PvP Was Fun For A Day
if it wouldn't be from Zulu i could think it was another joke post like from Curious Observer clone...
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if it wouldn't be from Zulu i could think it was another joke post like from Curious Observer clone...
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This^
Post Comic book Fan Films that ROCK!
Fight my brute
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youd be surprised at how many actual good pvprs are still around, some that pose a good challenge too. and this is on victory, where pvp in zones and arena isnt dead, but not at 100% either. xsfer one of your toons to victory, every monday we do fight nights in the arena, atleast 20-30 ppl show up, and its a good time. it normally lasts 2 hours. you will have plenty of challenges there...
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Not paying 10 bucks to move a toon and another 10 if I don't enjoy that server. But I think I may make one over there. Sigh... time to be poor again.
PvP has become so pathetic I barely bother even going into a PvP zone other than Warburg on Infinity (and that's dead).
<----Casual PvPer
Supposedly the system was designed to help the more casual PvPers PvP. In reality it hampered us, made it harder to learn how things worked, and even frustrated a LOT of us with the nerfing most of the powers got. PvP was simple before i13. You knew pretty much what you were getting into when you went into a PvP zone, and you also knew how things worked since it was pretty much like PvE.
It pains me to see 0 responsibility taken for the mess they've caused, and throwing PvP Recipies at us isn't going to calm a lot of us down. When I finally see them step up and say "Well, uh, we kinda messed up" will be too soon. I don't know why it's so hard for them to revert back to the old system unless with each new patching they erase old coding.
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and this is on victory, where pvp in zones and arena isnt dead, but not at 100% either.
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Lol, on Victory, thats a pretty slim margin of difference.
Between the span of i7 and i13, of which I played actively, the server has always been relatively slow/dead, so far as PvP goes; though the arena night has been consistent for some time now.
Either way, the server did lose a number of the quality players it had, first to the server transfer ability, and then i13. It's good to hear that some still participate and have fun.
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Supposedly the system was designed to help the more casual PvPers PvP. In reality it hampered us, made it harder to learn how things worked, and even frustrated a LOT of us with the nerfing most of the powers got. PvP was simple before i13. You knew pretty much what you were getting into when you went into a PvP zone, and you also knew how things worked since it was pretty much like PvE.
[/ QUOTE ]Called it Aww Yeahh
It seems to me, based on both private and public communication, that the goal of the changes was to make it so someone who was just beginning to get into PvP had at least a small chance of beating someone who'd been playing for a while (which you could do under the old system). However, it appears that many of the people the changes were targeted at don't want to bother with PvP anymore because they don't want to learn an entirely new game.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
They wanted the pvers to come and since they all have fly and hover made it uber in zone pvp. The result? All the pvp blasters took hover and fly and people made peace bringers lol
The simple fact: PvP is not nearly as good as it was. Infact, it is hardly "good" at all. It is less skill based - more build based; less fast paced and logistically demanding - more sluggish and dummed down.
We've all been over it a thousand times. This game's PvP is now a joke. We know it. The devs know it.
As much as I hate to issue ultimatums: anyone who truely believes that i13+ PvP is better than i12 PvP simply does not have the experience to make that call.
I'm going to leave it at that. But, I certainly wish I could have been there for that day, Zulu. I would have infernoed like there was no tommarow (which for all intents and purposes of CoH PvP, there wasn't, and probably never will be)
Oh damn. Sounds like a dream... At least it proves that it shouldnt be hard for them to create a PvP zone with i12 rules.
I bet it would quickly get 10x more crowded than RV/SC/Warburg and the arena all put together...
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Oh damn. Sounds like a dream... At least it proves that it shouldnt be hard for them to create a PvP zone with i12 rules.
I bet it would quickly get 10x more crowded than RV/SC/Warburg and the arena all put together...
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Adding a zone with I12 rules is incredibly easy - just take any current non-PvP zone and enable PvP. The only reason PvP zones and the arena cause all the I13 crap to happen to your character is because those changes are only flagged to happen in those zones.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yea you're right, actually it would just be a zone with no special "[censored]" PvP rules, but a zone where heroes and villains can fight each other under the normal PvE rules.
And it would be damn fun !
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Oh damn. Sounds like a dream... At least it proves that it shouldnt be hard for them to create a PvP zone with i12 rules.
I bet it would quickly get 10x more crowded than RV/SC/Warburg and the arena all put together...
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Adding a zone with I12 rules is incredibly easy - just take any current non-PvP zone and enable PvP.
[/ QUOTE ] RWZ would be awsome or chimera, you could still run your missions but it might be some trouble, i could see rwz having a safe zone Alla pocket D, say the base and surrounding perimeter. lol i could see ppl getting ganked during pylon runs. Probably would have to form a perimeter around the ship to, the pve'r would have a fit the moment the 1st stalker AS'd some defender or something while they were trying to take a pylon down lol.
i'd still like to see it, reminds me when confuse use to work from RV to Atlas, oh the horror of a lvl 50 blaster nuking a crowd of lowbies lft or doing a costume contest.
lol atlas park pvp
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
I just like the idea of Warburg, but Heroes would actually be able to team with Villains, like they should have been able to.
22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.
Still playing for reasons unknown.
yea, it would have been great to team up like that.
yeaaaahhhhh....
Good thing the devs in this game act on reason rather than random impulses based on the input of inexperienced and incompetant players. We should see these changes pretty soon.
Oh, wait.
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I just like the idea of Warburg, but Heroes would actually be able to team with Villains, like they should have been able to.
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I like the idea of warburg but at higher levels. Basically turn RWZ into a pvp zone or create a portal inside of RWZ for the "RWZ PVP Map"
I have been a hardcore zone and test team arena PvPer since villains went live. Many of my toons have at least some name recognition in Freedom RV in zone and on test team arena, so when I say I disagree with you regarding the changes to zone PvP resulting from i13, I believe I would hardly be qualified as not having the experience to make that call.
The following comments are regarding zone PvP only, as arena is still completely customizable according to the event in question. (though if you have been following the current ladder you will notice that DR was in fact voted in, just without TS and HS) Zone PvP for the many years I've been playing it, has always been a pickup game style of play. A well organized team on vent, will crush all commers under the current system, and was so overpowered under i12 rules as to be boring for the team, and frustrating to the extreme for the poor bastards being hunted down. On many occasions we ran a 5-8 man team that ran close to every hero out of the zone in under 30 mins. It was great fun when you were facing off vs an equally competent organized enemy, but I can count the number of times on 1 hand that our vent based team faced off vs any real competition.
I12's skilless organized zone heal spam is no longer possible in the current environment. Now after 3-4 heals, the target needs to phase, or if that is down, actually use strategy like (heaven forbid) LoS breaks to provide the healer, who now actually has to count down in his head the end of the heal suppression time, instead of mashing 1 button over and over, enough time for the heals to go back to being effective. My dom uses evasion strategies all the time around buildings. My therm finds this far more enjoyable than the past heal spam, as I actually have to THINK to keep track of which toons are on heal suppression and if I should actually heal a few hundred points of damage which would start suppression, or just wait and see if they turn out to be a real spike target or not, instead of just reacting to damage and pressing one button.
Buff shields are no longer all about just resist stack like they were in i12. (nobody in their right mind used defense shields) Under i13 rules defense shields have about as much or move viability in zone as resist due to DR and the fact that many players will not always be IO stacked on +Acc. Now you actually have to mix it up, to the point where a def based toon will only gain reasonable benefit from 1 def shield, and good benefit from resist shields, and vice versa on a resist based toon. Instead of what before would have just been 2 stacked resist shields, with no consideration of defense shields. If you actually put the numbers together as well, you'll notice that the large damage reduction across the board for all toons converts very well regarding the reduction in benefit to total resistance that shields provide, taking into effect the reduction and or elimination in many cases of unresisted damage. In other words, The fact that many resist based toons only get under 15% resistance from a resist shield just about balances out vs the the old i12 system.
As much as people say they hate it, movement suppression makes sence in a zone environment. Without it in i12, on my worst nights with the stalker, I may have died 1-3 times, after raking in dozens of kills. Best nights I could go for 4-5 hours with a massive kill count and no deaths at all. No heal suppression, stealth IO, and invis = virtually impossible to kill stalkers, even for large groups of players after the player. All this back in the day with 10 sec hide as well. Under the new system, even with a lower 8 sec hide refresh, a few attacks landing is all it takes to slow you enough for a group to close in and finish you off, which IMO is how it should be. Do we have to get into how great blasters were with PFF at surviving? Have 3+ people gunning for you while running solo? You ether have phase up or you should be dead, simple as that. Thankfully this game is more forgiving that every other MMO out there regarding pickup play and survival, however it was to the toon of stupidity the way i12 allowed certain toons a close to unkillable status.
I could honestly go on for pages more, but I simply dont have the time. Perhaps we should agree to disagree.
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The simple fact: PvP is not nearly as good as it was. Infact, it is hardly "good" at all. It is less skill based - more build based; less fast paced and logistically demanding - more sluggish and dummed down.
We've all been over it a thousand times. This game's PvP is now a joke. We know it. The devs know it.
As much as I hate to issue ultimatums: anyone who truely believes that i13+ PvP is better than i12 PvP simply does not have the experience to make that call.
I'm going to leave it at that. But, I certainly wish I could have been there for that day, Zulu. I would have infernoed like there was no tommarow (which for all intents and purposes of CoH PvP, there wasn't, and probably never will be)
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[Post edited as it seems the figures I posted were wrong, I gonna check those and rewrite it (or not^^)]
That's a very good write up warhammer, and through all that it doesn't change the fact that alot of us still enjoyed the old system more. Sure if a organized team came in they would wreck most, that's life, if lebron and kobe came to you town i bet they would beat any duo you know as well, even uncle vinnie with that sweet jump shot, it's to be expected.
But to be honest, save [censored] and giggles i find it kind of off that your team wasted their time doing that any way. I did the ladders with freaks, and i can't recall us ever gathering up to trash zoners that's not an accomplishment really, no offense.
And the reason ppl leave DR on in the arena is, why would you want to fight a capped resist squishie? That's insane, so fight a 70% resist to all monster, with heal decay off, and TS off lol that is a bad sample imo as well. I'd even venture to say, a pff dom with aidself and the ppp mu pet would be unbeatable.
And when you said "(nobody in their right mind used defense shields)" You do realize that by itself is a major problem right? At least in i12 defense was a serviceable option they just went overboard with DR in unison with elusivity.
And when you say "As much as people say they hate it, movement suppression makes sence in a zone environment" You definitely lost me here. The whole point of pvp in this game, atleast for me was the freedom of movement, and choices. No one like to be stuck in glue, and we also don't like playing two games which we do currently. And that's why it's not in pve, as i feel it's safe to say most won't like losing their freedom of movement.
But i will agree with you when you said"
I could honestly go on for pages more, but I simply dont have the time. Perhaps we should agree to disagree." this is a very thoughtful sentiment and shows your wisdom.
So since you apparently like the new system, you and the few others that do can pvp in the zone you all like. And i for one will be happy to leave your zones the second, the give me a option to chose another.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
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Those are the figures for my SS/ brute in the PvP zone (base damage taken from Mids set on PvP mode, cast times from Mids too not including Arcanatimes) :
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Mids numbers on power pool attacks are completely wrong. Look in the actual game for correct numbers.
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Those are the figures for my SS/ brute in the PvP zone (base damage taken from Mids set on PvP mode, cast times from Mids too not including Arcanatimes) :
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Mids numbers on power pool attacks are completely wrong. Look in the actual game for correct numbers.
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Thanks. I already asked confirmation about this point and ppl said it was accurate. I gonna double check that. [Editing my previous post in the meanwhile not to create any confusion]
Edit : thanks for correcting me. My numbers were indeed wrong. The normalization of PvP dmg still looks quite stupid to me, but not as much as I thought... Pool attacks are not better in terms of dmg as Primary attacks, they're just similar relatively to their casting time. There is still an imbalance in the fact they cost less end and recharge faster, so at the end every melee AT should get them for a better attack chain.
Yeah they're still stupid, but at least they don't do 2-3 times the damage of real attacks, like mids implies. That's caused quite a bit of issues, because it's been like this since I13 came out....since the guy who made the program has dropped the project.
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In regards to your Sig...
Test PvP was not and is not for tools to go and feel cool. it is an opportunity for PvPrs from all servers to square off and see whos best in CoX. Have you ever even participated in test PvP, and i mean Tourneys and ladder matches? If not, then i wouldnt be so quick to pass judgement, b/c there were/are alot of elite players there.
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yes..yes I have.