Cold or FF?
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Force Fields beats cold up one side and down the other if you have a large number of non-mezprotected squishies on the team.
Force Fields is a pure buff set, Cold like Thermal (controller/corruptor) is a combination buff/debuff set. It really depends on what you need for the team which primary you prefer. I've teamed with quite a few more FF players than Colds though most teams only have a single defender if there are any at all.
All that said I can't stand teaming with a Cold. I dislike both the graphics and the audio that Cold has.
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I would personally choose cold for my team. The graphics i dont mind, though for both cold and thermal, they REALLY just need to get rid of those stupid floating rocky chunks and that would fix a lot of the graphical problems IMO.
Cold offers a lot more than FF does. First off sleet is an uber control and debuff tool. And Snowstorm is a huge help in slowing down the rate of incoming damage.
Arctic fog , while not as much defense or offering the mez of dispersion bubble, offers good resistance to fire/cold/energy damage. As well as some good slow resistances. And its stealth factor can be a big boon sometimes.
Heat loss is pretty awesome for endurance recovery, and its debuff isnt bad either.
It also offers some debuffs and - regen for AV fights which FF is near useless against to help take them down at least.
Now don't get me wrong, i love teaming with force fielders too, but the benefits of cold greatly outweight a force fielders use.
TBH, FF does need a boost to offer some kind of debuff or something to help the team kill faster. Possibly a -res in repulsion bomb etc.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
Personally, I'd love to see it added to Force Bubble.
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I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
Personally, I'd love to see it added to Force Bubble.
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I can't see it functioning well in Force Bubble. Repulsion Bomb however goes in rather seamlessly. It would also be nice if they added a -Def component to Force Bolt or just upped the damage of on that some.
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I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
Personally, I'd love to see it added to Force Bubble.
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I can't see it functioning well in Force Bubble. Repulsion Bomb however goes in rather seamlessly. It would also be nice if they added a -Def component to Force Bolt or just upped the damage of on that some.
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IMO Force Bolt is the power that holds the set back the most. I know the PvPers love it, but with force bubble and repulsion field, in most any team its pretty much useless. Or its "useful" for those people who don't realize that its not really needed for anything. If it were at least given moderate damage and turned into knockdown perhaps might give it some decent use.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
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I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
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That would step on Sonic's toes. So, I'm not surprised it's not in there.
When I wear my FF defender hat, I'm not opposed to tweaking Force Bolt and I'd sacrifice some of the kb for some more damage. When I wear my MM hat, I say "no way". It does exactly what I want, when I want (well, 95% of the time) to keep big bad nasty guys chain kbd.
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I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
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That would step on Sonic's toes. So, I'm not surprised it's not in there.
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no, it would not. Sonic is another set that needs it's powers buffed up, specifically the ally toggle powers, Disruption Field and Sonic Repulsion. All Repulsion style powers really need to have either a damage or a lingering debuff component to them, something like maybe -range.
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IMO Force Bolt is the power that holds the set back the most. I know the PvPers love it, but with force bubble and repulsion field, in most any team its pretty much useless. Or its "useful" for those people who don't realize that its not really needed for anything. If it were at least given moderate damage and turned into knockdown perhaps might give it some decent use.
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I actually like the power the way it is. I am able to keep atleast 2-3 bosses on their butts when the rest of the team works on the Mob. I look at it as also being a surgical scalpel when it comes down to placement or 'thinning the herd' by knocking things off ledges to buy the team time to take out the adds or what not
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IMO Force Bolt is the power that holds the set back the most. I know the PvPers love it, but with force bubble and repulsion field, in most any team its pretty much useless. Or its "useful" for those people who don't realize that its not really needed for anything. If it were at least given moderate damage and turned into knockdown perhaps might give it some decent use.
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I actually like the power the way it is. I am able to keep atleast 2-3 bosses on their butts when the rest of the team works on the Mob. I look at it as also being a surgical scalpel when it comes down to placement or 'thinning the herd' by knocking things off ledges to buy the team time to take out the adds or what not
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Which is why adding more damage and/or -res/-def component to it wouldn't hurt it's current function but would make the set a lot more offensive.
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I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
Personally, I'd love to see it added to Force Bubble.
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I can't see it functioning well in Force Bubble. Repulsion Bomb however goes in rather seamlessly. It would also be nice if they added a -Def component to Force Bolt or just upped the damage of on that some.
