Post Your Arcs Updated for I15 Here
The Amazing Rat Race (arc 1144 / Heroic / Lv 15-40) - The trial of a young Crey cleaner and his boss. Unravel the cleaner's villainous past; Is the boss evil, or just mean?
It's an origin story, unconventional contact, with a long fourth mission. Designed for soloing, with one electric EB. Solo Khelds not advised! In the fifth mission you can influence how justice is served a few different ways.
Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!
Arc Name: The Horsemen Chronicles (Part 1)
Arc ID: 195149
Keywords: Canon-related, Sci-Fi (should be Soloable as well)
Length: Long (5 missions)
Morality: Heroic
Enemy Groups: Vahzilok, Skulls, Outcasts, Hellions, Clockwork
Level Range: 10-14
Description: Omega, a mysterious figure from Praetoria, is collecting artifacts. Your task as a Horseman is to discover the secrets behind Omega's actions before it's too late.
Play my MA arcs!
Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788
The Trifecta Task Force
Arc # 164681
Keywords: Drama, Teams, Custom Enemies
Length: 5 missions
Morality: Heroic
Enemies: Rikti, Psy Clocks, Custom, PPD
Level Range: 30-50
Description: Trifecta has a nasty problem. His mind is mutating with disasterous effects on the people and things around him. He needs you to get a message to Sister Psyche before he loses himself altogether.
A Guide to Champion Drama
My Videos
Ashcraft been published.
Arc Name: Arc name: "Is It Live Or Is It Memory-X"
Arc ID: 70210
Keywords: Challenging, 'Save The World', Science Fiction
Length: Long (5 missions)
Morality: Heroic
Enemy Groups: 5th Column, Crey, Custom VG (Memory-X)
Level Range: 35-50
Has: Bosses; AV (Scales to EB based on team size/difficulty setting).
Story Description: The 5th Column is building a device to control the world. Can you save the world from TOTAL DOMINATION?! (Hey it worked to get my Villians and Vigilantes pen and paper RPG group interested back in the day.)
Definitely still Looking For Feedback as I've done a fair amount of tweaking for I15.
I15 Updates: Took the feedback I've gotten to date, and re-worked the MOBs dialog in Mission 2 to make it less 'spammy' throughout.
I've also redone some Clue and Objective descriptions in Missions 3 and 4 to make the story flow a bit better (as long as a player reads the clues as they 'pop'. If you don't care about the story, just 'kill stuff' ). I just wish 'Defendble Objects' allowed a Clue to be depolyed to the player once you successfully defend the object - that's one thing still not allowed in the MA, and would make me hppier with the clue progression in a spot.
I've also 'tweaked' my custom VG based of feedback to date now that we have more customized power selections.
Designer 'Play' Notes (After I15 testing): The Arc can actually be soloed by most Scrapper (Level 50 MA/SR), Tank (Level 42 SS/INV) and MasterMind (Level 40 Robot/Traps) builds. My level 41 Gravity/Force Field Controller made it through mission 4 solo with no issues, but starting getting defeats in mission 5; so if youre a support class or a blaster, you probably need a team-mate. This arc is actually based on an adventure I ran players through in the Villians & Vigilantes pen and paper RPG a number of years back. I was surprised at how much of the original flavor I was able to keep in adapting it to fit in the CoX universe.
Arc Name: Who is Kidnapping the World's Great Philosophers?
Arc ID: 86347
Keywords: Soloable, Elite Boss, Moral Allegory
Length: Short (One mission)
Morality: Neutral
Enemy Groups: Custom, Modified Red Caps (level contingent), Modified Trolls (level contingent), Modified Cimeroran Traitors (level and team size contingent).
Player Level Range: 1-50
Description: The great philosophers of history have gone missing. You must rescue them and defeat the villain responsible for their disappearance. As you release them, you will find that they have a message to impart, about the Golden Rule versus the supposed virtue of selfishness.
Updated for I15: I made some cosmetic and naming alterations to the standard mobs this story uses. The Red Caps are now explicitly Gnomes, which is what they were there to represent from the beginning.
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All of my arcs are i15 compliant. Most were already built around either custom mobs that did not require significant changes, or game standard mobs used as is. I do expect to recycle some of them soon, especially if the buy extra slots feature takes a while in coming.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
All the arcs in my sig are updated and I15-compliant. Of course, I still welcome any and all feedback, but except for small details I still intend to tweak here and there (once I figure out the mechanics of how), they're pretty much finalized.
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
Arc Name: Red Typhoon
Arc ID: 4912
Morality: Heroic
Enemy Group: Malta, Customs
Descriptions: Tension rises after N. Korea test launches balistic missile. Descolate the situation before a potental nuclear holocaust can happen.
