Customization?!
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I would totally use MA animations to make my energy blaster "kick" their blasts.
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That would be AWESOME. I bet the devs would think it was too silly, but I would vehemently disagree.
P.S. I've got a visual for this, from some Street Fighter-like game. Does anyone remember a game that had a character that fired energy blasts from fancy martial arts kicks? Maybe one of the SNK knockoffs?
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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Sure there are people who don't want(or care about) graphics updates. A lot of them have sub-par gaming systems already and can't turn the graphics up anyway. That's not a reason for the developers to NOT upgrade the game's graphics. Sooner or later it would have to happen. Especially if the devs want to add additional FX and other graphical features that the current engine can't handle.
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You assume, and you are wrong. Plenty of people don't WANT better graphics, because there is a point past which graphics become meaningless. Sure, COMPLETELY life-like graphics like, say, Matrix quality might change my mind, but I'm not terribly upset if we don't have the Unreal 3 engine and our characters don't look like everything they wear has creases and shines in the sun. There is such a thing as "good enough" and I believe games reached that level a few years ago. More than that is nice, but not something that would sell a game to me.
And then there's the other side of the coin. Better graphics do not automatically look better. I HATE bloom effects and graphics designers' compulsion to make everything, be it concrete, fabric, dirt or even bloody TREE BARK shiny bugs me. Fabrics are never straight, stretched and form-fitting, they are always frumpy and creased and loose with lots of folds and other crap. Clothes are always baggy and hanging, everything has a zillion tiny details that just end up distracting.
And to top it all off, the "better" the graphics, the harder a game is to make and maintain. There's a reason newer games are shorter and more repetitive than old games, and why so many locations, animations and generally so much "stuff" is reused over and over again. Fallout reused the same damn metro station like two dozen times, Mass Effect reused the same base interiors and weapon models and even recently-released Prototype had one model for a military base inside and outside, one model for a hive and pretty much one model per soldier and monster type. One rifle, one rocket launcher, one tank, one gunship, etc.
Do we really NEED these levels of graphics? Oh, sure, I'd love to see old, low-res costume pieces updated to newer graphics and a little more detail here and there would be sell. The engine has a lot of functionality that doesn't appear to be used already, and I'd love to see more done with it. I don't need my game to look like Far Cry, however, and from what I've seen of the competition, their level of needless detail turns me off. I like my stylised heroes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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P.S. I've got a visual for this, from some Street Fighter-like game. Does anyone remember a game that had a character that fired energy blasts from fancy martial arts kicks? Maybe one of the SNK knockoffs?
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SNK knockoff? King kicks energy.
Branching Paragon Police Department Epic Archetype, please!
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P.S. I've got a visual for this, from some Street Fighter-like game. Does anyone remember a game that had a character that fired energy blasts from fancy martial arts kicks? Maybe one of the SNK knockoffs?
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SNK knockoff? King kicks energy.
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That's exactly the one I was thinking of!
Thanks!
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
I don't have an issue with the coming new customizations the Devs plan on bringing to the game. I just missed the boat on their importance. I appreciate the thoughtful responces some of you have given. And I do understand where you are coming from.
I personally dont like the graphics in CO, so I am not really comparing this game to that one. I just want the *3D-ness* of this game to be deeper and richer. I would like the details of the backgrounds to be more awesome looking. I think by doing that our characters would look more impressive as well.
customization to me = more impressive.
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Sure there are people who don't want(or care about) graphics updates. A lot of them have sub-par gaming systems already and can't turn the graphics up anyway. That's not a reason for the developers to NOT upgrade the game's graphics. Sooner or later it would have to happen. Especially if the devs want to add additional FX and other graphical features that the current engine can't handle.
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You assume, and you are wrong. Plenty of people don't WANT better graphics, because there is a point past which graphics become meaningless.
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I agree with this. For me, the graphics at CoH's release were satisfactory, and the upgrades we had when CoV came out were in no way worth the performance hit (especially the fire graphics). I'd bought a $3000 SLI system 10 months before CoV came out, and the CoV upgrades erased my performance gains.
