Put enemy locations on mission maps
I love this suggestion, but frankly I still believe kill all missions need to be phased out all together, they make no sense in general.
let me explain:
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Come on, it should be a glowie mission, not a kill all, what you trying to tell me, that 750 minions in there is carrying one letter of a message, and thus you have to kill them all to get all the letters of the message? or we have such perfect bad luck at it always happen that the 750th is always the one who had the clue? Come on, give me a break!
I can see exterminate or clear a place of certain pests, such as clockwork dismantling the republican party headquarters, mmm, do I want to prevent that? But I would see it difficult to see exterminate after exterminate missions, these should be the exception, not the norm, and it better have an intelligent story line to back it up, such as a deadly virus has infected the workers at FuChu's Dely, we can't afford to let any escape and spread the plague, kill them all" that makes snese for a kill all.
Getting back to original topic, the radar screen is good, because many missions are bugged with mobs stuck inside a wall with a toe or pinky sticking out of the wall, the radar would greatly assist with this.
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I don't disagree. Kill alls are overused hero-side.
I'd say one of my biggest annoyances is with unmarked kill alls. They need to be fixed.
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I'm bumping this thread because I still think it's a good idea.
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I think the idea goes a bit too far, though as it can be turned off I could live with it.
Maybe it could have different settings though rather than a simple on/off
- Show all Mobs
- Show Mobs when 90% cleared
- Show Mobs when 95% cleared
- Don't show mobs
Just to add my two cents, I suggested something like this awhile back after spending far too much time in a "Defeat All" mission. The problem is, showing their locations would sort of take some of the fun away. And even if the Fog of War hides them, some folks are toting around a map revealer to clear that up in an instant.
My personal suggestion was to have a sort of "radar ping" trigger every so often during a "Defeat All". Let's say once every 3 minutes or so after your last kill, or after the last ping. This way, it will automatically flash the locations to you if you run out of targets and are searching fruitlessly. However, said locations would be a general area which cannot be set as a waypoint, and dissapear after a few seconds. Just enough to point you the right way.
In any case, my two cents, take it or leave it.
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But Vanden, oh you adressed that one.
But Vanden, hmmm ok you are covered here.
But......
Bah, I am all out of buts. I like this idea. Make it so.
This is the perfect solution to the "hunt the last missing enemy in the cargo ship" dilemma. It's so simple, really. Just put the locations of enemies in a mission on the mission map.
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Another option would be to provide a limited-range version of this as a set-bonus from a +ToHit Buff set.
Just add a marker to the compass indicating the direction to the nearest enemy. This would be useful in other situations as well, such as when a sniper is shooting at me from outside of the draw limit and I can't even see him.
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The devs already informally confirmed that something like this is coming. Mandu chatted with Positron and Hero 1 at PAX and reported:
The best news (in my opinion) came not from the panel but just from discussion with Matt and Joe. I'm not sure when it's going to happen (likely I16) but soon at any rate. We are going to get a missing glowie/hunt indicator. When the remaining amount of glowies or needed enemies is 10% then they will show up on the map.
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YES.
After last night's mission, I would be very happy to request that. (It was a "Defeat all Enemies" mission on a MASSIVE caves map. You know, the kind where the pathways look like walls and your camera randomly zooms in and the last two enemies you need to kill are randomly hiding off in some corner some where? Yeah, those...)
"Just get rid of the stupid defeat-all condition" is superior, but failing that, this would certainly work.
I can't really disagree with this, or something like it. It does seem that looking for the last minion in the cargo ship is almost an obligatory part of the mission (so much so I'm usually a bit shocked when I beat the boss in the final room and actually get the Mission Complete message right away.)
Plus it would take the pain out of that horrible horrible mission where you have to hunt down 12 (?) captive mages being guarded by Malta in Oranbega. On a timer...
I once had an idea that something like this could cue off of powers like Heightened Senses in both SR and WP. Maybe to an "inherent" from psychic sets, too. Or just anything with a +perception component. Maybe it's not the most fair thing you could do, but at least it would make sense.
Also, I would completely /sign a motion that proposes the devs go through and improve a lot of the old hero side missions to make them fun. Huge defeat alls, missions with thousands of glowies... I get bored just thinking of them.
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A good idea, but I'd rather see it as an inventable temporary power with a reasonable total duration (say, ten minutes or so.)
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I think ten minutes might be pushing it, though. Go for two?
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"But Vanden," you repeat, "enemies don't actually appear in a mission until you get near them!" But that's not an issue, since you never actually SEE them spawn, and the black fog of war covering the map would obscure their absence until you uncovered that part of the map.
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Not that I don't like the idea, mind you.
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