New player questions
Well Scarpper are called the Solo AT, maybe try a Scrapper. A good Scrapper would be a Kat/WP Scarpper. It is very easy to play and will help you learn a lot about the game.
Scrappers and Brutes tend to be the best soloists in the game.
After that, Blasters, Tankers, Masterminds and Stalkers are good for soloing.
Corruptors, while they can definitely solo depending on the buff/debuff set that you choose, tend to be more team-oriented, so might solo a bit slower.
However, every AT can solo. It's just the speed at which they can do so.
Edit-> Oh, and welcome to the game and to the forums!
Second edit -> Sartol, how is it that you just started playing the game, but have a forum registration date from 2006? Just curious on that one.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Second edit -> Sartol, how is it that you just started playing the game, but have a forum registration date from 2006? Just curious on that one.
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I can think of a couple possibilities.
1) He played a trial back in 2006 and didn't decide to buy the game until 3 years later.
2) He bought the account from somewhere, most likely eBay.
3) He shares a computer with someone else who plays the game and didn't realize they were still logged in on the forums. Entirely plausible if he is new and doesn't know you need a seperate forum account.
To the OP:
Scrappers and Brutes are good soloers.
I do suggest playing a Corruptor and a Blaster as well though. There are a lot of things Scrappers and Brutes will ignore that will hurt Blasters and Corruptors, and it will be good to know about them.
Pretty much any powerset combo of Scrapper or Brute will solo well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Well I originally started in 2006 I guess it was but I never made it past lvl 14 so I still kind of consider myself new to the game. Thanks for the suggestions though. I was thinking corruptor/blaster because I like ranged but i'll check out the scrappers and brutes.
If you play smart and use good tactics (e.g. learn how to pull and how to use your powers' secondary effects to maximum advantage), blasters can solo well and relatively safely well into their 20s (and maybe beyond, but the highest I can say I've soloed a blaster is like 28-30).
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
If you learn how to play them correctly, a Mastermind can solo very very quickly.
Hero side I mainly solo with Scrappers.
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Corruptors, while they can definitely solo depending on the buff/debuff set that you choose, tend to be more team-oriented, so might solo a bit slower.
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Absolutely correct. I've been soloing with a Dark/Dark corrupter lately and I've been very impressed. Some of the other choices, not so much.
Learn modesty, if you desire knowledge. A highland would never be irrigated by river." (Kanz ol-Haghayegh)
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Well I originally started in 2006 I guess it was but I never made it past lvl 14 so I still kind of consider myself new to the game. Thanks for the suggestions though. I was thinking corruptor/blaster because I like ranged but i'll check out the scrappers and brutes.
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I'll also say that any AT can solo successfully.
If you want to play with lots of AoE, a Blaster or Corruptor will get you that playstyle more easily than a Brute or Scrapper. However, if new to the game you can end up attracting more attention than you can handle with an AoEing non-melee AT. That doesn't mean you should avoid the ranged ATs, it just means the learning curve may be slightly higher.
Don't be afraid to experiment with powersets and builds at all. There are no cookie-cutter builds in this game. Two players can have the same AT and powersets, but radically different power/slotting choices and playstyles; both of them viable. However that also means there are lots of quirks and non-obvious power uses/combinations that you're only going to find with time. If you power-level a character, you'll miss that kind of experience and it will be obvious to other people that you have as well. So don't do it .
Welcome to the Game .
It does depend on the powersets. An elec brute has quite a few Area attacks.
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Arcs on Live
#1460 Hometown Rivalry
I would concur that every AT can solo, having played mostly Controllers and Blasters. Problem is, those ATs are very squishy, and some of the powersets do more damage than others, so for overall speed of damage that you inflict and durability as far as damage you can take, Scrappers have the best Happy Medium.
Within ATs, you will find an Ice/Ice Blaster to be much easier to solo, due to faster recharges on the blasts and a number of holds and slows that you can use as well. But an Ice Controller will do very little damage, though you will have more safety in the form of holds, slows, immobilizers and Ice Slick.
I have a lowbie Ice/Rad Controller and a lowbie Storm/Ice Defender, and I am able to carefully solo them. But I have my Veteran Wiles, honed after 4 years in the game, and my Veteran Reward Attacks: Sands of Mu and the Nemesis Staff. Without the extra Veteran attacks (which become available to all your characters after certain periods of paid time playing the game), then soloing would be agonizingly slow.
Solution: get on teams or start your own when playing those ATs. It is overall a fun experience.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Thanks for all the replies everyone. I don't mind a learning curve at all, i've been playing mmo's for close to 10 years now so I think I'll be able to figure things out. As for now, I think i'm going to play around with a fire/energy blaster. The knockback from the energy is really fun to start off with.
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Thanks for all the replies everyone. I don't mind a learning curve at all, i've been playing mmo's for close to 10 years now so I think I'll be able to figure things out. As for now, I think i'm going to play around with a fire/energy blaster. The knockback from the energy is really fun to start off with.
