This doesn't make any sense...
I can offer no definite reason, but my speculation as to the reason would be that moves like Caltrops are a location AoE move. You are not directly affecting the enemies, merely throwing Caltrops on the ground. If the enemies happen to walk in to them, or are already in the targeted area, so be it.
My guess is it is a bug and shouldn't be possible, because the reasoning I just presented as more holes in it than Swiss cheese, but it is the best I got, haha.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Maybe because it summons a pet? Idk either but that's my guess.
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When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?
I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?
By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.
Anyone have an explaination?
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Concept wise, you could argue that once the object (calitrops, mortar, etc) leaves the players 'phase field' (for lack of a better word), ie thrown or layed down, they phase back into normal reality, but before the players uses them, they are phased with him.
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When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?
I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?
By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.
Anyone have an explaination?
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Concept wise, you could argue that once the object (calitrops, mortar, etc) leaves the players 'phase field' (for lack of a better word), ie thrown or layed down, they phase back into normal reality, but before the players uses them, they are phased with him.
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I second this explanation, as I was going to offer it myself before I noticed your post. It's like things being dropped by an invisible character becoming visible again in common fiction all the time.
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When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?
I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?
By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.
Anyone have an explaination?
[/ QUOTE ]
Concept wise, you could argue that once the object (calitrops, mortar, etc) leaves the players 'phase field' (for lack of a better word), ie thrown or layed down, they phase back into normal reality, but before the players uses them, they are phased with him.
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I second this explanation, as I was going to offer it myself before I noticed your post. It's like things being dropped by an invisible character becoming visible again in common fiction all the time.
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Characters out of phase with reality releasing an object so that it phases back into reality and causes damage is a very old trope in fiction and comics. This is used to eavesdrop, harass, injure and occasionally kill. In fiction it often causes severe trauma or instant death when done as an attack. Occasionally on a thermonuclear bomb level.
Dr. Todt's theme.
i make stuff...
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When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?
I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?
By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.
Anyone have an explaination?
[/ QUOTE ]
Concept wise, you could argue that once the object (calitrops, mortar, etc) leaves the players 'phase field' (for lack of a better word), ie thrown or layed down, they phase back into normal reality, but before the players uses them, they are phased with him.
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I second this explanation, as I was going to offer it myself before I noticed your post. It's like things being dropped by an invisible character becoming visible again in common fiction all the time.
[/ QUOTE ]
Characters out of phase with reality releasing an object so that it phases back into reality and causes damage is a very old trope in fiction and comics. This is used to eavesdrop, harass, injure and occasionally kill. In fiction it often causes severe trauma or instant death when done as an attack. Occasionally on a thermonuclear bomb level.
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So you're saying attacks while phased should land criticals? And why can't my AR Blaster use Full Auto while phased for bonus damage?
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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So you're saying attacks while phased should land criticals?
[/ QUOTE ]No, any damage you do while phased should spawn a Fallout pet.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?
I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?
By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.
Anyone have an explaination?
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They added the ability for a phased character to attack phased enemies. With this, the had to allow us to attack while phased. Unfortunately this seems to allow pets to be created, which (I'm guessing) are not phased and can effect enemies that are not phased.
Certainly an oversight, and probably should be /bugged.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
seeing as how you can only be phased for 30 seconds then you have a 90? second cooldown..... its not a big deal.
If you can wipe out a mission with caltrops in 30 seconds then move onto the next one in 90....... it might matter
Don't both types of Khelds have a toggle power that grants a Carnie-style 30s on/30s off phase?
And don't both have a pet?
If I'm right on both counts, it could become a slight balance issue.
@Roderick
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So you're saying attacks while phased should land criticals? And why can't my AR Blaster use Full Auto while phased for bonus damage?
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No, just saying it makes sense in terms of genre conventions for powers that can be dropped and to left to work on their own to affect non-phased enemies.
With the current limits on phase powers it's rather hard to exploit the mechanic to any significant degree, though there are some powers that can potentially inflict significant damage when used from a phased state. *Thinks a moment.... Hmmm, perhaps i'm wrong about the exploitability* Photon Seekers and Omega Device are two that come to mind. Rain powers like Ice Storm? (No idea on the latter, must remember to pick up Warburg phase power for my Dark/Ice Def and test this.)
Assuming this becomes a significant issue i think the best solution from a balance standpoint would be to have any pet or pseudo-pet powers inherit the summoner's phase buff/power the same way most inherit other buffs, like build up and speed boost, from the summoner.
[i]Edit: Photon Seekers of course work while Quantum Flight phasing is active. Those Warriors never knew what hit them.
Dr. Todt's theme.
i make stuff...
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seeing as how you can only be phased for 30 seconds then you have a 90? second cooldown..... its not a big deal.
If you can wipe out a mission with caltrops in 30 seconds then move onto the next one in 90....... it might matter
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My post was in regards to PvP originally. I've seen it happen quite a few times and it made me wonder why it happens.
Is it a bug or not? I'm thinking it's a bug myself. I've seen it both on red and blue side where someone phases, drops either acid mortar, poison or some other trap and they immediately affect their opponent.
Of course your first reaction is to attack the player, but after 1-2 attacks you realize that they are phased and you're doing no damage. In that time they've managed to drop caltrops and set up acid mortar. So you either phase if you have it in your build or have the temp and get out of it. But what if you don't have phase or your temps run out?
I figure if a trap is laid out while someone is in phase, their "phase field" should still be affecting those traps and only once they are a distance away of say 5' or more should those items be allowed to effect anyone.
Better yet, if those are laid out while the player is in phase, they only affect things in "real time" once the player unphases.
I can see how this would and could be exploited both in PvP and PvE. I've seen it more often in PvP which made me think about it and post here but I also have seen it happen in PvE but to a lesser extent. I guess just seeing it happen more lately in the PvP zones made me realize it could become an issue.
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When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?
I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?
By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.
Anyone have an explaination?
[/ QUOTE ]
Concept wise, you could argue that once the object (calitrops, mortar, etc) leaves the players 'phase field' (for lack of a better word), ie thrown or layed down, they phase back into normal reality, but before the players uses them, they are phased with him.
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I second this explanation, as I was going to offer it myself before I noticed your post. It's like things being dropped by an invisible character becoming visible again in common fiction all the time.
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Thirded.
When a player is in phase, they can still lay down traps like caltrops, acid mortar, etc. that effect others?
I thought if a player is phased that they are out of sync with reality, so how is it possible then for these items to effect another player before the person laying the traps unphases?
By effect I mean cause damage, hold or slow. I've always wondered this, just never bothered to ask before now.
Anyone have an explaination?