Invulnerablity Brute STUNNED by every grp Longbow!
I asume you do have the mez-protect shield?
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Currently working on my EM/Inv Brute (lvl 34), since I took unyielding which is the status protection shield I have yet to be stunned by anything in PVE, if you don't have this shield I'm assuming that's your problem. Keeping in mind however that if you are taking on VERY large groups of longbow at a time there stuns will stack and enough of them will break through the shield eventually stunning you.
Defiant
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It sounds as if you do not have Unyielding? If not that's a pretty big mistake as it offers excellent mez, stun and hold protection. I wade through webgrenades, gravity holds and similar stuff with my Invul Brute.
Hey,
Tx for the replies!
I do have unyielding (1 end, 3 damage res slotted), have a lvl50 inv/FM tank :-) (who btw never got stunned)
The problem is no toon really has stun protection, but this one is so squishy to it compared to my other brutes.
My EA feels so squishy, but never got stunned on his way to lvl40...
Is it perhaps cause the INV has no defense (except tough hide and invincible and the -5% from unyielding, that stack up the stun like suggested in the previous post)?
Does any1 has this problem 2?
Tx,
Mad Dave
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[...] The problem is no toon really has stun protection, [...]
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Stun == disorient.
EA and SA both have defence, defence means less status effects actually hit you so the status protection doesn't have to handle as much.
That said my DA hardly ever gets stunned so I'm not sure why your inv is having so many issues. I believe Brutes mez protection is lower than tanks, on a par with a scrappers, but once more I'm not sure
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I know when i was fighting 40+ longbow, i was being stunned alot (they had some insane mag on their grenades). For less than a second but it still ripped my toggles down , were you Sk'ed up at the time?
That's strange - I experienced no stun problems after I got Unyielding and also have it slotted with 3x dam resist. So this sounds really strange in my book.
And i've waded through my share of Spec Ops and Nullifiers with my EM/Invul Brute - even larger groups of them have not proven a problem.
Of course once they get their end-zapping attacks around the late 30ies they could stun me, since all toggles drop when end hits 0
That might be the thing. Stacking up dissorients due lower defence (easier hit), but Unyielding has a mag4 resist on that right? So that means u need at least 3 dissorient powers active. Or pop a BF just before you encounter them to get a way higher Mag-resist.
My trick was always to run straight to melee range so they wont use their stupid stungrenade.
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That's probably it then, they were too busy burning to stun my DA
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
was I lck'd ==> no, I was fighting lvl+1, lvl+2
BF --> using that trick, but they sure run out pretty fast :-(
Stun == disorient. ==> if that's the case m8, why the hell get I stunned? I have the mezz protection running all the time?
If it's the stacking of the 'stun' damage (whatever that may be),I'll need some defense after all :-(
Damn I was just looking to get aid self, and give up tough hide!
Tx for the help, keep it coming.... Need to find out what's wrong here
Dave
I dotn know what travel power you currently have, going for SJ (CJ and acro), i believe acrobatics gives disorient resist also.
But once you get invincible (i hope that is the correct name), wich grants you defence for each mob in melee range. Going straight to melee range should give you sufficient defence to block out most chances of dissorient.
Like in PvP, an NRG melee can overcome your mag-resist to dissorient by just a few blows (TF is mag3 i believe, rest is mag2).
Maybe focus on powers that can knockdown/back/up, or any form of making mobs unable to attack for a few seconds. This should hopefully gives enough time to let the current running dissorients to wear off.
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First of all as has already been said "Stun" is the same thing as "Disorient" and Unyielding does have resistance to it. What Unyielding (and any mez resist power) does not have is UNLIMITED resistance to mez powers, there is a limit.
For example, I know because I've just tested it that Practiced Brawler from Super Reflexes (Scrapper) has a mez resist strength of 6(+1 base)=7. I don't know if Unyielding is the same, in fact it is probably higher.
Let's assume for argument that Unyielding = mez resist magnitude of 6.
OK, the way "status" works for players is that your base status is -1. For you to be "mezzed" your status has to be higher than zero. What Unyielding does for you is give you an extra 6 points (in my example) so if you toggle on UY you now have a "status" of -7. When a mez hits you it applies its magnitude to your status.