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Oh, one thing to know about this game if you are coming in from other MMOs: this game starts at 1, not at 50 (max level). Because of the Exemplar/Malefactor/Side-Kick/Lackey system, the automatic scaling of mission instnances, and Ouroboros you are not required to race through the levels to the cap in order to play with friends. The main content of the game isn't put there as a "time sink" speed bump to keep you on an account for longer. The game is designed around a "casual" business model where you are intended to like the content for itself and keep an account active because you enjoy the recreation. Enjoy the game as you go along and take as much time as you like.
On knockback: it can be a good damage mitigation method, but can also be disruptive on teams. Beware of knocking enemies into other spawns or knocking a mob away from a meleer and forcing them to "chase" their food.
One other "So you played other MMO's" warning- not to jump on you...
as I understand it, buffs and debuffs and enhancements and inspirations are much stronger in this game than others.
Dark Defenders used to stand in the middle of twenty or thirty badguys reading the paper, for instance. Now they get interrupted after five or ten seconds by someone landing a hit.
(I would add Rad/Sonic defenders to "Good soloers", or Rad/anything really.)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Agreed on "OMG NEED A LEVEL 50!"
I've been here four years, and I heartily concur that this game starts at level 1 (or Level 0, if you consider the costume creator).
Ask your questions here, browse www.paragonwiki.com or ask in the help channel, /hc.
/hc How do I get a cape?
There are many things for a level 45-50 to do, and many long-range, long-time-investment ways to make your level 50 better, and more in the works, according to our Official Game People. This should answer the question of "end-game" that seems to come up so often.
The sidekick/lackey and exemplar/malefactor systems allow people of very different level to team up and be appropriately rewarded. It's a great feature which other MMOs should steal right now.
Level Pacts allow two characters (Level 5 or below) to sync up their xp gains so they are always the same level. Great for consistant teams with a friend or spouse or SO.
I would also suggest joining server channels, like Teams, Task Forces, or Badges, or Forums, to build yourself into the community.
A good supergroup (one that doesn't treat you like a indentured servant) can also introduce you to a lot of neat people. Of course, at level 10, you can start your own!
The Mission Architect allows players to create their own story arcs and put them out for others to play. There are well-written, challenging stories out there. Unfortunately, as human nature goes, there are also blatant farming missions designed with high reward/low risk.
The danger of an AE farm for a new players is that they emerge (after several repetitive boring grinds facing the same wimpy enemies on the same wide-open map) with several new levels and powers, but no experience in applying them to a variety of challenging opponents.
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.
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The danger of an AE farm for a new players is that they emerge (after several repetitive boring grinds facing the same wimpy enemies on the same wide-open map) with several new levels and powers, but no experience in applying them to a variety of challenging opponents.
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And since this has been brought up, it's also obvious to people teaming with someone who does this (or even just looking at their Badge list) that they don't know what they are doing. They may not say anything, but it's readily apparent. Being a new player is no bad thing in this game, and is even welcomed (as you've seen here). Being a player who exploited their way to high level and then becomes a burden to their current team is far less tolerated...
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Scrappers and Brutes tend to be the best soloists in the game.
After that, Blasters, Tankers, Masterminds and Stalkers are good for soloing.
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Tankers? A mere fourth place? Criminal!
If you like knockback, Sartol my friend, there's nothing like a super strength Tanker! Also, the "Levitate" of a mental Controller is quite fun as well... after a hard day at the office, it can be quite satisfying smashing bad guys up and down like rag dolls.
And while I'm on mind control... I highly recommend trying out "Confuse"... VERY fun to watch a boss beating up his minions whilst you stand on the sidelines munching popcorn (not a lot of experience in that, though )
But, as everyone has mentioned, you can have a lot of success and fun with any AT... except blasters (just kidding).
What we're also trying to get across is that the Tank/Healer/DPS holy trinity does not exist in this game. You can put together a team from literally any combination of ATs and powersets, and they will be perfectly viable. Some combinations are a bit better than others, but are by no means required. The game isn't really that competitive, it's about fun.
Also a note that buffs and debuffs are much more useful than healing in this game, to the point where healing is just lumped in as an inefficient form of buffing. Defenders, Controllers and Corruptors are considered more as force multipliers than 'support', as their buffs and debuffs can seriously improve a team's overall performance. On the flipside, those debuffs can let some builds solo very well.
Obligatory post offering my new player guide.
Tog's Newbie Academy
Each powerset includes my impressions of how it plays (if I've played it).
I'll also echo the others. This is a different type of MMO. An all defender team can be brutal. There are situations where one particular AT is very welcome, but it's very rare to actually need any one AT.
My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.
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If you play smart and use good tactics (e.g. learn how to pull and how to use your powers' secondary effects to maximum advantage), blasters can solo well and relatively safely well into their 20s (and maybe beyond, but the highest I can say I've soloed a blaster is like 28-30).
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Blasters are definitely great soloers with Defiance 2.0
Blasters used to get in big trouble in the high levels because of the perma-mezzing enemies. But now that they can blast away at anytime and since blasters have decently high HPs and very damaging attacks, they can outlasts normal solo spawns even when going all-out in melee.
