Is Honoree Bugged?


Bad_Influence

 

Posted

I just came off a failed LGTF. We all had to quit at the 5 yard line because we could not defeat Honoree. We breezed through the Four Horsemen, and even Hamidon was not too difficult.

But Honoree? We'd get him down to 1/4 health, he hits Unstoppable, and then we watch has his health regens back to 3/4 while we toss pebbles at him. And our full team did not hurt for damage dealers. A scrapper, 2 brutes and a corr? So we get him down to 1/4 health again, and here comes Unstoppable again!

We must have cycled through this crap 4 times before we gave up. Honoree was impossible to defeat.

I've done the LGTF plenty of times over the past couple years, but he has never been this much of a problem before. Is this a bug? Is he supposed to be able to use Unstoppable that often, that quickly? What the frak?


 

Posted

What did you have with you and did anyone quit after the tree? o.0


 

Posted

I remember when I10 first hit. I was one of the people who first got through that mission. The Honoree was this god-like warrior that couldn't be killed nomatter what. The entire Task/Strikeforce took us about 6 hours, the Honoree taking about 2 of those.

The secret? Utilize your Accolades. I hate to say, but Gaes of the Kind Ones is pretty much required for this Taskforce once he hits Unstoppable. Pound on him. Relentlessly. Do that for as long as it goes, just keep pounding, and if you're lucky, you'll just stop his Regen rate. That way, when it wears off, you're free to resume.

Ironically, the team and I were considering sending a Petition about just HOW hard this guy was when he finally went down... A GM opened our ticket, and Honoree had his revenge, making a liar out of all of us. :P



 

Posted

His unstoppable provides 100% resistance to multiple damage types. (scrapper was probably 100% resisted, same with the brutes)

You need some -regen to stop him from regaining HP too much and preferably some psi damage, which cuts through it.

100% resistance to anything in an NPC is IMHO a bad design, but given its use by the Reichsman it seems our Dev team disagrees.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I believe he gets 100% smashing/lethal resist so if any of your damage dealers were relying on that, they were effectively out of the fight while he was in Unstop.

There's also something to do about the person who has the hamidon sparkly aura from the previous mission. That person needs to be hitting Honoree I think, to help with his Unstop resist. Honestly, haven't paid much attention to that part.


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Posted

I've seen 100% to Smashing, Lethal and Energy myself, with pretty much all of the other damage types in the high 90s. What kind of Corruptor was it?


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Posted

The only damage types I see still working when he goes unstoppable is negative energy and psionics. They're still heavily resisted, though. And yeah, having -recharge and -regen helps too.


Teams are the number one killer of soloists.

 

Posted

[ QUOTE ]
What did you have with you and did anyone quit after the tree? o.0

[/ QUOTE ]
The tree's for the STF (Dr. Aeon). The LGTF needs the temp power from the weakened Hami.


 

Posted

The Corr was fire/pain, and our leader, so she had the Hami thing. Which is why she was never hitting him in melee.

The scrapper was broadsword, and both brutes were electric melee.


 

Posted

[ QUOTE ]
I've seen 100% to Smashing, Lethal and Energy myself, with pretty much all of the other damage types in the high 90s. What kind of Corruptor was it?

[/ QUOTE ]

Yeah, I forget all the ones that hit 100. I know lethal is, because on my Ninja Blade stalker I get to see "Assassin Strike!" with no damage numbers floating up from Honoree, at which point I put my patron dark blast on auto and kick back to watch the show.

Also, isn't it true that resistance and debuff resistance are the same? So you can't debuff his 100% s/l/e resist but you can chip away at 90% fire (or whatever). Or have I got that all wrong? I only remember using Power Analyzer on him once and I forget if anyone was using -res on him.


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Posted

[ QUOTE ]
[ QUOTE ]
What did you have with you and did anyone quit after the tree? o.0

[/ QUOTE ]
The tree's for the STF (Dr. Aeon). The LGTF needs the temp power from the weakened Hami.

[/ QUOTE ]

Thanks, I'm getting my *TF's confused :P


 

Posted

[ QUOTE ]

There's also something to do about the person who has the hamidon sparkly aura from the previous mission. That person needs to be hitting Honoree I think, to help with his Unstop resist. Honestly, haven't paid much attention to that part.

[/ QUOTE ]

The temp power does absolutely nothing besides making you all shiny. One of the dev posted that it's there for story purposes only awhile back. I can't seem to find the post though. Must not have survived the purge


 

Posted

[ QUOTE ]
The Corr was fire/pain, and our leader, so she had the Hami thing. Which is why she was never hitting him in melee.

The scrapper was broadsword, and both brutes were electric melee.

[/ QUOTE ]Didn't Castle say the Hami thing didn't actually do anything?


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Now see, this is the problem. A TF should not be dependent on you having debuffers in the team. Anyone should be capable of finishing it. We had a full team and it became impossible. That's a design flaw.


