Best Villains in PVP
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Hi all !
For you, what's the best AT for villains in PVP ?
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At the mo I'd go for one of the following:
Brute - great fun to play and they can hold their own in there.
Stalkers - Natural PvP class which is fun to play and apart from one shotting lone Heroes is more skillfull to play than a lot of people give credit for, although it is the easiest AT to play in PvP on the villain side. Too many of them at the moment Id urge you to consider this the last option of the 3.
Dominators - A great and fun class to play with some of the power sets being ideal for PvP. Not as independant as the others but if you turn up as a Dom in Sirens Call most people will want to team with you. Sadly too few Doms about as well.
I wouldn't recommend playing a Corruptor in PvP, I like quite a few people have found them weak in PvP. As for MM's they are really only in their own element if you get one into a team that will stay grouped together in which case they come into their own. That doesnt happen that often at the moment die to the large amount of Stalkers roaming about so they dont often get the chance to shine.
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come to sirens and i will show you why :P
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please tell me you're on Union, I'll gladly take the duke there and show you what I do to pitiful stalkers
anyway, most people say stalkers are the best pvp class... dont think this is entirely true. However they are the easiest to play for pvp n00bies. Once you know the ropes in PvP, other classes fare just as well and dont rely on you waiting around for some poor hero to drop his guard so you can smash that sword through his gut.
My most annoying enemies were dominators and corrupters. Mind/psi doms are good in pvp, seeing most ATs lack psi resistance and mind is one of the best controlling sets. Dark or Ice corrupters are also good in PvP thanks to their debuffs. A good player knows how to play his AT and he can turn it into a dangerous killing machine.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
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please tell me you're on Union, I'll gladly take the duke there and show you what I do to pitiful stalkers
My most annoying enemies were dominators and corrupters. Mind/psi doms are good in pvp, seeing most ATs lack psi resistance and mind is one of the best controlling sets.
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I can attest to the fact of adding that factor of dislike toward the Doms. Specially Mind/Psi, me and duke had some great fun in SC with the whole big bash thing was going on!
If only he woulda Stayed HELD!
However they are the easiest to play for pvp n00bies.
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Anyone who comes against the opposition on Defiant at the moment thinking that being a stalker is an easy way to PvP with no idea how to play a stalker won't last long. It's true we can get easy kills usually from people standing around not doing anything in a PvP zone, which to be honest most AT's can take advantage of not just stalkers.A new stalker playing against the people we do on Defiant wont last 5 seconds in there.
I think Stalk will agree with me when I say that night by night Stalkers will leave Sirens because they can't get the kills in and its usually only the determined and more skilled of the Stalkers who will remain to fight it out. When CoV first arrived and Stalkers were a new concept then yes it was an easy class to play for new PvPing players but now we have to work a lot harder to get the kills in particularly if you dont have stealth.
Yeah ok you get a lot who will hang around the hospital picking of easy kills during the day but when the heroes build up they are usually gone as you need to know how to play a stalker to get your kills in then.
In the end you can play a stalker and get easy kills which is why it can be an easy class to play in part but dont assume its just for n00bs as when the game is raised like all other AT's a Stalker has to raise their game also.
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In the end you can play a stalker and get easy kills which is why it can be an easy class to play in part but dont assume its just for n00bs as when the game is raised like all other AT's a Stalker has to raise their game also.
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He didnt say its the AT for PVP new people exclusively. What he says is that every beginner to PvPing in Co* will be taking a stalker as its the best AT for a beginner to learn the ropes around PvP zones. However a stalker in the hands of really skilled players like Stalk-obot,Hackit and Gimpy truly excel weather teamed or not and are good challenge.
When it comes to PvPing i ll go with Identity and put it down first to skill and then to AT and team u go with in PvP. There are many premade builds out there for pvp that anyone can take...give one to a new player and he will do quite good...give one to a really skilled one and he will turn the zone to nightmare.
As for PvP AT's i would go in the order of
Dominator
Corruptor
Stalker
Brute
Mainly because in the later stages of pvp the game will be team based far more than it is now...stalkers as they are more designed as an individual PvP AT will have issues in teams especially in fast paced combat with ball formations and will take a lot of good coordination to perform. Dominators will be key role AT's in high level pvping and combined with corruptors and brutes will be the best combos for Lord Recluse zone teams.
Certainly agree with you in regard to Dominators. The situation reminds me of how it was in CoH on the US servers when I started playing in 2004 with few people opting for Controllers as they didnt realise their true strenghs. Of course at that time there was no PvP in the game but it's a similiar concept with most people opting to go for the more direct damage types.
I played about with a Dom in beta and I've just started one again in the last few days. It is a fantastic AT to play, lots of fun and they are very sorely missed in PvP at the moment and will be essential as the higher zone comes in. I woukd certainly recommend that people try out the AT as its a lot of fun and requires a but more thought to play than your average AT.
