So how are the elec/elec brutes?
Haven't tried electric armour, have tried electric melee. Am loving Jacobs Ladder at the moment, a bit slow, but there we go. Will definetly make an elec/* brute. Am still thinking Elec/Fire
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
only thing i really hate abot elec/elec is the sound effects they sound kinda weak
i really like elec melee. Good damage and 2 cones (well one weird straight line attack?) and threeaoes is alright for me especial wen damage is high! liking thunder strike alot, as some one put it "its like total focus but aoe!"
Elec armor: not the best resistance, except energy. But i have seen people actually herd at lvl 8 with this( mostly due to lightning field then thunder strike then jacobs ladder) so can't be to bad wen u get a brute herding and 2 shotting whites and yellows.
over all i find both end friendly, and elec armor having liek 3 powers that help ur end is nice aswell
i read on the american forums that S/L resist is about 40% 3 lotted and energy/neg energy is around 60% ..no knockback or immob protection on the mez toggle.
Its gonna be an end heavy AT if you plug the gaps.
EM seems a slow starter with jacobs having a longish animation time and nothing till thunder strike attack wise.
Elec/Elec has many holes that your going to have to dip into the power pools to fill sadly.
Defiant's GoEH/MILITIS METUS
That's not bad Res figures if it's correct (well beats my DA before I got tough anyway)
Am still not taking elec armour for my new brute cause I want a play with healing flames and consume for a bounce back brute type feel, but the set itself is possibly stronger than either fire or da for res.
Jacobs ladder is a slow attack, but it does beat some other brute ones for speed (Shadow Maul, most of the Stone Melee set for example) Having tried the stone primary for a brute the elec primary doesn't feel too shaby, its no SS or EN for the super fast fury building, but its not that unfriendly
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Wondering how useful the resistance to -recovery debuffs was, I checked. In the entire game there are only 5 powers with a -recovery debuff split over 4 pools. Three of these powers are hero only (and belong to Elec/* blasters, */Elec defenders and Warshades), whilst the other 2 are Villain only (*/Therm Corruptors and */Poison Masterminds).
Electrical Blast (Blaster Primary, Defender Secondary)
Short Circuit (Blaster Lvl6, Defender Lvl10)
Thunderous Blast (Blaster Lvl32, Defender Lvl38)
Umbral Blast (Warshade Primary)
Quasar (Warshade Lvl32)
Thermal Radiation (Corruptor Secondary)
Heat Exhaustion - (Corruptor Lvl35)
Poison (Masterminds Secondary)
Weaken (Masterminds Sec Lvl 4)
That makes it incredibly situational in PvP.I guess it will be really useful for Longbow though (and the odd Malta we might meet.)
don't forget kinetic defenders/controllers/corruptor transference which is -recovery.
Defiant's GoEH/MILITIS METUS
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don't forget kinetic defenders/controllers/corruptor transference which is -recovery.
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As far as I know both Transference and Transfusion just drain END from the target. Transference drains a lot, and Transfusion drains a little.
If either of them does have a -recovery component its very small or very short, since it does appear that most mobs get their endurance back pretty quickly.
(My main by the way is a Dark/Kin Corruptor with both these powers 6 slotted. Transference is an incredible sapper power when slotted with 3 EndMod SOs, and will take a Longbow SpecOps or Arachnos Mu Adept straight to zero End, but not for long. )
I can't claim tis as my idea but what milage do you think an Electric Mellee/Rock Armour Brute would get. This was Sally Storms idea:
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Stone Armour / Electric Melee
High end cost / Replenishes end
Which in itself isn't a great thing, BUT BUT BUT
Check out the last power of the Electric Melee set:
*ahem* and I quote:
The devs wrote:
Lightning Rod: You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your Fury. (Damage: Superior, Recharge: Slow)
Now combine that with the awesome protection of Granite. You have an attack built-in to a teleport! Not only that, it's an AOE....I mean come ON, it's like taking a very muscley kheldian dwarf in and stomping until your feet are a bloody mess.
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Since its a 32 you can start wacking kinda fast around with that power, i think its a great set to go for. Been my idea from the start (SS/elec or elec/stone) untill i heard the sound of the elec melee....
But then i wonder, can a aoe (whirling hands, footstomp etc) with fully fury overdo this damage? If its close, footstomp has way faster recharge then this lightning rod.. so i gues it has to be bested first
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tranference and transfusion do debuff but only for a short period.
Defiant's GoEH/MILITIS METUS
Drain Psyche from Dominator Psi Assault set also has -recovery (-regen too) but not sure to what extent. After I7 it'll even take accuracy enhancements too .
The ACC in Elec Melee is..
The same as every other melee power...
I really should do something about this signature.
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The ACC in Elec Melee is..
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You'll need to use the unstable version of HeroStats to check, but the Accuracy is absolutely normal. It may seem like it misses a lot, but thats probably because you are used to Accuracy SOs
Did you read Lightning Rod has a supposedly 3 minutes recharge?
http://boards.cityofheroes.com/showf...Number=5494336
/mocking time.
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Blaster nukes have long recharge too, they're still nice
Castle has confirmed that they will speed up Lightning Rod's recharge time and also will give Grounded KB and Immob Protection
http://boards.cityofheroes.com/showf...rt=59&vc=1
http://boards.cityofheroes.com/showf...rt=36&vc=1
Yes, read that earlier. Elec armor just went from very bad to very good. No self heal, no kd/immo protection was just ugly. Now that it will have a kd/immo protection, and from what i read, not even a toggle but auto power. I can do with that and aid self.
wow elec armor became alot more interesting then..
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Yup, my sights were set on Thugs MM's as Elec/elec didn't look too much fun....now the tide has turned and ElectriKal hoves back into the picture!
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Yup, my sights were set on Thugs MM's as Elec/elec didn't look too much fun....now the tide has turned and ElectriKal hoves back into the picture!
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/hijack
ElectriKal better be heading over to ARAD to join Kalg He'd fit right in with a relevant robot costume
And I still haven't seen you on the ARAD Forums much
Elec Armour with the new change to grounded:
A very solid defensive set relying on resistance, even tho it lacks a self heal. The resistance-numbers are all solid except for Toxic but that's not too wild imo.
With 3 SOs:
S/L: 41%
Cold/Fire: 41%
Energy: 90%
Neg. En.: 35%
Toxic: 0%
Psy: 41%
You have a full mez protection except fear, repel or confuse and lightning reflexes plus 2 endurance saviour powers. So overall a nice set, lacking maybe in the aspect of damage mitigation (no defense, no self heal)
Elec melee with the changes to Lightning Rod:
A set mostly focussed on AoE/Cone attacks, lacking burst damage according to several players. LR did need the recharge fix (lets see how much it will be in the end) and Chain Induction is also being looked at for the XP-lost.
What really is a bit disappointing: The endurance drain. As the set was announced it sounded as if you could go without Stamina by using endu-mods in your attacks. In PvP it will be very useful to drain other players but it does not help yourself alot.
A suggestion: Increase the amount of endurance you can get back. Elec melee is a very unique set but the uniqueness of it (mostly endurance draining + giving endurance back) is barely noticeable against foes or for yourself
Surely basicly every one rolled already 1 char on the test server with robot gloves&feet, but what about the actualy powers?
Elec armor (color) might suits nice with red.
I got uptill lvl6, at that moment i deleted him...
Elec armor - looks nice, reddish lighnting is a bit said, i prefered the epic-elec armors from CoH. Seen the powers, they got resist to alot of stuff (end/slow/regen) dispite the no heal and imm/KB resist. Armors/animations are EA-based.
Elec melee - I HATE IT!!! OMG the sound. Its being trapped inside archanos base with 1000s of Mu fighters doing those extremely annoying lightning attacks over and over and over.. Did i ever said DA/kheldians sounds are stupid, i love them now. kgggg zzz kggg kggg kggggg bleeeeeeegh! First 2 powers are identical to SS jab/haymaker but with other sound, jacobladder is kinda... weird animation.
So your thoughts?
Personaly, what toon i make, i'm not taken elec melee anymore
50)Sinergy X/(50)Mika.
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Sign the petition, dont let CoH go down! SIGN!