And over that, blasters that have hard control powers like Ice Blast and/or most secondaries are very well tooled to solo at the same pace than most scrappers while remaining very safe.
So, for soloing fast at any level i suggest Scrappers, Brutes, Blasters and Stalkers. Really hard to go wrong with these and they kick [censored] at any level.
I may disagree with what you say, but I will defend to the death your right to say it.
Voltaire
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Scrappers and Brutes tend to be the best soloists in the game.
After that, Blasters, Tankers, Masterminds and Stalkers are good for soloing.
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Tankers? A mere fourth place? Criminal!
If you like knockback, Sartol my friend, there's nothing like a super strength Tanker! Also, the "Levitate" of a mental Controller is quite fun as well... after a hard day at the office, it can be quite satisfying smashing bad guys up and down like rag dolls.
And while I'm on mind control... I highly recommend trying out "Confuse"... VERY fun to watch a boss beating up his minions whilst you stand on the sidelines munching popcorn (not a lot of experience in that, though )
But, as everyone has mentioned, you can have a lot of success and fun with any AT... except blasters (just kidding).
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IMHO, Tankers make rather poor soloers in the very early levels ( 5-20 ) because of their endurance issues and lack of heavy armor to survive extended battles. Many players get frsutrated with Tankers and stop playing them in the lowlevels. They are mostly late-bloomers.
Controllers are good soloers depending of your primary/secondary. Mind, Plant and Illusion can even engage battles with enemies scrappers of the same level wouldnt dare attack ( thanks to Deceive, Seeds and Confuse ). Containment really was a boon for controllers and they do decent single target dmg in the low levels.
Masterminds are great soloers but it requires practice and more micromanaging ( especially with ninjas and zombies ). They can be frustrating at times. You cant go wrong with Robotics thought ( i see them as the MM Easy mode ).
I may disagree with what you say, but I will defend to the death your right to say it.
Voltaire
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Mind, Plant and Illusion can even engage battles with enemies scrappers of the same level wouldnt dare attack
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Methinks the scrappers you have seen are wusses. I have seen nothing in the game a real scrapper wouldn't attack.
Silly domesticated scrappers keep forgetting how to kill things
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Mind, Plant and Illusion can even engage battles with enemies scrappers of the same level wouldnt dare attack
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Methinks the scrappers you have seen are wusses. I have seen nothing in the game a real scrapper wouldn't attack.
Silly domesticated scrappers keep forgetting how to kill things
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LOL true enough
I may disagree with what you say, but I will defend to the death your right to say it.
Voltaire
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Mind, Plant and Illusion can even engage battles with enemies scrappers of the same level wouldnt dare attack
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Methinks the scrappers you have seen are wusses. I have seen nothing in the game a real scrapper wouldn't attack.
Silly domesticated scrappers keep forgetting how to kill things
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I don't play Scrappers, but I have not met any yet that "did not dare to attack," bless 'em.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
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Mind, Plant and Illusion can even engage battles with enemies scrappers of the same level wouldnt dare attack
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Methinks the scrappers you have seen are wusses. I have seen nothing in the game a real scrapper wouldn't attack.
Silly domesticated scrappers keep forgetting how to kill things
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I don't play Scrappers, but I have not met any yet that "did not dare to attack," bless 'em.
[/ QUOTE ]Despite not having access to the Ninjutsu powerset Scrappers tend to be the most "flip out and kill stuff" Archetype. Solid defenses and an inherent based around doing the most damage against higher rank enemies (bosses and up) means that Scrappers always tend to charge in and attack the meanest, toughest enemy in the area first.
There is also a condition known as Scrapperlock. When it occurs a Scrapper will keep fighting no matter how overwhelming the odds are against them. Rest of team fleeing or on the floor? No matter, they just keep cutting down the enemies until either the enemies all drop or the Scrapper does. However, Scrappers survive this situation often enough that it's actually a viable play style. A Scrapper in the throes of Scrapperlock may make a wrong turn and not notice the rest of the team went the other way until they've cleared half the map and run out of targets.
Brutes are comparable on redside, in fact their inherent encourages relentless, nonstop aggression. Every attack you make or are targeted with boosts your damage output, and it declines quickly if you aren't attacking or being attacked, so once a Brute gets going they tend not to stop unless there's nothing left to fight.
Stalkers, despite having access to Ninjutsu, are the more methodical AT. You take a few seconds to assess the enemy and plan, then you flip out and kill stuff.
Dr. Todt's theme.
i make stuff...
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However, Scrappers survive this situation often enough that it's actually a viable play style.
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Define "Survive".
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I've just recently started playing City of Heroes. I played the trial for awhile and decided to purchase the game. I play by myself a lot and am looking for a at/build that can solo well. I've been looking at blasters and corruptors mostly but i'm not stuck on them. Can anyone suggest a at/build that would be good at soloing? AOE i've seen on the forums seems to be good in this game so I wouldn't mind trying out a aoe build. Thanks for taking the time to help me out!