 

Posted

I can't think of a single SF/TF in the high end game that doesn't require some sort of debuffing. Well maybe the ITF if you don't mind it taking forever.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

I've only heard of one AV that had a resist cap put on him, and that was Infernal's resistance to fire.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

[ QUOTE ]
Now see, this is the problem. A TF should not be dependent on you having debuffers in the team. Anyone should be capable of finishing it. We had a full team and it became impossible. That's a design flaw.

[/ QUOTE ]

Agreed. I'd be curious if any team of purely smashing/lethal ever has completed this barring temp powers. Immunity to any damage type just excludes players it doesn't add challenge. I thought we learned this lesson back with Envoy of Shadows when he used to be immune to fire. EDIT: Or was it Infernal? I can't remember


Infatum on Virtueverse

 

Posted

[ QUOTE ]
I can't think of a single SF/TF in the high end game that doesn't require some sort of debuffing. Well maybe the ITF if you don't mind it taking forever.

[/ QUOTE ]

The LGTF doesn't require debuffing. In the absence of debuffs however, you need enough damage to put him down before he's able to use Unstop a second time. He's going to resist smashing, lethal, and energy pretty well even outside of Unstop so you better have a LOT of it if you're not bringing debuffs or buffs that will increase damage output.

I like to always have an HVAS or Shivan in reserve if I happen to end up on a team that lacks the oompf to finish an AV.


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Posted

[ QUOTE ]
[ QUOTE ]
Now see, this is the problem. A TF should not be dependent on you having debuffers in the team. Anyone should be capable of finishing it. We had a full team and it became impossible. That's a design flaw.

[/ QUOTE ]

Agreed. I'd be curious if any team of purely smashing/lethal ever has completed this barring temp powers. Immunity to any damage type just excludes players it doesn't add challenge. I thought we learned this lesson back with Envoy of Shadows when he used to be immune to fire. EDIT: Or was it Infernal? I can't remember

[/ QUOTE ]Doubtful, as Marauder can also get more than 100% S/L resists. I wondered about that for a time when Infernal's hit happened.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

[ QUOTE ]
I can't think of a single SF/TF in the high end game that doesn't require some sort of debuffing. Well maybe the ITF if you don't mind it taking forever.

[/ QUOTE ]

I've run plenty of high end TFs without debuffers or buffers (the entire shadow shard), and there's no reason numerically speaking that the STF would require one either.

In any case given how resistance works someone immune to smashing would remain immune no matter how much debuff is put on them. The immunity applies to both the damage and the debuffs, which just makes this problem all the more significant.


Infatum on Virtueverse

 

Posted

<QR>

It's not bugged so much as WAI.

And I haven't had any issues with it, but that may be due to the fact that I run a Dark/Cold, and the team I was on last night had an Ice/Cold, three Fire/Rad Corruptors, an Ill/Rad Controller, Sonic/Sonic Defender, and DM/Shield Scrapper. Oddly enough he didn't last very long.

As a side note, I've also been on a team that completed it shorthanded with 4 Scrappers, 2 Brutes, and a Dominator - the Tanker quit during the first mission. As has been mentioned, if you do enough damage between Unstoppables it just simply doesn't matter.


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Posted

[ QUOTE ]
[ QUOTE ]
Now see, this is the problem. A TF should not be dependent on you having debuffers in the team. Anyone should be capable of finishing it. We had a full team and it became impossible. That's a design flaw.

[/ QUOTE ]

Agreed. I'd be curious if any team of purely smashing/lethal ever has completed this barring temp powers. Immunity to any damage type just excludes players it doesn't add challenge. I thought we learned this lesson back with Envoy of Shadows when he used to be immune to fire. EDIT: Or was it Infernal? I can't remember

[/ QUOTE ]

It was Infernal. I remember my fire/fire blaster needing to recruit a whole team to take him down, and this was years ago before AVs were lowered to EB status in solo missions.

"Okay, you guys kill him, I'll stand here and twiddle my useless thumbs."


 

Posted

Statesman gets 100% Sm/Lethal as well.

My recollection is the same as Serialbeggar up thread.
100% to all but NegEn and Psi (and probably toxic isn't 100%)


http://wiki.cohtitan.com/wiki/Talk:T...ee_Unstoppable

has some testing with dates, but it not comprehensive, and its certainly not up to date with the latest patch (there could have been changes)



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted


I did the LGTF two days ago. I'm a katana scrapper, and we had a broadsword, and a dual blades, and the tank was mace I think. It was a long fight, but we managed to eventually beat him down. I used my blackwand as often as possible. ^_^



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Posted

[ QUOTE ]
I can't think of a single SF/TF in the high end game that doesn't require some sort of debuffing. Well maybe the ITF if you don't mind it taking forever.

[/ QUOTE ]

See, if it eventually could be done, that would be one thing. But there have been baddies that it became quite obvious were NEVER going to go down, no matter how long you whittled at them.

There seems to be some finesse in a lot of CoH play, and certainly in the TFs. How to defeat the four AVs in the STF, how to go after the towers, etc. That is fine.

But it just seems that Life Goes Better with a -regen buff most of the time, regardless of the Official Posture on such matters. And it had better be strong enough to matter, or No Soup For You.

I now have a couple of /Rads, and I am sure they will never be lonely.


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