Let's say a longbow stun grenade hits you and let's say it has a magnitude of 2. If the grenade hits you your status is reduced by 2 points, so your status is now -5. Are you stunned? no because your status is not above zero.
Let's say now you get hit by 4 stun grenades all at the same time so that is a stacked Stun magnitude of 8:
(Your status) -7 + 8 (2+2+2+2) = +1 are you stunned? Yes because your status is now higher than zero.
My figures may not be correct but the principle is. Longbow also have huge -Endurance attacks which may have been a factor. Acrobatics by the way *has no resistance at all* to Stuns, only very small (1 magnitude) to Holds, and resistance to knockback.
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For example, I know because I've just tested it that Practiced Brawler from Super Reflexes (Scrapper) has a mez resist strength of 6(+1 base)=7. I don't know if Unyielding is the same, in fact it is probably higher.
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Unyielding is almost definately has a lower mez resist as it is a toggle compared to a click.
If all mez-resist in UY is the same, it should be 4. I could hold a inv brute with 3 hold powers stacked (mag6).
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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If all mez-resist in UY is the same, it should be 4. I could hold a inv brute with 3 hold powers stacked (mag6).
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That is Mag 9 if you're talking about Controller or Dominator holds - they are mag 3.
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For example, I know because I've just tested it that Practiced Brawler from Super Reflexes (Scrapper) has a mez resist strength of 6(+1 base)=7. I don't know if Unyielding is the same, in fact it is probably higher.
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Unyielding is almost definately has a lower mez resist as it is a toggle compared to a click.
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Not this again, there's nothing that makes click-mez resistance any stronger than toggle mez. Where do you get this from?
It does have the advantage that if you are end drained a click power will still be active but a toggle will drop. That is it though, not much of an advantage since there are realativrely few end drain mobs about.
Still it is an advantage.
My Brute Miss Wraitful Stone/Inv donst get stunned at all even againts logbows and she has being 40 now for ages.
Puzzled why your having problems.
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It does have the advantage that if you are end drained a click power will still be active but a toggle will drop. That is it though, not much of an advantage since there are realativrely few end drain mobs about.
Still it is an advantage.
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Of course, but that has nothing to to with its mez-resist strength.
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If all mez-resist in UY is the same, it should be 4. I could hold a inv brute with 3 hold powers stacked (mag6).
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That is Mag 9 if you're talking about Controller or Dominator holds - they are mag 3.
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I think every player hold is (at least) mag 3 - or is there a hold that can't hold a LT.? Okay,unsure about choking cloud,but mezz-auras are somewhat different.
Thats odd, the only times i get stunned while fighting lowbows 40+ is because the darn spec-ops drained all my ends wich then dropped all my toggles and i eventually get stunned shorty after.
Unyielding is mag 12 like most other mez protection
Defiant's GoEH/MILITIS METUS
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Unyielding is mag 12 like most other mez protection
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UY is 10 or 11, probably 10 with +1 from player base. You can hold UY with 4 holds but not with 3.
Practiced Brawler is definitely mag 7 (6 from PB 1 from player base). I'm fairly sure that all other scrapper mez resist is the same although Regen is the only other one I've tested.
Blaster, Defender and Corruptor holds (and NPC holds) are mag 2, Doms and Controllers are Mag 3.
This is why Acrobatics will protect you against a Blaster hold (like freeze ray) but will not from any Dom or Controller hold.
Hi Guys,
I have a lvl28 SS/INV brute, and this is the ONLY one of all my brutes that can't figth Longbow without getting stunned by every1 grp! It's very hard to get stunned by every grp, I even like fighting COT over longbow!!!
Just for the record, I'm not talking bout the end drains the special-ops can do with their EMP-grenade, but the nullifiers knocking me out!
IS THIS BUGGY or is the INV-set so easy STUNNED?
I have a lvl40 EA,FA, and SA and none of those seem to have this problem. Sure they get end-drained and die 2, but not at lvl28
Tx for ur help,
Mad Dave lvl28 SS/INV
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