Fighting pool good for blappers?


Barricade

 

Posted

Is the fighting pools shileds any good for blappers to take?
Do they really need them?
And which is best, tough or weave?


 

Posted

You're a blaster, you don't need defence, you need offence. IMO focus on getting as much offensive power as possible, only taking the epic shield as defence.


 

Posted

You afraid of falling down? If so you can't be a real blaster


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CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

I have Stealth running normally. If I don't want to fall over lots, I'll fly to the back and nuke the culprits doing the knockbacky wacky action. If it's a mob chasing me, Thunderclap them or Hover.

You don't need Fighting.


 

Posted

[ QUOTE ]
Is the fighting pools shileds any good for blappers to take?
Do they really need them?
And which is best, tough or weave?

[/ QUOTE ]

No, no and none of them in that order.

I'd go so far as to say that every single other power pool you could pick offers more utility to a Blapper than Fighting does.


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Howler Monkey

 

Posted

Why spend your powers on getting something to keep you alive longer if you can get powers to kill enemies even QUICKER, which is what blasters are there for, so it would be a lotter better taking powers to keep your attack chain going, or something useful like a hold.


 

Posted

I think those above have just about covered everything. You need the fighting pool as much as you need taunt.


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Posted

Okay everyone has given opinion posts.

Here are some numbers.

Tough is 7.5% resistance to S/L damage. ( 12% enhanced )
Weave is 2.5% defence to pretty much everything ( not AoE or Psi I think ), in also gives protection to immobolisation. ( 4% enhanced )

Both are reasonably expensive toggles, taking about 0.3 end per second.
No other pool powers do what Tough does but the Epic ones do it about 3 times better for the same cost. So Tough is basically rubbish. 10% resistance on a blaster isn't going to stop you being 2-3 shotted by a boss.
Combat Jumping does the same as weave and has about 1/3rd of the cost and allows you to jump better. Hover gives the same defence as Weave too but probably isn't as useful for a blapper. The other one is Maneuvers, again the same defence but it costs more than Weave and affects the whole team. All of these pool powers are tier 1 so you don't need to waste 2 powers to get them unlike Weave.


@Unthing ... Mostly on Union.

 

Posted

I keep asking myself why isnt the endurance cost of tough and weave scaleable to the base level of resistance and defense respectively that you gain from it, making it at least low endurance costing for blasters.

The lower the def and res which are scaleable to the AT the lower the end cost which would be fairer.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
I keep asking myself why isnt the endurance cost of tough and weave scaleable to the base level of resistance and defense respectively that you gain from it, making it at least low endurance costing for blasters.

The lower the def and res which are scaleable to the AT the lower the end cost which would be fairer.

[/ QUOTE ]

It could be, given how irritating it is to test end costs.

However I doubt the devs do this as it they have balanced things in other ways. It does sound very fair.

They also don't do this with many other powers, AFAIK only blasters have an end discount to attacks comapared to their defender equivalents.


@Unthing ... Mostly on Union.

 

Posted

Yes, blasters get an endurance discount for their more efficient attacks. The rest pay more for doing less. The devs don't seem to be at all interested in balancing endurance costs by effectivity. Maybe it's something like a penalty for doing something that isn't your primary role, but you'd think the decreased effectivity would be enough.

It's interesting to me that the way pool powers are set up, they promote specialization. If you're already good at something, pool powers give you more benefit at that particular area. APPs, on the other hand, promote homogenization of ATs. And many of the recent moves like ED or things done to controllers, again homogenization.


 

Posted

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Antwort zu::[/color]


Tough is 7.5% resistance to S/L damage. ( 12% enhanced )


[/ QUOTE ]

Tough for Blasters is 10.5% base.
Still the lowest number for all ATs.


 

Posted

[ QUOTE ]
[ QUOTE ]

Tough is 7.5% resistance to S/L damage. ( 12% enhanced )


[/ QUOTE ]
Tough for Blasters is 10.5% base.
Still the lowest number for all ATs.

