Customization?!
[ QUOTE ]
While those things would be cool for like 10 minutes... For me, I must have missed this whole boat. I just don't see how adding hue shifting would be all that epic.
[/ QUOTE ]
Yeah...that's just about right for me as well. But like in all things...people tend to want to prioritize what immediately appeals and not think of longterm benefits.
To me a properly functioning secret identity system(NOT day jobs) that ties into contacts and has an effect on your missions would add much more to gameplay than tinting my rad blast pink. Still...what do I know?
Longterm wise?! We have been asking for the same stuff for 5 years! The game ain't gonna look any better. It's fine the way it is. Yes we want to be able to change the hue of our powers. We want to be able to change the emission points of our powers. We want to be able to pick the animation for our powers. It's about immersion and last I checked that's a big deal in an MMORPG.
@Jeffery Duke
Meanwhile...On The Internet...
I want pink bubbles, that is all.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Personally i like pretty colors. And to tell the truth i have to paly with the FX all the way down, so......i can't afford better graphics.
Customization is all about roleplay value to me.
For example, let's look at two of Marvel's heroes, Cyclops and Havok. Ignoring copyright issues, both would basically be implemented in the game as Energy/Energy blasters. Since the two characters are siblings, their powers are designed to be similar. However, both characters have very unique power usage details and very unique visual appearances.
Cyclops' powers are expressed entirely via his eyes. This ties into his backstory and his visual appearance. Cyclops is never seen without his protective visor or goggles of some sort. The red 'optic blasts' have been immortalized in comic, game, and film format.
Havok's powers are emanated from his torso. The plasma blasts have a distinct 'negative' look, which his costumes always mirror and again tie into his backstory and characterization.
These are the two most common requests for non-weapon power customization-- color and emanation location control. If provided, you'd see... well a few more clones. You'd also see a greater variety of characters with more specific backstories and appearances.
For example, my energy blaster, Holly, has the ability to siphon any kind of realized energy into her body via microscopic wormholes. She can't control the release of the energy without the aid of special gloves. Accordingly, I'd like to match the color tone of her powers so they all matched rather than the blue/red/green of Energy/Energy/Force Mastery. I'd probably go with either a monochromatic effect or a 'negative' effect if it were provided. Since energy blasts and energy melee all emanate from the hands, Holly wouldn't have much reason to use location control.
Her sister, Ivy, on the other hand, is an apprentice lightning mage who controls electricity via program-like spells. Rather than having her elec/elec/elec lightning blasts erupt from her hands, I'd VASTLY rather they originate from her feet or body and arc across to her enemies rather than be 'ray' blasts. She wouldn't have much reason to change from the bluish-white lightning effects offered to heroes (I *might* consider turning it green), she would make much more use out of location control.
i want to be able to play while im not here.
Tons of games go far more deeper than 'day jobs'.
Say, put my alt on 'auto' while i m away, and see what happens in the morning??
meaning, avail, as an option, to turn your alt into a 'Mob' 'npc', or watava, while away?
Here's a type of customization that I think would be really cool looking, and actually add to game play:
Gimme an IO, for example a Melee IO, that adds a damage type to the attack. Either subs out a % of the old type with the new type, or just adds the new type. Let's say I put it on Slash, and let's say it was Fire. Well, next time I use Slash, my sword is on fire and the dude I hit catches on fire when I hit him. Ditto ice with the chill effect, energy with the glowie ball effect, darkness with the smokey effect, etc.
You could do that with all types of powers: add fire to Ice Blast and my ice blast goes blazing along, hitting the target with both the chill and fire effects. Add Toxic to my Photon Burst and they spew a brownish haze.
If they want to give me the ability to tint my powers' colors and its peripheral effects, all the better. I'd dig the hell out of a blue fire sword. But that's gravy.
There are certain powers that this obviously doesn't apply to, like Targeting Drone, but I think it works for the vast majority of powers. The buff sets would get a bit screwed, but maybe they can get something of their own.
I'll be super excited if we get plain ol' non-utilitarian customization, but I agree that it wont help to improve the core game at all. It'll still be awesome.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
[ QUOTE ]
Customization is all about roleplay value to me.
For example, let's look at two of Marvel's heroes, Cyclops and Havok. Ignoring copyright issues, both would basically be implemented in the game as Energy/Energy blasters. Since the two characters are siblings, their powers are designed to be similar. However, both characters have very unique power usage details and very unique visual appearances.
