So, what are you making your Traps Defender?


Adeon Hawkwood

 

Posted

After fiddling around in Mids' for an hour or two, I still can't decide what secondary I will be giving my future Traps Defender. I've been working on trying to soft-cap mine to Ranged/AoE and I've actually made it work with Radiation Blast (Electric Blast came close with 45% to Ranged, ~40% to AoE). Here is /that/ build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Caltrops -- Dmg(A)
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Dev'n-Hold%(39), Decim-Build%(39), Achilles-ResDeb%(39)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Irradiate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Acid Mortar -- ShldBrk-Acc/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(7), ShldBrk-%Dam(11), RechRdx-I(11)
Level 8: Force Field Generator -- DefBuff-I(A), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 10: Hurdle -- Jump(A)
Level 12: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 16: Health -- Heal(A)
Level 18: Seeker Drones -- Acc(A), RechRdx(19), RechRdx(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 32: Assault -- EndRdx(A), EndRdx(33)
Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(42), EndRdx-I(43)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]13.4% Defense(Fire)[*]13.4% Defense(Cold)[*]16.3% Defense(Energy)[*]16.3% Defense(Negative)[*]21.3% Defense(Ranged)[*]22.2% Defense(AoE)[*]48% Enhancement(Accuracy)[*]31.3% Enhancement(RechargeTime)[*]2.5% Enhancement(Held)[*]8% FlySpeed[*]11.4 HP (1.13%) HitPoints[*]8% JumpHeight[*]8% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 4.7%[*]MezResist(Immobilize) 6.9%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]11% (0.18 End/sec) Recovery[*]30% (1.27 HP/sec) Regeneration[*]2.84% Resistance(Fire)[*]2.84% Resistance(Cold)[*]6.25% Resistance(Negative)[*]13% RunSpeed[*]2.5% XPDebtProtection[/list]


&lt;Topic&gt;


 

Posted

I want to make a Traps Defender, and I definitely plan to try/test one out on Test during I16 beta.

BUT ultimately I'm going to wait till Dual Pistols to make one.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Oh, I want Dual Pistols soooo bad. Hm. Maybe I'll make a Dual Pistols/Traps Corruptor. Hopefully the shiny of the Dual Pistols will be enough to get to 10/16 for Acid Mortar/FFG (I'm very impatient when it comes to cool/good powers unlocking, and Traps is kind of "Meh" [In my opinion] until you get those two). I don't think I can wait for Going Rogue to make my Traps Defender. :O


 

Posted

QR

I think it is a little harder on a defender because you don't have a defense-based shield in the epics.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

I've been under the personal opinion (though I could be incorrect) that Going Rogue was going to come out before i16, since i16 feels like it's going to be coming out around February (guess), and Going Rogue would make perfect sense to coming out for Christmas.

That's just my feeling since people need to buy Going Rogue and they don't need to buy i16.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

i16 will be going into beta soon. So I'm guessing an October release.

Anyway back on topic. Traps/Sonic all the way for me. Already have the name resevered and everything.


 

Posted

[ QUOTE ]
So, what are you making your Traps Defender?

[/ QUOTE ]

Mine will have the immobilize secondary.


The Bacon Compels You.

 

Posted

I have promised a friend that I will make a Traps/AR defender some day, if only so that she can feel better about her AR/Dev blaster's damage.

I'm also debating between a Traps/Sonic and a Rad/Sonic, so I may have two Trappers.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

Traps/rifle of traps/pistols if they release it for defenders also.


 

Posted

[ QUOTE ]
I've been under the personal opinion (though I could be incorrect) that Going Rogue was going to come out before i16, since i16 feels like it's going to be coming out around February (guess), and Going Rogue would make perfect sense to coming out for Christmas.

That's just my feeling since people need to buy Going Rogue and they don't need to buy i16.

[/ QUOTE ]

Back Alley Brawler said that I16 would be coming out before Going Rogue.


 

Posted

[ QUOTE ]
QR

I think it is a little harder on a defender because you don't have a defense-based shield in the epics.

[/ QUOTE ]

It is a little harder. I made a Corruptor build that was soft-capped to Smashing, Lethal, Energy, Ranged and AoE. Scorpion Shield helps a *lot* for that.


 

Posted

[ QUOTE ]
[ QUOTE ]
I've been under the personal opinion (though I could be incorrect) that Going Rogue was going to come out before i16, since i16 feels like it's going to be coming out around February (guess), and Going Rogue would make perfect sense to coming out for Christmas.

That's just my feeling since people need to buy Going Rogue and they don't need to buy i16.

[/ QUOTE ]

Back Alley Brawler said that I16 would be coming out before Going Rogue.

[/ QUOTE ]
At the San Diego Comic Con it was announced that i17 would be Going Rogue.
Also, i16 should be going to test in about a week or slightly more at this point.


Dr. Todt's theme.
i make stuff...

 

Posted

[ QUOTE ]
So, what are you making your Traps Defender?

[/ QUOTE ]

A nothing/nothing/nothing, unless that stupid time bomb is replaced.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Traps/elec probably. I like electricity


 

Posted

Traps/Traps/Traps. Seriously. I would do this.


PRTECTR4EVR

 

Posted

Traps/Elec I guess. 2 sets I havent tried yet and they might even work together.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Traps/Archery probably, I'll want Pistols on a Blaster with a Martial Arts secondary.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I have three I'm thinking of so far

Traps/Radiation
Traps/Sonic
Traps/Archery

So far I'm leaning towards Radiation


Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata

 

Posted

There's a secondary other than sonic?


 

Posted

Quote:
Originally Posted by Dersk View Post
There's a secondary other than sonic?
Think it might just be a rumor...

My Traps/Sonic will be my third /Sonic defender. Is it wrong I want more?


 

Posted

Quote:
Originally Posted by Silver_Tooth View Post
Think it might just be a rumor...

My Traps/Sonic will be my third /Sonic defender. Is it wrong I want more?
Hmm, I could make a Traps/Sonic just to keep up with ya outta spite XD


....


And no, its not wrong, its right, oh so right


Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata

 

Posted

Anyone else thinking Traps/ Super Team!!!!!!!!


 

Posted

Quote:
Originally Posted by jlappe View Post
Anyone else thinking Traps/ Super Team!!!!!!!!
Just one traps defender will make a team awesome. 2 or more would be insane fun.


PRTECTR4EVR

 

Posted

I'm going to be extremely unoriginal and make a Traps/AR defender


 

Posted

Quote:
Originally Posted by Knowmad View Post
Just one traps defender will make a team awesome. 2 or more would be insane fun.
Really? Traps have a well deserved reputation for being more solo friendly than team friendly. Just look at the two last powers of the set; Trip Mine and Time Bomb. As I see it, a Traps Defender will bring a little mitigation to the team from Force Field Generator, a little Force Multiplier (but less than all sets but Force Field and not much more than Empathy) and a little control in Web Grenade, Caltrops, Poison Trap (nerfed). For solo purposes I'm sure it's a decent set (won't come close to Rad, Dark and Storm though) but for teams I can't see it touching most/all other sets. Or am I missing something again? I would love to hear from someone with hands on experience of the set.