The bear in you..


AkuTenshiiZero

 

Posted

Hello everyone. Thank you taking the time to read this.
Im having a little bit of trouble putting together a character concept for my next Hero/Villain. I plan on making them a Werebear.
Now with that in mind I cant decide between Brute/Tank.
And to even go one step further. Will Power vs Inv or do I wait for Claws on brutes?

I guess what im asking is, if given this concept, how would you roll?


 

Posted

I would roll a Claws/WP Brute in i16.


Being able to change the color of WPs toggles is going to be awesome.


 

Posted

[ QUOTE ]
Hello everyone. Thank you taking the time to read this.
Im having a little bit of trouble putting together a character concept for my next Hero/Villain. I plan on making them a Werebear.
Now with that in mind I cant decide between Brute/Tank.
And to even go one step further. Will Power vs Inv or do I wait for Claws on brutes?

I guess what im asking is, if given this concept, how would you roll?

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I associate were-creatures with horror films, so I say roll a Brute. As for power sets, I always remember the were-creatures shrugging off bullet wounds and they kept going. That sounds like Willpower to me. SS or claws will work to flush out the character.

Main thing is to roll something you will enjoy playing.


 

Posted

I agree with Mngwa. For a bear, you should totally wait for I16. Claws/WP all the way!


 

Posted

If you're going for a D&D inspired werebear, they've traditionally been one of the few good lycanthropes. They were also avid weapon users. Axe/WP would fulfill that concept quite well.


 

Posted

Clawwwww Brute.


 

Posted

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Bears have slow, strong movements. SS.

And no Claws will look right on it.

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Fury Claws work .... ok ... as talons. Kind of. When in motion and you don't look too closely.


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
Hello everyone. Thank you taking the time to read this.
Im having a little bit of trouble putting together a character concept for my next Hero/Villain. I plan on making them a Werebear.
Now with that in mind I cant decide between Brute/Tank.
And to even go one step further. Will Power vs Inv or do I wait for Claws on brutes?

I guess what im asking is, if given this concept, how would you roll?

[/ QUOTE ]

I associate were-creatures with horror films, so I say roll a Brute. As for power sets, I always remember the were-creatures shrugging off bullet wounds and they kept going. That sounds like Willpower to me. SS or claws will work to flush out the character.

Main thing is to roll something you will enjoy playing.

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Wouldnt this also classify as Inv?


 

Posted

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Wouldnt this also classify as Inv?

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Yup. My werewolf is claws/inv scrapper. With I-16, all of the visual FX for inv will be muted as much as possible.


Be well, people of CoH.

 

Posted

I like the axe werebear idea. I like inv more than WP for this concept though. Bears just don't seem like they would have the healing that wp gives. Claws/inv on a brute would be cool too.


 

Posted

[ QUOTE ]
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[ QUOTE ]
Hello everyone. Thank you taking the time to read this.
Im having a little bit of trouble putting together a character concept for my next Hero/Villain. I plan on making them a Werebear.
Now with that in mind I cant decide between Brute/Tank.
And to even go one step further. Will Power vs Inv or do I wait for Claws on brutes?

I guess what im asking is, if given this concept, how would you roll?

[/ QUOTE ]

I associate were-creatures with horror films, so I say roll a Brute. As for power sets, I always remember the were-creatures shrugging off bullet wounds and they kept going. That sounds like Willpower to me. SS or claws will work to flush out the character.

Main thing is to roll something you will enjoy playing.

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Wouldnt this also classify as Inv?

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I see Inv as attacks bouncing off where Willpower is absorbed. Most movies I remember the were-creature would get shot, look at the wound, then get ticked off and go on a rampage. Hence Willpower was my selection.

No scientific mojo here, just personal preference.


 

Posted

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I like the axe werebear idea. I like inv more than WP for this concept though. Bears just don't seem like they would have the healing that wp gives. Claws/inv on a brute would be cool too.

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It depends heavily on what you interpret the classical resistance to damage to be, especially where silver and other special materials are concerned. Generally, lycanthropes are possible to injure with normal weapons, but the damage just doesn't stick around long enough. It requires a silver weapon to leave a lasting injury. Willpower would fulfill this rather well.