MA Arc:
Red Typhoon 4912
Akhdar Blood Arc: 247198
Terrors of old has been updated for I15. Had some really odd errors when I checked it last night but is up and running now.
"Blowback" (4643), "Chains of Blood" (4829) and "Two Households Alike" (126582) have all been updated for i15.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Arc Name: Amazon-Avatars
Arc ID: 5909
Keywords: Custom Characters, Canon Related, Magic
Length: Very Long (5 missions)
Morality: Heroic
Enemy Groups: Knives of Artemis, Malta, Circle of Thorns, Custom Group
Description: Recover an ancient artifact, interfere in the secret rituals of the Knives of Artemis, and egnage in combat with some Greek Goddesses.
Also, check out the promo art poster in the forum thread (see the link in my sig for the thread)
Direct link to promo poster on Deviant Art:
Amazon-Avatars poster on Rob Banbury's DevArt page
I'm a published amateur comic book author: www.ericjohnsoncomics.com
******MA Arcs****
Arc 5909: "Amazon-Avatars"
Arc 6143: "Escalation" (Nominee: Architect Awards, Nominee: Player Awards, and Dev's Choice!)
Arc Name: Escalation
Arc ID: 6143
Keywords: Challenging, Custom Characters, Canon Related
Length: Very Long (5 missions)
Morality: Heroic
Enemy Groups: Custom Group
Description: Begin with a basic, easy to beat supervillainess mad scientist. But once the grudge is formed, things escalate!
Also, check out the promo art poster in the forum thread (see the link in my sig for the thread)
Link to promo poster on Rob's Deviant Art page:
Escalation promo poster
I'm a published amateur comic book author: www.ericjohnsoncomics.com
******MA Arcs****
Arc 5909: "Amazon-Avatars"
Arc 6143: "Escalation" (Nominee: Architect Awards, Nominee: Player Awards, and Dev's Choice!)
Arc Name: The Portal Bandits
Arc ID: 3326
Keywords: Challenging, Custom Characters, Sci-Fi (canon-related)
Length: Long (4 missions)
Level Range: 40-54 (all missions)
Morality: Heroic
Enemy Groups: Crey, Rikti, Nagan Hegemony
Description: A mysterious group has invaded a Portal Corp lab and sealed themselves within. You have been called upon to enter the lab and find out what is going on.
Major Changes: Expanded custom group by 5 members, wide-scale rebalancing of all custom critters.
Arc Name: Embers of the Thorn
Arc ID: 174368
Keywords: Challenging, Magic, Custom Characters
Length: Long (4 missions)
Level Range: 31-54
Morality: Heroic
Enemy Groups: Circle of Thorns, Custom Group
Description: A new faction of the Circle of Thorns is up to something that could disrupt the fabric of time. A young heroine has a personal stake in this matter, and she requests your aid in unraveling this potentially diabolical plot.
Major Changes: Critters rebalanced, and more flavorful without being overpowered. Lt. ally more durable while not stealing the spotlight. Better space management allowed for more descriptions and another clue that was missing before.
Arc Name: Tales of Cimerora, vol. 1 : Of feathers and fur...
Arc ID: 12647
Keywords: Custom Characters
Length: Very Long (5 missions)
Morality: Heroic
Enemy Groups: Custom Groups, Cimeroran Traitors
Description: Check out the thread (link in sig) and the arc poster in it! The critters have been updated so that no annoying powers remain.
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache
My arcs are i15-compliant, with the following updates!
-Contacts now have info!
-Some custom critters are a smidge easier.
-Arcs now have keywords! (As follows.)
The Dead and the Damned (87912)
Keywords: Custom Characters, Comedy, Romance
Threefold Rule (197183)
Keywords: Custom Characters, Complex Mechanics, Magic
I updated both of my arcs:
Arc ID: 227436 - Halloween Night
- Currently listed as Looking for Feedback (I've got a bunch more room now, from 99.7% down to 71%, so I'll be able to add in Wandering Trick or Treat'ers).
Arc ID:77311 - The Ballad of Murky Thecat
- Some minor cleanups and validation that it still worked right in I15.
Take Care,
BinkDeBook
Virtue: CaptainMayhem-50 Inv/SS Tank; NaomiArmitage-50 DM/Inv Scrap; Captn Randomizer-50 MC/Kin Cntrller; Murky Thecat-50 Claws/SR Scrap; Professor Junk-50 Bots/Traps MM; +Others Arc Id #77311, #227436
Arc Name: Heroes No More?
ArcID: 36861
Keywords: Challenging, Solo-friendly, Custom Characters
Length: 4 missions
Morality: Heroic
Difficulty: moderate/level 45-50
Enemy groups: Custom, Arachnos, Ritki.
