Best villain archetype for AOE damage?


Briq_Wall

 

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I'm playing again after a long break and it seems like AE damage is still the way to go for groups. I want to make a villain character with the best AE damage possible. Would the corruptor be the archetype for me? Thanks in advance for any info. given.


 

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I was looking at Fire/Traps, traps seems to have some nice utility. How do you think that would work? Thanks for the info. so far.


 

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Thug/ta masterminds are also aoe beasts. Once oil slick is slotted up that combo does some seriously nasty damage. Oil slick alone once triple damage slotted is capable of melting +1 minions if you drop disruption arrow too. And if it's stacked with the arsonist's burn patch (better be immobilizing the enemy), well I've seen it melt a +2 rikti boss or ten.

But yeah, fire/kin would do some seriously high damage.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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SS/SD/Soul Brute. You have footstomp on a fast recharge, Shield Charge up every mob or so, and Dark Obliteration. Under the effects of high fury, Rage, and Fulcrum shift you can knock out an entire spawn in your opening volley. Run in to get a good buff from Against All Odds, Shield Charge, foot stop, DO. Minions are guaranteed dead, LTs are probably dead depending on buffs/levels, and the bosses are way down on health and just begging for a KO blow.

I don't think any corr can do that as fast with as much safety.

But if you're looking for an AoE king corr, look no further than Fire/Storm. Put a -res debuff proc in Freezing Rain. Open every spawn with freezing rain, followed by Rain of Fire, mop up with fireball and fire breath.


 

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I was looking at Fire/Traps, traps seems to have some nice utility. How do you think that would work? Thanks for the info. so far.

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Fire/Traps is solid. Trap's takes some getting used to though if you've never given it a go before. An important note is that Poison Trap got changed a little while back and isn't as effective at holding compared to it's previous version. Depending on when you left and came back though you might not even notice.

Here's a Fire/Traps guide for reference.


 

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SS/SD/Soul Brute. You have footstomp on a fast recharge, Shield Charge up every mob or so, and Dark Obliteration. Under the effects of high fury, Rage, and Fulcrum shift you can knock out an entire spawn in your opening volley. Run in to get a good buff from Against All Odds, Shield Charge, foot stop, DO. Minions are guaranteed dead, LTs are probably dead depending on buffs/levels, and the bosses are way down on health and just begging for a KO blow.

I don't think any corr can do that as fast with as much safety.

But if you're looking for an AoE king corr, look no further than Fire/Storm. Put a -res debuff proc in Freezing Rain. Open every spawn with freezing rain, followed by Rain of Fire, mop up with fireball and fire breath.

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How do you put a proc in an ability you have? That didn't exist when I played. I played for about the first 6 months after release. Freezing rain used to scatter the mobs, which hampered AE, did this change?

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Fire/Traps is solid. Trap's takes some getting used to though if you've never given it a go before. An important note is that Poison Trap got changed a little while back and isn't as effective at holding compared to it's previous version. Depending on when you left and came back though you might not even notice.


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Thanks for the reply, I don't think poison trap even existed when I played, so I wouldn't worry about noticing a change. You say it's solid, but would something else be better in your opinion? That guide is good, but he doesn't seem to like caltrops. From what I remember caltrops were great for holding mobs in place for damage, has that changed? Thanks for all the help guys.


 

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Actually, I belive that AR is the king of AOE.

If I'm not mistaken, AR/Kin would be mathmatically the greatest AOE...particularly late game. Fucrum shift--Flame Thrower--Full Auto? I don't think anything can touch that.

If you want AOE right out of the box then Fire/Kin or Fire/Dark.


 

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You say it's solid, but would something else be better in your opinion?

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Better in laying down massive AoE carnage? If that's what you looking for you can always pair it with a heavy Debuffing or Buffing set like /Dark, /Storm, /Rad, or /Kin. You really have a lot of options with Fire/.

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That guide is good, but he doesn't seem to like caltrops. From what I remember caltrops were great for holding mobs in place for damage, has that changed?

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Caltrops cause enemy slowdown as well as that " AI foe fear scatter" response similar to rain powers, burn patches, etc. It could certainly be helpful early on but, as you'd lvl, you'd likely be better served with something else.

Another bummer for the corruptor version of Caltrops is that it only accepts 2 possible Damage Proc's as oppossed to the Mastermind's 3.

I've got a 50 Fire/Dark/Mu Corr and a 35 AR/Traps Corr. Both are a lot of fun, high AoE damaging characters but play entirely different.


 

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I kinda like my elec/cold.


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You probably want a corr that can maximize rain of fire. It does 3x damage when is scourges and checks for scourge with each tick.

Fire/dark and Fire/storm jump out as the builds that can do it earliest and best. Fire/cold can do it as well, with snowstorm, but sleet is a loooong ways off.

If you are patient though I'd personally recommend fire/cold. If you are looking for more instant gratification - fire/dark. If you are somewhat patient, but still want results fairly early - fire/storm.

Fire/traps is a very good toon, just in a different way.


 

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Crabs, or Huntsman. The Veats can hold their own in the AoE department while having significant self-armor as well as moderate team buffing.