Cyclops' powers are expressed entirely via his eyes. This ties into his backstory and his visual appearance. Cyclops is never seen without his protective visor or goggles of some sort. The red 'optic blasts' have been immortalized in comic, game, and film format.
Havok's powers are emanated from his torso. The plasma blasts have a distinct 'negative' look, which his costumes always mirror and again tie into his backstory and characterization.
These are the two most common requests for non-weapon power customization-- color and emanation location control. If provided, you'd see... well a few more clones. You'd also see a greater variety of characters with more specific backstories and appearances.
For example, my energy blaster, Holly, has the ability to siphon any kind of realized energy into her body via microscopic wormholes. She can't control the release of the energy without the aid of special gloves. Accordingly, I'd like to match the color tone of her powers so they all matched rather than the blue/red/green of Energy/Energy/Force Mastery. I'd probably go with either a monochromatic effect or a 'negative' effect if it were provided. Since energy blasts and energy melee all emanate from the hands, Holly wouldn't have much reason to use location control.
Her sister, Ivy, on the other hand, is an apprentice lightning mage who controls electricity via program-like spells. Rather than having her elec/elec/elec lightning blasts erupt from her hands, I'd VASTLY rather they originate from her feet or body and arc across to her enemies rather than be 'ray' blasts. She wouldn't have much reason to change from the bluish-white lightning effects offered to heroes (I *might* consider turning it green), she would make much more use out of location control.
[/ QUOTE ]
Thanks for the awesome reply. I appreciate it. So for you, you want both hue shifting and to change where your blasts are coming from.
Is there any other customization possibilities?
[ QUOTE ]
Here's a type of customization that I think would be really cool looking, and actually add to game play:
Gimme an IO, for example a Melee IO, that adds a damage type to the attack. Either subs out a % of the old type with the new type, or just adds the new type. Let's say I put it on Slash, and let's say it was Fire. Well, next time I use Slash, my sword is on fire and the dude I hit catches on fire when I hit him. Ditto ice with the chill effect, energy with the glowie ball effect, darkness with the smokey effect, etc.
You could do that with all types of powers: add fire to Ice Blast and my ice blast goes blazing along, hitting the target with both the chill and fire effects. Add Toxic to my Photon Burst and they spew a brownish haze.
If they want to give me the ability to tint my powers' colors and its peripheral effects, all the better. I'd dig the hell out of a blue fire sword. But that's gravy.
There are certain powers that this obviously doesn't apply to, like Targeting Drone, but I think it works for the vast majority of powers. The buff sets would get a bit screwed, but maybe they can get something of their own.
I'll be super excited if we get plain ol' non-utilitarian customization, but I agree that it wont help to improve the core game at all. It'll still be awesome.
[/ QUOTE ]
I think this would be great as well. Love this idea.
Has this already been suggested thoe? Is this part of what everyone has been begging for since the beginning of the game?
[ QUOTE ]
[ QUOTE ]
While those things would be cool for like 10 minutes... For me, I must have missed this whole boat. I just don't see how adding hue shifting would be all that epic.
[/ QUOTE ]
Yeah...that's just about right for me as well. But like in all things...people tend to want to prioritize what immediately appeals and not think of longterm benefits.
[/ QUOTE ]
Yeah I'm with this.
~MM
As mentioned by others, Hue Change is the first step in a much longer road to full power customisation.
If they can (or have) work (or worked) out a way to stop powers colours being 'baked in' it opens up a lot of possibilities.
The first comes to customising MM pets, not only would you be able to recolour the basic pet model to colours of your choosing (I'm guessing pink and black would be the favorite colours here) but as has been shown on the MA with Issue 15, you can recolour (to some degree) enemy NPC models, which means not only could your MMs pets be a different model to other peoples, they would also be different colours to other peoples.
With that for MM pets the next step along is 'design your own' but I think that is pretty much the biggest pipe dream compared to MM pet model replacement.
Basically even getting just the Hue change would open up the possibilities of animation choice, the devs wouldn't NEED to create whole new powersets unless it's something that you just can't pull off without doing so (shields for example). For example a scrapper 'punchy set' could simply be MA but with the option to replace the kicking animations with punching ones of the same length.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
While those things would be cool for like 10 minutes... For me, I must have missed this whole boat. I just don't see how adding hue shifting would be all that epic.
