Tips to being a good controller?


Canine

 

Posted

Ah, thanks, that makes sense yeah. I am eventually going to respec Punch out again, but I am betting it will be very helpful for me in getting to level 32


 

Posted

^ What he said.

The defence buff from hover is about 5%, which is not really worth bothering with.

When I said about other controllers, I meant that most of them have a single-target damaging attack (mind has levitate, illusion has spectral wounds etc) with the exception of gravity, which has two (propel and lift).

Punch is useless for a controller because its taking up one of your power pool slots, and you can only have four. It IS a low damage attack, even with containment, and the other powers in the set are just as useless for a controller.


 

Posted

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This might seem a bit strange but i find that the best controllers are the ones that look like their conducting an orchestra. This is from observing a Grav/kin controller for a whole Tf and a few other controllers. The point is that the more fluent their moves are the better their doing. Its like Bach.... control/control/buff control/buff debuff/.... If you thinks im nuts then try watching a Grav/kinetics controller at work

Or maybe its that im easily amused... who knows

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haha! I actually know what u mean and thats quite good!


 

Posted

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Most other controllers, however, won't need it as they already have a single-target damaging attack.

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Thats quite a long winded term for "teammates"


 

Posted

The only wrong way to play, imho, is one that gets you or your team-mates killed WAY too regularly.
If you want to run up and punch mobs then you're a braver man than me. Personally, I'm as FAR away from the mobs as possible and throwing out holds as fast as I can. I don't even bother slotting for damage. Damage is for someone else to worry about. Which, after spending 44 lvls as a scrapper seems more than a little odd
The way I look at it, is my job is nor crowd control, I incapacitate the mobs to prevent them from damaging my team, if I'm dealing damage at the cost of holds then I'm not doing my job right. That's teamplay.
For soloing I can see why you want a damaging attack. Punch isn't resource hungry, it doesn't cost a power slot and in the overall scheme of things, what are three of four slots? You can always respec them out later if you so choose.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

I've found earth/emp an excellent choice...To be honest I've only got to LvL12 so far, so I can't say how it will play at later levels...but early on Earth has an excellent hold (Fosilize I think) and quicksand is useful for slowing down mobs.

The problem I have though is that it is poo at solo-ing...don't get me wrong I've been able to solo a bit but...hold/punch/punch/punch/hold/etc/etc can get a bit tiresome...but if you are a selfless type like me it's a good build...your teammates will love you


 

Posted

Ice/Storm
One tip that helps me is the clear cut way that the Ice powers show who is being held and how. It also does not get in the way of field of vision like the earth holds can sometimes do.
Storm is fantastic secondary power set (agree thunderclap sucks but dont get it). Tornado is great once the AoE ice holds are put down as they tend not to fly off. Also against a boss/AV who is fully held the tornado just sucks the health nicely.
If u are a controller looking to find those teams that u need in the early stages then try joining the Union Overlords (part of the 1AT coalition) you will never be short of a good team!


 

Posted

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Ice/Storm
One tip that helps me is the clear cut way that the Ice powers show who is being held and how. It also does not get in the way of field of vision like the earth holds can sometimes do.

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I agree that is a little annoying/confusing especially when throwing AoE immobs. But I spend that much time/end healing that I only have time to use the odd hold anyway. Thats why I love teaming up...I'm always absolutely gutted when someone dies though.

Talking as a noobie I see good emp controlling as:-

1. Healing! Healing! Healing!
2. Using you holds selectively e.g. hold the boss, or the mob thats just about to kill a teammate if your emp powers are recharging
3. anything else useful you can do without distracting you from your teammates health situation or draining your end too much

I see bad emp controlling as...
1.Getting yourself in a scrap and throwing powers all over the place leaving your with no end to heal
2.Not paying attention to your team mates needs


 

Posted

Foolio, I love your Sig.

...
"Why aren't you in the tank"
"Tanks broken man"
"Why aren't you helping to fix it"
"Oh, no no no. I only drive em man. I dunno what makes em work"

One of the best warmovies of all time


 

Posted

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Talking as a noobie I see good emp controlling as:-

1. Healing! Healing! Healing!
2. Using you holds selectively e.g. hold the boss, or the mob thats just about to kill a teammate if your emp powers are recharging
3. anything else useful you can do without distracting you from your teammates health situation or draining your end too much

I see bad emp controlling as...
1.Getting yourself in a scrap and throwing powers all over the place leaving your with no end to heal
2.Not paying attention to your team mates needs

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I disagree. Healing! Healing! Healing! Should be done by an empathy defender. You're a controller, and if you use your primary well enough you won't need to drop more than a few healing auras to keep your team alive. After level 26, you'll have no more end problems due to RA. Just save RA until your team are in the fight and you yourself are running out of end, and then jump into the fray and try to drop it on as many people as you can. It'll save your team time in the long run, and it'll mean you can drop WAY more heals than you could before.


 

Posted

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Who needs stamina?

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I need both. grav/ is VERY end heavy, and I loiks throwin' stuff.


