NERF THESE PEOPLE NAO!
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
I think its more like quadruple; It starts at like 50 a tick on my regen, and I think it ends around 180 a tick (and usually 2 ticks at a time).
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
I noticed the greater incoming damage but I always associated it with multiple puddles, since more come and usually are concentrated around BM, since that's where all the action is.
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
Unless those were 'shard runs', they're kinda slow.
Those are slower than I run Apex's, Tin Mages and LGTF's - why would you want to nerf those people? I'd suggest, give them a speed strategy guide.
For the record, we run our STF's in 6 minutes off the ITF times shown here 0 deaths
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Unless those were 'shard runs', they're kinda slow.
Those are slower than I run Apex's, Tin Mages and LGTF's - why would you want to nerf those people? I'd suggest, give them a speed strategy guide. For the record, we run our STF's in 6 minutes off the ITF times shown here 0 deaths |
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Those are slower than I run Apex's, Tin Mages and LGTF's - why would you want to nerf those people? I'd suggest, give them a speed strategy guide.
|
Not that we never talk about ways to make it go faster, but kind of screwing around and rocking out compared to the median completion time is a lot more fun than careful planning, at least most of the time.
By the way, are you looking at recent times? An STF in 6 minutes off good, modern ITF speed runs would mean you were doing it in about 14 minutes.
Since that can't be what's going on with Apex (because it's new and you can't be looking at old times), I'm curious what your times for that are.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Unless those were 'shard runs', they're kinda slow.
Those are slower than I run Apex's, Tin Mages and LGTF's - why would you want to nerf those people? I'd suggest, give them a speed strategy guide. For the record, we run our STF's in 6 minutes off the ITF times shown here 0 deaths |
Not sure why he had to go grab his crotch when he hasnt gotten below 25 minutes with a stacked team.
Speaking of apex i managed to keep a fire brute without alpha healed(pain corr) standing in a blue patch but not sure if i could keep it up when damage is increasing as i was more focused on keeping a fire/dark corr alive so we could finish the sf.
Ouch - joke's on me; didn't see the date. This is embarrassing.
Anyway, times for Apex, LGTF, Tin are 19m, 20m, 23m - haven't taken screenshots since I am not sure if these are just good times or great times. ITF has not been that fast, I think 17m is my fastest, one of our guys has run it in 14m though.
STF team wasn't any special builds - everyone was from our private speed channel; everyone on that channel has good builds, not necessarily 'team' builds. I am pretty sure everyone on that team solo's fine also.
Virtue Speed Junkie
A Simplified Guide to Attack and Defense
Ouch - joke's on me; didn't see the date. This is embarrassing.
Anyway, times for Apex, LGTF, Tin are 19m, 20m, 23m - haven't taken screenshots since I am not sure if these are just good times or great times. ITF has not been that fast, I think 17m is my fastest, one of our guys has run it in 14m though. STF team wasn't any special builds - everyone was from our private speed channel; everyone on that channel has good builds, not necessarily 'team' builds. I am pretty sure everyone on that team solo's fine also. |
Pro tip when you pop onto another server's forum don't post like an ***. Usually you will have no clue wtf the thread is really about and the dynamics of the people there.
"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events
All he had to do was read past the first page...sheesh.
Think the last STF we did was 31.5 min (Sunday night), run whatcha brung, one person being 47, a rogue hosting it, and killing the flier and mobs before recluse. Prolly 28 min without the conditions.
ITF last night was 18.5ish, at least two people weren't 50.
Like others said, times on the front are pretty old, and while people tend to have effective stuff, the teams aren't purposely stacked.
Pro tip when you pop onto another server's forum don't post like an ***. Usually you will have no clue wtf the thread is really about and the dynamics of the people there. |
Heck, half the regulars on Justice don't know all the in-jokes.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
@Arwen Darkblade
Proud Member of Hammer of the Gods and Sanguine Syndicate
Arc ID #86194 "Cry Havoc"
Arc ID #103934 "Dr. Thomas' First Day"
[URL="http://tobyfife.blogspot.com/"]Hero Girl[/URL] - my geek culture blog
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
17:20 TM goodness
Screenshots that are impossible to zoom in on and impossible to read are next to useless.
The patches actually escalate in damage over the course of the mission. I'm not sure if it's just a binary before/after retreat, or a more continuous increase, but the initial patch is pretty easy for something with Scrapper HP to wade around in for a bit, especially if they have a level shift.
Towards the end of the mission, even one patch is bad news.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA