The bear in you..


AkuTenshiiZero

 

Posted

Dan Simmons just wrote a great book about an Inuit Polar Werebear... The Terror. It was an awesome read!


The Sly Bold Renardine - " I am Scraptastic!"

 

Posted

[ QUOTE ]
Dan Simmons just wrote a great book about an Inuit Polar Werebear... The Terror. It was an awesome read!

[/ QUOTE ]



 

Posted

[ QUOTE ]
In terms of Survivability, which would be better? Will or Inv?

[/ QUOTE ]

Having played both, I can say against psychic powered foes, Willpower's got it hands down. But environmental and smashing/lethal damage? Invuln is your baby.

Will is less end heavy than Invuln, so depending on primary, that may be a consideration.

Willpower is the jack of all trades, master of none set. It will not shine as much as any other set when compared to what those sets excel at, but it also has fewer notable holes in it's resists/defenses. You need to do less plugging with IO sets.

So, ultimately, the answer is: either is fine, depending on what you want.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

[ QUOTE ]
Ok so when its gets down to it, they are both great 2ndaries for Brutes.

[/ QUOTE ]

Yes. I have both. I like both.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Oh dear. I'm getting math-y.

Yuri said
[ QUOTE ]
EDIT: Running the Compare-O-Tron, with the same IO investment (L35 commons)... Dull Pain is up 2/3 of the time without Hasten running (40% HP boost, right?), defenses are 28% across all types but Psionic (11%), S/L is capped, E/N is at 30% (What? It's totally there for the End Drain Res), and all but Psi after that is 15% (pfft, recharge resistance!).


[/ QUOTE ]

Dull Pain, slotted for heals, is a 60% HP boost (and an 80%-of-base heal.) With SO's it's up 2/3 of the time.

The thing where I'd expect IO'd Invuln to be a gamebreaker is when you get capped Defense (10x mitigation vs. whatever damage types you get) on top of the severe S/L resist on top of a little bit of Regen (Very rough guess, you can get from the 180% of Health-alone to 260% with a minimal investment of slots) and an occasional heal... you're going to have your holes, and you're going to have your "Don't even bother." (I'm thinking tanks, admittedly.)


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

[ QUOTE ]
Oh dear. I'm getting math-y.

Yuri said
[ QUOTE ]
EDIT: Running the Compare-O-Tron, with the same IO investment (L35 commons)... Dull Pain is up 2/3 of the time without Hasten running (40% HP boost, right?), defenses are 28% across all types but Psionic (11%), S/L is capped, E/N is at 30% (What? It's totally there for the End Drain Res), and all but Psi after that is 15% (pfft, recharge resistance!).


[/ QUOTE ]

Dull Pain, slotted for heals, is a 60% HP boost (and an 80%-of-base heal.) With SO's it's up 2/3 of the time.

The thing where I'd expect IO'd Invuln to be a gamebreaker is when you get capped Defense (10x mitigation vs. whatever damage types you get) on top of the severe S/L resist on top of a little bit of Regen (Very rough guess, you can get from the 180% of Health-alone to 260% with a minimal investment of slots) and an occasional heal... you're going to have your holes, and you're going to have your "Don't even bother." (I'm thinking tanks, admittedly.)

[/ QUOTE ]

Oh, I know that DP is a 60% heal when it's up. I was just making sure that when accounting for it's total HP-boost during the entire cycle of 180s (120s up time), that it was indeed ~40%, meaning that if it were an 'always on' power, it would have provided a 40% boost to health with just IO slotting (6-slotted, 3 recharge and 3 heals).

The only thing I didn't do was figure out what the base HP/S run of the healing portion would have been (making it an equivlant Regeneration bonus), but I still think that at the end of the day they're both very competitive sets. I play both, on both ATs in question here. Can't really make a bad choice here, IMO.

All about what you're pairing it with. Anything with even a little additional mitigation will be beastly. Or, shall I say... bearable? :3c


 

Posted

Now to Claw or Brawl.....
How do you think claws will hold up dmg wise? The set seems to be on the low side of the dmg spectrum. But on a brute with fury, i dont know what to think.

I know claws are a great 'bear weapon' but im not sure if it feels powerful like I picture a bear would be.


 

Posted

Claws is not hurting in the damage arena regardless of scrap or brute claws.

From this thread you can find a spreadsheet discussing single target damage with all brute/scrapper primaries propagated to both sides. This chart is based off of basic IO slotting.

Brute claws is only slightly lower than scrap claws and both are in the top 8 sets out of 28 sets.

Then you can consider that claws has three aoes, a huge cone, a small high damage cone and a pbaoe.

Claws rocks. A lot.


Be well, people of CoH.

 

Posted

[ QUOTE ]
Claws is not hurting in the damage arena regardless of scrap or brute claws.

From this thread you can find a spreadsheet discussing single target damage with all brute/scrapper primaries propagated to both sides. This chart is based off of basic IO slotting.

Brute claws is only slightly lower than scrap claws and both are in the top 8 sets out of 28 sets.

Then you can consider that claws has three aoes, a huge cone, a small high damage cone and a pbaoe.

Claws rocks. A lot.

[/ QUOTE ]

Dead on Target correct but it is fun to pick up a Volkswagon sized boulder and chuck it at an enemy.


 

Posted

[ QUOTE ]
....it is fun to pick up a Volkswagon sized boulder and chuck it at an enemy.

[/ QUOTE ]

WIN!