Siphon Speed (Kinetics) as travel power ?


blue_rush

 

Posted

Hi

Considering using Siphon speed as my travel power until I get somewhere in my mid 20s when I might waste some powers getting something more usual.

Think I will be ok will the reliance on a mob to siphon the speed from become a problem ?

Thanks for any replies


 

Posted

Well, when I first made my Kinetics Corruptor, I think I used it, then got my travel power at around 16ish. TBH, it's annoying having to use it on enemies, it'sa waste of slots to slot with accuracy, and it should be used as a DeBuff for PvP and a Buff for PvE. If you have your heart set on Kinetics travel, go for inertial reduction, but I didn't like that much either.


 

Posted

I think you will be OK, I relied on siphon speed plus inertial reduction for travelling on my ice/kinetics controller - sure it takes a little getting used to but it is perfectly viable as a travel power. I don't think it's a waste to slot it for accuracy either (I ran siphon speed on auto all the time so I could get the best boost off it while fighting).

On my kinetics defender I eventually included haste and superspeed as well - so I get an even bigger recharge boost.

But it is a viable travel power - have a go, you can always take a travel power later after you've tried the siphon speed + inertial reduction combo (you get Inertial Reduction at lvl 18 so it's not too long to wait).


 

Posted

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TBH, it's annoying having to use it on enemies, it'sa waste of slots to slot with accuracy, and it should be used as a DeBuff for PvP and a Buff for PvE.

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If you want to use it in either PvP or PvE you're going to have to slot it for accuracy anyway, so I'm not quite sure what the hell you're trying to say here, other than it not making any sense whatsoever.

OP: Siphon Speed will do fine as a travel power until you can pick up Inertial Reduction at 18, or any point after that. (I use Siphon Speed as my only travel power on my Corruptor, and she's level 32.)


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

It's fantastic to have a travel power before 14 - with tp friend you can really speed up the levelling process for yourself and others in those early levels. But personally I found it a bit of a drag after a while, and was glad to pick up a real travel power (I actually missed out on IR, which I found annoying for the same stop-start reason, and went down the super-leaping line to get Acrobatics, which makes the life of a Defender who is close to the melee action much easier). The problem is it has to hit, so you need accs in there. Also it's not much use as a travel power in areas where the mobs are much higher level than you. If you don't mind the extra clicking then it should be no problem, but if like me you want to click as little as possible and just travel (e.g. while you are building teams), then it will eventually annoy.


 

Posted

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if like me you want to click as little as possible and just travel (e.g. while you are building teams), then it will eventually annoy.

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This I don't really get... unless you take fly all the other travel powers take a fair amount of interaction to get you from A-B. It's just one extra click in a long line of clicks


 

Posted

It's fine when you're in areas with enemies at or lower than your level... When I got to talos with my Ice/Kin controller, I only had Siphon Speed, and had been quite happy with it. At 22 I took fly, because it was quite hard to siphon and get away, when you're doing it off purples.

Besides Fly + Siphon Speed stack, so if you are in a zone with greys, SS when flying past, and you get a nice flight boost

I haven't gotten Inertial Reduction yet with my troller though, it comes at 26 I think? Something like that, a bit far away.

Shrug.


 

Posted

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This I don't really get... unless you take fly all the other travel powers take a fair amount of interaction to get you from A-B. It's just one extra click in a long line of clicks

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IIRC, IR has a 60-second timer - that's usually more than long enough to get where you're going, or at the very least, to get to the next map. Like Psygon, I don't really see the problem.

OT - BTW Psygon, both Cybercel and I are most amused by the naming of your Storm/Elec.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

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I haven't gotten Inertial Reduction yet with my troller though, it comes at 26 I think? Something like that, a bit far away.

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I believe it's 28, at least that's when I have it pencilled in for my 'troller.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

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I haven't gotten Inertial Reduction yet with my troller though, it comes at 26 I think? Something like that, a bit far away.

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I believe it's 28, at least that's when I have it pencilled in for my 'troller.

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Yup, it is 28 and yes it does last about 60 seconds... which has always been more than enough

OT: Glad you like the name Syn + Cybercel hehe


 

Posted

Yup, IR comes at 28, and if you've been ground bound till then it's going to revolutionise travelling.

Personally I can't stand just using Siphon as a travel power for most of the reasons listed above. The other is that it doesn't have a stealth component like SS and so you tend to get shot to pieces as you whizz around.

It's a combat rchg buff for me.


 

Posted

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if like me you want to click as little as possible and just travel (e.g. while you are building teams), then it will eventually annoy.

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This I don't really get... unless you take fly all the other travel powers take a fair amount of interaction to get you from A-B. It's just one extra click in a long line of clicks

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Except TP is the only travel power which requires a long line of clicks


Siphon Speed is fine for the lower levels, but try it against purples and you will die very easily and get very annoyed.


 

Posted

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Siphon Speed is fine for the lower levels, but try it against purples and you will die very easily and get very annoyed.

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In general though... if you are a defender you will have picked up a travel power or Inertial Reduction long before this starts to get annoying.

On a controller, yes, slightly more annoying as you have to wait until lvl 28 to get your jump juice - but you can always take a travel power and respec it out at 28 (if you want to go for non pool power travel)

Personally I think it's great to not have to get a travel power from the pools...


 

Posted

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It's fine when you're in areas with enemies at or lower than your level...

