Leveling sucks.


Ad Astra

 

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Here is a radical thought. Since you want new content for the low levels, and you are not supposed to use the MA system for PLing to 50 in a few hours, why don't you try playing the MA content for the new stories that are in it?

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If we're just going to stand in a small room around a pillar of light, why even have Paragon City/Rogue Isles?

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It's still a perfectly viable option though for someone complaining about the low level content getting old and boring. Correct or not?


 

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Here is a radical thought. Since you want new content for the low levels, and you are not supposed to use the MA system for PLing to 50 in a few hours, why don't you try playing the MA content for the new stories that are in it?

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If we're just going to stand in a small room around a pillar of light, why even have Paragon City/Rogue Isles?

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It's still a perfectly viable option though for someone complaining about the low level content getting old and boring. Correct or not?

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It's at least as viable an option as playing Pac-Man instead.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Here is a radical thought. Since you want new content for the low levels, and you are not supposed to use the MA system for PLing to 50 in a few hours, why don't you try playing the MA content for the new stories that are in it?

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If we're just going to stand in a small room around a pillar of light, why even have Paragon City/Rogue Isles?

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It's still a perfectly viable option though for someone complaining about the low level content getting old and boring. Correct or not?

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It's at least as viable an option as playing Pac-Man instead.

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Nah, I'd equate playing Pac-Man more to playing through the first 20 levels in the regular game...again....and again...and again...and agaian...OMG, again?!?!?!....etc.

Anyways, I realize you're just being difficult. However, you still DID just agree with me that it is a viable choice, even if you won't admit that it is prefferable to play new content rather than play through the same 20 levels of content that one has allready played through so many times before (which is insane, and thusly, proves that you are just being difficult ). So, thank you.


 

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Here is a radical thought. Since you want new content for the low levels, and you are not supposed to use the MA system for PLing to 50 in a few hours, why don't you try playing the MA content for the new stories that are in it?

[/ QUOTE ]

If we're just going to stand in a small room around a pillar of light, why even have Paragon City/Rogue Isles?

[/ QUOTE ]

It's still a perfectly viable option though for someone complaining about the low level content getting old and boring. Correct or not?

[/ QUOTE ]

It's at least as viable an option as playing Pac-Man instead.

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Nah, I'd equate playing Pac-Man more to playing through the first 20 levels in the regular game...again....and again...and again...and agaian...OMG, again?!?!?!....etc.

Anyways, I realize you're just being difficult. However, you still DID just agree with me that it is a viable choice, even if you won't admit that it is prefferable to play new content rather than play through the same 20 levels of content that one has allready played through so many times before (which is insane, and thusly, proves that you are just being difficult ). So, thank you.

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I admitted that it's as viable a choice as playing a different game. One without a persistent world that begs a subscription. Choose any of those games at random and chances are you'll have found better "new content" than any given MA mission, too.

But even if the MA content was actually good, it wouldn't solve the gameplay issues that make levelling suck in the early game.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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True, but you work with what you've got. Want to play this game and not sludge through the same boring level 1-20 content (and without Stamina </e que stamina debate> )? Play some of the missions in the MA (of which, no mattter what you say, there are some VERY good ones).


 

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See, so since this isn't a hurdle or issue for you...why even bother to post in a thread that states that leveling sucks?


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Because just like you, I like to troll as well.


 

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I think I have found out why I don't ever agree with people that say they don't enjoy a character until they reach 22 or 25 or even 50 sometimes.

For me, this game is a conduit for communication and fun team atmospheres as well as seeing new enemies (when they get introduced or when I play new content... i.e. the Spetsnaz who I have yet to see). It is also always unique for me. If I play a Controller for instance, my experience is different depending on who I team with... whether that be because of AT, powersets, or even just personality and playstyle.

In other words, even at lvl 1 I enjoy my characters. Would I give up my powers at 50? Heck no, but that is because I have grown into them and enjoy the things that I am able to do that I was not at lvl 1, but that isn't to say that I necessarily enjoy my 50 MORE than I enjoy my character who is now sitting at lvl 8.



 

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Actually, I generally start lots of characters then lose interest in some of them when they hit the mid 20s (like my tankers, usually - I really do want to like them better, but I just can't get into that mindset). I'm kinda proud of myself that I now have 3 characters in the 40s and 6-8 in the 30s - that was a little bit difficult for me because I like "levelling" and the levels are so much slower on those poor girls.

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That is so completely me!



 

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Because just like you, I like to troll as well.

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Perhaps one day, when you grow up, you'll really understand the meaning of the word troll. Until such time keep at it, it's good for laughs.


 

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Because just like you, I like to troll as well.

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Perhaps one day, when you grow up, you'll really understand the meaning of the word troll. Until such time keep at it, it's good for laughs.

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Don't get so wound up buddy. It's only the forums. Next thing you know you'll be picking up your own tears from frustration.