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Well, to explain further, I thought Force Bubble could be changed to a PBAoE with a slow, -rech, and -res effect. I always thought that would be a fun power.
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I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
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That would step on Sonic's toes. So, I'm not surprised it's not in there.
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As if. Do any of the other sets with -res powers step on Sonic's toes? Namely Rad, Dark, Storm, TA and Cold?
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IMO Force Bolt is the power that holds the set back the most. I know the PvPers love it, but with force bubble and repulsion field, in most any team its pretty much useless. Or its "useful" for those people who don't realize that its not really needed for anything. If it were at least given moderate damage and turned into knockdown perhaps might give it some decent use.
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I actually like the power the way it is. I am able to keep atleast 2-3 bosses on their butts when the rest of the team works on the Mob. I look at it as also being a surgical scalpel when it comes down to placement or 'thinning the herd' by knocking things off ledges to buy the team time to take out the adds or what not
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Autohit repulsion field...
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
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I've been arguing for a -res effect to be added to a FF power since about I4 or so. Good luck with that one.
Personally, I'd love to see it added to Force Bubble.
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I can't see it functioning well in Force Bubble. Repulsion Bomb however goes in rather seamlessly. It would also be nice if they added a -Def component to Force Bolt or just upped the damage of on that some.
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Well, to explain further, I thought Force Bubble could be changed to a PBAoE with a slow, -rech, and -res effect. I always thought that would be a fun power.
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Wouldn't reducing the repel do the same thing as slow in a way without drastically changing the power? Although I do think the radius needs to be reduced on the current version.
Possibly. But I agree the radius would need to be reduced for it to be used in anything approaching a tactical manner.
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Possibly. But I agree the radius would need to be reduced for it to be used in anything approaching a tactical manner.
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Well I feel it even too large for it's current version. A repel with that large of a radius is too unwieldy for most maps in this game.
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Possibly. But I agree the radius would need to be reduced for it to be used in anything approaching a tactical manner.
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Well I feel it even too large for it's current version. A repel with that large of a radius is too unwieldy for most maps in this game.
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I agree completely. Hurricanes radius is still about perfect IMO. But with the hopes that because it doesn't debuff that it would have the repel value of hurricane before it got nerfed.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
IMO Force Bubble would be better if it only affected a cone in front of you (perhaps 30 ft wide.) The biggest problem I have with it is it is so huge that it goes off my screen and I end up aggroing stuff that's behind me or on the other side of a wall.
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It depends. Do you consider yourself more frigid or bubbly? Once you answer that, you will know which way to go.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I've always viewed FF as a more passive playstyle and Cold as an active set. So, in light of my personal perception of both playstyles, I choose Cold. Now I'm sure more experienced players can find more active ways of playing FF, but for me, it's bubble, bubble X 7-----toggle up and blah, I'll attack things till dead. But with Cold, I like the buff/debuff abilities (at the risk of ruining someones costume contest) with some light attacking on the side.
What this thread has boiled down to; oranges taste better than apples because oranges are orange.
It looks as though I16 will allow us to custimize the graphics for Cold Domination's ice shields.
Well, well, well! I guess I'll be able to play my cold defender again. I loved that toon, but I stopped playing him because I got sick of the constant complaining about the intrusive graphics.
Cool.
Not Cool.....Cold!
Still the graphics mess with 2 powers... The sheilds. You could play cold like a Trick arrow defender without the sheilds and still be pretty effective. The sheilds are nice.....real nice but so is all the Debuff, slow, -regen, end recovery.
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What this thread has boiled down to; oranges taste better than apples because oranges are orange.
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Don't forget those who say apples are tasty because they are apples are wrong because oranges are better. Other than that, right on the money.
Who knew that two sets with two very similar powers could make them automatically set in stone that one is better than the others and everyone else is wrong because of it.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
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What this thread has boiled down to; oranges taste better than apples because oranges are orange.
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Don't forget those who say apples are tasty because they are apples are wrong because oranges are better. Other than that, right on the money.
Who knew that two sets with two very similar powers could make them automatically set in stone that one is better than the others and everyone else is wrong because of it.
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No apples are better because they can be red, green, reddish-greenish-orangish and white-ish on the inside. Also, everyone knows that if you eat oranges you're a noob. Therefore, you're wrong.
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That's fine; we're talking differences in playstyle.
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I remember seeing this somewhere. Thanks for pointing it out again.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec