What's with the stealth nerf?
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I'd have posted this in the feedback forum, but for some reason I am unable to... so I'll post here since it's my defender that I first noticed it on. The issue is: Pet attack rate
No pets - NONE are affected by any kind of recharge now. Where before, one could make a voltaic sentinel worthwhile or lightning cloud more powerful by increasing it's attack rate, recharge will not affect it any more (attack rate, anyway). The same thing happend with my Dark Servant on my various /dark(s). I would have no problem with this (read: I wouldn't like it, but I'd accept it) if the devs had just been forthright about this in the first place and put it in the patch notes, but I read nowhere that pet attack rates were normalized. Was this in some previous patch that I failed to see, or did they simply think that it wouldn't be noticed? If it's the former, then okay - "My bad". If it's the latter, then I look forward to seeing if Champions will be a bit more forthright in their nerfs (despite the presence of Mr. Emmert.)
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Lol @ people threatening to go to Champions. And yes, they were upfront about it.
<QR>
Stealth Nerf? It wasn't a stealth nerf, it was well advertised. Try checking the patch notes before you [censored].
Edit to clarify: It was in patch notes *and* Castle posted about it on the boards.
Edit 2: Here's the thread, in fact.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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I'd have posted this in the feedback forum, but for some reason I am unable to... so I'll post here since it's my defender that I first noticed it on. The issue is: Pet attack rate
No pets - NONE are affected by any kind of recharge now. Where before, one could make a voltaic sentinel worthwhile or lightning cloud more powerful by increasing it's attack rate, recharge will not affect it any more (attack rate, anyway). The same thing happend with my Dark Servant on my various /dark(s). I would have no problem with this (read: I wouldn't like it, but I'd accept it) if the devs had just been forthright about this in the first place and put it in the patch notes, but I read nowhere that pet attack rates were normalized. Was this in some previous patch that I failed to see, or did they simply think that it wouldn't be noticed? If it's the former, then okay - "My bad". If it's the latter, then I look forward to seeing if Champions will be a bit more forthright in their nerfs (despite the presence of Mr. Emmert.)
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The change went live almost three months ago (April 8), when I14 was released, and the information was included in the test server patch notes and the live release patch notes. It was also discussed extensively all over the forums.
Additionally, Castle publicly explained the reason for the change. When pet attack recharge rates were altered, the AI reacted poorly and caused some pets to stop cycling through their attacks. As a result, some pets, like the Bruiser or Fly Trap, simply didn't work, no matter what tweaks were made to the AI. Removing the ability to enhance Recharge was the best solution available.
Now, were you done ranting and threatening to quit, or are you holding out some slim hope that the CO development team will be hand delivering and reading aloud patch notes so people who take three month long mental naps don't get caught by surprise by documented changes?
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If this was a stealth nerf, it failed it's stealth check months ago.
[/ QUOTE ]Well, duh, they must have stealth nerfed stealth nerf stealth, too!
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I'd have posted this in the feedback forum, but for some reason I am unable to... so I'll post here since it's my defender that I first noticed it on. The issue is: Pet attack rate
No pets - NONE are affected by any kind of recharge now. Where before, one could make a voltaic sentinel worthwhile or lightning cloud more powerful by increasing it's attack rate, recharge will not affect it any more (attack rate, anyway). The same thing happend with my Dark Servant on my various /dark(s). I would have no problem with this (read: I wouldn't like it, but I'd accept it) if the devs had just been forthright about this in the first place and put it in the patch notes, but I read nowhere that pet attack rates were normalized. Was this in some previous patch that I failed to see, or did they simply think that it wouldn't be noticed? If it's the former, then okay - "My bad". If it's the latter, then I look forward to seeing if Champions will be a bit more forthright in their nerfs (despite the presence of Mr. Emmert.)
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It was a horrible change, and completely unnecessary for a number of pet powers, but it was well documented and even came with a flaccid explanation from Castle about how he couldn't find any other solution. He even said he looked
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I'd have posted this in the feedback forum, but for some reason I am unable to... so I'll post here since it's my defender that I first noticed it on. The issue is: Pet attack rate
/break
Was this in some previous patch that I failed to see, or did they simply think that it wouldn't be noticed? If it's the former, then okay - "My bad". If it's the latter, then I look forward to seeing if Champions will be a bit more forthright in their nerfs (despite the presence of Mr. Emmert.)
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It's good to see that the defender forums are full of such thorough readers. I wasn't here at the launch of I14 - I frequently take time away from the game, like many players do. It's good to see that the defender forums are full of such happy, pleasant people that are ready to explain something as opposed to jumping down someone's throat for a simple misunderstanding. Very impressive, I must say.
50 Tankers: Ice/EM, Stone/WM, Fire/Stone, Dark/Ice, Inv/SS, Inv/Dark, Elec/Elec
50 Brutes: ElecMelee/EA, WM/Elec
I'm sorry, you really don't have all that much of a leg to stand on here. If the above quoted portion was all you'd posted, maybe, but instead you assumed it was a stealth nerf and went off on a rant about stealth nerfs, complete with the cliche threat to leave for another game. Frankly, since your underlying assumptions were wrong, you got what you deserved. If you had, instead, simply said something to the effect of:
"Hey, I've been away for a while and I'm noticing that pets no longer accept recharge. When did this happen? Is it a stealth nerf with Issue 15?"
Then the responses would have reflected that. However, this is not what you posted. You reap what you sow.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
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If it's the latter, then I look forward to seeing if Champions will be a bit more forthright in their nerfs (despite the presence of Mr. Emmert.)