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I have to dispute this. If you play at odd hours Siphon speed is useless in areas where the enemies are much lower level than you because they simply wont spawn for you.

I remember several early morning sessions where I have crossed Galaxy or Atlas without seeing a mob. If there are no low levels to spawn them no new ones appaer and the existing ones eventually despawn.

However having said this Siphon Speed is an incredible power. Slotted with an accuracy SOs and 3 Recharges SOs you can reduce enemies to a craw whilst boosting your own attack rate significantly. I would rate this along with Transfusion, Transferance, Fulcrum Shift and Speed Boost as one of the Kinetics must haves. Combine Siphon speed with Hasten and you have one the fastest recharge times in the game..better than any non-kineticist.

Finally although its never as good as a real travel power its not bad and taking it instead does save you slots. I personally went the leaping route because Combat Jumping and Acrobatics help a lot with status effects.


 

Posted

I prefer SS for a kinetist, it never hurts to have a toggleable travel power, and you need hasten anyways so it's only 1 power. SS does fine until you get IR for vertical travel, and then you can get anywhere.


 

Posted

On my kinetics defender I combine superjump with siphon speed and inertial reduction. It is a very nice way of getting around. I took superjump because I wanted acrobatics and kinetics and acrobatics goes well together as I tend to be in the thick of it!

G-Force


 

Posted

I've used Siphon on a Corrupter as my sole travel power in CoV. Painful indeed.

With my Kinetics Defender however I went Siphon Speed at level 6, Air Sup at 16 and Fly at 18 just in time for the new zones of Talos & IP where I was pretty weak. Works pretty well. Could also have gotten IR at 18 but I wanted Air Sup & to try out Fly.


 

Posted

I for one was glad to get a proper travel power at 14 for both my controller and corruptor. My problem with Siphon Speed was that it would miss at worst moments and then you ended up slow AND with a spawn of angry mobs after your tail.

It's ok as long as you're in a zone where you can take a few hits without ending up in hospital. Above that you might be better off just sprinting hollows-style


 

Posted

I got siphon speed at lvl 6 and was tired of it being so incredibly unreliable by lvl 7
Having to rebuff IR every 60 seconds gets old really fast as well, waste of a power for me at least (sure, if you make a kin to stand in atlas park and buff people for attention, IR is the power for you)
I have SS and SJ in my build now, with fly planned (yup, 3 real travel powers) seeing as a kin can skip stamina thats 3 powers freed up, and i only wanted 5 from my secondary anyways, so i could pick tons of travel powers
And hasten is REALLY nice


 

Posted

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(sure, if you make a kin to stand in atlas park and buff people for attention, IR is the power for you)

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actually... you don't have to ever have stood in Atlas Park and buff people with IR to like it... I know I never have.

I totally accept that IR isn't for everyone but I really don't get how the having to click it makes it more of a hassle than most of the other travel powers out there. I mean, heck, while travelling you could just pop it on auto if you really don't like having to activate the power

If peeps were complaining about dropping down on to a freak tank or summit then maybe I might understand (although after using IR on 2 kinetics based toons I've never accidentally dropped out the sky on a single mob) but complaining about having to click just seems a bit odd to me...


 

Posted

Siphon speed is okay......if you have a target to use it on!!! Get used to walking alot otherwise. Get SJ/acrobatics...it's in the Kinetics bible LOL


The Good:
Krazy Mary L50 Kinetic defender
Uniqua L31 PeaceBringer
Black Annis L24 Warshade
Krystal L18 Ice Blaster
The Bad:
Frenzi L34 SS/Inv Brute

 

Posted

When I was levelling Qinetiq I used siphon speed up until around level 20. As soon as I hit IP and I was trying to siphon off bad guys that were anything from +3 to +5 or 6 I realised it couldn't continue. I was trying to siphon, missing and being unable to run away quickly enough. At my next level up choice I picked Superspeed. When I respecced soon after I went for IR (1x jump and 1x recharge for me, otherwise it lasts exactly as long as it's recharge, which can be a pain as it drops you straight to the ground when you use it) and I specced out all 'normal' travel powers. It really freed up my pool choices and I now have the presence pool with Intimidate and provoke panic as well as everything from Dark epic pool. With a few end redux's in as well as a few recharges. I also dropped hasten as siphon speed can be stacked. I have 2 recharges and 2 Acc's in transference as well as 3 slotted tictacs I can pretty much hit anything that was up to +3-4 with it, which let me drop Stamina. Horses for courses of course, but I'd say Kinetics is one of the builds that could function without both. ED has actually made a Kinetics Defender able to choose their powersalot more freely.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Flight and Leaping are ok, don't require much "maintenance" if you're a team leader.

YMMV, but having to stop and orient yourself for a bad guy (especially in a dangerous area - you don't want SS to autohit purples if you can help it) about 3 times in each zone just gets wearing after a while.


 

Posted

Siphon Speed issues I get, yep that can indeed be a pain...

IR... nope, still not convinced. Leaping requires you to check around and press the jump key in order to do your jumping. You can't leave your toon to get where they need to get to on their own. It requires almost the same careful consideration of where you are going as IR.


 

Posted

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Siphon Speed issues I get, yep that can indeed be a pain...

IR... nope, still not convinced. Leaping requires you to check around and press the jump key in order to do your jumping. You can't leave your toon to get where they need to get to on their own. It requires almost the same careful consideration of where you are going as IR.

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Brick. Space bar. Nuff said.


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