Description: The PPD has you investigating a small group of heroes who seem to be operating on the other side of the law. It's up to you to set things right.
Change Log: Many Customs have had their powers changed to take away the more annoying powers while still allowing them to be a threat. One character brought down from AV to Boss, but given a mez shield. - Disgruntled Ex now stands alone in the last room and shouldn't pre-agro any enemies (though they can still attack her if they see her. Previously, one of her minions gave her a +perception buff and allowed her to Leeroy a mob before you even got to the room, and sometimes the mission would auto-complete). Changed text to reflect this. Gave arc a level range of 45-50 (except last mission which autos at 46). - changed some text in mission 2, removed destructible object - tweaked the story a bit, and will continue to do so - added a souvenir.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Arc Name: Ctrl + Alt + Reset! (formerly Time Loop)
ID#: 137561
Length: 4 missions
Level Range: 15-30
Enemy Group: Wyvern
Description: Foreshadow sends you to investigate a temporal artifact and you end up getting stuck in a time loop!
Change Log: Made Wyvern boss Agent Marx a little more unique with the color changes. Changed final mission to be mostly empty except for boss spawns and a couple battles for flavor, and changed the custom standard group's color/naming/bios to fit the arc better. Also changed flavor of last mission.
Fighting Freedom (177390), Rise of the Drakule (51357), and Return of the Revenge of the Son of Drakule Part 2: First Blood (84543) have all been updated.
In both Drakule arcs, the enemies pretty much all have their powers changed around for various degrees of difficulty. The Dark Blast/Dark Armor bosses have Dark Miasma instead of Dark Armor, since they finally no longer have to have Darkest Night. They just have the heal, the hold, and stealth aura. The AVs and EBs in both of those arcs are far less huge single target damage heavy and more focused on AoE attacks now.
In Fighting Freedom, I added another minion, and toned down the power level of all bosses, so it should be far more solo friendly to more characters.
Poster
Arc Name: A Voyage Fantastic
Arc ID: 81829
Morality: Neutral
Factions: "Recycled" Hydra, Elementals. High level range.
Difficulty Level: Easy to average. Mission 2 has boss.
Synopsis: (Humoristic hommage) - The Rikti ambassador is sick with an unknown bacterial infection. Your placement agency has just recommended you to Dr. Scott Wachhorst for an experimental technique you'll be perfect for.
Estimated Time to Play: 2 missions, approx. 20-30 minutes solo.
Other details: Inspired from the movie/book Fantastic Voyage, in case it wasn't understood already. Intended to be tongue-in-cheek.
Issue 15 changes: Critter bios / names / colors have all been adapted where possible to complete the atmosphere.
█ Players Guide to the Cities
Agent Thunder Task Force: The Cracked Miror
Arc# 159922
Keywords: Ideal for teams, Challenging, Save the world
Level range: 45-54
Morality: Heroic
Length: Very Long
Story: An alternate dimension version of Longbow and the Freedom Phalanx are attempting to take over Paragon.
[u]Enemy Groups[u]
Freakshow
Wrongbow (Custom Longbow, allowed me to get rid of a lot of the regular customs)
Various custom groups that appear as henchmen for specific villains within the arc.
Course thanks to the changes I could finally make it list the standard bosses as part of the Domination Phalanx.
Arc Name: Marked Man
Arc ID: 3463
Morality: Villain
Factions: Custom Group, Circle of Thorns
Length: Long (4 missions)
Difficulty: Easy
Description:
What seems like a simple heist goes horribly wrong when an ancient immortal guardian marks you for death. You must find a way to get the demon off your back, or eventually be destroyed.
Arc Name: The Perfect Drug
Arc ID: 244209
Morality: Hero
Faction: Council
Length: Very Long (5 missions)
Difficulty: Medium
Description:
The Council are planning something big, something that could allow them to take over Paragon City or even the world.
Arc Name: If you teach a man to make a fish
Arc ID: 244484
Tags: Solo Friendly, Canon-Related, Sci-Fi
Length: Long
Morality: Villainous
Enemy Groups: Scrapyarders, Coralax, Custom Boss
Description: The UN-run GENE Project (Genetic Enhancements for the Neutralization of the Enemy) hires your villain in an attempt to mass produce clones of Captain Mako for use as a super-soldier.
Link in my signature to the arc, as well.
Arc Name: The All-Seeing Eye
Arc ID: 57352
Keywords: Soloable, Save The World, Drama (and Canon-related)
Length: Very Long (5 missions)
Morality: Heroic
Enemy Groups: Crey, Council, Arachnos, Nemesis, Rikti, Knives of Artemis
Description: The Unites States government has lost control of an intelligence satellite. Who will ultimately gain control of it. Unmask the perpetrators and learn their true goal before it is too late.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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