Sure, better graphics are good, but the performance tradeoff needs to be worth it. I've got a high end system (Quad Core, Nvidia 8800 GT, 4 gigs of ram), and CoH still slows down under some conditions. I really don't want a repeat of the CoV upgrades.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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You assume, and you are wrong.
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Because of course, you are automatically right?
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Better graphics do not automatically look better. I HATE...
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And here we go. I hate something so of course there is no merit in it or the devs doing it because...I hate it.
I already gave you an example of an MMO(one that's more successful than this one btw) that did just that. They completely upgraded their old engine. That's not a crime or horrid. The developers wanted to do certain things and they thought that an upgraded engine would work better for what they wanted. You think that people who had older systems didn't protest on their forums because the specs for the game went up? They're STILL doing better than COX and increasing their numbers after the upgrade...so perhaps it was for the best. Everquest also upgraded their graphics a few times...and one of their upgrades practically forced most of their players to buy new graphics cards and killed off support for an OS.
Ironically I'm not arguing that I hate the current COX graphics...I'm simply saying that because you(a singular person) does not want something to happen...does not mean that it isn't to this game's overall benefit.
A lot of people wanted the new Diablo 3 to look more like the old Diablo 2. The developers decided that's not the way that would best serve the game going forward.
I don't know what the entire playerbase is thinking and I don't pretend to. I think its rather foolish to assume that everyone likes exactly what I like for the exact reasons I like it. I'm stating that there may well be very compelling reasons for graphics upgrades of SOME sort. If you think that means the devs are automatically going to try to make it look like Far Cry 2(which was just an example I used) then you're free to do that.
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You assume, and you are wrong.
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Because of course, you are automatically right?
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Better graphics do not automatically look better. I HATE...
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And here we go. I hate something so of course there is no merit in it or the devs doing it because...I hate it.
I already gave you an example of an MMO(one that's more successful than this one btw) that did just that. They completely upgraded their old engine. That's not a crime or horrid. The developers wanted to do certain things and they thought that an upgraded engine would work better for what they wanted. You think that people who had older systems didn't protest on their forums because the specs for the game went up? They're STILL doing better than COX and increasing their numbers after the upgrade...so perhaps it was for the best. Everquest also upgraded their graphics a few times...and one of their upgrades practically forced most of their players to buy new graphics cards and killed off support for an OS.
Ironically I'm not arguing that I hate the current COX graphics...I'm simply saying that because you(a singular person) does not want something to happen...does not mean that it isn't to this game's overall benefit.
A lot of people wanted the new Diablo 3 to look more like the old Diablo 2. The developers decided that's not the way that would best serve the game going forward.
I don't know what the entire playerbase is thinking and I don't pretend to. I think its rather foolish to assume that everyone likes exactly what I like for the exact reasons I like it. I'm stating that there may well be very compelling reasons for graphics upgrades of SOME sort. If you think that means the devs are automatically going to try to make it look like Far Cry 2(which was just an example I used) then you're free to do that.
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I'd be all for it, if it didn't take away from getting some actual content.
A graphics upgrade ISN'T content.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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I'd be all for it, if it didn't take away from getting some actual content.
A graphics upgrade ISN'T content.
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No MMOs that I know of ever did a graphics update without it being related to delivering new content. take a look at the new Jumpgate...it's not using the old engine.
In EVE...their update was also to help make the new avatar feature(where you get out of your ship and explore space stations) possible(not sure if that's live yet...been out of touch).
Even Blizzard has expressed their desire to upgrade the graphics of WoW at some point in the future. So its silly to act like graphics upgrades are unprecedented and have no purpose, just because you don't like Bloom.
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just because you don't like Bloom.
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To be fair the usage of Bloom in games is generally overused and crappy looking.
Branching Paragon Police Department Epic Archetype, please!
For me it 4 things that a graphical update could entail.
First is an update of the general graphics of the game for the character models and the enviroment.
Second is hue/color of the powers. That is easily a change request in the top 10. I would like black lightning or puple rain of fire.
Third is emanation points of powers where appropriate. The animation of powers tied will be emanation points. The game does currently share animations across sets and ATs. It will be a lot of work to set animation times and link to power activation times. And that has to be balanced with single power. Using laser eye animation for a energy snipe needs to be as long as the current snip and slower than the current laser eye. It would be an interesting enough change for me.