[/ QUOTE ]
My source was DrRock's AT comparision which states 15% for tankers, 11.25% for scrappers and 7.5% for blasters what is yours? The fact that the multiplier for blasters for are different for Tough and Weave seems a bit suspicious now that I think about...


@Unthing ... Mostly on Union.

 

Posted

Iakona found the AT-Modifiers for nearly everything and posted them on the US-Boards: click

Tough uses the Melee Resist Damage Modifier:
Code:[/color]



Modifier Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt

M Res Dmg 0.070 0.100 0.100 0.075 0.100 0.075 0.075 0.075 0.075 0.100 0.085 0.075



i.e.:
Contoller,Defender,Tanker,Mastermind - 15%
Dominator - 12,75%
Scrapper,Peacebringer,Warshade,Brute,Stalker,Corru ptor - 11,25%
Blaster - 10,5%


 

Posted

Can you give a link for the damage resistance table that you quoted? It seems to be hidden in the depths of a large thread...

Personally I would go with explicit testing if you really care. Testing resistance is not hard.


@Unthing ... Mostly on Union.

 

Posted

clicky

I checked tough for defender (my only squishy who plans to grab tough) a couple weeks ago - confirmed at 15%.

DrRock changed Blaster Tough to 65% of Tanker in v2.3.0 of his Comparison.
Maybe he used the Ranged Damage Resist Modifier?

Link


 

Posted

Okay,copied my blaster to test,respecced and tested tough with an even level council LT.

Without tough,he shot me for 5.25 dmg/tick.
With tough,he shot me for 4.7 dmg/tick.
0.55 dmg reduction = 10,48%


 

Posted

There 'might' be a use for it if you're playing a Blapper without any serious Blapping Secondaries, like Devices, as it does provide KB.

But realistically, no.


 

Posted

[ QUOTE ]
Okay,copied my blaster to test,respecced and tested tough with an even level council LT.

Without tough,he shot me for 5.25 dmg/tick.
With tough,he shot me for 4.7 dmg/tick.
0.55 dmg reduction = 10,48%

[/ QUOTE ]

Seems pretty conclusive...


@Unthing ... Mostly on Union.

 

Posted

Best defense is probably hover to stay out the way of most melee damage (depending on celing height and if the bad guy has fly), although probably not much use to a blapper


 

Posted

[ QUOTE ]
DrRock changed Blaster Tough to 65% of Tanker in v2.3.0 of his Comparison.

[/ QUOTE ]
Got the 10.5% right, got my update notes wrong should have read 70%.


 

Posted

Anyone totted up the total defense you could possibly get on a blaster using all the power pool defense/resists along with an epic shield?
i.e. combat jumping, tough, weave, hover, stealth, maneuvers and any others i've missed?


 

Posted

[ QUOTE ]
Anyone totted up the total defense you could possibly get on a blaster using all the power pool defense/resists along with an epic shield?
i.e. combat jumping, tough, weave, hover, stealth, maneuvers and any others i've missed?

[/ QUOTE ]
Download the app in my signature, you can then try them out and even see what it would be like with a friendly Defender along.


 

Posted

as max said, only take the epic shields, they are something like 6x more effective at resing more types of damage.

for a million reasonsu dont need them, but to boil it down to what counts most, no blaster with fighting has ever beaten me, maybe if they had the damage output i had or the control they would have? but i know it didnt make the difference to let them win

Plight


 

Posted

By my figures, for anyone interested (Damage resistance 3 slotted in both cases):


Temp Invunerability = 31.2% to S/L
Tough = 11.7% to S/L

Giving you a good 42.9% damage resistance to Smashing and Lethal, very appealing


(FoN if you want ridiculous numbers) = 54.6% to All except Psionic

Giving you a grand total of = 95.7 Damage resistance to S/L & 54.6% to everything else except psionic


Basically, a blaster can hit the damage resistance Cap for Smashing & Lethal.

42.9% resistance to S/L is good though, so yeah, if your looking to be a trend setter go for it, and watch those scrappers & tanks cry :P