Another /ela proposal :)


anachrodragon

 

Posted

This one isn't quite as in depth as the scaling defense. (Which is a great idea :P)

I do not know of any /ela that use conserve power. I actually saw someone who had it. I asked him why, he didn't know, and the whole team joked about it.

Imo Conserve power has such limited usage that its not worth taking. And hence: Turn Conserve power into Conserve Health! :P

Basically like a dull pain. Even a true grit type buff would be nice.(If it was perma)

While my mind is on /ela things :P. Isn't the end drain supposed to be part of the survivability? Isn't the exact reason for brutes not getting ice melee/ice armor is because it slows down enemy attacks, thus decreasing fury? Then why does /ela get the shaft and get the end drain as our second form of survivability :/


 

Posted

The "Cottage Rule" applies, unforunately.



 

Posted

lol, Cottage Rule?


 

Posted

Basically you don't fundimentally change a power such that it nolonger does what it used to do unless there's no other reasonable choice.

I think the first reference had to do with changing buildup such that it built you a cottage...

I wouldn't suggest eliminating the power conservation of CP... but reducing the magnitude of its buff, and ADDING something else as well might be a lot easier to sell.


The cake is a lie! The cake is a lie!

 

Posted

It should be called Conserve Energy and supply a +HP/heal component similar to Dull Pain along with the endurance discount.


 

Posted

Well.... considering you can get a secondary conserve power in one of the patron pools.... it really does seem unnecessary to have the power at all in ElA. Not only that, but you can get all your endurance needs from Power Sink.


 

Posted

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Well.... considering you can get a secondary conserve power in one of the patron pools.... it really does seem unnecessary to have the power at all in ElA. Not only that, but you can get all your endurance needs from Power Sink.

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Huh?


None of the patron pools for Brutes come with Conserve Power, or any form of it.


 

Posted

Oh, my apologies. I guess I was thinking of another power pool. For some reason I thought Conserve Power could be gained twice in the game... Looking at Paragon wiki know... seems I was mistaken.

Oh well. The second portion still holds true. Power Sink is more than enough endurance management for Brutes.


 

Posted

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It should be called Conserve Energy and supply a +HP/heal component similar to Dull Pain along with the endurance discount.

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I think this would be an excellent way to do it. Basically take dull pain, cut the health boost in half... or whatever, take conserve power, cut the end discount to... I don't know, whatever's fair, and call it good. Playtest the recharge and duration.

Such a change might also open the option of putting conserve power into a patron pool. I can see a lot of less IO'd brutes enjoying that kind of thing...


The cake is a lie! The cake is a lie!

 

Posted

I've suggested this is another thread, but I think it would be great if Conserve Power was changed into a Brute version of Drain Psyche. Basically, it animates similarly to Power Sink. And instead of giving you endurance and draining endurance from enemies, it gives you a +regen +recov buff per target hit. Drain Psyche also gives the enemy debuffs for regen and recov, but we don't really need that for Brutes.


 

Posted

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Well.... considering you can get a secondary conserve power in one of the patron pools.... it really does seem unnecessary to have the power at all in ElA. Not only that, but you can get all your endurance needs from Power Sink.

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Huh?


None of the patron pools for Brutes come with Conserve Power, or any form of it.

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I thought it was added briefly as the 5th power in Mu Mastery during i13 beta, but there were a lot of "why the heck is that there?!" comments given that both Energy Aura and Electric Armor have CP and rarely ever take it, so it was removed. That's why the other pools have 5 and Mu Mastery has 4, with the supposition that it will be getting another power added later.

As for the "Cottage Rule", how many Energy Assault Dominators are complaining about Power Push being changed to an attack instead of a single-target soft control power?

This stupid trivia point has been brought to you by the number 8 and the letter M.


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Posted

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As for the "Cottage Rule", how many Energy Assault Dominators are complaining about Power Push being changed to an attack instead of a single-target soft control power?


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And that's an interesting point, remember, power push didn't LOSE it's existing functionality, it just gained more on top of it.

As such I don't think you could argue that it breaks the cottage rule.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]
Basically you don't fundimentally change a power such that it nolonger does what it used to do unless there's no other reasonable choice.

I wouldn't suggest eliminating the power conservation of CP... but reducing the magnitude of its buff, and ADDING something else as well might be a lot easier to sell.

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IMHO, the problem with conserve power is its NOT NEEDED. As other have stated, we have all the end recovery needed power sink.

What exactly are prerequisites for a power being completely overhauled?

If others come on here and say, "Noo, I use conserve power all the time, I love it!" Then I would say learn2use power sink, and okay, I guess it just needs to be tweaked.

I hate that /ela has no heal, no +hp's, no regen. But an overload of endurance.

Going back to the scaling defense Idea. It really is a great idea, but I think a primarily resistance set needs something to bring your HP's back up if you are GOING to get hit.

Giving Conserve power: Half +HP's and +End wouldn't be too bad I suppose. Bad thing is it wouldn't be a full dull pain type power, and it still wouldn't be up the whole time.