And then there's the issue of psychic damage. Do you want your werebear to be weak to psychic damage, which could be explained as having his inner human self still be somewhere in there, overriding his bear self? That would do quite well with Invuln, especially if you simply explain the nominal regeneration away as "instant regeneration" that simply acts just like the resistance/defense game mechanics. Otherwise, you could go with Willpower and claim that the animalistic nature of the bear that takes over when he "goes bear" protects his mind through sheer rage and bestial fury.


 

Posted

In terms of Survivability, which would be better? Will or Inv?


 

Posted

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In terms of Survivability, which would be better? Will or Inv?

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For the 1 to 50 game, willpower without a doubt. However, at 50 and cranked to the gills on setIOs and PurpleIOs, I might have to give the nod to Inv.


Be well, people of CoH.

 

Posted

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In terms of Survivability, which would be better? Will or Inv?

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For the 1 to 50 game, willpower without a doubt. However, at 50 and cranked to the gills on setIOs and PurpleIOs, I might have to give the nod to Inv.

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True, but if you dumped all that time/money into WILL, wouldnt it also be just as stroong?

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I've now got Nick Cave and the Bad Seeds, "The Beast in Me", in my head.

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Is that song also on the Sopranos sound track?


 

Posted

I'm gonna say Claws/WP Brute for sure. When I think Werebear, I think of a beast which ignores pain, and recovers quickly, fitting WP perfectly. Claws because, frankly, it just fits better than anything else. And Brute because of Fury, if you attack a bear they will only come at you harder...

Nice concept, by the way. Werewolves are overrated!


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

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I'm gonna say Claws/WP Brute for sure. When I think Werebear, I think of a beast which ignores pain, and recovers quickly, fitting WP perfectly. Claws because, frankly, it just fits better than anything else. And Brute because of Fury, if you attack a bear they will only come at you harder...

Nice concept, by the way. Werewolves are overrated!

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Im using a slightly different spin on it.
The concept is an Eskimo who is a WerePolarbear.

All though Claws seems like a great fit, im not 100% sold on the idea. When i think bears, i think of Power. So im leaning towards SS. Unfortunitly all the Claws in the creator look more like weapons instead of a Natural claw.


 

Posted

The problem I see with taking SS is that the animations don't call to mind the ferality of a werebear. But perhaps alternate animations would look more brutal. It really depends on how human you want him to seem.

As an alternative, a WP/Ice Tanker. Since he's a polar bear, you could play off the Ice as his powers being an enchantment or curse. You'd lose the Fury angle, but it could be interesting.

Edit: Or Fire/WP Brute, or WP/Fire Tanker, with the fire colored blue/white. Cold air rather than solid ice.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

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In terms of Survivability, which would be better? Will or Inv?

[/ QUOTE ]

For the 1 to 50 game, willpower without a doubt. However, at 50 and cranked to the gills on setIOs and PurpleIOs, I might have to give the nod to Inv.

[/ QUOTE ]

True, but if you dumped all that time/money into WILL, wouldnt it also be just as stroong?

[ QUOTE ]
I've now got Nick Cave and the Bad Seeds, "The Beast in Me", in my head.

[/ QUOTE ]

Is that song also on the Sopranos sound track?

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I think it is on that soundtrack.

As far as "dumping into Willpower": I don't think so. Willpower is a lot of Regen, with a little bit of RES and DEF. The way INV gets its high-end performance is by capping DEF to most damage (S/L/F/C, with E/N maybe close) and by increasing the recharge of Dull Pain. This produces a very high-HP, very high-DEF target with high RES to the most common damage types and occasional really big heals.

Willpower has decent DEF to F/C/E/N/P, which might be cappable, and decent RES to S/L, with a lot of Regen. Its tier 9 is immune to recharge buffs. Regen has diminishing returns, unilke DEF or RES. Willpower's almost designed to be proof against IO'ing.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

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In terms of Survivability, which would be better? Will or Inv?

[/ QUOTE ]

For the 1 to 50 game, willpower without a doubt. However, at 50 and cranked to the gills on setIOs and PurpleIOs, I might have to give the nod to Inv.

[/ QUOTE ]

True, but if you dumped all that time/money into WILL, wouldnt it also be just as stroong?

