Another /ela proposal :)
Two biggest holes in the resistances are negative energy and toxic. Negative energy on my IOd brute in a PvP zone is about 38% toxic 27... I really like the conserve power idea alot ( I use that instead of power sink in my PvP build). Or adding plus regen and hps to grounded. Could do something like that to lightnin reflexes as well (regen seems to fit it theme wise).
I would just change Conserve Power to Conserve Energies or something. Don't remove the endurance discount part, just heavily nerf it. Then add a +HP component to the power.
I think its safe to say castle hates PvP, and /ela. He must enjoy seeing /ela brutes get destroyed in pvp, since it a mix of two things he despises. :P
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This one isn't quite as in depth as the scaling defense. (Which is a great idea :P)
Imo Conserve power has such limited usage that its not worth taking. And hence: Turn Conserve power into Conserve Health! :P
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Thanks for the compliment on my idea, and I think your idea is also very good. Might get held back due to the cottage rule, but I like your idea nonetheless, cottage rule be derned.
Electric Armor needs something, anything, to make it playable. Right now, it's the only melee armor that depends on teammates to keep you alive.
Scaling Defense or Conserve Health or anything to help the set would be fine by me. I'm partial to Scaling Defense of course but I'll take anything over nothing.
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Electric Armor needs something, anything, to make it playable. Right now, it's the only melee armor that depends on teammates to keep you alive.
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Fight my brute
Electric Armor was flavor of the month at one point. Everyone was talking about how awesome their /Electric Armor brutes were.
The enemies didn't get harder. Electric Armor didn't get worse.
Since issue 7:
EA, buffed
Invuln, buffed
Fire, buffed
WP. introduced
Shield, introduced
SR, ported
Invention Origin, soft capping for defense is a joke
I think a bit has changed regarding armor sets since then. ELA has been stagnant and, being resist based, gets borked through IO bonuses relative to defense sets.
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Since issue 7:
EA, buffed
Invuln, buffed
Fire, buffed
WP. introduced
Shield, introduced
SR, ported
Invention Origin, soft capping for defense is a joke
I think a bit has changed regarding armor sets since then. ELA has been stagnant and, being resist based, gets borked through IO bonuses relative to defense sets.
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Agreed. I think /ela was FotM mostly because it was new, and looking at the set, you see high resists, and lots of endurance. (Pretty much what I did.)
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Since issue 7:
EA, buffed
Invuln, buffed
Fire, buffed
WP. introduced
Shield, introduced
SR, ported
Invention Origin, soft capping for defense is a joke
I think a bit has changed regarding armor sets since then. ELA has been stagnant and, being resist based, gets borked through IO bonuses relative to defense sets.
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YEP and lets not forget that ITF that was not around before either. High S/L damage and negative energy damage all over the place. 3 things that ELA is not very good at defending against.
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Electric Armor needs something, anything, to make it playable. Right now, i[u]t's the only melee armor that depends on teammates to keep you alive.[u]
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Fight my brute
Yea, my brute was on a team with several other melees, and still didn't have a problem grabbing enough aggro to finish him off pretty quick, unless tier 9 is up.
I've had no problems kicking booty and taking names on my SS/Elec in SOs. IO's are a great help to an /Elec Brute.
The tools to survive the crazy tough mobs with the unique affects are far more important to me than additional tools to fight normal enemies. Normal enemies are easy. I don't need help for them. I do need help for the piles of slows, endurance drainers, psy damage, etc. etc. That's where /Elec shines.
Thanks for helping show info that nothing was changed to /Elec and nothing was changed to the enemies. It's the game as it was then.
You're welcome. Enemies and content added:
Cimmerorans
AE spawns with full powersets, potent bosses/EBs/AVs
LRSF
ITF
LGTF
Reichsman TF
Nothing was changed to existing enemies, significantly more difficult groups and missions were added, however. As usual, I think the potency of SS has tainted your perspective on this issue.
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Thanks for helping show info that nothing was changed to /Elec and nothing was changed to the enemies. It's the game as it was then.
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Except Vanguard. Your SS/Elec might be uber but the Vanguard enemy group is the kryptonite for /electric armor. They were added with RWZ and might MIGHT be one reason for all the hub-bub.
The other reason is IOs. Most sets benefit greatly from IOs, (just basic Set IOs, not purples), but /ELA fell behind in this regard.
So sets like /DA, /INV, /EA that were all weak can now be made into powerhouses while /ELA can only be made a little better.
Sure, ELA is a fine set but it's probably the worst of the secondaries and this comes from my experience with brutes; ela, da, ea, inv, sr and wp.
Electric Armor is insanely powerful with IOs. Maybe you guys aren't good at slotting.
Nice, I'm not sure why I expected you to be more forthcoming with information rather then resulting in llrn2play.
But thanks for being unhelpful. Perhaps you are just overstating the qualities of ELA.
I would be happy to demonstrate in game where it actually matters. Where instead of debating numbers you can see "hey Electric armor works".
Plus Hitpoints, Regeneration, Recharge and Defense are all great on Electric Armor. Many players think that only soft-capping defense or massive piles of defense make a difference. Every little bit counts.
I've seen you play your ss/electric, it's good. You've done a great job building a strong brute with IOs.
I have a /ELA Brute too. I threw inf at him and made him very stout with IOs as well but got bored when I could muster even better performance from /SR, /WP and /INV with similar or less inf and less of the IO rares that populated my elecs build.
If you read my posts you noted my statement WERE/ARE based on experience rather then just numbers.