Maybe making Converse power a permanent +hp, and permanent +end, maybe like 5% or 10%. The +hp's would have to be liek true grit values. and the +5 or 10% end would work GREAT with power sink. But anywayz, just a few ideas, pick apart


 

Posted

The permanent +end +hp has been suggested in the EA thread a few times

To my mind it's one of the better options, particularly if it's fully enhanceable. The same power could be transferred to /EA without breaking things down, and depending on the magnitude of the +HP, it might even make a hypothetical Ele/ tank something one could at least imagine without laughter.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]
The permanent +end +hp has been suggested in the EA thread a few times

To my mind it's one of the better options, particularly if it's fully enhanceable. The same power could be transferred to /EA without breaking things down, and depending on the magnitude of the +HP, it might even make a hypothetical Ele/ tank something one could at least imagine without laughter.

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Oh, well I have never seen it proposed, considering i've never really looked into the EA suggestions. :P But I think this would be a great fit. I think it fits /elec really well. And also UNIQUE! :P I dont thin any other set has this do they?

And after the conserve power fix, we'll add some defense debuff resistance to grounded, and the set is "on par" with others imo.


 

Posted

The existence of conserve power in ELA is completely superfluous. There is absolutely no reason why it needed to be in that set, and it was a terrible design choice from the get go.

Few people would cry if it got turned into a dull pain clone. I think the cottage rule in this case can eat me. ELA gets unlimited endurance once powersink is taken.


 

Posted

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The existence of conserve power in ELA is completely superfluous. There is absolutely no reason why it needed to be in that set, and it was a terrible design choice from the get go.

Few people would cry if it got turned into a dull pain clone. I think the cottage rule in this case can eat me. ELA gets unlimited endurance once powersink is taken.

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... eloquent.


 

Posted

The Cottage Rule won't allow conserve power to change

Personally if they upped the S/L resistance totals 15-20% and give grounded +regen and +HP also make it so that it works when your not on the ground (in regards to the HP/regen). To me would answer a lot. Its a resistance set to granting defense goes against the way the set was meant to be. I do think that its S/L resistance is too low. currently at 40%ish (w/ tough 53% +/-).

I would be onboard to changing conserve power but the cottage rule won't allow it



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Fight my brute

 

Posted

Actually the resists are about 58% IIRC.

As you said that defense doesnt really fit a totally resistance based set? Then Why did Super Reflexes(A COMPLETE defense set) get Scaling resistance?

The chances for it getting +regen AND +hp's isn't gonna happen.

And if a specific power is always complained about, in more than one set,(EA has same problem) then I dont see why they wouldn't completely revamp a power to make the set better.

I also dont think giving scaling defense or regen would be out of line. There are so many fixes that could be made :/ **sigh**


 

Posted

<QR>

An even sillier idea - heck with it, just give ElA scaling resistance.

SO slotting, 35% Ne, 41% Sm/Le/Fi/Co/Ps, 90% En; using the SR scaling passive percentages (0.9% res/%hp if you sum them up), at 50% health you'd be passing 50% resistance to most damage types and would cap resistance to all but Ne and Tx at 5% health.

FWIW I don't know how effective scaling regeneration would be since by the time you get a significant boost you'd be one or two hits from being killed anyway and it would take longer for the regen to be effective than those hits would take to damage you. If you set it hit enough to survive a few hits then it will shut itself off and you may as well simply call it a small heal and give Power Sink the Energy Drain treatment.


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Posted

lol scaling resistance. Would be nice :P But if scaling regen gave you, lets say 30hp/sec at 30% health, you could stack your other regen bonuses with it, and get a nice boost in regen before your just 1 or 2 hits from being dead. And with lower health, the higher the numbers, I think it would really benefit the set.

BUT while were at it, I think we should get Scaling Heals. The lower our life gets, we start getting a "pulsing" effect of heals. Anytime our life is under 50%, we get a small heal every 5 seconds. It would start off small, and by the time our life hit 5-10%, it would heal for a reconstruction amount :P

We can dream cant we?


 

Posted

[ QUOTE ]
<QR>

An even sillier idea - heck with it, just give ElA scaling resistance.

SO slotting, 35% Ne, 41% Sm/Le/Fi/Co/Ps, 90% En; using the SR scaling passive percentages (0.9% res/%hp if you sum them up), at 50% health you'd be passing 50% resistance to most damage types and would cap resistance to all but Ne and Tx at 5% health.

FWIW I don't know how effective scaling regeneration would be since by the time you get a significant boost you'd be one or two hits from being killed anyway and it would take longer for the regen to be effective than those hits would take to damage you. If you set it hit enough to survive a few hits then it will shut itself off and you may as well simply call it a small heal and give Power Sink the Energy Drain treatment.

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LOL, scaling +res would definately be good too!


Ah hell, ELA just needs a FIX!!! Plain and simple...dev's...are you listening yet?!?!


 

Posted

They haven't fixed grav yet and by all that goes freem, it should be first.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]
They haven't fixed grav yet and by all that goes freem, it should be first.

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They have to give me gravity armor first, break it, and then they can fix it. What's this? Gravity control? Doesn't even exist in my mind.