[ QUOTE ]
I've now got Nick Cave and the Bad Seeds, "The Beast in Me", in my head.

[/ QUOTE ]

Is that song also on the Sopranos sound track?

[/ QUOTE ]

I think it is on that soundtrack.

As far as "dumping into Willpower": I don't think so. Willpower is a lot of Regen, with a little bit of RES and DEF. The way INV gets its high-end performance is by capping DEF to most damage (S/L/F/C, with E/N maybe close) and by increasing the recharge of Dull Pain. This produces a very high-HP, very high-DEF target with high RES to the most common damage types and occasional really big heals.

Willpower has decent DEF to F/C/E/N/P, which might be cappable, and decent RES to S/L, with a lot of Regen. Its tier 9 is immune to recharge buffs. Regen has diminishing returns, unilke DEF or RES. Willpower's almost designed to be proof against IO'ing.

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For a tank, you can get ~30-37% (depends on build) F/C/E/N Defense, and 25-29% P, with 15-20% S/L defense with just L35 Common IOs, not even getting into set bonuses that add additional defense. That's with 67% S/L resistance and about 9% Resistance to everything else (which is lulz, but it's there nonetheless!). With one enemy in range, that's also 421% Regeneration with 41hp/sec (27% boost to max health - before accolades).

Not saying that it doesn't get real competitive, real fast with Invuln/Willpower once you factor in IO sets, but Willpower is fairly rockin' in the SO/L35 Common range just on it's own merits as well.

(Sidebar: This is just to provide clarification on things - as I said, it gets real competitive real fast once you start throwing sets into the equation, and these are just the Tanker values. Mind you, the build I used is a little crazy [Fighting and Leadership], but it's one I actually use for my Inv/SS tanker as well.)

EDIT: Running the Compare-O-Tron, with the same IO investment (L35 commons)... Dull Pain is up 2/3 of the time without Hasten running (40% HP boost, right?), defenses are 28% across all types but Psionic (11%), S/L is capped, E/N is at 30% (What? It's totally there for the End Drain Res), and all but Psi after that is 15% (pfft, recharge resistance!).

I'm not sure who to award the medal too - the Invuln tanker would take less damage, but after the initial spike the WP tanker would probably just regen through whatever they had taken in the first place and be fine after that. Both figures also only accounted for 1 target in range for all effects, which is where things start to matter more for me...

As that one target is typically an AV or Giant Monster.

Further EDIT: Clarification - that means to say I'd take either, honestly. They're both great sets.


 

Posted

I have a Tarzan type character raised by bears rather than apes. Claws/Regen scrapper. Mind you, that mixes in the role of the Bear totem as a healing force in several indigenous religions. hence the regen, but regen capability is also part of the usual lycanthropic mythos, so you could cover it too.

Blueside, claws seems the most appropriate for bears (I designed Kay-Bar of the Bears when I decided I wanted to try claws and started thinking about a backstory to go with it). Redside, certainly, brute and so if brutes are getting claws in I16, that would be worth the wait.

If regen isn't your thing (or you do a non-regen archetype) inv rather than WP seems to fit the werebear (or wereanything) image more closely, but that's just me.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

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Willpower has decent DEF to F/C/E/N/P, which might be cappable, and decent RES to S/L, with a lot of Regen. Its tier 9 is immune to recharge buffs. Regen has diminishing returns, unilke DEF or RES. Willpower's almost designed to be proof against IO'ing.

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The point when IO'ing */WP isn't to augment the regeneration portion. When IO'ing */WP, it's best to simply crank the defense as high as humanly possible, whether you aim for typed or positional is up to you (Tanks probably fare better with typed). The reason for this is because, whereas damage recovery mechanics have rather swift diminishing returns with themselves, they have very substantial multiplicative returns with damage mitigation, especially considering the massive hit points of a Tanker.

Personally, I'd have to say that, if they both had an equivalent amount of inf dumped into them, Inv/* and WP/* would be pretty close to equal to each other. Inv/* would have a definite advantage in the realm of mitigation, but its damage recovery would pale in comparison to WP/*'s perma-IH levels of regen.


 

Posted

Ok so when its gets down to it, they are both great 2ndaries for Brutes.