I like my dom, I just find it hard to lvl solo , my brutes however lvl like maniacs
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I had a go at dom's but after 25 levels of ill/emp and 50 lvl's of ill/storm,I just wanted to smash!!
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...if he uses his head, adapts and actually stalks ( ) he can get by.
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Judging by the average Stalker /broad messages going about in the PvP zones, I'd hazard a guess that particular class of Stalker is the minority.
Easy one
Dominator for PvP zones and arena
Stalker best for PvP zones-could be good for arena, with a good palyer using placate to full advantage.
A dark mastermind will do well in the arena. My fav PvP mastermind is ninja/dark- although i hate masterminds. wouldnt play one ;o
Rad corrupter will be good to- ice/rad is your best bet for arena 1 vs 1.
Best villain Short answer- dominators.
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Actually, Stalkers suck in higher level PvP and will be completely obsolete in Recluse's Victory (Lvl 50 PvP zone coming in I7).
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Yeah right....You have no idea what epics they get. Imagine being held from hidden, being AS'ed toggle dropped then held with a kill to follow. Belive me the stalkers will allways be the nr. 1 solo AT in PvP, unless the nerf bat swings too hard.
I dont believe in dominators. The damage is simply too low. A dominator without domination cant really kill anything unless its a 1 on 1 situation. They hardly carry enough damage to kill anything before hold supression kicks in. This is probably the weakest AT in PvP.
Corruptors are great in teams. I have tried an 8 man rad corruptor team and we tore through heroes like a hot knife through butter.
Master Minds will be great once people learn to play them, they do however suffer from a very nasty downtime in PvP.
Brutes are good if they have energy melee.
A Paragon Defender
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I dont believe in dominators. The damage is simply too low.
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I will agree with all Night says but i just want to point out that domi set is not really about the damage...will be all about delivering massive amounts of control within the field...and is well known who controls the field has the upper hand....
I wanna make a 8 man AR/kinetic team that would bug the hell out of people lol 8xSiphon speeds (stacking) 8xtransfer power 8xfulcrum shift then the full auto shooting begins
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I dont believe in dominators. The damage is simply too low.
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I will agree with all Night says but i just want to point out that domi set is not really about the damage...will be all about delivering massive amounts of control within the field...and is well known who controls the field has the upper hand....
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Domis don't come even close to the control abilities of trollers (perhaps with domination... but I wonder how often a domi gets to use it in PvP), so there goes another class out of the window.
Face it, heroes got it better!
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I dont believe in dominators. The damage is simply too low.
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I will agree with all Night says but i just want to point out that domi set is not really about the damage...will be all about delivering massive amounts of control within the field...and is well known who controls the field has the upper hand....
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Domis don't come even close to the control abilities of trollers (perhaps with domination... but I wonder how often a domi gets to use it in PvP), so there goes another class out of the window.
Face it, heroes got it better!
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The dominator holds can easily be negated. Tankers, scrappers, bubble defenders/controllers have mez protection. CM from an empath negates it, BF's negate it.
Controllers arent good cause they can hold, they are good cause they can hold, debuff/buff and stay alive with healing, hurricane and so on.
All dominators get are a primary that can be negated, and low damage. They will never be able to control a battlefield. If you want to control a battlefield, stack corruptors/master minds.
A Paragon Defender
See? Hereos got it better!
Now, jokes aside, apart from the stalker, I'd like to see some PvP buff to some of the villain classes. Not sure if they'll ever get it though.
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I wanna make a 8 man AR/kinetic team that would bug the hell out of people lol 8xSiphon speeds (stacking) 8xtransfer power 8xfulcrum shift then the full auto shooting begins
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... and then when you're halfway through the Full Auto animation, the rest of the zone sprints over and beats you like a (particularly well-battered) gong. If you're lucky, you may well have finished the attack by the time you're all dead.
It'd be more effective to have 8 Ice/Kins, have 7 set off Blizzard, and have the last spam Transference.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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I wanna make a 8 man AR/kinetic team that would bug the hell out of people lol 8xSiphon speeds (stacking) 8xtransfer power 8xfulcrum shift then the full auto shooting begins
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... and then when you're halfway through the Full Auto animation, the rest of the zone sprints over and beats you like a (particularly well-battered) gong. If you're lucky, you may well have finished the attack by the time you're all dead.
It'd be more effective to have 8 Ice/Kins, have 7 set off Blizzard, and have the last spam Transference.