[/ QUOTE ]
Yeah...that's just about right for me as well. But like in all things...people tend to want to prioritize what immediately appeals and not think of longterm benefits.
[/ QUOTE ]
Yeah I'm with this.
~MM
[/ QUOTE ]
It always amazes me how quick people are to insult people's intelligence around here. "I don't like these things, so the people who are obviously unreasonable." Heaven forbid different people want different things out of the game.
To me, this game stopped being fun on the basis of gameplay alone four years ago. I enjoy playing it only when it accomplishes a furthering of a character concept or, at the very least, demos that character concept for me to enjoy all the cool stuff I did to the character. This game is a collision of several of my childhood dreams, all in one fused mass. When I was a kid, I used to make up fictional stories to amuse myself, draw (ugly) pictures to illustrate them and play with action figures because I thought they were cool.
That was decades ago. Today, I don't need to do any of that. I write my stories down in pictures directly, and then in actions besides. My pictures aren't needed, because the game looks better than anything I could draw. And I have no use for action figures, because in here, my action figures move on their own, more fluid and animated than anything I could manage just with my hands on an articulated plastic figurine. Pretty much the only thing that could beat this game is one that allows me to script my own movies and then play them back for myself, and the few games that have tried that have ended up very limited indeed.
People who play this game for the numbers and statistics, for the sake of seeing huge orange numbers and maximizing DPS and drops are, naturally, not going to enjoy power customization. It's not what they care about and what they want out of the game. Which is fine - to each his own. But myself, and I dare say plenty of others, play this game for its very basic premise - to make really cool super heroes (or villains) and then watching them in action. To this effect, the more customization the better. I've found that, much as I may have a high opinion of myself, my imagination isn't always better than what the game provides, but nor is the game always better. A meeting point somewhere between those points is required, and that means... Well, customization.
A few of the things I want to do:
I have a Fire/Fire Brute who's story is that he is an alien wielding a corrupted form of the energy of creation. Fire is good thematically, because it is easy to interpret as the energy of destruction, but it would be a lot cooler if I could make it the same rancid green as the colour of his eyes. "Evil fire," if you will. And if I could pick an emanation point, I'd move his Fire Breath down to his hands, because he has no mouth.
I have an Energy/Energy/Force Blaster whose powers span half the colours of the rainbow. If I had a choice, I'd change Energy Manipulation to blue, change Temporary Invulnerability to a glow of darker and lighter blues, change Personal Forcefield to resemble the Kheldian shields and change Foce of Nature to resemble the new Temporary Invulnerability. I would also pick a MUCH more impressive, much bigger and more flashy animation for Sniper Blast if I could.
For my Kheldian, I would switch out Glinting Eye with a more conventional, less eye-dependent "fist-based" blast.
For my Dark/Necro Mastermind, I'd change Ghost Widow's "pastel darkness" into more conventional, more fitting darkness that would match Dark Miasma closer.
For my AR/Dev Blaster, I'd move all of his secondaries, as well as Surveillance, to be projected/fired out of his assault rifle.
For my Ninja/Storm Mastermind, I would change the colour of all of his storm powers to dark grey and black, so that he matches what they call him - the black wind.
For my Dark/Dark Scrapper, I would change Hover to have a "dark" effect, rather than the "air" effect it has now and alter Teleport into less of a sprakly, glowy, flashy explosion and more into something more fitting the Dark theme. Ideally something resembling an ink explosion in water if I had my way. (Thank you, Galactik Football!)
See, I keep thinking of other stuff I'd like to change, except... I already changed it. A sword here, a pistol there, an axe on this guy, a mace on that guy... Without those customization options, probably a good third of my characters wouldn't even EXIST. With those power customization options, whatever they may be... Who knows how many more will be made? Who knows how many that now exist will get BETTER? I would like to find out.
It's the little things that make a game good. I've seen so many games start out with a REALLY cool central idea, and then everything in the game BESIDES that one idea serves to make me hate it completely, and hate it worse for wasting such potential. City of Heroes is sorely lacking in the little things. Yes, our costume creator is one of the best out there, but it ends at costumes. The moment we set foot into the world, all those other limitations play out from the very fist second.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
When I hear customization, I want things like:
1) Color tinting. I'd like to be able to have white energy blasts or blue flames. Preferably I'd be able to make each power a different color.
