Is it possible for Eagle Claw...


Aitchuu

 

Posted

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So in your opinion, do you think MA is a bit under-performing right now even after the changes? I know MA is not unplayable.

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It is by no means unplayable, and in terms of pure levelling performance I don't think any player, neophyte or expert, is going to have difficulties playing the set and getting at least decent results.

What I think it lacks is that it doesn't especially excel at anything, except perhaps executing pretty (and often long) animations (CAK is still questionable, though). I say that within the context of asserting that the vast majority of powersets *do* excel in something, or alternatively have a unique combination of strengths, relative to their peers. This is not just true for scrapper powersets, or melee attack sets, but nearly all sets everywhere: so much so that I think that failing to satisfy that criteria is itself grounds for re-examination in my opinion (my opinion is that all powersets should have at least one good conceptual reason for existing, and at least one mechanical reason for existing, or its design is flawed).

I have lots-o-ideas there, but I think its also true that scrappers in general, and even martial arts scrappers in particular, are not a high priority issue at the moment.


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Posted

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I've suggested this a few times already but I don't even know if this game even allow a real Jump and Kick to happen.

What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

The only thing that is close to this idea is Lightning Rod type of power but you actually have to select an area first.


I think it will be a fantastic buffing idea for Martial Arts as it lacks any real advantage over Dark Melee and Energy Melee as ST Damage Set, and it fits the theme very well too.

What do you guys think?

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Something like this is what Shield Charge was meant to be. Alas, despite a LOT of work from Sunstorm, BABs and myself, there ended up not being a way to get this functionality to work.

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And I for one am thankful it didn't. Eagle's Claw is just great the way that it is.

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Tony Jaa would agree with you (@ :41 seconds in)


 

Posted

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I've suggested this a few times already but I don't even know if this game even allow a real Jump and Kick to happen.

What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

The only thing that is close to this idea is Lightning Rod type of power but you actually have to select an area first.


I think it will be a fantastic buffing idea for Martial Arts as it lacks any real advantage over Dark Melee and Energy Melee as ST Damage Set, and it fits the theme very well too.

What do you guys think?

[/ QUOTE ]

Something like this is what Shield Charge was meant to be. Alas, despite a LOT of work from Sunstorm, BABs and myself, there ended up not being a way to get this functionality to work.

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Yeah, the original version of it had us all looking like pull-back toys in the middle of a fight.

(Not that it wasn't awesome, but I could understand the change when it was made.)


 

Posted

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What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

What do you guys think?

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Man you just described Ultraman Leo's LEO KICK attack. Man would I love for Eagle Claw to receive such an upgrade.


 

Posted

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[ QUOTE ]
I've suggested this a few times already but I don't even know if this game even allow a real Jump and Kick to happen.

What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

The only thing that is close to this idea is Lightning Rod type of power but you actually have to select an area first.


I think it will be a fantastic buffing idea for Martial Arts as it lacks any real advantage over Dark Melee and Energy Melee as ST Damage Set, and it fits the theme very well too.

What do you guys think?

[/ QUOTE ]

Something like this is what Shield Charge was meant to be. Alas, despite a LOT of work from Sunstorm, BABs and myself, there ended up not being a way to get this functionality to work.

[/ QUOTE ]

"...not being a way to get this functionality to work..." that you were satisfied with. I'm sure you got all kinds of easy, near/nigh solutions, that you weren't satisfied with on the dev-random-satisfaction-o-meter.


 

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Then I learned projectiles are the particle effects and those were hard-baked into the powers

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Yeah, this is the problem. A particle effect can track from the player to his target, but there is no way to make the player himself track to his target. An animation can make him jump pretty much anywhere, I'm guessing, but it would be luck if he actually hit the target.

Sheild Charge/Lightning Rod get around this by haveing you target a location, I think.


 

Posted

[ QUOTE ]
[ QUOTE ]
I've suggested this a few times already but I don't even know if this game even allow a real Jump and Kick to happen.

What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

The only thing that is close to this idea is Lightning Rod type of power but you actually have to select an area first.


I think it will be a fantastic buffing idea for Martial Arts as it lacks any real advantage over Dark Melee and Energy Melee as ST Damage Set, and it fits the theme very well too.

What do you guys think?

[/ QUOTE ]

Something like this is what Shield Charge was meant to be. Alas, despite a LOT of work from Sunstorm, BABs and myself, there ended up not being a way to get this functionality to work.

[/ QUOTE ]

So would this be like Johnny Cage's Green Shadow Kick? You could make it just like Shield Charge and useing a colored sprite simular to a "fluffy" or phantom army in the sequence.


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Posted

hmmm, what about the Red Caps power when they throw some little dude on you and he 'blinds' you. Couldn't that mechanic be used to kind of 'make' this?
I could be totally off here and this isn't even close _--_


 

Posted

[ QUOTE ]
[ QUOTE ]
So in your opinion, do you think MA is a bit under-performing right now even after the changes? I know MA is not unplayable.

[/ QUOTE ]

It is by no means unplayable, and in terms of pure levelling performance I don't think any player, neophyte or expert, is going to have difficulties playing the set and getting at least decent results.