Thugs/. MM's get pretty much the second best of all worlds. Team buffs, Team damage, as well as very sturdy soloing.

(Fire Blast or Ice Blast) with (Dark, Rad, Kin, Cold, Storm). Pick your poison, they are all good.

I no longer recommend traps for AoE destruction builds or any general teaming or utility, but only for specialty niche AV soloer builds.

PS: AR has discrete burst/nuke capability, but overall sustained AoE is lower than fire. If the level of things you regularly hunt don't survive more than 10 seconds, then advantage AR. If they tend to survive closer to 30 seconds, then advantage fire. The difference however, is in the 20% range and depending on the playstyle you prefer, well within acceptable limits of each other for you to simply go with the playstyle preference.

Fire has the AoE edge while Ice has a control and ST edge, but second best AoE. Depending on how much you play 8 man vs 1 man, you may find an advantage in one or the other. I tend to prefer ice more often for it's more general applicability, while I only chose fire for a "team-only, Coalition-only, AoE Destruction" build.

I have since gone Veat for general most flexible teaming. The Fire/ are retired, but I have retained the /Ice Blast mirrors on heroside since veats are not available there, yet.


 

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For blast sets, Fire, AR and Dark are the AoE champs. Ice is good, and has fantastic single target and control, but is nowhere near as good at AoE as Dark.

For melee sets, Super Strength is tops.

As Linea said though, the Villain Epic ATs Crab and Huntsman, are great at AoE as well.


 

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Fire/TA

owait

darn


 

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Fire/TA

owait

darn

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You have those reversed :P


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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Freezing rain used to scatter the mobs, which hampered AE, did this change?

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Not really, they tend to slip and fall a lot. It also weakens their resistance, which increases damage. Perhaps you are thinking of the offensive rain powers like Ice Storm ? Those DO make mobs scatter; Freezing Rain actually helps you keep them together.

By the way; in present game slang AE means "Architect Entertainment"; AoE would be Area of Effect, like you are talking about.


Arc #40529 : The Furies of the Earth

 

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corrs should have TA.

AR/TA, ignited oil slick. then the full auto, then the flame thrower, then the rofling.

win?


 

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Rain of Fire ontop of Oilslick for me. Toss in fireball for extra crispy shish kebob


 

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You probably want a corr that can maximize rain of fire. It does 3x damage when is scourges and checks for scourge with each tick.

Fire/dark and Fire/storm jump out as the builds that can do it earliest and best. Fire/cold can do it as well, with snowstorm, but sleet is a loooong ways off.

If you are patient though I'd personally recommend fire/cold. If you are looking for more instant gratification - fire/dark. If you are somewhat patient, but still want results fairly early - fire/storm.

Fire/traps is a very good toon, just in a different way.

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I love my Fire/Cold but the wait till 35 was a looooooooong one. At 36 with slotted Sleet, it was a beast. A BEAST I SAY! And shockingly, its never been meaningfully nerfed. Still just as good today as it was 2 years ago.


 

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Rain of Fire ontop of Oilslick for me. Toss in fireball for extra crispy shish kebob

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whatever, what's important is that corrs need TA, preferably some time long ago so the builds/sloting/strategys can already be here for me to roll one.


 

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You probably want a corr that can maximize rain of fire. It does 3x damage when is scourges and checks for scourge with each tick.

Fire/dark and Fire/storm jump out as the builds that can do it earliest and best. Fire/cold can do it as well, with snowstorm, but sleet is a loooong ways off.

If you are patient though I'd personally recommend fire/cold. If you are looking for more instant gratification - fire/dark. If you are somewhat patient, but still want results fairly early - fire/storm.

Fire/traps is a very good toon, just in a different way.

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I love my Fire/Cold but the wait till 35 was a looooooooong one. At 36 with slotted Sleet, it was a beast. A BEAST I SAY! And shockingly, its never been meaningfully nerfed. Still just as good today as it was 2 years ago.

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Ya my fire/cold stalled in the mid 20's for about 6 months. Then I picked it up and pushed to sleet and the good times started to roll. It ended up being my favorite corr and easily a top three build for me in the whole game.

/cold is one set I'd have no issue with a power reordering being done. Push arc fog down to lvl 16, but sleet in where it was. Move frostworks to 28 and benumb to 35.

As it stands I don't think I'll do another /cold corr without significant pl'ing.


 

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I love my fire/storm.


 

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The thing that keeps me from running a "cold" or a "fire" is how much I HATE the way the buffs look. Giant blocks of ice on the whole team just looks stupid, I really wish it was more like Ice Man's little icey sheen that you surrounded you allies in. Then...I may give it a shot.


 

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The thing that keeps me from running a "cold" or a "fire" is how much I HATE the way the buffs look. Giant blocks of ice on the whole team just looks stupid, I really wish it was more like Ice Man's little icey sheen that you surrounded you allies in. Then...I may give it a shot.

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I agree. Though it hasn't stopped me from running 3 high lvl cold corrs/defs now. The best looking buff from the set is frostworks, which is also the least useful buffs and quickly gets buried by the ice shield graphics.


 

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I have a dark/storm that is pretty beast in the AoE department. Proc it out and have a field day during RSF's.