Item two and three would be power specific, since all powers would not be able to take advange of this change. But weapons customization was like this, so may see this as a customization balance.
The last one is the IO suggestion. I like the IO suggestion about adding secondary power effects to a power with a graphical component instead of just additional damage of that type. This one may be a on bigger wish list, but I like the concept. Like addition fire attack component to a katana attack, reduce the immediate damage, but making up for it with possible damage overtime or other status effects.
The wacky one I would like to test run is creating playable characters using the AE custom critters system. Combining primary and secondaries from other ATs. I am really just curious how they would play in the PVE world. Not that it a real request or wish list thing or if it would be a good or bad game change, but I am itching to see how things would play.
Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]
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I agree with this. For me, the graphics at CoH's release were satisfactory, and the upgrades we had when CoV came out were in no way worth the performance hit (especially the fire graphics). I'd bought a $3000 SLI system 10 months before CoV came out, and the CoV upgrades erased my performance gains.
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Either you got severely ripped off, or you suck at setting your system up for gaming. I have never spent anywhere NEAR that much money on a system...never had SLI and COV ran just fine for me when I first played it. And I had a Geoforce 7600GT at the time.
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Sure, better graphics are good, but the performance tradeoff needs to be worth it. I've got a high end system (Quad Core, Nvidia 8800 GT, 4 gigs of ram), and CoH still slows down under some conditions. I really don't want a repeat of the CoV upgrades.
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Some of that is due to forcing the old, not-very-upgradeable engine to do things it wasn't designed with in mind. Take your rig and play another more recent game and you'll see you get very satisfactory performance.
I stand under correction, but COV simply took higher res textures and effects and applied them to the same old engine we've always had. I have no idea what or how much under the hood work was done to make it function. A good example is the odd slowdowns you sometimes get in the university and Grandville(although I don't lag in Grandville very much myself). I'm not a graphics guy...so someone from the dev team would be better qualified to explain this...but some of that isn't due to your system not being able to handle it.
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just because you don't like Bloom.
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To be fair the usage of Bloom in games is generally overused and crappy looking.
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Granted, but you get the gist of my point I hope.
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just because you don't like Bloom.
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To be fair the usage of Bloom in games is generally overused and crappy looking.
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Granted, but you get the gist of my point I hope.
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Of course.
Branching Paragon Police Department Epic Archetype, please!
K' also kicks energy
as to the topic
Customization
Hue changing as a start, origin as a continuation.
And if plausible animations.
I understand the desire for a graphics upgrade, however I'm concerned that such an upgrade would make CoH unplayable on my machine.
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Because of course, you are automatically right?
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Re-read what is actually wrong: People who don't want graphic upgrades are people who have older systems. False on its face. People who don't want graphic upgrades are people who don't like graphic upgrades. Like... ME! That statement is simply false.
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And here we go. I hate something so of course there is no merit in it or the devs doing it because...I hate it.
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And what would you have me say? I hate it, so the developers should do it? A statement was made that assumed why people were against a certain thing. That statement was false because I have at least several examples to the contrary, and at least one other person has chimed in to the same effect.
Also, if "other MMO" you mentioned is the one I'm thinking about, then the "improved graphics" made Northrend completely unplayable for a friend of mine who never got to see it. And for what? The place didn't LOOK all that impressive for all that lag and invested effort. The Outlands looked and still look better, just not as detail-busy.
Detail does not equal quality, and it's fairly easy to make a high-detail mess while it's not in the slightest impossible to make a low-detail item look good. It's all a matter of style, and for the most part, City of Heroes is a highly-stylised and detail-light game.
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Ironically I'm not arguing that I hate the current COX graphics...I'm simply saying that because you(a singular person) does not want something to happen...does not mean that it isn't to this game's overall benefit.
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None of us can talk about what is to the game's overall benefit but to express what we want to see added to it. We can theorise about what everybody is going to want, but we are also going to be wrong about it more often than we are going to be right. What I said was not what's best for the game's future, but rather what is NOT unambiguously best, and that the people believing so do not hold that belief for the selfish reason that their systems can handle it.