 

Posted

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I'am going to start with a controller, just to test him.
So first i wonder which primary and secondary power is good?
And if there is something you want to tell me, a tips or something, come with it, i'am very new to the game so i appricate every help i can get =)

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Well, it mainly depends on your preference.

if a team is just looking for any old controller, empathy is a nice secondary..however, I've always loved kinetics....illusion is VERY fun...


 

Posted

[ QUOTE ]
[ QUOTE ]
I'am going to start with a controller, just to test him.
So first i wonder which primary and secondary power is good?
And if there is something you want to tell me, a tips or something, come with it, i'am very new to the game so i appricate every help i can get =)

[/ QUOTE ]

Well, it mainly depends on your preference.

if a team is just looking for any old controller, empathy is a nice secondary..however, I've always loved kinetics....illusion is VERY fun...

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Empathy is IMO the worst secondary for a controller. The only way I think it can work its ok is with the illusion primary. Here you can limit your self to playing support only. With every other primary, you need an active role and empathy doesnt add greater control.
I would say rad is the best PvE secondary and storm the best PvP secondary.


A Paragon Defender

 

Posted

secondaries depend alot on your primary, for illusion empath would work out fine but for other primaries i wouldnt pick it seeing to be a decent empath you'd need to sacrifice too many control powers. Rad is good PvE indeed, but I also got an Earth/Storm controller and while storm might be better for PvP as you may say, I like it better than rad or kin on it. The storm offers a nice extra amount of control (quicksand+snowstorm+earthquake+freezing rain = alot of unhappy enemies). And of course its the player that makes the build great...


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

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secondaries depend alot on your primary, for illusion empath would work out fine but for other primaries i wouldnt pick it seeing to be a decent empath you'd need to sacrifice too many control powers. Rad is good PvE indeed, but I also got an Earth/Storm controller and while storm might be better for PvP as you may say, I like it better than rad or kin on it. The storm offers a nice extra amount of control (quicksand+snowstorm+earthquake+freezing rain = alot of unhappy enemies). And of course its the player that makes the build great...

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Yeah Earth and Ice seem slightly more compatible with Storm as you can lock the mobs down so they won't blow away if you like.

Illusion / Storm is lots of fun but a lot of your powers will knockback your foes out of a Freezing Rain patch.

Fire / Kinetics sounds like a lethal combo, even post I5.


 

Posted

A good controller shouldn't have to rely on pets thats my ethos, later on in the levels 90% of the controllers neglect their other powers and just leave it all to the pets. Don't be like that-Learn to survive without pets.


 

Posted

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A good controller shouldn't have to rely on pets thats my ethos, later on in the levels 90% of the controllers neglect their other powers and just leave it all to the pets. Don't be like that-Learn to survive without pets.

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Hmmm *thinks back to pre-Issue 5*

Now that was relying on pets, as far as pre-I5 controllers are concerned - gone are the days when I could summon 4 phantasms at once

I think controllers are more cautious now with their pets - they're more of a support to the player now so we should really work as a duo in battles, rather than letting them do all the work.


@Under Control

 

Posted

I think ill controllers are an exception to the "dont rely on pets" rule seeing illusion is almost (yes i said ALMOST) all about pet usage for control


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Personally I'd like to put in a vote for Forcefields as a secondary, I have a gravity/forcefield controller and it's by far the most fun character I've had, and the bubbles make a huge difference in PVP from PFF's protection when things go nasty, force bubble for keeping people away and possibly most important dipersion field = hold protection, that works!, pre epics.
In pvp a few tricks to, excellent ranged (force bolt, force bomb) and melee (repulsion field) detogglers
An "unbreakfreeable" hold (for now) in detention field and an anti stalker weapon in repulsion field.


 

Posted

Storm is a very nice secondary, especially if you want to be hold based.

Fire/Storm are both pretty similar in my opinion, storm has many holds/disorients and knockbacks, as well as a heal. Also, have a look at the last power- great damage dealer on top of the imps.


 

Posted

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[ QUOTE ]
Who needs stamina?

[/ QUOTE ]

I need both. grav/ is VERY end heavy, and I loiks throwin' stuff.

[/ QUOTE ]

I have found that Stamina is a Must for *Most* archtypes.

I Love chucking the forklifts too

However my Grav\Rad troller does quite well, Stamina 3 slotted and also AM, whilst AM is active, then I don't have any problem with Endurance drain even though Gravity is a High Endurance use powerset.

It's also IMO a Fantastic powerset to play, and not a Controller set I have seen a great number of heros with, I see loads of Ice, Earth, Illusion and Mind trollers, but not a great load of Gravity trollers. WTFN

One of my Favourite powers I have just collected Wormhole!!! it's an AoE TP Foe with Disorientate, Wormhole the nasties in, and then AoE Hold and AoE Immob, buff your mates up and Kill Kill... *cough* sorry... arrest arrest arrest

Gravity and Rad combined makes for a large amount of group holds and immobilizes along with buffs, debuffs and heals for your teammates.. when it comes to teams, I chose Grav\Rad trollers before anything including a tank, with a couple of trollers, who needs blasters for high end damage output, you're all doing double damage with containment with every power you use.