So I say again, my ingame experience with a level 50 /ELA, 50 /SR, 50 /WP, 50 /DA, 35 /INV and 30 /EA all leave me to say, Electric is the lesser secondary of a greater Archetype.
Fiery Aura is in the same boat as Electric Armor; no means of avoiding stacked effects as you're guaranteed to be hit. Whereas Fire gets an awesome self heal and a mediocre endurance tool, Ela gets NO heal at all, a useless t7 (Useless when you hit 35), and an incredible endurance tool (Aforementioned level 35).
As it stands:
Electric Armor: Lose CP. It's worthless (Oh no, what ever shall I do to get from 28 to 35? I'd better take CP with it's horrible recharge instead of Stamina and slotting for endredux). Break the cottage rule and hand out freespecs. Or give Powersink the Energy Drain effect at 5% per target.
Energy Aura: Still under-performs. Increase heal amount, say, from 3% to 5%. That might help a bit.
Fiery Aura: See my post in the Tanker section under "Fiery Aura". Increase damage somehow to make up for all the glaring holes in the set.
Every other set functions fine. Invuln and Stone are the kings of alpha. Shield is the nifty mitigation set. Willpower is Regen for Brutes. Dark has it's tools, and SR is das uber dodgy.
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I would be happy to demonstrate in game where it actually matters. Where instead of debating numbers you can see "hey Electric armor works".
Plus Hitpoints, Regeneration, Recharge and Defense are all great on Electric Armor. Many players think that only soft-capping defense or massive piles of defense make a difference. Every little bit counts.
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I actually think its just everyone sucks with /ela, except for you. You have mentioned in the past that you have a build on live, which you posted, that focused on +hp's and +recharge, and you attempt to kill them before your life reaches zero.( I would go back and find it if I felt I needed to.) Maybe you have a ton of recharge and spamming footstomp is acting like a big damage deterent. Maybe it keeps them off of you very well to make it above sub par.
Basic play isn't balanced around IO's but we all know that with IO's, /ela is far behind.
Having a big stack of defense isn't the only way, but its probably one of the best ways to increase survivability, and on a /ela, it does pretty much nothin with all the defense debuffs.
As clouded said, it may be SS/ that is "clouding"(pun intended) your view of how /ela really performs.
I"m glad you can make it work, but with Fire melee on my brute, I cant pull off the same trick.
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Electric Armor was flavor of the month at one point. Everyone was talking about how awesome their /Electric Armor brutes were.
The enemies didn't get harder. Electric Armor didn't get worse.
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The one and only reason this was so (though I'm a hater from day 1 of ElA's release) was because Electric Armor made Sappers into saps. People fell in love because of that. Eventually, they awoke to the fact that they were taking Aid Self and/or Tough not because they wanted to, but because they had to. ElA wasn't doing it's job. It was protecting the blue bar, but not the green.
And thus, everyone came to agree with Daemodand, the ElAOH (Electric Armor Original Hater).
The port to Stalkers made even more clear the deficiencies of the set.
I think I'll go start a "buff ElA" thread in the Tanker forums now, since they've had it inflic-- uh, ported to them. Odds are, there already is one there though lol.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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The one and only reason this was so (though I'm a hater from day 1 of ElA's release) was because Electric Armor made Sappers into saps. People fell in love because of that. Eventually, they awoke to the fact that they were taking Aid Self and/or Tough not because they wanted to, but because they had to. ElA wasn't doing it's job. It was protecting the blue bar, but not the green.
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This.
And, at the time of ELA's birth, it was the ONLY Armor set available to Brutes that offered awesome levels of "endurance management." This was also (I belive) prior to IO's or at least the full knowledge and understanding of IO's, so people saw ELA as a Brute's way to "keep chuggin" through missions without pausing to breathe, thus keeping Fury generation high.
EA had the same abilities as ELA in endo management, but at the time of ELA's incarnation, EA was TOTALLY at the bottom of the totem pole for survivability, and regarded as utter trash. Obviously, it's only been recently that EA has recieved some needed "love" itself, thus shoving ELA's glaring weaknesses even further down our throats.
When Will Power came along and finally introduced Quick Recovery to Brutes, and IO's became common and knowledge of them was aplenty, the one main "strength" of ELA started to dwindle, and it's apparent and large gaping holes began to stand out even more than before. In the past, people sucked it up when it came to ELA's great weaknesses, all in the name of endurance, however, since endurance has become alot less of an issue, people are less willing to simply "deal" with the shortcomings of ELA anymore.
Now, we want a fix. And it's time.
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Electric Armor is insanely powerful with IOs. Maybe you guys aren't good at slotting.
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LoL or maybe you should try your elec in PvP and see what DR has really done to your brute.
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Electric Armor is insanely powerful with IOs. Maybe you guys aren't good at slotting.
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LoL or maybe you should try your elec in PvP and see what DR has really done to your brute.
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I was unaware we were discussing PvP. I have no knowledge of PvP. I was solely commenting on PvE. I am sorry for the lack of clarity.
Even in PvE, Elec Armor can only do so much. I didn't go with the traditional strategy of doing +def on all my IO bonuses... but I have some with some +regen thrown in. Even with the bonuses, it's difficult to Alpha for a team in most situations.
I sent Castle two messages yesterday, Didn't know the first one sent, so i redid it lol. But, it basically asked If /ela was even getting looked at in the future, and ya I put down some of the "Fix discussions". Mentioned change to conserve power, scaling defense, and Scaling regen. It wasn't super in depth. It showed he read both, but I didn't even get an answer to if /ela was even in the run for getting looked at.
If someone would link him the thread to the post, that would be sweet lol.