Lingering Radiation


Brawlnstein

 

Posted

I've been leveling up a Sonic/Rad Corruptor in a duo with my wife's Fire/Fire Brute, currently both level 37. I picked up Lingering Radiation at level 22 but I'm very unhappy with it's performance, particularly the slow component. Does anyone know if this is broken? I have the power slotted with 5 Tempered Readiness which puts it at about -108% slow and Maxrunspeed of -3.5 according to in game real numbers. With all of that, it doesn't slow down nothing that I've noticed compared to my Ill/Rad and my wife's Rad/Rad Defender. Anyone else notice this? Could it be that it is resisted by higher level mobs (play on 5th difficulty doing regular story arc content, so +2 and +3's)?


 

Posted

LR has limited usefulness against normal mobs that you'd run into doing normal missions especially solo. The -recharge and -movement in LR, although, more apparent is the lesser factor for this critical power in rad. LR's -regen is by far one the most important aspect of your set as it allows you and your to to down an AV or Hero much faster.


 

Posted

I'm well aware of the -Regen component, I really only see that benefit maybe 1-2 times a game play session since most mobs don't last long enough for regen to be an issue. For my every spawn use, 108% slow should bring mobs to a crawl, but it doesn't. Lots of slow typically means that mobs typically don't get a chance to flee.


 

Posted

Yes like I said, there are few cases where LR becomes very handy, yet most of the time it's not. At the same time, not having it can really slow you and your team down a bit in those certain cases.

As for the slow, sonic does not synergize well here with that debuff. Ice blast would have been a much better choice if you want to slow mobs that much.


 

Posted

My point is 108% slow should be slowing mobs. It is not slowing them. If I was on a TA, glue arrow without enhancements is 90% base, things run very slowly when hit with it. Is the slow component of LR broken?


 

Posted

i see. As far as -movement goes Glue arrow is roughly 20+% more effective than LR because LRs base (for you) is about 75% while glue arrow is 90%. This isn't the biggest difference. Glue Arrow's advantge comes from its -jump component. Enemies that cannot jump will mostly likely never be able to path around certain areas nor when its crowded can they find a way to get into melee range of a brute for example. Since LR's -jump speed is relatively low your mobs are gonna be able to jump over things and make it seem like they are getting away faster.


 

Posted

Hmm.... I'm not sure if this is significant, but check out CoD:

Controller Lingering Radiation
[ QUOTE ]
* RunSpeed, SpeedJumping, FlySpeed -0.75 for 30s
* RechargeTime, JumpHeight -75% for 30s [Ignores Enhancements & Buffs]
* Max RunSpeed -3.5 for 30s PvE only [Ignores Enhancements & Buffs]
Effect does not stack from same caster
* Regeneration -5 for 30s PvE only [Ignores Enhancements & Buffs]
* -6.92 Regeneration for 30s If target is a player [Ignores Enhancements & Buffs]

[/ QUOTE ]
(Defender is identical except for -8.65 regen in PvP.)

Corruptor Lingering Radiation
[ QUOTE ]
* RunSpeed -60% for 30s
* RechargeTime, JumpHeight -60% for 30s [Ignores Enhancements & Buffs]
* Max RunSpeed -3.5 for 30s PvE only [Ignores Enhancements & Buffs]
Effect does not stack from same caster
* SpeedJumping, FlySpeed -0.6 for 30s
* Regeneration -5 for 30s PvE only [Ignores Enhancements & Buffs]
* -6.92 Regeneration for 30s If target is a player [Ignores Enhancements & Buffs]

[/ QUOTE ]

Note the difference in how RunSpeed is being debuffed, instead of it being displayed as -0.6, it's being displayed as -60%. I'm not positive what the significance of that is (if any), but considering that's the only real difference between them (other than a slightly lower value) it makes me suspicious.

At any rate, I've seen LR slow down mobs, but not to the molasses pace of other slows. (I don't have its slow enhanced.) Out of curiosity, what were you fighting, or was it nothing in particular / everything shrugged it off?


 

Posted

ooops i was using troller values from memory... shoulda double checked. Anywho, slows are a soft controll and since controller's main purpose is mezz and corruptor's are damage, trollers get a slightly higher value.


 

Posted

Debuffs are also less effective on higher level mobs. This, compounded by the difference vs a defender's -75% LR, is what you're confused on.


 

Posted

Against a +2, 108% slow (80% slow slotting on the Corruptor version) becomes 86.4%; against a +3 it's 70.2%. The runspeed cap is -90%, so neither of those caps the slow movement.

Also some mobs (particularly those damned annoying Council Wolves that like scattering all over the map) resist slow to the point of immunity, which can make it nigh useless.

The .75 vs 60% difference is just a matter of AT modifiers and how CoD displays it - .75 = 75% as far as the game's concerned. The devs decided that "slow" is a "control" power, so Defenders and Controllers get higher modifiers for it than Corruptors.


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Posted

The slow effect is really only an issue to keep scatter reduced (although I wouldn't say 'minimized'), and I find it comes in handy with large AOE effects like Rain of Fire (which is the combo I hit on my fire/rad). IMO, the slow effect is nice, but its the -regen & -recharge that keeps this in my queue, and it's definitely what I fire off at bosses, EBs, AVs, and heroes.

Again, corruptors are not controllers and should not be compared to them.


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Posted

Just my 2 cents.

I rarely use LR, and when I do its solely to mess with bosses/EB's/AVs so that it slows their recharge and regen.

It's a good tool, just not a good crowd control tool


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Posted

[ QUOTE ]
Just my 2 cents.

I rarely use LR, and when I do its solely to mess with bosses/EB's/AVs so that it slows their recharge and regen.

It's a good tool, just not a good crowd control tool

[/ QUOTE ]
Well, like the post above yours says, it works to keep things inside a rain power, but since those all have slows of their own to stack with what it provides it's not really carrying the load there.

I tend to use it like you do, though - it's pretty much a hard-target-only power for me.


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
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Posted

Like the post above the one above mine says, it's a good tool, just not a good crowd control tool.


 

Posted

Ok, so I know this post is a month old, but I just stumbled upon it and I just had to register to say something seeing as it hasn't been fixed yet or even put on the known issues list. I've noticed lingering radiation functioning differently since i14 went live. I'm honestly surprised so few people have noticed it.

My AR/Rad corruptor is very dependent on the slow effect to help line up damage cones and having it not work is incredibly frustrating. So in order to find out what was going on I did a lot of testing.

I did the testing at level 30 and tried using the ability on literally everything in sharkhead. I discovered that the slowing effect isn't even noticeable unless the targets are more than 5 levels UNDER my level. So, if I used it on a level 25, no slow effect. If I used it on a level 24, there is a very easily recognizable slow. It didn't matter what enemy it was: cage consortium, family, arachnos, circle of thorns, freak show, council.. anything.

It has to be bugged especially considering it works perfectly for other AT's. The slow component for corruptors at the moment is completely useless as it only works on greys beyond even the minimal experience gain. And yes, I have submitted bug reports on it several times.


 

Posted

Quote:
Originally Posted by Sarrate View Post
Hmm.... I'm not sure if this is significant, but check out CoD:

Controller Lingering Radiation
[ QUOTE ]
* RunSpeed, SpeedJumping, FlySpeed -0.75 for 30s
* RechargeTime, JumpHeight -75% for 30s [Ignores Enhancements &amp; Buffs]
* Max RunSpeed -3.5 for 30s PvE only [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster
* Regeneration -5 for 30s PvE only [Ignores Enhancements &amp; Buffs]
* -6.92 Regeneration for 30s If target is a player [Ignores Enhancements &amp; Buffs]

[/ QUOTE ]
(Defender is identical except for -8.65 regen in PvP.)

Corruptor Lingering Radiation
[ QUOTE ]
* RunSpeed -60% for 30s
* RechargeTime, JumpHeight -60% for 30s [Ignores Enhancements &amp; Buffs]
* Max RunSpeed -3.5 for 30s PvE only [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster
* SpeedJumping, FlySpeed -0.6 for 30s
* Regeneration -5 for 30s PvE only [Ignores Enhancements &amp; Buffs]
* -6.92 Regeneration for 30s If target is a player [Ignores Enhancements &amp; Buffs]

[/ QUOTE ]

Note the difference in how RunSpeed is being debuffed, instead of it being displayed as -0.6, it's being displayed as -60%. I'm not positive what the significance of that is (if any), but considering that's the only real difference between them (other than a slightly lower value) it makes me suspicious.

At any rate, I've seen LR slow down mobs, but not to the molasses pace of other slows. (I don't have its slow enhanced.) Out of curiosity, what were you fighting, or was it nothing in particular / everything shrugged it off?
It is significant. When a movement debuff is displayed as a percent, it will slow the user to that percentage of their base movement (13.4 f/s). Corr LR therefore only slows the target to about 8.04 f/s. If it was a 0.6 movement debuff, then movement would be debuffed by that amount, so the target would be debuffed to 5.36 f/s (13.4-8.04).

I think that's how it works, anyway.


 

Posted

Quote:
Originally Posted by NovaKat View Post
Ok, so I know this post is a month old, but I just stumbled upon it and I just had to register to say something seeing as it hasn't been fixed yet or even put on the known issues list. I've noticed lingering radiation functioning differently since i14 went live. I'm honestly surprised so few people have noticed it.

My AR/Rad corruptor is very dependent on the slow effect to help line up damage cones and having it not work is incredibly frustrating. So in order to find out what was going on I did a lot of testing.

I did the testing at level 30 and tried using the ability on literally everything in sharkhead. I discovered that the slowing effect isn't even noticeable unless the targets are more than 5 levels UNDER my level. So, if I used it on a level 25, no slow effect. If I used it on a level 24, there is a very easily recognizable slow. It didn't matter what enemy it was: cage consortium, family, arachnos, circle of thorns, freak show, council.. anything.

It has to be bugged especially considering it works perfectly for other AT's. The slow component for corruptors at the moment is completely useless as it only works on greys beyond even the minimal experience gain. And yes, I have submitted bug reports on it several times.
This is pretty interesting. Someone with a /rad corr should try to confirm this info. Maybe a PM to Castle would get the ball moving if this is bugged.