I've been on Invincible since lvl2, and with a high number of trollers on the team, we've managed to take out 8man invincible spawn missions with almost no casualties.
GRAV\RAD... WE ROCK. (anyone here disagree )


_________________
You cannot dream yourself into a character: you must hammer and forge yourself into one. �Henry D. Thoreau

 

Posted

[ QUOTE ]
[ QUOTE ]
Who needs stamina?

[/ QUOTE ]

I need both. grav/ is VERY end heavy, and I loiks throwin' stuff.

[/ QUOTE ]

I have found that Stamina is a Must for *Most* archtypes.

I Love chucking the forklifts too

However my Grav\Rad troller does quite well, Stamina 3 slotted and also AM, whilst AM is active, then I don't have any problem with Endurance drain even though Gravity is a High Endurance use powerset.

It's also IMO a Fantastic powerset to play, and not a Controller set I have seen a great number of heros with, I see loads of Ice, Earth, Illusion and Mind trollers, but not a great load of Gravity trollers. WTFN

One of my Favourite powers I have just collected Wormhole!!! it's an AoE TP Foe with Disorientate, Wormhole the nasties in, and then AoE Hold and AoE Immob, buff your mates up and Kill Kill... *cough* sorry... arrest arrest arrest

Gravity and Rad combined makes for a large amount of group holds and immobilizes along with buffs, debuffs and heals for your teammates.. when it comes to teams, I chose Grav\Rad trollers before anything including a tank, with a couple of trollers, who needs blasters for high end damage output, you're all doing double damage with containment with every power you use.

I've been on Invincible since lvl2, and with a high number of trollers on the team, we've managed to take out 8man invincible spawn missions with almost no casualties.
GRAV\RAD... WE ROCK. (anyone here disagree )


_________________
You cannot dream yourself into a character: you must hammer and forge yourself into one. �Henry D. Thoreau

 

Posted

[ QUOTE ]
[ QUOTE ]
Who needs stamina?

[/ QUOTE ]

I need both. grav/ is VERY end heavy, and I loiks throwin' stuff.

[/ QUOTE ]

I have found that Stamina is a Must for *Most* archtypes.

I Love chucking the forklifts too

However my Grav\Rad troller does quite well, Stamina 3 slotted and also AM, whilst AM is active, then I don't have any problem with Endurance drain even though Gravity is a High Endurance use powerset.

It's also IMO a Fantastic powerset to play, and not a Controller set I have seen a great number of heros with, I see loads of Ice, Earth, Illusion and Mind trollers, but not a great load of Gravity trollers. WTFN

One of my Favourite powers I have just collected Wormhole!!! it's an AoE TP Foe with Disorientate, Wormhole the nasties in, and then AoE Hold and AoE Immob, buff your mates up and Kill Kill... *cough* sorry... arrest arrest arrest

Gravity and Rad combined makes for a large amount of group holds and immobilizes along with buffs, debuffs and heals for your teammates.. when it comes to teams, I chose Grav\Rad trollers before anything including a tank, with a couple of trollers, who needs blasters for high end damage output, you're all doing double damage with containment with every power you use.

I've been on Invincible since lvl2, and with a high number of trollers on the team, we've managed to take out 8man invincible spawn missions with almost no casualties.
GRAV\RAD... WE ROCK. (anyone here disagree )


_________________
You cannot dream yourself into a character: you must hammer and forge yourself into one. �Henry D. Thoreau

 

Posted

[ QUOTE ]
[ QUOTE ]
Who needs stamina?

[/ QUOTE ]

I need both. grav/ is VERY end heavy, and I loiks throwin' stuff.

[/ QUOTE ]

I have found that Stamina is a Must for *Most* archtypes.

I Love chucking the forklifts too

However my Grav\Rad troller does quite well, Stamina 3 slotted and also AM, whilst AM is active, then I don't have any problem with Endurance drain even though Gravity is a High Endurance use powerset.

It's also IMO a Fantastic powerset to play, and not a Controller set I have seen a great number of heros with, I see loads of Ice, Earth, Illusion and Mind trollers, but not a great load of Gravity trollers. WTFN

One of my Favourite powers I have just collected Wormhole!!! it's an AoE TP Foe with Disorientate, Wormhole the nasties in, and then AoE Hold and AoE Immob, buff your mates up and Kill Kill... *cough* sorry... arrest arrest arrest

Gravity and Rad combined makes for a large amount of group holds and immobilizes along with buffs, debuffs and heals for your teammates.. when it comes to teams, I chose Grav\Rad trollers before anything including a tank, with a couple of trollers, who needs blasters for high end damage output, you're all doing double damage with containment with every power you use.

I've been on Invincible since lvl2, and with a high number of trollers on the team, we've managed to take out 8man invincible spawn missions with almost no casualties.
GRAV\RAD... WE ROCK. (anyone here disagree )


_________________
You cannot dream yourself into a character: you must hammer and forge yourself into one. �Henry D. Thoreau