MY system can handle it, yet I still don't want to see it. That's one piece of information that you're either going to have to dismiss by dismissing me, or you're going to have to work around. You can't take the stance that "better graphics" are good for the game based on the belief that better graphics is just better.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I agree with this. For me, the graphics at CoH's release were satisfactory, and the upgrades we had when CoV came out were in no way worth the performance hit (especially the fire graphics). I'd bought a $3000 SLI system 10 months before CoV came out, and the CoV upgrades erased my performance gains.
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Either you got severely ripped off, or you suck at setting your system up for gaming.
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...or I make enough money that I'd rather have someone else put my system together for me, and I bought a top-of-the-line system.
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I have never spent anywhere NEAR that much money on a system...never had SLI and COV ran just fine for me when I first played it. And I had a Geoforce 7600GT at the time.
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I believe The GeForce 7600 GT was released in March of 2006, btw. I bought my system in January of 2005, just for reference.
I had dual 6800 GTs and I was getting 50-60 FPS in normal conditions. In issue 6 they broke SLI, even in CoH (despite the graphics there not changing at all until Issue 7). They stopped supporting it, and CoH was removed from the list of the supported games on NVIDIA's website when Issue 6 was released. I was getting 25-30 FPS in low stress situations like standing in Steel Canyon at the Green Line with nobody around.
Did it run just fine? Yes, if you consider 12 FPS just standing on the docks in Nerva to be fine. CoH ran awesome before Issue 6 broke SLI, and then it ran very well, until Issue 7 brought over some of CoV's graphical enhancements. Going from awesome to fine was irritating.
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Sure, better graphics are good, but the performance tradeoff needs to be worth it. I've got a high end system (Quad Core, Nvidia 8800 GT, 4 gigs of ram), and CoH still slows down under some conditions. I really don't want a repeat of the CoV upgrades.
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Some of that is due to forcing the old, not-very-upgradeable engine to do things it wasn't designed with in mind. Take your rig and play another more recent game and you'll see you get very satisfactory performance.
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I'm not sure what your point is here. We're talking about CoH and the proposed graphical updates to it for Going Rogue, not the performance in other games. I'm just explaining why a graphical upgrade to CoH has me a little worried, based on past experience with graphical upgrades to CoH, and how it is not at all related to me having a "sub-par gaming system already and can't turn the graphics up anyway".
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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Re-read what is actually wrong: People who don't want graphic upgrades are people who have older systems. False on its face.
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Really? Because I have several friends who play this game, and one in particular, who is running old hardware and don't want to be bothered to upgrade it. In fact, it was only just recently that he asked me to spec a new system for him to run it with. He's been in the game longer than me and simply did not want to bother upgrading his old stuff because he thought it was perfectly fine even if he had to turn down the graphics.
There. Now does that make me universally right and you unalterably wrong? So my statement is, in fact, not false on its face. There are people out there who don't want to be bothered to upgrade their systems. And I've had arguments on this forum with several of them about this exact thing.
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People who don't want graphic upgrades are people who don't like graphic upgrades. Like... ME! That statement is simply false.
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Please make up your mind as to if you actually want them or not and why. Because you were the one who gave reasons why you didn't want want them and why, in your mind, there are almost always undesirable.
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And what would you have me say? I hate it, so the developers should do it? A statement was made that assumed why people were against a certain thing. That statement was false because I have at least several examples to the contrary, and at least one other person has chimed in to the same effect.
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I have some examples as well...whoohoo!
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Also, if "other MMO" you mentioned is the one I'm thinking about, then the "improved graphics" made Northrend completely unplayable for a friend of mine who never got to see it. And for what? The place didn't LOOK all that impressive for all that lag and invested effort. The Outlands looked and still look better, just not as detail-busy.
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Please read my post carefully...because I named the examples that I was referring to and explained what they did and why. I mentioned WoW only to say that the developers hinted at a general graphics upgrade in the future. I have no idea where I mentioned Northrend...I don't even play WoW.
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None of us can talk about what is to the game's overall benefit but to express what we want to see added to it. We can theorise about what everybody is going to want, but we are also going to be wrong about it more often than we are going to be right.
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I never said that an upgrade would definitely be to the game's benefit or detriment. That was you for the most part. I simply stated that there are cases where they have taken place and been for the better. I listed EVE Online in particular not WoW. Actually I would like to think that I made it clear that a graphics upgrade just for the sake of 'shiny' isn't what I was talking about at all.
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What I said was not what's best for the game's future, but rather what is NOT unambiguously best, and that the people believing so do not hold that belief for the selfish reason that their systems can handle it.
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Well since YOU can't speak for the people that I know and play with who do think in the way I stated, I'm going to have to respectfully disagree. That's one of the reasons I try to never say I speak for the majority because I know a guy/girl who... It's one of the reasons the devs can't base the direction of this game explicitly on what vocal people in the forums say.
I have friends I've been LAN gaming with for years who are highly attracted to games with all the shiny bells and whistles that may not matter to you and me...quite a few. I may not share their taste, but they buy and invest in games based on it.
My experiences with people aren't any less valid than yours, which is why I used an example of where a graphics upgrade was a good thing. I personally like the better ship details and FX in EVE...and judging by their growing population...its not hampering their game any.
How one does a thing is important. You can point to something that failed and say it won't work...but if it was done poorly, it means just that. It was a bad effort.
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...or I make enough money that I'd rather have someone else put my system together for me, and I bought a top-of-the-line system.
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Well I could have one of the techs I manage do it for me as well...but when I do it, I know it's getting done exactly like I want it. YMMV...I'm picky like that.
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I believe The GeForce 7600 GT was released in March of 2006, btw. I bought my system in January of 2005, just for reference.
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Ah...that's right. I forgot I took a year or so off, during the time COV came out. So when I did get back into the game I had a 7600GT. I think around issue 8 or just before.
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I'm not sure what your point is here. We're talking about CoH and the proposed graphical updates to it for Going Rogue, not the performance in other games.
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My point is that just throwing higher res textures and effects on an old game engine will cause some performance hits. It's different than doing a major engine upgrade or creating a new engine.
There are going to be teething problems with any kind of upgrade though. I know a bunch of people who did complain that their old systems weren't running COH well after the villain graphics upgrades were moved across. They eventually upgraded and aren't really complaining anymore.
My point is that going forward, the devs are more likely to try to push the graphics envelope a bit more. Like how new costume pieces look better than old ones a lot of the time...they aren't that likely to be less conservative with that kind of thing. There are limits...but expect that new zones and content will try to top old zones in the graphics department.
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I agree with this. For me, the graphics at CoH's release were satisfactory, and the upgrades we had when CoV came out were in no way worth the performance hit (especially the fire graphics). I'd bought a $3000 SLI system 10 months before CoV came out, and the CoV upgrades erased my performance gains.
Sure, better graphics are good, but the performance tradeoff needs to be worth it. I've got a high end system (Quad Core, Nvidia 8800 GT, 4 gigs of ram), and CoH still slows down under some conditions. I really don't want a repeat of the CoV upgrades.
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Mmmhm.
I've never understood the game company obsession with 'cutting edge' graphics- I think it has more to do with corporate *****-measuring contests to attract the interest of the gaming rags than anything else.
The example I like is the little mod that could, Counterstrike.
It was the #1 online FPS for many years in spite of its Half-Life derived graphics.
Or because of them?
At some point in my CS career I looked around and pretty much anybody with a computer that had a pulse could play CS butter smooth.
Cutting edge hardware and graphics get all the press, but most people have crummy-to-mediocre computers, and they all play games too. Keeping them in the loop may not be fun and sexy and get you fawning press from the industry gossip rags, but it will make you $$$$$.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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I'd be all for it, if it didn't take away from getting some actual content.
A graphics upgrade ISN'T content.
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No MMOs that I know of ever did a graphics update without it being related to delivering new content. take a look at the new Jumpgate...it's not using the old engine.
In EVE...their update was also to help make the new avatar feature(where you get out of your ship and explore space stations) possible(not sure if that's live yet...been out of touch).
Even Blizzard has expressed their desire to upgrade the graphics of WoW at some point in the future. So its silly to act like graphics upgrades are unprecedented and have no purpose, just because you don't like Bloom.
