When did we get semi-Containment?
If this is true, wow. I think I might have noticed something similar the other day, when my powers were doing less than I remember, then suddenly that same power, out of what I thought was nowhere, did the higher amount that I was expecting.
We need to verify this!
I've been noticing this when I use Roots on mobs sometimes, but not with other powers.
It would be kinda cool if we had a certain % chance to hit double damage, like Controllers have a chance to add an extra mag to their controls(at least, I -think- that's what the "Overpower" thing does). I must admit that I would enjoy hitting double damage on PSW every once and a while.
That's the thing. It's 100% of the time for me on single target psi assault attacks. I've taken to rooting stuff even if it's next to me just so Mind Probe does double-damage.
But, it doesn't work at all with Psychic Scream. I'm not high enough to test PSW, but I'd bet it doesn't get it either.
I haven't noticed anything out of the ordinary on my 50 Fire/Psi/Mu
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I haven't noticed anything out of the ordinary on my 50 Fire/Psi/Mu
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It's happening consistently with my 22 Fire/Psy on the first 2 single target blasts and Mind Probe, which are the only single-target assault powers I have at the moment.
They all deal extra damage 100% of the time if the target is immobile, held, or stunned. The extra damage is consistently the same, and occurs wether I'm in domination or not.
So far I've tried it on Arachnos and CoT and it worked on both.
Psychic Scream, my Primary set powers, and both Sands of Mu and Blackwand do not get the boosted damage.
That's what I've had on hand to try it with so far.
*edit* sigh and now I'm having a hard time reproducing it.
Here's what I was seeing: Mind probe would hit for ~45 damage. Then I put a hold on something, and it would start hitting that thing for ~90 damage.
When I went to re-check it again, it's hitting for ~90 all the time.
Same character, no changes in slotting, no insp usage.
Only diff is this was happening in newspaper mission and now I'm trying it in normal contact missions and the world <shrug>
I'm so confused
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You Duelist and increase your maximum Endurance.
Shutting off Holiday Rocket Pack.
You are no longer flying.
Blood Brother Brawler HITS you! Revolver power had a 34.38%% chance to hit and rolled a 3.97.
You activated the Mind Probe power.
HIT Blood Brother Brawler! Your Mind Probe power had a 76.00%% chance to hit, you rolled a 20.29.
Blood Brother Brawler shoots you for 14.38 points of damage!
Your Mind Probe rips the mind of Blood Brother Brawler for 24.99 points of psionic damage and Slows their attack speed!
Blood Brother Brawler MISSES! Brawl power had a 55.00%% chance to hit, but rolled a 65.47.
Blood Brother Brawler MISSES! Brawl power had a 55.00%% chance to hit, but rolled a 94.33.
You activated the Ring of Fire power.
HIT Blood Brother Brawler! Your Ring of Fire power had a 91.20%% chance to hit, you rolled a 2.59.
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 20.89.
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
Blood Brother Brawler hits you for 13.4 points of smashing damage!
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
Mind Probe is recharged.
Ring of Fire is recharged.
Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 48.56.
Blood Brother Brawler hits you for 13.4 points of smashing damage!
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
You activated the Mind Probe power.
HIT Blood Brother Brawler! Your Mind Probe power had a 76.00%% chance to hit, you rolled a 38.30.
Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 31.40.
Your Mind Probe rips the mind of Blood Brother Brawler for 24.99 points of psionic damage and Slows their attack speed!
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
You gain 25 experience and 11 infamy.
Riot Gear gains 9 prestige.
You received Clockwork Winder.
Blood Brother Brawler hits you for 13.4 points of smashing damage!
Mind Probe is recharged.
[/ QUOTE ]Sample size of one attack on one fire/psi, but hey. *shrugs* Doesn't seem to be working for me.
[ QUOTE ]
[ QUOTE ]
You Duelist and increase your maximum Endurance.
Shutting off Holiday Rocket Pack.
You are no longer flying.
Blood Brother Brawler HITS you! Revolver power had a 34.38%% chance to hit and rolled a 3.97.
You activated the Mind Probe power.
HIT Blood Brother Brawler! Your Mind Probe power had a 76.00%% chance to hit, you rolled a 20.29.
Blood Brother Brawler shoots you for 14.38 points of damage!
Your Mind Probe rips the mind of Blood Brother Brawler for 24.99 points of psionic damage and Slows their attack speed!
Blood Brother Brawler MISSES! Brawl power had a 55.00%% chance to hit, but rolled a 65.47.
Blood Brother Brawler MISSES! Brawl power had a 55.00%% chance to hit, but rolled a 94.33.
You activated the Ring of Fire power.
HIT Blood Brother Brawler! Your Ring of Fire power had a 91.20%% chance to hit, you rolled a 2.59.
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 20.89.
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
Blood Brother Brawler hits you for 13.4 points of smashing damage!
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
Mind Probe is recharged.
Ring of Fire is recharged.
Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 48.56.
Blood Brother Brawler hits you for 13.4 points of smashing damage!
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
You activated the Mind Probe power.
HIT Blood Brother Brawler! Your Mind Probe power had a 76.00%% chance to hit, you rolled a 38.30.
Blood Brother Brawler HITS you! Brawl power had a 55.00%% chance to hit and rolled a 31.40.
Your Mind Probe rips the mind of Blood Brother Brawler for 24.99 points of psionic damage and Slows their attack speed!
Your Ring of Fire burns Blood Brother Brawler for 2.17 points of fire damage.
You gain 25 experience and 11 infamy.
Riot Gear gains 9 prestige.
You received Clockwork Winder.
Blood Brother Brawler hits you for 13.4 points of smashing damage!
Mind Probe is recharged.
[/ QUOTE ]Sample size of one attack on one fire/psi, but hey. *shrugs* Doesn't seem to be working for me.
[/ QUOTE ]
Same, I've noticed no difference and checked in-game as well.
So, maybe you were getting "some" kind of a damage buff from somewhere, but so far, I haven't been doing "any" containment-like damage on any of my Dom's, no dmg boosts of any sort outside of Fiery Embrace, Build Up, or Aim (or Assault/IO's of course).
You don't happen to have some sort of "damage procs" in your attacks do you?
No damage procs, no IOs at all, actually. Not even fully SOed yet.
Further testing has me thinking it wasn't a doubling, but an intermitent halfing. Like I was getting some big damage debuff. But I don't know of anything like that from the spiders or circle in the low 20's.
Thorn Caster with the Crystal Staff have a 20% damage debuff.
Agony Mages have Siphon power with another 20% damage debuff.
Death Mages have Twilight Grasp with a 10% damage debuff.
Arachnos has fairly widespread Psi resistance among the Fortunatas, Wolf Spiders, Bane Spiders, Drones, Arachnobots, Tarantulas, and Crab Spiders but not the Mu.
[ QUOTE ]
Thorn Caster with the Crystal Staff have a 20% damage debuff.
Agony Mages have Siphon power with another 20% damage debuff.
Death Mages have Twilight Grasp with a 10% damage debuff.
Arachnos has fairly widespread Psi resistance among the Fortunatas, Wolf Spiders, Bane Spiders, Drones, Arachnobots, Tarantulas, and Crab Spiders but not the Mu.
[/ QUOTE ]
<shrug> maybe that was it. I've never had any of that have a noticeable effect on any other character, but it's possible.
[ QUOTE ]
[ QUOTE ]
Thorn Caster with the Crystal Staff have a 20% damage debuff.
Agony Mages have Siphon power with another 20% damage debuff.
Death Mages have Twilight Grasp with a 10% damage debuff.
Arachnos has fairly widespread Psi resistance among the Fortunatas, Wolf Spiders, Bane Spiders, Drones, Arachnobots, Tarantulas, and Crab Spiders but not the Mu.
[/ QUOTE ]
<shrug> maybe that was it. I've never had any of that have a noticeable effect on any other character, but it's possible.
[/ QUOTE ]
We probably just didn't notice before because the damage was so low.
I haven't noticed anything like this on my plant/fire but... with all those orange number rolling up it's nearly impossible to keep track
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Most likely you're just hitting Psi resistant mobs, then when you hit non-resistant ones it seems like a damage boost.
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LMAO
For what its worth, Containment doesn't work like that anyway.
If what you're seeing is 18 dmg on one activation and 36 dmg on the next, that's definitely a resistance thing. If it were a containment buff, you'd see 18 18 dmg over the enemies head.
[ QUOTE ]
For what its worth, Containment doesn't work like that anyway.
If what you're seeing is 18 dmg on one activation and 36 dmg on the next, that's definitely a resistance thing. If it were a containment buff, you'd see 18 18 dmg over the enemies head.
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I actually saw this yesterday...it was not consistent though...but I was definitely getting double damage (where I saw the damage number twice above the head of the mob i was attacking). This was solo..on a mission...maybe it's some kind of bug that fires under certain circumstances....I'm pretty sure I was under the affects of domination at the time it occurred.
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I've noticed this a couple of times, but never reliably. It only seems to happen when things get laggy and is accompanied by a glitch in the animation.
Here's how it works for me: I click Mind Probe. There is no animation. The guy takes the Mind Probe damage (his health bar drops, but no orange numbers shoot out of his head). The graphics 'jump'. The animation for Mind Probe starts and the guy takes the damage again and dies.
NOTE: I play on a fairly laggy connection on a computer that doesn't quite meet the games min specs.
Be funny for the devs to spend a day or two investigating this chance to do double damage phase to find nothing. Ya guys gonna tell em its just a joke and get back to work on i17?
Good job, CoX community we had a good laugh ha ha
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Huh. I didn't check the date. I don't even know how I found it...
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i gave u +1 poster man points talen since you are the only one who speaks the truth on this forum
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I noticed recently that my little fire/psy dom alt was getting double-damage from some powers sometimes. Wondering what was up I fiddled around and narrowed it down a bit. I mean, I don't recall anything about chances to do double-damage being mentioned anywhere in patch notes or from devs or from in-game help texts, and searches don't turn anything useful up. But here it was.
What it turns out, is that all of my single-target Psychic Assault attacks, both ranged and melee, are getting the Containment effect of double damage against anything with a control in effect. Char, Ring of Fire, stuns are all triggering it. But it doesn't effect the Area Effect attacks or Primary set powers at all. and there's no big pop-up text or seperate damage number listings to indicate it.
Since I couldn't find it documented anywhere, I'm not sure if this is a bug, or intended. If it's intended, then it'll change a lot of how I was building and playing my Dom. More then any other changes from the recent re-tool, in fact, seeing as I was taking a more AE-centric set. Of course, it may be it was there for ages and I never noticed it before from being mixed in with the Domination damage boosts.
So, am I just crazy, or what?