SR horror stories?
imo, if you're making a barbarian, the invulnerability set would be more ideal as it is a beefy powerset.
SR is still a good set despite the nerfs, however it's more suited for heroes that are lightweight and would rely on speed for defence as most of the powers don't offer much in terms of dmg resists.
@Captain Solaris
Guild of Extreme Heroes "Strength is in Unity"
My scrapper has SR, it is an enjoyable powerset. Regen seems far too easy, dark and invun just aren't me. I agree with the above post that SR might not be the most durable of defences for your barbarian, but it's pretty fun. I like my defence against ranged attacks in particular, and increased resistance to damage when your health goes down is a bonus, but so far that's my only experience with it.
Now, I played SR back in the days before the Global Resistance and Defense change. Before Enhancement Diversification. Heck, even back before Elude became that groovy power that it is now. Haven't played with it lately though, so I'm basing this on old experiences.
I have to say, that early on you will struggle. If your team goes after higher level game, say +2 or so, then you can kiss that extra defense good-bye. Well, it's still something just that you'll still get hit a lot.
This swings both ways, lower level game will have a lot harder time hitting you as well. I got the comment once, that I just wasn't hit, even while surrounded by oh, say 20 clocks. My reply was pretty generic: "We're fighting -2s..."
SR will start to shine later, with SOs. Your status resistances are very, very nice. A clickable power, so if you're end drained, you at least won't be disoriented or napping while you're armors stay down. Just pop a CaB and reactivate your armors.
Endurance drain can be rather bothersome. I found it quite ennervating, and often found myself running armors situationally rather than full-time. Again, it will get better with SOs. And, in I7, Defense is obviously supposed to be altered a bit again. It should then scale, so 20% defense will be 20% defense, whether it is agaisnt a -1 minion or a +5 boss... (or something like that). I'ld wait and see how that will work out, but still, SR is probably more than worth sticking to.
I hear thyings about SR that make me think 'wow' and then hear things that make me think' oh no'. Stories of scrappers being the last person alive in a team wipe, hitting Elude then proceeding to clear the room before anyone's been able to get back from hospital, and then stories of SR scrappers being pasted by a 4 strong mob of Even level minions. Sometimes it seems to ROCK HARDCORE!, other times it seems really fragile.
Defiant 50's
Many and varied!
@Miss Chief
SR's exciting if nothing else and yes, Elude is all the fun of being a nigh on invincible wrecking machine.
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I hear thyings about SR that make me think 'wow' and then hear things that make me think' oh no'. Stories of scrappers being the last person alive in a team wipe, hitting Elude then proceeding to clear the room before anyone's been able to get back from hospital, and then stories of SR scrappers being pasted by a 4 strong mob of Even level minions. Sometimes it seems to ROCK HARDCORE!, other times it seems really fragile.
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Well, that's the general problem with Defense. It's a Win-all-lose-all kind of game. Either you take no Damage at all, or you're hit for the full amount of damage. This really shows when you face larger amounts of foes where suddenly a lot damage can be leaking through, just because of some bad rolls.
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Clicky
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Thanks Cliche, thats exactly what i wanted...gunna have a crack at SR now. Only problem is, i think i may change my primary from Broadsword, what pairs well with SR...i'm only asking as i've only ever tried Katana off the primary and would like peoples thoughts and ideas. I was thinking either Katana again or prehaps DM?
Any of the primarys should work fine with SR, go for the one that suits your concept or that you feel like trying.
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I hear thyings about SR that make me think 'wow' and then hear things that make me think' oh no'. Stories of scrappers being the last person alive in a team wipe, hitting Elude then proceeding to clear the room before anyone's been able to get back from hospital, and then stories of SR scrappers being pasted by a 4 strong mob of Even level minions. Sometimes it seems to ROCK HARDCORE!, other times it seems really fragile.
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That is exactly the fun of SR you can walk into a room with a few minions and get beaten up or you can single handedly take out a large group containing an AV.
MJ
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Clicky
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Thanks Cliche, thats exactly what i wanted...gunna have a crack at SR now. Only problem is, i think i may change my primary from Broadsword, what pairs well with SR...i'm only asking as i've only ever tried Katana off the primary and would like peoples thoughts and ideas. I was thinking either Katana again or prehaps DM?
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As WarDancer said, any and all primaries are valid choices.
If you want to min/max, there's a few solid choices.
Dark Melee is the most obvious one. The Accuracy DeBuff on it's attack stacks on top of your defense. Dark Consumption will be great if you have Endurance Troubles. Shadow Mauls animation is quite long, and the high defense makes it less likely that you'll feel the urge to retreat while swinging away.
Otherwise, every set goes. Conceptually many people pick up MA, this was my combo and it works really well. Much like Regen SRs strength lies not in how many guys you can herd but how good you are vs. One Strong Enemy. MA is, in my eyes at least, the best single target set within the Archetype.
Quick, fluid combos and high accuracy. What you have to realise though is that by picking MA, you more or less a sacrifice all AoE capability. Broadsword, Katana and DM can all play (to an extent as both Single Target and AoE sets). Spines and Claws are almsot purely (or should be) played as AoE/Cones sets.
If you already have Katana...I'd advise being different and going for Dark Melee. this will also provide you with Acc debuffs making you even more of a pain to hit.
IMO the most ideal set for SR would be Martial Arts as it compliments the SR set with speedy attacks.
@Captain Solaris
Guild of Extreme Heroes "Strength is in Unity"
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IMO the most ideal set for SR would be Martial Arts as it compliments the SR set with speedy attacks.
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MA, even though it works thematically, doesn't synergise as well with SR as DM, Katana, or Broadsword, though - DM has the benefit of Acc debuffs, and both Katana and Broadsword have the opportunity of Divine Avalanche/Parry in order to stack melee defence. Whatever you do, though, don't go Claws/SR.
SR will be getting a buff soon (as will everyone, but it affects SR most) - from the scheduled Defence changes. That should make things considerably easier against +level mobs, which has always been SR's weak point.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
SR is a very exciting set, I love it, and have disguarded my regen because of it. Its a step down in power in a way, but in others........... status protection is a clicky, no detoggling that. Quickness boosts attack rate, you get + perception from your armour and a resistance to slow.
Sure your defence is really weak, and you can hit the floor faster than anything, but then sometimes luck is on your side and nothing can touch you, depends on those attack rolls
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I'd say any primary other than spines would be good, and spines migt be workable too, but the fact that it relies a lot on herding and using quills really doesn't go well with SR.
You might have endurance woes with spines, too.
Might have end problems with SR and Broadsword too I know I did with DM till I could get enough end red SOs in things and the recharge reductions in dark consumption
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
My main hero is a spine/sr/tp scrapper.
Lots of fun, but sometimes really annoying.
I always had endurance problems, until i got stamina slotted with 4 end. recharge SO's.
What suprised me the most is that in a PvP zone like siren's call i do very nice, and in warburg i am very good (because elude).
I don't have quills, you have enough AoE or cone attacks without it to herd(say monkeys in Peregrine), But i took caltrops. it has the advantage that enemies want to run away from the patch, so less attacks and less damage.
I respected and took the toggle defenses first for the higher defense and only took the auto defenses last, however this might not work without SO's.
I really love this scrapper, i can solo a lot and in teams i can even play as a little tank, drawing all the agro of my teammates.
I like spines/sr a lot, but i think it's better with superspeed. TP is fun but end heavy and not so good as a "get away quickly" power.
just my humble opinion.
Dark Spider lvl 50 spine/sr/tp scrapper
Yomi tsu-kumi lvl 44 Warshade
Quantumlight lvl 17 Peacebringer
Singaizu, lvl 40 Ninja/dark Mastermind
Shrouded Scorpion lvl 20 Energy/energy stalker
and a bunch of others.
I have a lvl 40 MA/SR....Elude 3 slotted with hasten 3 sloted..not much downtime and a few +3 bosses together are no problem..most of other togles have 2 slots of defense in them for when it falls.pop 2 end ..turn on armour...easy...
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I have a lvl 40 MA/SR....Elude 3 slotted with hasten 3 sloted..not much downtime and a few +3 bosses together are no problem..most of other togles have 2 slots of defense in them for when it falls.pop 2 end ..turn on armour...easy...
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The defence change coming in I7 should mean you are getting hit almost twice as much by a +3 boss when using Elude+. Out of interest, if you remember, would you mind trying some +3 bosses post I7 and posting how it went?
Edit: The Elude+ means Elude + your toggle defences + passives so you are capping the villain to hit at 5%.
Claws has low end, so might be nice to go with SR which is pretty end heavy, but again best to go with what you like.
The Smoking Demon
Ash/Tar Corruptor
Union
@The Smoking Demon
just a quick SR question, does quickness increase all base travel speeds or is it just ground based travel speeds?
Does it improve fly/hover?
@ExtraGonk
No, like Hasten, it decreases the recharge time on all your powers.
Unlike Hasten, it doesn't take a chunk of end off after it's wore off, and it's also active all the time.
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No, like Hasten, it decreases the recharge time on all your powers.
Unlike Hasten, it doesn't take a chunk of end off after it's wore off, and it's also active all the time.
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... it also increases your movement speed (which is why you can slot it with Run Speed enhancements) in addition to providing res to Slow and increasing attack rate (by 20%, IIRC).
Seeing as you cannot slot it for Jump/Flight enhancements, ExtraGonk, I don't believe it has an effect on those travel powers.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Basicly i want to make a Broad Sword barbarian....original i know. Was thinking of going with Regen as i've used it a little before and liked it, but with that my toon will get a healthy green glow, which brings me to my question...I've never tried SR, but have a lot of bad things about it, i just trying to find out what low down is on this set as i have a EA Brute on villains and am quite happy with it.