Also, good job on the "growing up assumption," I was totally expecting you to say that earlier. I'm disappointed though, your retorts are pretty weaksauce. Try again little one.


 

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Thank you Justice_Blues and Mid_Forever for covering what I intended to before my browser ate my post.

If you can't stand to do the dev-created low-level content again, look for user-created low-level content. There is tons of it. Speaking for myself, I've learned to tell from the console descriptions or at latest the first briefing what is likely to be playable and fun and what is likely to be crap. It's a skill well worth developing. Yes, there is a lot of crap, but there is great stuff out there too. Learn to find it. Unless you really are excited to go jump down a Snake hole for the nth time, in which case: godspeed, snaking snaker.


 

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But what if I find leveling fun? Then what? Is it wrong for me to just want to level and get my lootz?!


 

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But what if I find leveling fun? Then what? Is it wrong for me to just want to level and get my lootz?!

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You talking to me? If so - I thought I was pretty clear when I said If you can't stand to do the dev-created low-level content again at the beginning of that whole thing. If you love the sewers, by god, go to the sewers and have a ball!

My whole thing was addressing the people in this thread who are hating on the low levels because they're tired of the same old content. Because you no longer have to do the same old content.

If you were addressing the thread as a whole, I agree with you - in my opinion, leveling does not suck.


 

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Don't get so wound up buddy. It's only the forums.

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You keep stating the obvious...wait! Are these for your personal notes? If so, then carry on.

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Next thing you know you'll be picking up your own tears from frustration.

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Nah...these are just tears of laughter at you. But thanks for sharing how you were wounded before on the forums and now you're looking out for my interests. It's touching...creepy and pathetic...but touching too.

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Also, good job on the "growing up assumption," I was totally expecting you to say that earlier.

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Ah...this is where you play 'wise and omniscient sage of the forums'. How cute.

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I'm disappointed though, your retorts are pretty weaksauce.

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And yet they get a rise out of you...so in essence you're weak to weaksauce? Ok...that just got confusing...


 

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Seriously.

Right now I'm on the forums instead of playing because my severe altitis and desire to play high level toons is conflicting. I really appreciate the variety of content we have for the journey from 1-50, but it's sucking the fun out of the game for me that in order to get a new toon to the point where it's as fun to play as my high level toons I have to invest 2-20 hours of gameplay. It really sucks.

I really enjoy being able to spend time with a character learning the ins and outs of powers and their interactions. However, linear level progression only feels like it's adding time to the process without much benefit. Every character I play at 50 eventually develops into an entirely different being than it was at 49. Intuitively it'd seem that adding powers one by one would teach me to use them effectively, but once I finally have the full tool box it's like starting the learning process all over.

I can't really explain it right now (trust me, I tried but none of the anecdotes I typed got the point across), but the point I want to make is that when you're missing tools from your tool box it's hard to improve as a player. Leveling just feels like a tutorial that introduces you to your powers slowly and it sucks.

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Yep, it sure does! As a consumate fan of high-level, high-powered endgame content in this and every other game, I am right there with you.

Ultima Online has a feature where-by if youve played for a certain minimum amount of time (and therefor have had time to get a character reasonably high level the old-fashioned way and learn how the game works), you can buy (as a micro-transaction) an "advanced character token" that allows you to create your next character with their skills already high (UO is skill based, class-less game, so the heightened skill levels don't translate perfectly, but its about the functional equivalent of starting a CoH character at level 40). I have always thought that this is an absolutely fantastic idea and that more MMOs should copy this example.

Of course, UO has actual end-game content, and good PvP, and a dynamic open world that encourages people to make a lot of their own fun rather than re-play the same content over and over add-nauseum. CoH has none of things (better graphics though), and the developers may be concerned that starting a new character and experiencing new powersets is essentially the only re-play value the game haws. Removing it might hurt player retention. Not that Im aware of any serious data on that subject, but it seems like a reasonable concern.

Anyhoo, in the meantime, while we're waiting for advanced character tokens for our very own, thank the gamer gods instead for the Mission Architect system, which shall taketh thee from 1st levle unto thy high 30s/low 40s in a weekend.


 

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Meh, I'm a 36 month veteran and the low levels are some of the most exciting IMO. The leveling pace is so much fun and can easily hit level 10 in a couple hours just running sewers and police radio missions. I love selecting new powers and trying them out on the next mob.

I also really like respec-ing my characters and spend hours messing with Mid's. Once I get into the mid-high 40s I tend to get bored of a character since their progression is all but over. I've usually completed most slotting and I know the toon is about complete.

That's when I make a new one.

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This is exactly what I do. Once I've got all my powers, I quickly lose interest in my character. There is no new shiny waiting for me at the next level so I move on to a new powerset or powerset combo to try.


 

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I couldn't agree more except for this part, [ QUOTE ]
Get on Steam

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Steam is the friend that doesn't leave after the party's over. What is Microsoft's obession with creating programs that run when you don't need/want them too?