try using game mechanics into RP.
There's several flame powered characters in comics and they don't go about killing people. Intimidation comes first to mind, aking to Torch of the Fantastic 4.
He usualy traps non powered villains in cages, or strikes the fear with fiery displays but doesn't lob a 'fireball' at a mugger's face.
Unfortunatly we lack that, and NPCs do not surrender so we have to pummel them, which would mean a Torch from the Fantastic 4 coming to CoH *would* have to 'fireball' a mugger in the face to stop him.
Even so there's the question of strength applied. Strength and skill. Who ever has played NWN know the bane of teams were over eager wizards throwing fireballs and scorching everyone, friend and foe.
But not the good wizards, the ones who had an eye for the radius of spels and would throw the fireball just to that it would explode way behind so that the explosion would just so lick an enemy's back and not touch the fighter battling it.
By that who ever thinks a fireball *must* have a 20' radius or a rain of fire *must* be 40' wide with napalm like rain falling and consuming everything to the bone isn't going at it right, IMO.
Powers and spells can be toned down just like a practised brawler can jab at someone's plexus or knee someone on the face. Pain is a great deterrant (which unfortunatly isn't coded in). Most people would give up after getting whacked a few times or having every hair on their body singed by a controlled fireball.
In CoH we must continue until they are down.
I really doubt a majority of people (even the darker heroes of which there was a fair representation in this tread) would go about gleefuly killing every single encounter.
Personally I could never get into the Spider-man/Batman thing of capturing a known mass murderer, putting him in jail, he escapes, murders dozens of people, is caught, sent back in again.
It would be against their backstory to kill and I would not want them to do so as it rather gritty to do so, but I value an hero as someone who makes sacrifices for the greater good.
Staining one's soul by killing that maniac (Joker/Green Goblin) so that dozens, hundreds of innocents are not would qualify as heroic in my humble opinion.
Political Correctness and inflated moral views of our modern day thinking does not apply. Rules only work if both sides are using them and when we get to the point that one side says 'Don't kill, it's against the Law! It's imoral!' and the other side is poisoning by the hundreds or setting city wide bombs, then something *is* wrong.
Is the moral high ground worth more than hundreds of people's lifes?
By this I won't even go into the thing of heroes killing, but the State, with mass murderers in their power, are happy to send to them to jail (where they have escaped dozens of times) instead of giving a trial (without the BS of 'he's insane, so it's not his fault, lets not give him the death penalty') and getting rid of those cancers.
This would apply to CoH as well. *Some* groups are just so evil and dangerous that wiping them out is what? A favor done to the rest of the world?
Comic book heroism wouldn't really work in a more 'realistic' setting. I'm claiming CoH realistic simply because a large number of people play it, giving it that human spark which is lacking from comics where it's as much as being populated by NPCs doing what one person (the writer) tells them so.
Word Tread's being too serious and I'm not helping.
WIth Kata (Arctic Princess) having a katana obviously presents some problems when determining if she is 'killing' anyone.
Similar to Veskit's 'claws' conundrum, and Kata's growing suspicions about Crey and The Alliance's war with Requiem and the Council in general, she might just be forgiven the odd deep cut.
However, the way I see it, most villains are either toughened or are wearing very heavy armour and I interpret some of her 'moves' as being attempts to stun her opponent.
Having said that she has referred to battles against the Devouring Earth as 'a chance to do some weed whacking' and she's not averse to plunging her sword into the odd robot with the intentions of ripping out its wires and cold, mechanical heart
I think in general it is the game mechanics not being up to 'realistic' standards - the number of times I've dropped 'The Lotus Drops' on a bunch of crooks intimidating a hostage should have put Kata in jail and her resuce targets in intensive care by now! But I guess you just have to interpret your character's actions as you see fit.
If Kata were to ever find herself in the position of having to kill someone she'd use a pistol or other small-firearm to do so - fitted with a silencer if appropriate - not her sword.
A post Shannon made to the Deterioration of tolerance has had me thinking, and rather than hijack that thread, I'd thought I'd break it out to one of it's own as it's an interesting post...
Here it is:
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This thread is about deterioration of tolerance and is in a roleplayer thread, and i do have a different sense of roleplay, it is this sense of roleplay that i have to find in people before moving deeper into it.
My sense of roleplay is this:
I am playing a hero
thats it, and what do heroes do?
well they look out for people even those in their team
who are my heroes?
well pretty much decent police officers and nurses
why?
because they are not like superman or captain marvel who have a fight in a city knocking down buildings killing people in an effort to be the stronger. Some coh people would react watching it by saying wow thats what my hero should be like. Any hero having a dangerous battle to civilians by not taking the fight elsewhere with another hero over a stupid matter is a villain imo. Real heroes imo try to settle things with minimal effect on innocent bystanders or aid people.
In short superman and captain marvel in the cartoon i watched are muppets
I prefer superman from smallville or spiderman from the latest movies they care about their friends and realise the consequences to their actions alot better.
Leads me back to people not knowing their powers well enough to know the effects of their powers in a team and how they may work against another persons power to the detriment of the team.
When do i become a roleplayer?
when i see some real roleplaying.
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He raised some good points. Being a hero is about more than just beating up the bad guys. One needs to be mindfull of the innocent around you too!
Now, this game doesn't support collateral damage, and the civilians are all but invulnerable, as far as game mechanics go; but in the more fluid environment of RP, this need not be the case. Taking that further, how much care do you apply in RP missions, not to actually end up killing the mobs you're fighting?
So, how do you people deal with this kind of thing? Do you consider it at all, do you disregard it, or do your heroes exercise extreme care?
My main, for example, had a crisis of concience a couple of months ago. She was on an SG mission, (Roleplayed), and during that mission, Carnies died... This was a step too far for her, and as a consequence, she destroyed her hero license and retired from the duty. She found she just could NOT be involved in situations where people may get killed any longer; even if it's a villain that won't stoop at killing you.
Other characters have argued with her over this, one even expressed bitter dissapointment in her, but she's remained resolute.
So, what do you guys do? Discuss!!!
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.