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Good plan we (the pvp people) should come up with a specific PVP build and duplicate it for an 8 man team and put it into practice (on defiant as thats where i am )
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I wanna make a 8 man AR/kinetic team that would bug the hell out of people lol 8xSiphon speeds (stacking) 8xtransfer power 8xfulcrum shift then the full auto shooting begins
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... and then when you're halfway through the Full Auto animation, the rest of the zone sprints over and beats you like a (particularly well-battered) gong. If you're lucky, you may well have finished the attack by the time you're all dead.
It'd be more effective to have 8 Ice/Kins, have 7 set off Blizzard, and have the last spam Transference.
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Good plan we (the pvp people) should come up with a specific PVP build and duplicate it for an 8 man team and put it into practice (on defiant as thats where i am )
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We already did someting like that with 8x */Rad corruptors. The stacking effects of the debuffs and AM make killing stuff insanely easy.
(In fact, we were the first villains in Bloody Bay IIRC, and we pushed the heroes right back onto the beach and then up into their base)
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Good plan we (the pvp people) should come up with a specific PVP build and duplicate it for an 8 man team and put it into practice (on defiant as thats where i am )
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PvP-specific build or no PvP-specific build, you're still going to get rooted during the animation of Full-Auto - it's an unescapable part of the attack.
And, going by PvP experience, anyone not in the direct blast radius of the various Full Auto cones will be wandering over to you, and applying fist to chin, metaphorically speaking - which allows for about 4 seconds' worth of unreturnable attacks. 4 seconds is enough, as I'm sure you're aware, for any high-damage AT to send you back to the hospital with a note saying "AR sucks" pinned to your backside. Worse, 2 Ice Blasters could come along with a "proper" nuke, and wipe the lot of you out in one fell swoop.
Don't get me wrong, I see what you're up to, and what the intent is - I'm guessing that with 7 SBs, the recharge on Full Auto will be negligible, and with a few FSs you'll be at the damage cap = instantaneous nuke that can be spammed, essentially. This is all well and good, but you're still stuck in one place for 4 seconds.
If you're making a PvP-specific team, though, it's not necessarily for the best to take one build and duplicate it (or octuplicate it, to be perfectly correct ). Filling in the gaps would be better logic, in my eyes - a couple of /Sonics would fill that role quite nicely, for instance.
But I digress - good luck with your AR/Kins.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Good plan we (the pvp people) should come up with a specific PVP build and duplicate it for an 8 man team and put it into practice (on defiant as thats where i am )
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PvP-specific build or no PvP-specific build, you're still going to get rooted during the animation of Full-Auto - it's an unescapable part of the attack.
And, going by PvP experience, anyone not in the direct blast radius of the various Full Auto cones will be wandering over to you, and applying fist to chin, metaphorically speaking - which allows for about 4 seconds' worth of unreturnable attacks. 4 seconds is enough, as I'm sure you're aware, for any high-damage AT to send you back to the hospital with a note saying "AR sucks" pinned to your backside. Worse, 2 Ice Blasters could come along with a "proper" nuke, and wipe the lot of you out in one fell swoop.
Don't get me wrong, I see what you're up to, and what the intent is - I'm guessing that with 7 SBs, the recharge on Full Auto will be negligible, and with a few FSs you'll be at the damage cap = instantaneous nuke that can be spammed, essentially. This is all well and good, but you're still stuck in one place for 4 seconds.
If you're making a PvP-specific team, though, it's not necessarily for the best to take one build and duplicate it (or octuplicate it, to be perfectly correct ). Filling in the gaps would be better logic, in my eyes - a couple of /Sonics would fill that role quite nicely, for instance.
But I digress - good luck with your AR/Kins.
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your comments made me discount it hence me saying WE should come up with a build and creat a team around it
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Ah, forgive me my rambling, then - I'm not used to people accepting anything I say quite so readily.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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So you will have forgotten it by teatime then :P
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Huh what did i say?
I agree with Nightbringer in what he said about domi's but you have to take into consideration that they will need to be teamed to be effective. A domi might not be able to hold someone for long but teamed with a stalker or two they don't need to (not taking insp into consideration or we could go on with our speculations) Now i know there's CM and what not to prevent holds.....but all in all it comes down to the players and what AT are on each team
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Thanks for the clue, you've saved me a lot of Stalking.
The Smoking Demon
Ash/Tar Corruptor
Union
@The Smoking Demon
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Well at 40-50 every Scrapper and his mother has Focused Accuracy which gives +perception, so if they don't have Stealth+Hide atleast, they're mincemeat.
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Most people see through hide already in Sirens so most stalkers already have stealth in their build. As for being mincemeat thats not the case I dont have Stealth at the moment which makes things a lot harder but I still hold my own, ok I die a fair bit more than Stalk or Dark Figment do but I get my fair share of kills by changing tactics to accomodate the weakness. At the end of the day doesnt matter if you are seen or not its down to whether you can get the hits or AS in. If you get the same hits in as youv would have done if you are unseen then basically being seen isnt a problem.