What I think it lacks is that it doesn't especially excel at anything, except perhaps executing pretty (and often long) animations (CAK is still questionable, though). I say that within the context of asserting that the vast majority of powersets *do* excel in something, or alternatively have a unique combination of strengths, relative to their peers. This is not just true for scrapper powersets, or melee attack sets, but nearly all sets everywhere: so much so that I think that failing to satisfy that criteria is itself grounds for re-examination in my opinion (my opinion is that all powersets should have at least one good conceptual reason for existing, and at least one mechanical reason for existing, or its design is flawed).

I have lots-o-ideas there, but I think its also true that scrappers in general, and even martial arts scrappers in particular, are not a high priority issue at the moment.

[/ QUOTE ]

Yeah I agree and that's why I thought a true Flying Kick (with about 20-30' range) would make MA stand out a bit more. MA doesn't have the best stun (EM has), doesn't have the best knockbacks (Claw) and doesn't have the best burst damage (EM or DM Stalker), and doesn't have the best damage type (all smashing).

I think Eagle Claw and Cobra Strike could use some buffs. I mean 6 attacks out of 7 are all Kicks. Cobra is the only "Punch" which does pathetic damage and a very standard melee stun. This shouldn't be called Martial Arts IMO as Martial Arts actually focuses on "punches" a lot. Thai Boxing?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

[ QUOTE ]
hmmm, what about the Red Caps power when they throw some little dude on you and he 'blinds' you. Couldn't that mechanic be used to kind of 'make' this?
I could be totally off here and this isn't even close _--_

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Choke-with-thighs attack FTW.

What? It's a comic book staple!


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Posted

[ QUOTE ]
hmmm, what about the Red Caps power when they throw some little dude on you and he 'blinds' you. Couldn't that mechanic be used to kind of 'make' this?
I could be totally off here and this isn't even close _--_

[/ QUOTE ]Nope, the little duse is a fixed particle that can't be changed... If you want your costume to go generic when using the attack, sure the tech is there... Otherwise, not even close.


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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So in your opinion, do you think MA is a bit under-performing right now even after the changes? I know MA is not unplayable.

[/ QUOTE ]

It is by no means unplayable, and in terms of pure levelling performance I don't think any player, neophyte or expert, is going to have difficulties playing the set and getting at least decent results.

What I think it lacks is that it doesn't especially excel at anything, except perhaps executing pretty (and often long) animations (CAK is still questionable, though). I say that within the context of asserting that the vast majority of powersets *do* excel in something, or alternatively have a unique combination of strengths, relative to their peers. This is not just true for scrapper powersets, or melee attack sets, but nearly all sets everywhere: so much so that I think that failing to satisfy that criteria is itself grounds for re-examination in my opinion (my opinion is that all powersets should have at least one good conceptual reason for existing, and at least one mechanical reason for existing, or its design is flawed).

I have lots-o-ideas there, but I think its also true that scrappers in general, and even martial arts scrappers in particular, are not a high priority issue at the moment.

[/ QUOTE ]

Yeah I agree and that's why I thought a true Flying Kick (with about 20-30' range) would make MA stand out a bit more. MA doesn't have the best stun (EM has), doesn't have the best knockbacks (Claw) and doesn't have the best burst damage (EM or DM Stalker), and doesn't have the best damage type (all smashing).

I think Eagle Claw and Cobra Strike could use some buffs. I mean 6 attacks out of 7 are all Kicks. Cobra is the only "Punch" which does pathetic damage and a very standard melee stun. This shouldn't be called Martial Arts IMO as Martial Arts actually focuses on "punches" a lot. Thai Boxing?

[/ QUOTE ]It depends which martial art you look at. Judo and Sambo are all about grappling, Tae Kwan Do is kicks, knees, and elbows, and very few punches, Tai Chi is smooth, flowing strikes, etc.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

How about giving MA a hadoken?


 

Posted

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How about giving MA a hadoken?

[/ QUOTE ]There is precedence, Claws already has a Sonic Boom.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

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How about giving MA a hadoken?

[/ QUOTE ]There is precedence, Claws already has a Sonic Boom.

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joking aside there is a point here, several "melee" powers do have one ranged attack

Super Stregth -> Hurl
Spines -> Throw Spines
Fire Melee -> Flamethrower (i think)

it would bring unity if each melee power had a ranged attack (taunt doesnt count...they all have taunt)


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Posted

There are a good number of ranged attacks out there. Stone Melee has Hurl Boulder; Fire Melee has Breath of Fire; Ice Melee has Frost; Spines also has Impale; but stalker melee sets don't have Taunt.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How about giving MA a hadoken?

[/ QUOTE ]There is precedence, Claws already has a Sonic Boom.

[/ QUOTE ]

joking aside there is a point here, several "melee" powers do have one ranged attack

Super Stregth -> Hurl
Spines -> Throw Spines
Fire Melee -> Flamethrower (i think)

it would bring unity if each melee power had a ranged attack (taunt doesnt count...they all have taunt)

[/ QUOTE ]I wasn't really joking. Shockwave's animation is very similar to Charlie's Sonic Boom from Street Fighter Alpha


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.