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In the five years or so I've played CoX I've seen very few 'stealth nerfs'. In fact, any nerf I've seen has been advertised via test server patch notes for a good long time (usually) before going live. When they go live they ARE mentioned in the patch notes. And at times there's even dev feedback about them. This change is one of those times. They tend to get argued, debated, and whined over long before they go live. The only 'stealth nerfs' I can recall reading about tend to end up being bugs that need fixing.
On the other hand, there's dang few stealth buffs either.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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It's good to see that the defender forums are full of such thorough readers.
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Hey, give us some credit. At least we read patch notes.
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It's good to see that the defender forums are full of such happy, pleasant people that are ready to explain something as opposed to jumping down someone's throat for a simple misunderstanding.
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You get what you give.
.
.Driver Sweeper * CohHelper * HijackThis * TweakCoH * CPU-ID
* Defraggler * Program Security Scan * PC Performance Scan *
I thought it went "You can't always get what you want. But if you try sometimes, you just might find you get what you need."
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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Additionally, Castle publicly explained the reason for the change. When pet attack recharge rates were altered, the AI reacted poorly and caused some pets to stop cycling through their attacks. As a result, some pets, like the Bruiser or Fly Trap, simply didn't work, no matter what tweaks were made to the AI. Removing the ability to enhance Recharge was the best solution available.
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Although partially true, this leaves out vital information. Lightning Storm and Voltaic Sentinel only have one attack and therefore do not have problems cycling their attacks. The change impacted Lightning Storm and Voltaic Sentinel because allowing them to inherit recharge made them overpowered. That some other pets benefited was an added bonus.
To quote Castle:
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Powers like Lightning Storm, Voltaic Sentinel and Auto Turret are precisely the powers that were targeted by this fix.
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Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Reading his post, it would indicate that the problems with pets spamming one power exclusivly even if they have other things (brute throwing rocks only for example) was in part due to the AI getting messed up by powers charging faster.
And for those who think this is a nerf... Pets are immune to -recharge now too.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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It's good to see that the defender forums are full of such thorough readers.
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Hey, give us some credit. At least we read patch notes.
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Hell, i also read his OP and was thinking he either meant to post in the Corruptor forums or they'd added Dark Servant to Dark Blast, since he referred to /dark.
Yeah, a 3 month vacation from the forums does not a stealth nerf make.
i miss pets inheriting recharge rates the most on my Stormies. When teamed with Kinetics users Lightning Storm would evolve into Gatling Storm, and with the hold proc slotted it was a glorious thing. But, y'know what? My Stormies still kick [censored], and i couldn't complain about it being a stealth nerf when it was one of the biggest topics of discussion between the players and Devs for weeks.
The other pet i use a lot, Dark Servant, was probably least affected since i frequently toss him into spawns where he can share his Chill of the Night goodness, which is an aura anyway.
Having pets be immune to recharge rates debuffs has been useful on occasion. Either way the change hasn't broken my game at all.
...As for Jack Emmert: i do believe he's actually working on STO now, so he's somewhat irrelevant to current discussions of CO Devs, but what i've seen of the game itself at cons and the CO site has left me with the impression that the visuals and gameplay are a bit fugly. YMMV, ONVIUAON*
*Your Mileage May Vary. Offer Not Valid In Utah, Alaska Or Nebraska.
Dr. Todt's theme.
i make stuff...
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Lightning Storm and Voltaic Sentinel only have one attack and therefore do not have problems cycling their attacks
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The obvious interpretation of these events is that voltaic sentinel and lightning storm should have more than one attack! Bug it!
A lot of pets (literally hundreds of pet powers were locked) would have required reworking like animate stone recieved some time ago. Even he could occasionally still get stuck spamming one attack under enough recharge, but was generally so much better the occassional glitch was pretty minor.
I can understand wanting to avoid that workload, but claims that locking recharge was the only solution are fallicious. It may have been the only wholesale solution that took less than a few hours to make happen, but that is a different statement altogether.
Most of the pets with drawn weapons are still trash and don't properly cycle (looking at you Jack frost, Ninjas I still have to use excessive goto's).
At any rate, gun drone and VS were obviously OP'd and LS -even though it can't move- was too, so they were specifically targeted for a nerf.
LS was my favorite power on my two lvl 50 storms and they were my most frequently played toons, I haven't put more than an hour into either of them since the change. I just feel like less of a weather god and more like a weather man.
well, since everyone else already said it...
+1
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
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well, since everyone else already said it...
+1
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Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Doesn't quoting the +1 make it +2?
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
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Doesn't quoting the +1 make it +2?
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Only if you quote yourself. It's the addition to your postcount that counts.
This thread was worth a chuckle.
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This thread was worth a chuckle.
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QF+1
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This thread was worth a chuckle.
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QF+1
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QF another +1
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I'd have posted this in the feedback forum, but for some reason I am unable to... so I'll post here since it's my defender that I first noticed it on. The issue is: Pet attack rate
No pets - NONE are affected by any kind of recharge now. Where before, one could make a voltaic sentinel worthwhile or lightning cloud more powerful by increasing it's attack rate, recharge will not affect it any more (attack rate, anyway). The same thing happend with my Dark Servant on my various /dark(s). I would have no problem with this (read: I wouldn't like it, but I'd accept it) if the devs had just been forthright about this in the first place and put it in the patch notes, but I read nowhere that pet attack rates were normalized. Was this in some previous patch that I failed to see, or did they simply think that it wouldn't be noticed? If it's the former, then okay - "My bad". If it's the latter, then I look forward to seeing if Champions will be a bit more forthright in their nerfs (despite the presence of Mr. Emmert.)
50 Tankers: Ice/EM, Stone/WM, Fire/Stone, Dark/Ice, Inv/SS, Inv/Dark, Elec/Elec
50 Brutes: ElecMelee/EA, WM/Elec