Musings on the ITF
[ QUOTE ]
You don't get to be Superman, and you don't get to be Thor.
[/ QUOTE ]
We could if the devs would stop doing stupid crap like pitting unpowered, half naked guys with swords against us in the high levels after I've already stood up to Superman and Thor worthy threats.
.
[ QUOTE ]
The Hero Rule(TM) of suspension of disbelief doesn't extend to NPCs like Cimeroran Traitors. This isn't their adventure.
[/ QUOTE ]
Oh come on. They aren't THAT tough! You're talking like they're serious threats or something.
I guess I should be able to herd up a group of chimeras and be safe then, being that he uses primitive "mundane" weapons such as the bow and katana...
Anyone up for a Chimera farm?
[ QUOTE ]
[ QUOTE ]
You don't get to be Superman, and you don't get to be Thor.
[/ QUOTE ]
We could if the devs would stop doing stupid crap like pitting unpowered, half naked guys with swords against us in the high levels after I've already stood up to Superman and Thor worthy threats.
.
[/ QUOTE ]
Let me know when you can single-handedly launch the Kronos into orbit, then you can call yourself Superman and we won't make you fight any more big bad naked Romans, ok?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Every single Natural origin Scrapper has a bone to pick with you now.
2 more reasons
* Huge numbers of enemies
* Interesting AV fight
[ QUOTE ]
[ QUOTE ]
For me, currently the ITF is the pinnacle of TFs in the same way the Faultline arcs hold the title of best zone content for story and gameplay in the game.
[/ QUOTE ]
Agreed as to both. Can you imagine how often Posi would be run if it were shortened to 4 well designed missions?
[/ QUOTE ]
I just want to add more concensus to encourage more TFs like the ITF and stories like the Faultline arcs.
A game is not supposed to be some kind of... place where people enjoy themselves!
[ QUOTE ]
2 more reasons
* Huge numbers of enemies
* Interesting AV fight
[ QUOTE ]
[ QUOTE ]
For me, currently the ITF is the pinnacle of TFs in the same way the Faultline arcs hold the title of best zone content for story and gameplay in the game.
[/ QUOTE ]
Agreed as to both. Can you imagine how often Posi would be run if it were shortened to 4 well designed missions?
[/ QUOTE ]
I just want to add more concensus to encourage more TFs like the ITF and stories like the Faultline arcs.
[/ QUOTE ]
I want to add to my original comment that the RWZ arcs come a close second for zone content, but they lose points for a couple of reasons.
-There's some redundancy accross the arcs. How many time is the Vanguard base attacked and you have to fight in the map set just outside it and do the same rescue objectives each time? Too many. Both the final zone arc and the TF end nearly identically; fighting Hro' in the portal room and destroying the four generators.
-Major deduction for the Vanguard Sword enemy group. They ruin the arc they're featured in. They're annoying to fight and they have a stupid gimick with their Curse.
-In general, some missions got way tonned down in terms of how intense they were between beta and open beta. They got a lot blander due to players complaining they were too "chaotic". It wasn't a question of difficulty, it was a question of visual noise. War is chaotic, that was the intent. Points off for the devs giving in.
-Points off for the "Get the Word Out" mission. The generators are glitched and you will often find them already defeated the second you zone into the map, thus failing the mission. Points off for this never being fixed.
-Points added for the first mission of Serpent Drummer's arc. It's the most unique mission in the game in that it starts with something other than fighting identical thugs in square rooms and it encourages some roleplay, which was brave on the designer's part.
***
Flawed as they are, the RWZ has good arcs. It's a shame to see the devs do arcs like these and the Faultline arcs, and the ITF and then push out something like the i15 TF. You can see they're capable of much better. It's depressing.
.
<QR>
My biggest problem with ITF is the same problem I have with Ernesto Hess(my two favorite Task Forces BTW), YOU DON'T GET TO FIGHT THE GIANT ROBOT!! Annoys the hell out of me.
[ QUOTE ]
<QR>
My biggest problem with ITF is the same problem I have with Ernesto Hess(my two favorite Task Forces BTW), YOU DON'T GET TO FIGHT THE GIANT ROBOT!! Annoys the hell out of me.
[/ QUOTE ]
My biggest problem is you don't get the giant robot as a temp power! I defeated the space nazis, I should get to take their stuff!
Living here in Paragon, fighting villains from afar...
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
[ QUOTE ]
<QR>
My biggest problem with ITF is the same problem I have with Ernesto Hess(my two favorite Task Forces BTW), YOU DON'T GET TO FIGHT THE GIANT ROBOT!! Annoys the hell out of me.
[/ QUOTE ]
Gotta agree here. Seeing the robot through the windows in the Hess TF and not getting to fight it was such a letdown!
[ QUOTE ]
Characters are essentially "immune" to pistol fire after level 20 or so because the enemies stop using them and anything you encounter that does, is grey con.
[/ QUOTE ]
Unless they happen to be Crey or Malta.....
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
[ QUOTE ]
-Major deduction for the Vanguard Sword enemy group. They ruin the arc they're featured in. They're annoying to fight and they have a stupid gimick with their Curse.
[/ QUOTE ]
I hate that g'damn curse. It's the reason why I'd rather use Oro to skip Guassian and go to Dark Watcher.
That debuff cuts your end in half and lasts seemingly forever. Of course Vanguard is happy to sell you that "Curse Breaker" for FIFTY Vanguard Merits, which is a lot if you don't do raids thanks to the pitiful drop rate in regular missions. And then it only has 5 charges, even solo at least one of the missions in that arc has more than 5 bosses in it.
It goes away if you let them KO you.
[ QUOTE ]
It goes away if you let them KO you.
[/ QUOTE ]
Doesn't help you at all if you didn't kill the Wizard already, he'll be happy to reapply it when you get back. Plus the trip back from the hospital gets really old fast.
The story is not nearly good enough to put up with that garbage.
Just setting this up to be copied to the new boards.
A game is not supposed to be some kind of... place where people enjoy themselves!
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Co-op is not overdone, and there are only two Co-op zones/TFs in this game.
If anything I WANT SUM MO, I WANT SUM MO!
[/ QUOTE ]
I'm actually kinda tired of heroes and villains being all chummy. I'd like to see things where we have PVE vs PVE, much like the battle zones in Siren's Call, but not necessarily PVP. Task forces that counter each other (via Oroborous for example) as villains do X and Heroes try to undo it, giving nice rewards to wresting control from one side or the other.
I want to see COMPETITIVE zones. It can't be that hard to do without resorting to lolpvp.
[/ QUOTE ]
A very cool idea! I nominate Boomtown for the PvE Competitive Zone!
[/ QUOTE ]
I second the nomination!
Get on it, devs!