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I said a graphics update. What on earth does ANY of that have to do with an ENGINE update?
My point is that gameplay > shiney graphics.
Also bloom is stupendoulsy overused currently.
And I was talking specifically THIS game. Couldn't care less what other mmos are doing.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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I agree with this. For me, the graphics at CoH's release were satisfactory, and the upgrades we had when CoV came out were in no way worth the performance hit (especially the fire graphics). I'd bought a $3000 SLI system 10 months before CoV came out, and the CoV upgrades erased my performance gains.
Sure, better graphics are good, but the performance tradeoff needs to be worth it. I've got a high end system (Quad Core, Nvidia 8800 GT, 4 gigs of ram), and CoH still slows down under some conditions. I really don't want a repeat of the CoV upgrades.
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Mmmhm.
I've never understood the game company obsession with 'cutting edge' graphics- I think it has more to do with corporate *****-measuring contests to attract the interest of the gaming rags than anything else.
The example I like is the little mod that could, Counterstrike.
It was the #1 online FPS for many years in spite of its Half-Life derived graphics.
Or because of them?
At some point in my CS career I looked around and pretty much anybody with a computer that had a pulse could play CS butter smooth.
Cutting edge hardware and graphics get all the press, but most people have crummy-to-mediocre computers, and they all play games too. Keeping them in the loop may not be fun and sexy and get you fawning press from the industry gossip rags, but it will make you $$$$$.
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THIS. Graphics are completely overrated in the gaming industry.
If gaming companies (mmo or not) would spend as much time on story, game play length, replay value instead of fancy graphics (oooh we can do bloom--who the [censored] cares if you game sucks [censored] to play and isn't fun?) and hype MANY titles in the last year or so would not have failed upon arrival or been closed down (mmos) due to sucktastic gameplay.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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I said a graphics update. What on earth does ANY of that have to do with an ENGINE update?
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Because a lot of the time the two SHOULD go hand-in-hand instead of trying to put high-res textures and other effects on an aging engine that can't handle them properly.
Just forget it.
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My point is that gameplay > shiney graphics.
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I'm not disputing that! It's obvious to me! That's why I said when this started that I wanted core game improvements first and foremost even before customization. Have you even read my posts in full?
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Also bloom is stupendoulsy overused currently.
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Why don't we all just flog this horse to death? No...in fact lets get a mob together and lynch it. Bloom is obviously the new target of hate. We all learned a new graphical term today and bloom is the devil's own child besides. Why don't we choose mip-mapping for tomorrow? Or perhaps point-source lighting? How about we follow those up with trilinear filtering?
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And I was talking specifically THIS game. Couldn't care less what other mmos are doing.
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Of course not...because considering a case where graphical upgrades were helpful would start to invalidate your argument.
And of course upgrades could never be done without the inclusion of the dreaded bloom(which one can usually turn off from what I remember)...so that helps cement your argument too.
This whole thread has become totally nuts.
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K' also kicks energy
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Sensui does too, I believe some years before the others came about (definitely before K was around)
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
When I think of Power Customization, I realistically just mean hue shifting. This actually won't do much for more than a few of my own characters, but I believe it will add value to the game because suddenly every Energy/Energy blaster doesn't look exactly the same. It allows people to feel like their characters are less generic and closer to unique.
However, ideally (but I'm doubtful this will happen), I'd like both hue shifting and animation options. For example, if I'm playing a Martial Artist, and I want him to feel more like Batman, Nightcrawler, or Daredevil than Jean Claude Van Damme, I might want a few of my attacks to be punches. I'd like the ability to select from a few different animations with the same activation time (or perhaps similar activation times with small damage adjustments per the formulas) for each power. As an even more pie-in-the-sky idea, I'd like to be able to pick the SFX for the power as well. I might make an Iron Fist style character and change Thunder Kick to use the Smite animation with no SFX, and Eagle's Claw to the new Total Focus animation, complete with glowing fists.
I also really want the ability to customize MM pets. I love the Robots set, and the idea of controlling robots, but the robots themselves I don't find appealing. Ninjas look super generic, and while I'd like someone with a gang of thugs, the tattooed biker types aren't the kind of thugs I like.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)