2) Animation changes. Of course, it'd be unbalancing to allow us to take a 3.3 animation power and change it to an animation that is 0.63 seconds long. Ideally I'd say we'd be able to change it to any animation that's as long or LONGER than the current animation time. For many powers, I'd gladly trade up to a longer animation time if it meant I could have cooler looking animations. As I mentioned in another thread, changing Power Burst to use the Cosmic Burst animation would be cooler to me, and I'd only gain 0.07 seconds.
3) This would probably be necessary if we had #2, but emanation points (like CO). To determine where a power shoots from on your character's body. Would be used to match up with new animations, or to change it so the character does interesting things like shoot fire from their heads, or just to make it so Energy Torrent doesn't shoot from my feet anymore.
4) Sound selections!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
On the subject of MM pets, one of the first MMs I made was a magically animated marionette who was supposed to be able to control other marionettes. I settled for zombies because they were close enough in theme. Eventually I deleted her because she got so far off theme I wasn't enjoying playing her any more.
If I could have changed out the zombie and ghost models for some kind of very simple wooden figurines, I would have. I'd have preferred something along the lines of puppets or dolls, even with the same shambling animation and intentionally stupid AI of zombies.
Imagine a horde of 'Loligoth'-themed dolls shambling and lurching at you like zombies. No animation change-- just a model change. Creepy, no? That's what I was aiming for and missed.
[ QUOTE ]
What about a new DX11 upgrade? Is that even possible?
[/ QUOTE ]
Not possible without a major re-write to the game engine. The current one uses OpenGL not Direct X.
I personally don't care if there is Power Customization or not. But, if it there I would use it much in the manner AmazingMOO described - to increase the depth of the background story.
--Rad
/whereami:
[ QUOTE ]
If I could have changed out the zombie and ghost models for some kind of very simple wooden figurines, I would have. I'd have preferred something along the lines of puppets or dolls, even with the same shambling animation and intentionally stupid AI of zombies.
[/ QUOTE ]
Moo, what you're asking for is a brand new powerset, not just customization. Changing Necromancy from controlling the undead to controlling puppets is very much akin to changing Assault Rifle to use a bow, instead. I mean, I don't dislike your idea, but I would put it squarely outside the realm of customization.
But you do make a good point - henchman customization is something that MIGHT be possible, and something I would very much like to see.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
The main question here seems to be why is something like Power Customization (however it is defined) more important to some people than general graphics improvements. To me I'd think they are equally important now, but to understand what's happened I think you have to review the timing of these suggestions.
People have been wanting Power Customization for probably as long as the game has been around. Five years ago, back when the graphics of this game were not so arguably "outdated" there was no need to work on graphics improvements. If we had somehow gotten Power Customization at some point in the past then we would not be in our current situation where people are still crying for it AND dealing with a game that now has a pressing need for graphics improvements at the same time.
One could argue, as you have, that general graphics improvements may be more useful to the average player than -any- kind of Power Customization at this point. But if the Devs had prioritized things differently we might have a game that already had one of these two things done instead of having to debate about which one we want now.
This is why I'm a bit more worried about the threat CO represents to CoX than you seem to be.
CO will have both arguably better looking graphics AND Power Customization at its launch...
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
[ QUOTE ]
2) Animation changes. Of course, it'd be unbalancing to allow us to take a 3.3 animation power and change it to an animation that is 0.63 seconds long. Ideally I'd say we'd be able to change it to any animation that's as long or LONGER than the current animation time. For many powers, I'd gladly trade up to a longer animation time if it meant I could have cooler looking animations. As I mentioned in another thread, changing Power Burst to use the Cosmic Burst animation would be cooler to me, and I'd only gain 0.07 seconds.
3) This would probably be necessary if we had #2, but emanation points (like CO). To determine where a power shoots from on your character's body. Would be used to match up with new animations, or to change it so the character does interesting things like shoot fire from their heads, or just to make it so Energy Torrent doesn't shoot from my feet anymore.
[/ QUOTE ]I would totally use MA animations to make my energy blaster "kick" their blasts.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
[ QUOTE ]
Moo, what you're asking for is a brand new powerset, not just customization. Changing Necromancy from controlling the undead to controlling puppets is very much akin to changing Assault Rifle to use a bow, instead. I mean, I don't dislike your idea, but I would put it squarely outside the realm of customization.
[/ QUOTE ]
Do you think it would still be a new powerset even if they still had the same AI and attacks? I can certainly see where you're coming from, but it seems like the logical upgrade path would be:
- Necromancy summons zombies a with powers b
- Change Necromancy so that it can summon models in pool c with powers b
- Change Necromancy so that it can summon custom models and models in pool c with powers b
Certainly still a metric butte-load of work, but it seems like you could keep the same basic powers and just provide different henchies to do it. The biggest area I see trouble with along the upgrade patch are the summon animations. You might have to provide a generic appearance animation if you were going to allow players to sub in custom models for their default henchies.
[ QUOTE ]
The main question here seems to be why is something like Power Customization (however it is defined) more important to some people than general graphics improvements. To me I'd think they are equally important now, but to understand what's happened I think you have to review the timing of these suggestions.
People have been wanting Power Customization for probably as long as the game has been around. Five years ago, back when the graphics of this game were not so arguably "outdated" there was no need to work on graphics improvements. If we had somehow gotten Power Customization at some point in the past then we would not be in our current situation where people are still crying for it AND dealing with a game that now has a pressing need for graphics improvements at the same time.
One could argue, as you have, that general graphics improvements may be more useful to the average player than -any- kind of Power Customization at this point. But if the Devs had prioritized things differently we might have a game that already had one of these two things done instead of having to debate about which one we want now.
This is why I'm a bit more worried about the threat CO represents to CoX than you seem to be.
CO will have both arguably better looking graphics AND Power Customization at its launch...
[/ QUOTE ]
See, but you're assuming 'most' people really want graphics improvements. Personally, I could care less about graphics improvements - the game still looks fine to me. Judging by other posts I've seen, there are quite a few players who not only don't care, but fear that further upgrades to the engine would further degrade their play experience, and in some cases make the game unplayable on their machines.
I don't play this game hoping for it to look like Fallout 3 or Crysis or whatever - I play it because it allows me to engage in a super-hero fantasy world of partially my own creation. And this is where power customization comes in for so many - being able to create a thematic character and see them on the screen as we've imagined them.
I agree with others that gameplay improvements are more important to me than customization - seeing different types of missions, different objectives, things like that. But I'll gladly take customization if offered.
5 year old game graphics? Meh - upgrades there don't even hit my wish-list radar.
Larry Jablonski
Infinity Server
Arc Name: Old Folks Home
Arc ID: 261041
Synopsis: The Octogenician can control minds, but only of people over 80. He's taken an old folks home hostage. Beat up old folks screaming about the good ol' days to defeat the Octogenician!
[ QUOTE ]
See, but you're assuming 'most' people really want graphics improvements. Personally, I could care less about graphics improvements - the game still looks fine to me. Judging by other posts I've seen, there are quite a few players who not only don't care, but fear that further upgrades to the engine would further degrade their play experience, and in some cases make the game unplayable on their machines.
I don't play this game hoping for it to look like Fallout 3 or Crysis or whatever - I play it because it allows me to engage in a super-hero fantasy world of partially my own creation. And this is where power customization comes in for so many - being able to create a thematic character and see them on the screen as we've imagined them.
[/ QUOTE ]
Exactly this. CoH's graphics look fine. I won't deny they might be a tad outdated, but they're not bad by any stretch.
But I have to call into question the point of this thread anyway. Developer statements have either outright revealed (in the case of the upcoming graphical update, which they're bringing in more people exclusively for, from the sound of it) or have heavily implied (power customization) that they're doing both.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
[ QUOTE ]
See, but you're assuming 'most' people really want graphics improvements. Personally, I could care less about graphics improvements - the game still looks fine to me. Judging by other posts I've seen, there are quite a few players who not only don't care, but fear that further upgrades to the engine would further degrade their play experience, and in some cases make the game unplayable on their machines.
[/ QUOTE ]
Sure there are people who don't want(or care about) graphics updates. A lot of them have sub-par gaming systems already and can't turn the graphics up anyway. That's not a reason for the developers to NOT upgrade the game's graphics. Sooner or later it would have to happen. Especially if the devs want to add additional FX and other graphical features that the current engine can't handle.
For an example of this...see EVE Online. They recently had a complete graphics overhaul even though you could argue(and rightly so) that the game still looked pretty darn good with their original engine. There were just some things that they wanted to do that couldn't be done on the old engine.
It doesn't matter to me. I'm a gamer, not just an MMO gamer, and I make sure I build and maintain a system that lets me play most modern games. Heck...my system is 3 years old and I can still run Far Cry 2 with the settings maxed.
However, just as those people with outdated hardware would complain that graphics upgrades are inconvenient to them, people with newer systems who are just joining the game might argue that it doesn't do their systems' capabilities justice with it's current graphics offering. You want to make it attractive to new players after all. These things have 2 sides.
Decent gaming rigs are rather cheap to build these days...even more so than they were just 2 years ago. Done the right way you can incrementally upgrade them for years to come...hence my 3 1/2 year old system that's still going strong albeit with a slight overclock.
You guys are asking for a lot, i just want to change the colors of of my powers (fire, energy, ice etc etc).
[ QUOTE ]
[ QUOTE ]
Moo, what you're asking for is a brand new powerset, not just customization. Changing Necromancy from controlling the undead to controlling puppets is very much akin to changing Assault Rifle to use a bow, instead. I mean, I don't dislike your idea, but I would put it squarely outside the realm of customization.
[/ QUOTE ]
Do you think it would still be a new powerset even if they still had the same AI and attacks? I can certainly see where you're coming from, but it seems like the logical upgrade path would be:
- Necromancy summons zombies a with powers b
- Change Necromancy so that it can summon models in pool c with powers b
- Change Necromancy so that it can summon custom models and models in pool c with powers b
Certainly still a metric butte-load of work, but it seems like you could keep the same basic powers and just provide different henchies to do it. The biggest area I see trouble with along the upgrade patch are the summon animations. You might have to provide a generic appearance animation if you were going to allow players to sub in custom models for their default henchies.
[/ QUOTE ]
Well, Broadsword and Katana use the exact same powers with minor stat tweaks and they are still two powersets. What you are asking is for the powerset to be customized into something it is not. This is very much akin to asking that Broadsword get a club option, or that Fire "burn" people with ice attacks, or that the plants in Plant Control be replaced with, say, robots. Even if you keep the powers mechanically, you are still altering a powerset into something it is not.
Even if you moved Necromancy into puppets, you still have powers like Soul Extratction, Enchant Undead, to say nothing of Dark Blast and Gloom. I don't mind customizing powersets into things that make sense to be of the same powerset, but there ARE boundaries beyond which you either re-theme the powerset altogether, or make a new one. Most of the stuff you mentioned I completely agree with, but I cannot see Necromancy with anything other than undead. You can ask for different kinds of undead, like skeletons or ghosts or fat zombies or even death knights, but stepping out of the realm of the undead is stepping out of the realm of Necrmancy, and thus out of the realm of what the powerset entails.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
What is it about customization that makes some of you do double flips and cartwheels? This is by far the most wished for thing on this forums, besides dual pistols.
What kind of customization is it you all want?
Some of you seem to just want the word... or have no definition behind it?
Is it "hue shifting" is that what this "need" or "desire" for customization actually is? or is it something else? When you pick where the lightning comes from? Maybe your foot? Maybe your chest?
While those things would be cool for like 10 minutes... For me, I must have missed this whole boat. I just don't see how adding hue shifting would be all that epic.
I feel the message being sent to the Devs is kinda off. :\ For alot of you who have been begging, pleading, Doing stuffs I am not spossed to kno about >.> for this "customization" ...
Don't you think this game needs things like graphical updates over hue shifting? I was playing around in Mercy this morning... Why? Not really sure. But, the cars have like no detail to them. The ground looks flat and boring. Is Anti Aliasing? Is more polygons? Something to make it look more visually appealing? Terrain and backdrops need Something. And Hue Shifting will not fix it.
Anyways, I am just wondering why "customization" seems to be for many of you, Your most wanted thing... over things like graphical updates that would improve everything from our characters to the missions we do... to the zones we go through... our individual powers would look more visually sweet.
What about a new DX11 upgrade? Is that even possible?
Oh, and what is "customization" what is that to you?
*edit*
I have everything maxed out graphically on my computer.
Nvidia GTX 260 core version graphics card - Vista - 4 Gigs Ram... Dual Core Processor...
*edit 2*
I know this game is 5 years old, but isnt there something they can do to REALLY REALLY update the look?